cc81d32f2b
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18805 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
616 lines
18 KiB
TeX
616 lines
18 KiB
TeX
\section{\class{wxBitmap}}\label{wxbitmap}
|
|
|
|
%\overview{Overview}{wxbitmapoverview}
|
|
%
|
|
This class encapsulates the concept of a platform-dependent bitmap,
|
|
either monochrome or colour.
|
|
|
|
\wxheading{Derived from}
|
|
|
|
\helpref{wxGDIObject}{wxgdiobject}\\
|
|
\helpref{wxObject}{wxobject}
|
|
|
|
\wxheading{Include file}
|
|
|
|
<wx/bitmap.h>
|
|
|
|
\wxheading{Predefined objects}
|
|
|
|
Objects:
|
|
|
|
{\bf wxNullBitmap}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmap overview}{wxbitmapoverview},
|
|
\helpref{supported bitmap file formats}{supportedbitmapformats},
|
|
\helpref{wxDC::Blit}{wxdcblit},
|
|
\helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}, \helpref{wxBitmap}{wxbitmap},
|
|
\helpref{wxMemoryDC}{wxmemorydc}
|
|
|
|
\latexignore{\rtfignore{\wxheading{Members}}}
|
|
|
|
\membersection{wxBitmap::wxBitmap}\label{wxbitmapconstr}
|
|
|
|
\func{}{wxBitmap}{\void}
|
|
|
|
Default constructor.
|
|
|
|
\func{}{wxBitmap}{\param{const wxBitmap\& }{bitmap}}
|
|
|
|
Copy constructor.
|
|
|
|
\func{}{wxBitmap}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
|
|
|
|
Creates a bitmap from the given data which is interpreted in platform-dependent
|
|
manner.
|
|
|
|
\func{}{wxBitmap}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
|
|
\param{int}{ depth = 1}}
|
|
|
|
Creates a bitmap from an array of bits.
|
|
|
|
You should only use this function for monochrome bitmaps ({\it depth} 1) in
|
|
portable programs: in this case the {\it bits} parameter should contain an XBM
|
|
image.
|
|
|
|
For other bit depths, the behaviour is platform dependent: under Windows, the
|
|
data is passed without any changes to the underlying {\tt CreateBitmap()} API.
|
|
Under other platforms, only monochrome bitmaps may be created using this
|
|
constructor and \helpref{wxImage}{wximage} should be used for creating colour
|
|
bitmaps from static data.
|
|
|
|
\func{}{wxBitmap}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
|
|
|
|
Creates a new bitmap. A depth of -1 indicates the depth of the current screen
|
|
or visual. Some platforms only support 1 for monochrome and -1 for the current
|
|
colour setting.
|
|
|
|
\func{}{wxBitmap}{\param{const char**}{ bits}}
|
|
|
|
Creates a bitmap from XPM data.
|
|
|
|
\func{}{wxBitmap}{\param{const wxString\& }{name}, \param{long}{ type}}
|
|
|
|
Loads a bitmap from a file or resource.
|
|
|
|
\func{}{wxBitmap}{\param{const wxImage\&}{ img}, \param{int}{ depth = -1}}
|
|
|
|
Creates bitmap object from the image. This has to be done
|
|
to actually display an image as you cannot draw an image directly on a window.
|
|
The resulting bitmap will use the provided colour depth (or that of the
|
|
current system if depth is -1) which entails that a colour reduction has
|
|
to take place.
|
|
|
|
When in 8-bit mode (PseudoColour mode), the GTK port will use a color cube created
|
|
on program start-up to look up colors. This ensures a very fast conversion, but
|
|
the image quality won't be perfect (and could be better for photo images using more
|
|
sophisticated dithering algorithms).
|
|
|
|
On Windows, if there is a palette present (set with SetPalette), it will be used when
|
|
creating the wxBitmap (most useful in 8-bit display mode). On other platforms,
|
|
the palette is currently ignored.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{bits}{Specifies an array of pixel values.}
|
|
|
|
\docparam{width}{Specifies the width of the bitmap.}
|
|
|
|
\docparam{height}{Specifies the height of the bitmap.}
|
|
|
|
\docparam{depth}{Specifies the depth of the bitmap. If this is omitted, the display depth of the
|
|
screen is used.}
|
|
|
|
\docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
|
|
Its meaning is determined by the {\it type} parameter.}
|
|
|
|
\docparam{type}{May be one of the following:
|
|
|
|
\twocolwidtha{5cm}
|
|
\begin{twocollist}
|
|
\twocolitem{\indexit{wxBITMAP\_TYPE\_BMP}}{Load a Windows bitmap file.}
|
|
\twocolitem{\indexit{wxBITMAP\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap from the resource database.}
|
|
\twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
|
|
\twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
|
|
\twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
|
|
\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
|
|
\end{twocollist}
|
|
|
|
The validity of these flags depends on the platform and wxWindows configuration.
|
|
If all possible wxWindows settings are used, the Windows platform supports BMP file, BMP resource,
|
|
XPM data, and XPM. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
|
|
Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.
|
|
|
|
In addition, wxBitmap can read all formats that \helpref{wxImage}{wximage} can, which currently include
|
|
wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_TIF, wxBITMAP\_TYPE\_PNG, wxBITMAP\_TYPE\_GIF, wxBITMAP\_TYPE\_PCX,
|
|
and wxBITMAP\_TYPE\_PNM. Of course, you must have wxImage handlers loaded. }
|
|
|
|
\docparam{img}{Platform-independent wxImage object.}
|
|
|
|
\wxheading{Remarks}
|
|
|
|
The first form constructs a bitmap object with no data; an assignment or another member function such as Create
|
|
or LoadFile must be called subsequently.
|
|
|
|
The second and third forms provide copy constructors. Note that these do not copy the
|
|
bitmap data, but instead a pointer to the data, keeping a reference count. They are therefore
|
|
very efficient operations.
|
|
|
|
The fourth form constructs a bitmap from data whose type and value depends on
|
|
the value of the {\it type} argument.
|
|
|
|
The fifth form constructs a (usually monochrome) bitmap from an array of pixel values, under both
|
|
X and Windows.
|
|
|
|
The sixth form constructs a new bitmap.
|
|
|
|
The seventh form constructs a bitmap from pixmap (XPM) data, if wxWindows has been configured
|
|
to incorporate this feature.
|
|
|
|
To use this constructor, you must first include an XPM file. For
|
|
example, assuming that the file {\tt mybitmap.xpm} contains an XPM array
|
|
of character pointers called mybitmap:
|
|
|
|
\begin{verbatim}
|
|
#include "mybitmap.xpm"
|
|
|
|
...
|
|
|
|
wxBitmap *bitmap = new wxBitmap(mybitmap);
|
|
\end{verbatim}
|
|
|
|
The eighth form constructs a bitmap from a file or resource. {\it name} can refer
|
|
to a resource name under MS Windows, or a filename under MS Windows and X.
|
|
|
|
Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_BMP\_RESOURCE.
|
|
Under X, {\it type} defaults to wxBITMAP\_TYPE\_XPM.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}
|
|
|
|
\pythonnote{Constructors supported by wxPython are:\par
|
|
\indented{2cm}{\begin{twocollist}
|
|
\twocolitem{{\bf wxBitmap(name, flag)}}{Loads a bitmap from a file}
|
|
\twocolitem{{\bf wxEmptyBitmap(width, height, depth = -1)}}{Creates an
|
|
empty bitmap with the given specifications}
|
|
\twocolitem{{\bf wxBitmapFromXPMData(listOfStrings)}}{Create a bitmap
|
|
from a Python list of strings whose contents are XPM data.}
|
|
\twocolitem{{\bf wxBitmapFromBits(bits, width, height,
|
|
depth=-1)}}{Create a bitmap from an array of bits contained in a
|
|
string.}
|
|
\twocolitem{{\bf wxBitmapFromImage(image, depth=-1)}}{Convert a
|
|
wxImage to a wxBitmap.}
|
|
\end{twocollist}}
|
|
}
|
|
|
|
\perlnote{Constructors supported by wxPerl are:\par
|
|
\begin{itemize}
|
|
\item{Wx::Bitmap->new( width, height, depth = -1 )}
|
|
\item{Wx::Bitmap->new( name, type )}
|
|
\item{Wx::Bitmap->new( icon )}
|
|
\item{Wx::Bitmap->newFromBits( bits, width, height, depth = 1 )}
|
|
\item{Wx::Bitmap->newFromXPM( data )}
|
|
\end{itemize}
|
|
}
|
|
|
|
\membersection{wxBitmap::\destruct{wxBitmap}}
|
|
|
|
\func{}{\destruct{wxBitmap}}{\void}
|
|
|
|
Destroys the wxBitmap object and possibly the underlying bitmap data.
|
|
Because reference counting is used, the bitmap may not actually be
|
|
destroyed at this point - only when the reference count is zero will the
|
|
data be deleted.
|
|
|
|
If the application omits to delete the bitmap explicitly, the bitmap will be
|
|
destroyed automatically by wxWindows when the application exits.
|
|
|
|
Do not delete a bitmap that is selected into a memory device context.
|
|
|
|
\membersection{wxBitmap::AddHandler}\label{wxbitmapaddhandler}
|
|
|
|
\func{static void}{AddHandler}{\param{wxBitmapHandler*}{ handler}}
|
|
|
|
Adds a handler to the end of the static list of format handlers.
|
|
|
|
\docparam{handler}{A new bitmap format handler object. There is usually only one instance
|
|
of a given handler class in an application session.}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmapHandler}{wxbitmaphandler}
|
|
|
|
\membersection{wxBitmap::CleanUpHandlers}
|
|
|
|
\func{static void}{CleanUpHandlers}{\void}
|
|
|
|
Deletes all bitmap handlers.
|
|
|
|
This function is called by wxWindows on exit.
|
|
|
|
\membersection{wxBitmap::ConvertToImage}\label{wxbitmapconverttoimage}
|
|
|
|
\func{wxImage}{ConvertToImage}{\void}
|
|
|
|
Creates an image from a platform-dependent bitmap. This preserves
|
|
mask information so that bitmaps and images can be converted back
|
|
and forth without loss in that respect.
|
|
|
|
\membersection{wxBitmap::Create}\label{wxbitmapcreate}
|
|
|
|
\func{virtual bool}{Create}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
|
|
|
|
Creates a fresh bitmap. If the final argument is omitted, the display depth of
|
|
the screen is used.
|
|
|
|
\func{virtual bool}{Create}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
|
|
|
|
Creates a bitmap from the given data, which can be of arbitrary type.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{width}{The width of the bitmap in pixels.}
|
|
|
|
\docparam{height}{The height of the bitmap in pixels.}
|
|
|
|
\docparam{depth}{The depth of the bitmap in pixels. If this is -1, the screen depth is used.}
|
|
|
|
\docparam{data}{Data whose type depends on the value of {\it type}.}
|
|
|
|
\docparam{type}{A bitmap type identifier - see \helpref{wxBitmap::wxBitmap}{wxbitmapconstr} for a list
|
|
of possible values.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
true if the call succeeded, false otherwise.
|
|
|
|
\wxheading{Remarks}
|
|
|
|
The first form works on all platforms. The portability of the second form depends on the
|
|
type of data.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmap::wxBitmap}{wxbitmapconstr}
|
|
|
|
\membersection{wxBitmap::FindHandler}
|
|
|
|
\func{static wxBitmapHandler*}{FindHandler}{\param{const wxString\& }{name}}
|
|
|
|
Finds the handler with the given name.
|
|
|
|
\func{static wxBitmapHandler*}{FindHandler}{\param{const wxString\& }{extension}, \param{long}{ bitmapType}}
|
|
|
|
Finds the handler associated with the given extension and type.
|
|
|
|
\func{static wxBitmapHandler*}{FindHandler}{\param{long }{bitmapType}}
|
|
|
|
Finds the handler associated with the given bitmap type.
|
|
|
|
\docparam{name}{The handler name.}
|
|
|
|
\docparam{extension}{The file extension, such as ``bmp".}
|
|
|
|
\docparam{bitmapType}{The bitmap type, such as wxBITMAP\_TYPE\_BMP.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
A pointer to the handler if found, NULL otherwise.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmapHandler}{wxbitmaphandler}
|
|
|
|
\membersection{wxBitmap::GetDepth}
|
|
|
|
\constfunc{int}{GetDepth}{\void}
|
|
|
|
Gets the colour depth of the bitmap. A value of 1 indicates a
|
|
monochrome bitmap.
|
|
|
|
\membersection{wxBitmap::GetHandlers}
|
|
|
|
\func{static wxList\&}{GetHandlers}{\void}
|
|
|
|
Returns the static list of bitmap format handlers.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmapHandler}{wxbitmaphandler}
|
|
|
|
\membersection{wxBitmap::GetHeight}\label{wxbitmapgetheight}
|
|
|
|
\constfunc{int}{GetHeight}{\void}
|
|
|
|
Gets the height of the bitmap in pixels.
|
|
|
|
\membersection{wxBitmap::GetPalette}\label{wxbitmapgetpalette}
|
|
|
|
\constfunc{wxPalette*}{GetPalette}{\void}
|
|
|
|
Gets the associated palette (if any) which may have been loaded from a file
|
|
or set for the bitmap.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxPalette}{wxpalette}
|
|
|
|
\membersection{wxBitmap::GetMask}\label{wxbitmapgetmask}
|
|
|
|
\constfunc{wxMask*}{GetMask}{\void}
|
|
|
|
Gets the associated mask (if any) which may have been loaded from a file
|
|
or set for the bitmap.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmap::SetMask}{wxbitmapsetmask}, \helpref{wxMask}{wxmask}
|
|
|
|
\membersection{wxBitmap::GetWidth}\label{wxbitmapgetwidth}
|
|
|
|
\constfunc{int}{GetWidth}{\void}
|
|
|
|
Gets the width of the bitmap in pixels.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmap::GetHeight}{wxbitmapgetheight}
|
|
|
|
\membersection{wxBitmap::GetSubBitmap}\label{wxbitmapgetsubbitmap}
|
|
|
|
\constfunc{wxBitmap}{GetSubBitmap}{\param{const wxRect\&}{rect}}
|
|
|
|
Returns a sub bitmap of the current one as long as the rect belongs entirely to
|
|
the bitmap. This function preserves bit depth and mask information.
|
|
|
|
\membersection{wxBitmap::InitStandardHandlers}
|
|
|
|
\func{static void}{InitStandardHandlers}{\void}
|
|
|
|
Adds the standard bitmap format handlers, which, depending on wxWindows
|
|
configuration, can be handlers for Windows bitmap, Windows bitmap resource, and XPM.
|
|
|
|
This function is called by wxWindows on startup.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmapHandler}{wxbitmaphandler}
|
|
|
|
\membersection{wxBitmap::InsertHandler}
|
|
|
|
\func{static void}{InsertHandler}{\param{wxBitmapHandler*}{ handler}}
|
|
|
|
Adds a handler at the start of the static list of format handlers.
|
|
|
|
\docparam{handler}{A new bitmap format handler object. There is usually only one instance
|
|
of a given handler class in an application session.}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmapHandler}{wxbitmaphandler}
|
|
|
|
\membersection{wxBitmap::LoadFile}\label{wxbitmaploadfile}
|
|
|
|
\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{long}{ type}}
|
|
|
|
Loads a bitmap from a file or resource.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{name}{Either a filename or a Windows resource name.
|
|
The meaning of {\it name} is determined by the {\it type} parameter.}
|
|
|
|
\docparam{type}{One of the following values:
|
|
|
|
\twocolwidtha{5cm}
|
|
\begin{twocollist}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_BMP}}{Load a Windows bitmap file.}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap from the resource database.}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
|
|
\end{twocollist}
|
|
|
|
The validity of these flags depends on the platform and wxWindows configuration.
|
|
|
|
In addition, wxBitmap can read all formats that \helpref{wxImage}{wximage} can
|
|
(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG, wxBITMAP\_TYPE\_GIF, wxBITMAP\_TYPE\_PCX, wxBITMAP\_TYPE\_PNM).
|
|
(Of course you must have wxImage handlers loaded.) }
|
|
|
|
\wxheading{Return value}
|
|
|
|
true if the operation succeeded, false otherwise.
|
|
|
|
\wxheading{Remarks}
|
|
|
|
A palette may be associated with the bitmap if one exists (especially for
|
|
colour Windows bitmaps), and if the code supports it. You can check
|
|
if one has been created by using the \helpref{GetPalette}{wxbitmapgetpalette} member.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmap::SaveFile}{wxbitmapsavefile}
|
|
|
|
\membersection{wxBitmap::Ok}\label{wxbitmapok}
|
|
|
|
\constfunc{bool}{Ok}{\void}
|
|
|
|
Returns true if bitmap data is present.
|
|
|
|
\membersection{wxBitmap::RemoveHandler}
|
|
|
|
\func{static bool}{RemoveHandler}{\param{const wxString\& }{name}}
|
|
|
|
Finds the handler with the given name, and removes it. The handler
|
|
is not deleted.
|
|
|
|
\docparam{name}{The handler name.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
true if the handler was found and removed, false otherwise.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmapHandler}{wxbitmaphandler}
|
|
|
|
\membersection{wxBitmap::SaveFile}\label{wxbitmapsavefile}
|
|
|
|
\func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}}
|
|
|
|
Saves a bitmap in the named file.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
|
|
|
|
\docparam{type}{One of the following values:
|
|
|
|
\twocolwidtha{5cm}
|
|
\begin{twocollist}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_BMP}}{Save a Windows bitmap file.}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF bitmap file.}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
|
|
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
|
|
\end{twocollist}
|
|
|
|
The validity of these flags depends on the platform and wxWindows configuration.
|
|
|
|
In addition, wxBitmap can save all formats that \helpref{wxImage}{wximage} can
|
|
(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG).
|
|
(Of course you must have wxImage handlers loaded.) }
|
|
|
|
\docparam{palette}{An optional palette used for saving the bitmap.}
|
|
% TODO: this parameter should
|
|
%probably be eliminated; instead the app should set the palette before saving.
|
|
|
|
\wxheading{Return value}
|
|
|
|
true if the operation succeeded, false otherwise.
|
|
|
|
\wxheading{Remarks}
|
|
|
|
Depending on how wxWindows has been configured, not all formats may be available.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}
|
|
|
|
\membersection{wxBitmap::SetDepth}\label{wxbitmapsetdepth}
|
|
|
|
\func{void}{SetDepth}{\param{int }{depth}}
|
|
|
|
Sets the depth member (does not affect the bitmap data).
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{depth}{Bitmap depth.}
|
|
|
|
\membersection{wxBitmap::SetHeight}\label{wxbitmapsetheight}
|
|
|
|
\func{void}{SetHeight}{\param{int }{height}}
|
|
|
|
Sets the height member (does not affect the bitmap data).
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{height}{Bitmap height in pixels.}
|
|
|
|
\membersection{wxBitmap::SetMask}\label{wxbitmapsetmask}
|
|
|
|
\func{void}{SetMask}{\param{wxMask* }{mask}}
|
|
|
|
Sets the mask for this bitmap.
|
|
|
|
\wxheading{Remarks}
|
|
|
|
The bitmap object owns the mask once this has been called.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxBitmap::GetMask}{wxbitmapgetmask}, \helpref{wxMask}{wxmask}
|
|
|
|
%% VZ: this function is an implementation detail and shouldn't be documented
|
|
%%\membersection{wxBitmap::SetOk}
|
|
%%
|
|
%%\func{void}{SetOk}{\param{int }{isOk}}
|
|
%%
|
|
%%Sets the validity member (does not affect the bitmap data).
|
|
%%
|
|
%%\wxheading{Parameters}
|
|
%%
|
|
%%\docparam{isOk}{Validity flag.}
|
|
|
|
\membersection{wxBitmap::SetPalette}\label{wxbitmapsetpalette}
|
|
|
|
\func{void}{SetPalette}{\param{const wxPalette\& }{palette}}
|
|
|
|
Sets the associated palette.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{palette}{The palette to set.}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxPalette}{wxpalette}
|
|
|
|
\membersection{wxBitmap::SetWidth}
|
|
|
|
\func{void}{SetWidth}{\param{int }{width}}
|
|
|
|
Sets the width member (does not affect the bitmap data).
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{width}{Bitmap width in pixels.}
|
|
|
|
\membersection{wxBitmap::operator $=$}
|
|
|
|
\func{wxBitmap\& }{operator $=$}{\param{const wxBitmap\& }{bitmap}}
|
|
|
|
Assignment operator. This operator does not copy any data, but instead
|
|
passes a pointer to the data in {\it bitmap} and increments a reference
|
|
counter. It is a fast operation.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{bitmap}{Bitmap to assign.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns 'this' object.
|
|
|
|
\membersection{wxBitmap::operator $==$}
|
|
|
|
\func{bool}{operator $==$}{\param{const wxBitmap\& }{bitmap}}
|
|
|
|
Equality operator. This operator tests whether the internal data pointers are
|
|
equal (a fast test).
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{bitmap}{Bitmap to compare with 'this'}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns true if the bitmaps were effectively equal, false otherwise.
|
|
|
|
\membersection{wxBitmap::operator $!=$}
|
|
|
|
\func{bool}{operator $!=$}{\param{const wxBitmap\& }{bitmap}}
|
|
|
|
Inequality operator. This operator tests whether the internal data pointers are
|
|
unequal (a fast test).
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{bitmap}{Bitmap to compare with 'this'}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns true if the bitmaps were unequal, false otherwise.
|
|
|