wxWidgets/include/wx/mac/app.h
2002-06-21 16:01:18 +00:00

217 lines
7.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_
#define _WX_APP_H_
#ifdef __GNUG__
#pragma interface "app.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/gdicmn.h"
#include "wx/event.h"
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindowMac;
class WXDLLEXPORT wxApp ;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
#define wxPRINT_WINDOWS 1
#define wxPRINT_POSTSCRIPT 2
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
// Force an exit from main loop
void WXDLLEXPORT wxExit();
// Yield to other apps/messages
bool WXDLLEXPORT wxYield();
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLEXPORT wxApp: public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
wxApp();
virtual ~wxApp() {}
virtual int MainLoop();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending() ;
virtual void Dispatch() ;
virtual bool Yield(bool onlyIfNeeded = FALSE);
virtual void SetPrintMode(int mode) { m_printMode = mode; }
virtual int GetPrintMode() const { return m_printMode; }
// implementation only
void OnIdle(wxIdleEvent& event);
void OnEndSession(wxCloseEvent& event);
void OnQueryEndSession(wxCloseEvent& event);
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindowMac* win);
// Windows only, but for compatibility...
inline void SetAuto3D(bool flag) { m_auto3D = flag; }
inline bool GetAuto3D() const { return m_auto3D; }
protected:
bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_auto3D ; // Always use 3D controls, except
// where overriden
public:
// Implementation
static bool Initialize();
static void CleanUp();
virtual bool OnInit();
void DeletePendingObjects();
bool ProcessIdle();
bool IsExiting() { return !m_keepGoing ; }
public:
static long sm_lastMessageTime;
static wxWindow* s_captureWindow ;
static int s_lastMouseDown ; // 0 = none , 1 = left , 2 = right
static WXHRGN s_macCursorRgn ;
WXEVENTREF m_macCurrentEvent ;
int m_nCmdShow;
protected:
bool m_keepGoing ;
// mac specifics
public:
static bool s_macDefaultEncodingIsPC ;
static bool s_macSupportPCMenuShortcuts ;
static long s_macAboutMenuItemId ;
static wxString s_macHelpMenuTitleName ;
static bool s_macHasAppearance ;
static long s_macAppearanceVersion ;
static bool s_macHasNavigation ;
static bool s_macNavigationVersion ;
static bool s_macHasWindowManager ;
static long s_macWindowManagerVersion ;
static bool s_macHasMenuManager ;
static long s_macMenuManagerVersion ;
static bool s_macHasDialogManager ;
static long s_macDialogManagerVersion ;
WXHRGN m_macCursorRgn ;
WXHRGN m_macSleepRgn ;
WXHRGN m_macHelpRgn ;
virtual void MacSuspend( bool convertClipboard ) ;
virtual void MacResume( bool convertClipboard ) ;
virtual void MacConvertPrivateToPublicScrap() ;
virtual void MacConvertPublicToPrivateScrap() ;
// event main methods
void MacDoOneEvent() ;
void MacHandleOneEvent( WXEVENTREF ev ) ;
WXEVENTREF MacGetCurrentEvent() { return m_macCurrentEvent ; }
// primary events
virtual void MacHandleMouseDownEvent( WXEVENTREF ev ) ;
virtual void MacHandleMouseUpEvent( WXEVENTREF ev ) ;
virtual void MacHandleActivateEvent( WXEVENTREF ev ) ;
virtual void MacHandleUpdateEvent( WXEVENTREF ev ) ;
virtual void MacHandleKeyDownEvent( WXEVENTREF ev ) ;
virtual void MacHandleKeyUpEvent( WXEVENTREF ev ) ;
virtual void MacHandleDiskEvent( WXEVENTREF ev ) ;
virtual void MacHandleOSEvent( WXEVENTREF ev ) ;
virtual void MacHandleHighLevelEvent( WXEVENTREF ev ) ;
virtual void MacHandleMenuSelect( int menuid , int menuitem ) ;
virtual bool MacSendKeyDownEvent( wxWindow* focus , long keyval , long modifiers , long when , short wherex , short wherey ) ;
virtual bool MacSendKeyUpEvent( wxWindow* focus , long keyval , long modifiers , long when , short wherex , short wherey ) ;
virtual short MacHandleAEODoc(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
virtual short MacHandleAEPDoc(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
virtual short MacHandleAEOApp(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
virtual short MacHandleAEQuit(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
DECLARE_EVENT_TABLE()
};
class WXDLLEXPORT wxStAppResource
{
public:
wxStAppResource() ;
~wxStAppResource() ;
// opaque pointer for CFragInitBlock
static void OpenSharedLibraryResource(const void *) ;
static void CloseSharedLibraryResource() ;
private:
short m_currentRefNum ;
} ;
// TODO: add platform-specific arguments
int WXDLLEXPORT wxEntry( int argc, char *argv[] , bool enterLoop = TRUE);
void wxMacConvertFromPCForControls( char * p ) ;
void wxMacConvertToPC( const char *from , char *to , int len ) ;
void wxMacConvertFromPC( const char *from , char *to , int len ) ;
void wxMacConvertToPC( const char *from , char *to , int len ) ;
void wxMacConvertFromPC( char * p ) ;
void wxMacConvertFromPC( unsigned char *p ) ;
wxString wxMacMakeMacStringFromPC( const char * p ) ;
void wxMacConvertToPC( char * p ) ;
void wxMacConvertToPC( unsigned char *p ) ;
wxString wxMacMakePCStringFromMac( const char * p ) ;
// converts this string into a pascal with optional pc 2 mac encoding
void wxMacStringToPascal( const char * from , unsigned char* to , bool pc2macEncoding ) ;
// converts this string into a pascal with pc 2 mac encoding if s_macDefaultEncodingIsPC
inline void wxMacStringToPascal( const char * from , unsigned char* to )
{ wxMacStringToPascal( from , to , wxApp::s_macDefaultEncodingIsPC ) ; }
// converts this string into a pascal with optional mac 2 pc encoding
wxString wxMacMakeStringFromPascal( unsigned char* from , bool mac2pcEncoding ) ;
// converts this pascal string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
inline wxString wxMacMakeStringFromPascal( unsigned char* from )
{ return wxMacMakeStringFromPascal( from , wxApp::s_macDefaultEncodingIsPC ) ; }
// converts this c string into a wxString with optional mac 2 pc encoding
wxString wxMacMakeStringFromMacString( const char* from , bool mac2pcEncoding ) ;
// converts this c string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
inline wxString wxMacMakeStringFromMacString( const char* from )
{ return wxMacMakeStringFromMacString( from , wxApp::s_macDefaultEncodingIsPC ) ; }
#endif
// _WX_APP_H_