wxWidgets/interface/wx/withimages.h
Vadim Zeitlin e58612661c Document wxWithImages::GetUpdatedImageListFor()
This function is sufficiently useful to be made public and it needs to
be documented in order to recommend using it instead of GetImageList().
2021-11-11 21:59:45 +00:00

153 lines
5.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: withimages.h
// Purpose: Interface of wxWithImages class.
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/**
A mixin class to be used with other classes that use a wxImageList.
This class is used by classes such as wxNotebook and wxTreeCtrl, that use
image indices to specify the icons used for their items (page icons for the
former or the items inside the control for the latter).
The icon index can either be a special value NO_IMAGE to indicate that an
item doesn't use an image at all or a small positive integer to specify the
index of the icon in the list of images maintained by this class. Note that
for many controls, either none of the items should have an icon or all of
them should have one, i.e. mixing the items with and without an icon doesn't
always work well and may result in less than ideal appearance.
To initialize the list of icons used, call SetImages() method passing it a
vector of wxBitmapBundle objects which can, in the simplest case, be just
wxBitmap or wxIcon objects -- however, as always with wxBitmapBundle, either
more than one bitmap or icon needs to be specified or the bitmap bundle
needs to be created from SVG to obtain better appearance in high DPI.
Alternative, traditional API which was the only one available until
wxWidgets 3.1.6, is based on the use of wxImageList class. To use it, you
need to create an object of this class and then call either
AssignImageList() to set this image list and give the control its ownership
or SetImageList() to retain the ownership of the image list, which can be
useful if the same image list is shared by multiple controls, but requires
deleting the image list later.
@note wxImageList-based API is not formally deprecated, but its use is
discouraged because it is more complicated than simply providing a
vector of bitmaps and it doesn't allow specifying multiple images or
using SVG, which is required for good high DPI support. Please don't
use AssignImageList() and SetImageList() in the new code and use
SetImages() instead.
*/
class wxWithImages
{
public:
enum
{
NO_IMAGE = -1
};
wxWithImages();
virtual ~wxWithImages();
/**
Return the number of images in this control.
The returned value may be 0 if there are no images associated with the
control.
@see HasImages()
@since 3.1.6
*/
int GetImageCount() const;
/**
Return true if the control has any images associated with it.
@see GetImageCount()
@since 3.1.6
*/
bool HasImages() const;
/**
Set the images to use for the items in the control.
This function allows to specify the images to use in multiple different
resolutions, letting the control to select the appropriate one for its
DPI scaling. For this reason, it should be preferred to using the
functions taking wxImageList, which has a fixed size, in the new code.
@param images Non empty vector of bitmap bundles. Valid image indexes
for the items in this control are determined by the size of this
vector.
@since 3.1.6
*/
void SetImages(const wxVector<wxBitmapBundle>& images);
/**
Sets the image list for the page control and takes ownership of the list.
This function exists for compatibility only, please use SetImages() in
the new code.
@see wxImageList, SetImageList()
*/
void AssignImageList(wxImageList* imageList);
/**
Sets the image list to use. It does not take ownership of the image
list, you must delete it yourself.
This function exists for compatibility only, please use SetImages() in
the new code.
@see wxImageList, AssignImageList()
*/
virtual void SetImageList(wxImageList* imageList);
/**
Returns the associated image list, may be NULL.
Note that the new code should use GetUpdatedImageListFor() instead.
@see wxImageList, SetImageList()
*/
wxImageList* GetImageList() const;
/**
Returns the image list updated to reflect the DPI scaling used for the
given window if possible.
If SetImages() has been called, this function creates the image list
containing the images using the DPI scaling in effect for the provided
@a win, which must be valid.
Otherwise it behaves as GetImageList(), i.e. returns the image list
previously set using SetImageList() or AssignImageList(), and just
returns @NULL if none of them had been called.
@return Possibly null pointer owned by this object, i.e. which must @e
not be deleted by the caller.
@since 3.1.6
*/
wxImageList* GetUpdatedImageListFor(wxWindow* win);
protected:
/**
Return true if we have a valid image list.
*/
bool HasImageList() const;
/**
Return the image with the given index from the image list.
If there is no image list or if index == NO_IMAGE, silently returns
wxNullIcon.
*/
wxIcon GetImage(int iconIndex) const;
};