wxWidgets/build/msw/config.bcc
2006-03-16 08:19:57 +00:00

187 lines
3.9 KiB
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# =========================================================================
# This configuration file was generated by
# Bakefile 0.2.0 (http://bakefile.sourceforge.net)
# Beware that all changes made to this file will be overwritten next
# time you run Bakefile!
# =========================================================================
# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------
# C compiler
!ifndef CC
CC = bcc32
!endif
# C++ compiler
!ifndef CXX
CXX = bcc32
!endif
# Standard flags for CC
!ifndef CFLAGS
CFLAGS =
!endif
# Standard flags for C++
!ifndef CXXFLAGS
CXXFLAGS =
!endif
# Standard preprocessor flags (common for CC and CXX)
!ifndef CPPFLAGS
CPPFLAGS = -a8 -g0
!endif
# Standard linker flags
!ifndef LDFLAGS
LDFLAGS =
!endif
# The C preprocessor
!ifndef CPP
CPP = cpp32 -Sr -oCON
!endif
# What type of library to build? [0,1]
!ifndef SHARED
SHARED = 0
!endif
# Build wxUniversal instead of native port? [0,1]
!ifndef WXUNIV
WXUNIV = 0
!endif
# Compile Unicode build of wxWidgets? [0,1]
!ifndef UNICODE
UNICODE = 0
!endif
# Use MSLU library when building Unicode version. [0,1]
!ifndef MSLU
MSLU = 0
!endif
# Type of compiled binaries [debug,release]
!ifndef BUILD
BUILD = debug
!endif
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
!ifndef DEBUG_INFO
DEBUG_INFO = default
!endif
# Should __WXDEBUG__ be defined? The default value "default" means that it will
# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
!ifndef DEBUG_FLAG
DEBUG_FLAG = default
!endif
# Multiple libraries or single huge monolithic one? [0,1]
!ifndef MONOLITHIC
MONOLITHIC = 0
!endif
# Build GUI libraries? [0,1]
!ifndef USE_GUI
USE_GUI = 1
!endif
# Build wxHTML library (USE_GUI must be 1)? [0,1]
!ifndef USE_HTML
USE_HTML = 1
!endif
# Build multimedia library (USE_GUI must be 1)? [0,1]
!ifndef USE_MEDIA
USE_MEDIA = 1
!endif
# Build wxXRC library (USE_GUI must be 1)? [0,1]
!ifndef USE_XRC
USE_XRC = 1
!endif
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
!ifndef USE_OPENGL
USE_OPENGL = 0
!endif
# Build ODBC database classes (USE_GUI must be 1)? [0,1]
!ifndef USE_ODBC
USE_ODBC = 0
!endif
# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
!ifndef USE_QA
USE_QA = 0
!endif
# Enable exceptions in compiled code. [0,1]
!ifndef USE_EXCEPTIONS
USE_EXCEPTIONS = 1
!endif
# Enable run-time type information (RTTI) in compiled code. [0,1]
!ifndef USE_RTTI
USE_RTTI = 1
!endif
# Enable threading in compiled code. [0,1]
!ifndef USE_THREADS
USE_THREADS = 1
!endif
# Is this official build by wxWidgets developers? [0,1]
!ifndef OFFICIAL_BUILD
OFFICIAL_BUILD = 0
!endif
# Use this to name your customized DLLs differently
!ifndef VENDOR
VENDOR = custom
!endif
#
!ifndef WX_FLAVOUR
WX_FLAVOUR =
!endif
#
!ifndef WX_LIB_FLAVOUR
WX_LIB_FLAVOUR =
!endif
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
!ifndef CFG
CFG =
!endif
# Compiler flags needed to compile test suite in tests directory. If you want
# to run the tests, set it so that the compiler can find CppUnit headers.
!ifndef CPPUNIT_CFLAGS
CPPUNIT_CFLAGS =
!endif
# Linker flags needed to link test suite in tests directory. If you want
# to run the tests, include CppUnit library here.
!ifndef CPPUNIT_LIBS
CPPUNIT_LIBS =
!endif
# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]
!ifndef RUNTIME_LIBS
RUNTIME_LIBS = dynamic
!endif