1f1d2182ff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52900 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2946 lines
88 KiB
Objective-C
2946 lines
88 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: event.h
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// Purpose: interface of wx*Event classes
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxKeyEvent
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@wxheader{event.h}
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This event class contains information about keypress (character) events.
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Notice that there are three different kinds of keyboard events in wxWidgets:
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key down and up events and char events. The difference between the first two
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is clear - the first corresponds to a key press and the second to a key
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release - otherwise they are identical. Just note that if the key is
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maintained in a pressed state you will typically get a lot of (automatically
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generated) down events but only one up so it is wrong to assume that there is
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one up event corresponding to each down one.
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Both key events provide untranslated key codes while the char event carries
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the translated one. The untranslated code for alphanumeric keys is always
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an upper case value. For the other keys it is one of @c WXK_XXX values
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from the @ref page_keycodes.
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The translated key is, in general, the character the user expects to appear
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as the result of the key combination when typing the text into a text entry
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zone, for example.
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A few examples to clarify this (all assume that CAPS LOCK is unpressed
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and the standard US keyboard): when the @c 'A' key is pressed, the key down
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event key code is equal to @c ASCII A == 65. But the char event key code
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is @c ASCII a == 97. On the other hand, if you press both SHIFT and
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@c 'A' keys simultaneously , the key code in key down event will still be
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just @c 'A' while the char event key code parameter will now be @c 'A'
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as well.
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Although in this simple case it is clear that the correct key code could be
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found in the key down event handler by checking the value returned by
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wxKeyEvent::ShiftDown(), in general you should use @c EVT_CHAR for this as
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for non-alphanumeric keys the translation is keyboard-layout dependent and
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can only be done properly by the system itself.
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Another kind of translation is done when the control key is pressed: for
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example, for CTRL-A key press the key down event still carries the
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same key code @c 'a' as usual but the char event will have key code of 1,
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the ASCII value of this key combination.
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You may discover how the other keys on your system behave interactively by
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running the @ref page_samples_text wxWidgets sample and pressing some keys
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in any of the text controls shown in it.
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@b Tip: be sure to call @c event.Skip() for events that you don't process in
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key event function, otherwise menu shortcuts may cease to work under Windows.
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@note If a key down (@c EVT_KEY_DOWN) event is caught and the event handler
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does not call @c event.Skip() then the corresponding char event
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(@c EVT_CHAR) will not happen.
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This is by design and enables the programs that handle both types of
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events to be a bit simpler.
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@note For Windows programmers: The key and char events in wxWidgets are
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similar to but slightly different from Windows @c WM_KEYDOWN and
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@c WM_CHAR events. In particular, Alt-x combination will generate a
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char event in wxWidgets (unless it is used as an accelerator).
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@beginEventTable{wxKeyEvent}
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@event{EVT_KEY_DOWN(func)}:
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Process a wxEVT_KEY_DOWN event (any key has been pressed).
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@event{EVT_KEY_UP(func)}:
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Process a wxEVT_KEY_UP event (any key has been released).
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@event{EVT_CHAR(func)}:
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Process a wxEVT_CHAR event.
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@endEventTable
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@library{wxcore}
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@category{events}
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*/
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class wxKeyEvent : public wxEvent
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{
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public:
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/**
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Constructor.
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Currently, the only valid event types are @c wxEVT_CHAR and @c wxEVT_CHAR_HOOK.
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*/
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wxKeyEvent(wxEventType keyEventType = wxEVT_NULL);
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/**
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Returns @true if the Alt key was down at the time of the key event.
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Notice that GetModifiers() is easier to use correctly than this function
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so you should consider using it in new code.
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*/
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bool AltDown() const;
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/**
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CMD is a pseudo key which is the same as Control for PC and Unix
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platforms but the special APPLE (a.k.a as COMMAND) key under Macs:
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it makes often sense to use it instead of, say, ControlDown() because Cmd
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key is used for the same thing under Mac as Ctrl elsewhere (but Ctrl still
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exists, just not used for this purpose under Mac). So for non-Mac platforms
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this is the same as ControlDown() and under Mac this is the same as MetaDown().
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*/
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bool CmdDown() const;
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/**
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Returns @true if the control key was down at the time of the key event.
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Notice that GetModifiers() is easier to use correctly than this function
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so you should consider using it in new code.
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*/
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bool ControlDown() const;
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/**
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Returns the virtual key code. ASCII events return normal ASCII values,
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while non-ASCII events return values such as @b WXK_LEFT for the left cursor
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key. See @ref page_keycodes for a full list of the virtual key codes.
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Note that in Unicode build, the returned value is meaningful only if the
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user entered a character that can be represented in current locale's default
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charset. You can obtain the corresponding Unicode character using GetUnicodeKey().
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*/
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int GetKeyCode() const;
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/**
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Return the bitmask of modifier keys which were pressed when this event
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happened. See @ref page_keymodifiers for the full list of modifiers.
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Notice that this function is easier to use correctly than, for example,
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ControlDown() because when using the latter you also have to remember to
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test that none of the other modifiers is pressed:
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@code
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if ( ControlDown() && !AltDown() && !ShiftDown() && !MetaDown() )
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... handle Ctrl-XXX ...
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@endcode
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and forgetting to do it can result in serious program bugs (e.g. program
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not working with European keyboard layout where ALTGR key which is seen by
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the program as combination of CTRL and ALT is used). On the other hand,
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you can simply write:
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@code
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if ( GetModifiers() == wxMOD_CONTROL )
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... handle Ctrl-XXX ...
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@endcode
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with this function.
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*/
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int GetModifiers() const;
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//@{
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/**
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Obtains the position (in client coordinates) at which the key was pressed.
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*/
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wxPoint GetPosition() const;
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void GetPosition(long* x, long* y) const;
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//@}
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/**
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Returns the raw key code for this event. This is a platform-dependent scan code
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which should only be used in advanced applications.
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@note Currently the raw key codes are not supported by all ports, use
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@ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
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*/
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wxUint32 GetRawKeyCode() const;
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/**
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Returns the low level key flags for this event. The flags are
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platform-dependent and should only be used in advanced applications.
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@note Currently the raw key flags are not supported by all ports, use
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@ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
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*/
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wxUint32 GetRawKeyFlags() const;
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/**
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Returns the Unicode character corresponding to this key event.
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This function is only available in Unicode build, i.e. when
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@c wxUSE_UNICODE is 1.
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*/
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wxChar GetUnicodeKey() const;
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/**
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Returns the X position (in client coordinates) of the event.
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*/
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wxCoord GetX() const;
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/**
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Returns the Y position (in client coordinates) of the event.
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*/
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wxCoord GetY() const;
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/**
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Returns @true if either CTRL or ALT keys was down at the time of the
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key event.
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Note that this function does not take into account neither SHIFT nor
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META key states (the reason for ignoring the latter is that it is
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common for NUMLOCK key to be configured as META under X but the key
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presses even while NUMLOCK is on should be still processed normally).
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*/
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bool HasModifiers() const;
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/**
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Returns @true if the Meta key was down at the time of the key event.
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Notice that GetModifiers() is easier to use correctly than this function
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so you should consider using it in new code.
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*/
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bool MetaDown() const;
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/**
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Returns @true if the shift key was down at the time of the key event.
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Notice that GetModifiers() is easier to use correctly than this function
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so you should consider using it in new code.
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*/
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bool ShiftDown() const;
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};
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/**
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@class wxJoystickEvent
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@wxheader{event.h}
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This event class contains information about joystick events, particularly
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events received by windows.
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@beginEventTable{wxJoystickEvent}
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@style{EVT_JOY_BUTTON_DOWN(func)}:
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Process a wxEVT_JOY_BUTTON_DOWN event.
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@style{EVT_JOY_BUTTON_UP(func)}:
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Process a wxEVT_JOY_BUTTON_UP event.
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@style{EVT_JOY_MOVE(func)}:
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Process a wxEVT_JOY_MOVE event.
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@style{EVT_JOY_ZMOVE(func)}:
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Process a wxEVT_JOY_ZMOVE event.
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@style{EVT_JOYSTICK_EVENTS(func)}:
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Processes all joystick events.
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@endEventTable
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@library{wxcore}
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@category{events}
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@see wxJoystick
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*/
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class wxJoystickEvent : public wxEvent
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{
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public:
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/**
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Constructor.
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*/
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wxJoystickEvent(wxEventType eventType = wxEVT_NULL, int state = 0,
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int joystick = wxJOYSTICK1,
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int change = 0);
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/**
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Returns @true if the event was a down event from the specified button
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(or any button).
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@param button
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Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
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indicate any button down event.
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*/
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bool ButtonDown(int button = wxJOY_BUTTON_ANY) const;
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/**
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Returns @true if the specified button (or any button) was in a down state.
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@param button
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Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
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indicate any button down event.
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*/
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bool ButtonIsDown(int button = wxJOY_BUTTON_ANY) const;
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/**
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Returns @true if the event was an up event from the specified button
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(or any button).
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@param button
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Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
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indicate any button down event.
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*/
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bool ButtonUp(int button = wxJOY_BUTTON_ANY) const;
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/**
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Returns the identifier of the button changing state.
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This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
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*/
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int GetButtonChange() const;
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/**
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Returns the down state of the buttons.
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This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
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*/
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int GetButtonState() const;
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/**
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Returns the identifier of the joystick generating the event - one of
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wxJOYSTICK1 and wxJOYSTICK2.
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*/
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int GetJoystick() const;
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/**
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Returns the x, y position of the joystick event.
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*/
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wxPoint GetPosition() const;
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/**
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Returns the z position of the joystick event.
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*/
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int GetZPosition() const;
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/**
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Returns @true if this was a button up or down event
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(@e not 'is any button down?').
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*/
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bool IsButton() const;
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/**
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Returns @true if this was an x, y move event.
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*/
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bool IsMove() const;
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/**
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Returns @true if this was a z move event.
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*/
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bool IsZMove() const;
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};
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/**
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@class wxScrollWinEvent
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@wxheader{event.h}
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A scroll event holds information about events sent from scrolling windows.
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@beginEventTable{wxScrollWinEvent}
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You can use the EVT_SCROLLWIN* macros for intercepting scroll window events
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from the receiving window.
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@event{EVT_SCROLLWIN(func)}:
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Process all scroll events.
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@event{EVT_SCROLLWIN_TOP(func)}:
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Process wxEVT_SCROLLWIN_TOP scroll-to-top events.
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@event{EVT_SCROLLWIN_BOTTOM(func)}:
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Process wxEVT_SCROLLWIN_BOTTOM scroll-to-bottom events.
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@event{EVT_SCROLLWIN_LINEUP(func)}:
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Process wxEVT_SCROLLWIN_LINEUP line up events.
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@event{EVT_SCROLLWIN_LINEDOWN(func)}:
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Process wxEVT_SCROLLWIN_LINEDOWN line down events.
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@event{EVT_SCROLLWIN_PAGEUP(func)}:
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Process wxEVT_SCROLLWIN_PAGEUP page up events.
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@event{EVT_SCROLLWIN_PAGEDOWN(func)}:
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Process wxEVT_SCROLLWIN_PAGEDOWN page down events.
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@event{EVT_SCROLLWIN_THUMBTRACK(func)}:
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Process wxEVT_SCROLLWIN_THUMBTRACK thumbtrack events
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(frequent events sent as the user drags the thumbtrack).
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@event{EVT_SCROLLWIN_THUMBRELEASE(func)}:
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Process wxEVT_SCROLLWIN_THUMBRELEASE thumb release events.
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@endEventTable
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@library{wxcore}
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@category{events}
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@see wxScrollEvent, @ref overview_eventhandling
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*/
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class wxScrollWinEvent : public wxEvent
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{
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public:
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/**
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Constructor.
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*/
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wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0,
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int orientation = 0);
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/**
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Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
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scrollbar.
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@todo wxHORIZONTAL and wxVERTICAL should go in their own enum
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*/
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int GetOrientation() const;
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/**
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Returns the position of the scrollbar for the thumb track and release events.
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Note that this field can't be used for the other events, you need to query
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the window itself for the current position in that case.
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*/
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int GetPosition() const;
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};
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/**
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@class wxSysColourChangedEvent
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@wxheader{event.h}
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This class is used for system colour change events, which are generated
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when the user changes the colour settings using the control panel.
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This is only appropriate under Windows.
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@remarks
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The default event handler for this event propagates the event to child windows,
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since Windows only sends the events to top-level windows.
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If intercepting this event for a top-level window, remember to call the base
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class handler, or to pass the event on to the window's children explicitly.
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@beginEventTable{wxSysColourChangedEvent}
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@event{EVT_SYS_COLOUR_CHANGED(func)}:
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Process a wxEVT_SYS_COLOUR_CHANGED event.
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@endEventTable
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@library{wxcore}
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@category{events}
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@see @ref overview_eventhandling
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*/
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class wxSysColourChangedEvent : public wxEvent
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{
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public:
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/**
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Constructor.
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*/
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wxSysColourChangedEvent();
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};
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/**
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@class wxWindowCreateEvent
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@wxheader{event.h}
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This event is sent just after the actual window associated with a wxWindow
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object has been created.
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Since it is derived from wxCommandEvent, the event propagates up
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the window hierarchy.
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@beginEventTable{wxWindowCreateEvent}
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@event{EVT_WINDOW_CREATE(func)}:
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Process a wxEVT_CREATE event.
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@endEventTable
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@library{wxcore}
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@category{events}
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@see @ref overview_eventhandling, wxWindowDestroyEvent
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*/
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class wxWindowCreateEvent : public wxCommandEvent
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{
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public:
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/**
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Constructor.
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*/
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wxWindowCreateEvent(wxWindow* win = NULL);
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};
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/**
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@class wxPaintEvent
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@wxheader{event.h}
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A paint event is sent when a window's contents needs to be repainted.
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Please notice that in general it is impossible to change the drawing of a
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standard control (such as wxButton) and so you shouldn't attempt to handle
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paint events for them as even if it might work on some platforms, this is
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inherently not portable and won't work everywhere.
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@remarks
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Note that in a paint event handler, the application must always create a
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wxPaintDC object, even if you do not use it. Otherwise, under MS Windows,
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refreshing for this and other windows will go wrong.
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For example:
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@code
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void MyWindow::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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DrawMyDocument(dc);
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}
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@endcode
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You can optimize painting by retrieving the rectangles that have been damaged
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and only repainting these. The rectangles are in terms of the client area,
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and are unscrolled, so you will need to do some calculations using the current
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view position to obtain logical, scrolled units.
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Here is an example of using the wxRegionIterator class:
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@code
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// Called when window needs to be repainted.
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void MyWindow::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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// Find Out where the window is scrolled to
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int vbX,vbY; // Top left corner of client
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GetViewStart(&vbX,&vbY);
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int vX,vY,vW,vH; // Dimensions of client area in pixels
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wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
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while (upd)
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{
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vX = upd.GetX();
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vY = upd.GetY();
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vW = upd.GetW();
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vH = upd.GetH();
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// Alternatively we can do this:
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// wxRect rect(upd.GetRect());
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// Repaint this rectangle
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...some code...
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upd ++ ;
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}
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}
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@endcode
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@beginEventTable{wxPaintEvent}
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@event{EVT_PAINT(func)}:
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Process a wxEVT_PAINT event.
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@endEventTable
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@library{wxcore}
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@category{events}
|
|
|
|
@see @ref overview_eventhandling
|
|
*/
|
|
class wxPaintEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxPaintEvent(int id = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMaximizeEvent
|
|
@wxheader{event.h}
|
|
|
|
An event being sent when a top level window is maximized. Notice that it is
|
|
not sent when the window is restored to its original size after it had been
|
|
maximized, only a normal wxSizeEvent is generated in this case.
|
|
|
|
@beginEventTable{wxMaximizeEvent}
|
|
@event{EVT_MAXIMIZE(func)}:
|
|
Process a wxEVT_MAXIMIZE event.
|
|
@endEventTable
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling, wxTopLevelWindow::Maximize,
|
|
wxTopLevelWindow::IsMaximized
|
|
*/
|
|
class wxMaximizeEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor. Only used by wxWidgets internally.
|
|
*/
|
|
wxMaximizeEvent(int id = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxUpdateUIEvent
|
|
@wxheader{event.h}
|
|
|
|
This class is used for pseudo-events which are called by wxWidgets
|
|
to give an application the chance to update various user interface elements.
|
|
|
|
@remarks
|
|
Without update UI events, an application has to work hard to check/uncheck,
|
|
enable/disable, show/hide, and set the text for elements such as menu items
|
|
and toolbar buttons. The code for doing this has to be mixed up with the code
|
|
that is invoked when an action is invoked for a menu item or button.
|
|
With update UI events, you define an event handler to look at the state of the
|
|
application and change UI elements accordingly. wxWidgets will call your member
|
|
functions in idle time, so you don't have to worry where to call this code.
|
|
In addition to being a clearer and more declarative method, it also means you don't
|
|
have to worry whether you're updating a toolbar or menubar identifier. The same
|
|
handler can update a menu item and toolbar button, if the identifier is the same.
|
|
Instead of directly manipulating the menu or button, you call functions in the event
|
|
object, such as wxUpdateUIEvent::Check. wxWidgets will determine whether such a
|
|
call has been made, and which UI element to update.
|
|
These events will work for popup menus as well as menubars. Just before a menu is
|
|
popped up, wxMenu::UpdateUI is called to process any UI events for the window that
|
|
owns the menu.
|
|
If you find that the overhead of UI update processing is affecting your application,
|
|
you can do one or both of the following:
|
|
@li Call wxUpdateUIEvent::SetMode with a value of wxUPDATE_UI_PROCESS_SPECIFIED,
|
|
and set the extra style wxWS_EX_PROCESS_UI_UPDATES for every window that should
|
|
receive update events. No other windows will receive update events.
|
|
@li Call wxUpdateUIEvent::SetUpdateInterval with a millisecond value to set the delay
|
|
between updates. You may need to call wxWindow::UpdateWindowUI at critical points,
|
|
for example when a dialog is about to be shown, in case the user sees a slight
|
|
delay before windows are updated.
|
|
Note that although events are sent in idle time, defining a wxIdleEvent handler
|
|
for a window does not affect this because the events are sent from wxWindow::OnInternalIdle
|
|
which is always called in idle time.
|
|
wxWidgets tries to optimize update events on some platforms.
|
|
On Windows and GTK+, events for menubar items are only sent when the menu is about
|
|
to be shown, and not in idle time.
|
|
|
|
@beginEventTable{wxUpdateUIEvent}
|
|
@event{EVT_UPDATE_UI(id, func)}:
|
|
Process a wxEVT_UPDATE_UI event for the command with the given id.
|
|
@event{EVT_UPDATE_UI_RANGE(id1, id2, func)}:
|
|
Process a wxEVT_UPDATE_UI event for any command with id included in the given range.
|
|
@endEventTable
|
|
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling
|
|
*/
|
|
class wxUpdateUIEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxUpdateUIEvent(wxWindowID commandId = 0);
|
|
|
|
/**
|
|
Returns @true if it is appropriate to update (send UI update events to)
|
|
this window.
|
|
This function looks at the mode used (see wxUpdateUIEvent::SetMode),
|
|
the wxWS_EX_PROCESS_UI_UPDATES flag in @e window,
|
|
the time update events were last sent in idle time, and
|
|
the update interval, to determine whether events should be sent to
|
|
this window now. By default this will always return @true because
|
|
the update mode is initially wxUPDATE_UI_PROCESS_ALL and
|
|
the interval is set to 0; so update events will be sent as
|
|
often as possible. You can reduce the frequency that events
|
|
are sent by changing the mode and/or setting an update interval.
|
|
|
|
@see ResetUpdateTime(), SetUpdateInterval(),
|
|
SetMode()
|
|
*/
|
|
static bool CanUpdate(wxWindow* window);
|
|
|
|
/**
|
|
Check or uncheck the UI element.
|
|
*/
|
|
void Check(bool check);
|
|
|
|
/**
|
|
Enable or disable the UI element.
|
|
*/
|
|
void Enable(bool enable);
|
|
|
|
/**
|
|
Returns @true if the UI element should be checked.
|
|
*/
|
|
bool GetChecked() const;
|
|
|
|
/**
|
|
Returns @true if the UI element should be enabled.
|
|
*/
|
|
bool GetEnabled() const;
|
|
|
|
/**
|
|
Static function returning a value specifying how wxWidgets
|
|
will send update events: to all windows, or only to those which specify that
|
|
they
|
|
will process the events.
|
|
See SetMode().
|
|
*/
|
|
static wxUpdateUIMode GetMode();
|
|
|
|
/**
|
|
Returns @true if the application has called Check(). For wxWidgets internal use
|
|
only.
|
|
*/
|
|
bool GetSetChecked() const;
|
|
|
|
/**
|
|
Returns @true if the application has called Enable(). For wxWidgets internal use
|
|
only.
|
|
*/
|
|
bool GetSetEnabled() const;
|
|
|
|
/**
|
|
Returns @true if the application has called Show(). For wxWidgets internal use
|
|
only.
|
|
*/
|
|
bool GetSetShown() const;
|
|
|
|
/**
|
|
Returns @true if the application has called SetText(). For wxWidgets internal
|
|
use only.
|
|
*/
|
|
bool GetSetText() const;
|
|
|
|
/**
|
|
Returns @true if the UI element should be shown.
|
|
*/
|
|
bool GetShown() const;
|
|
|
|
/**
|
|
Returns the text that should be set for the UI element.
|
|
*/
|
|
wxString GetText() const;
|
|
|
|
/**
|
|
Returns the current interval between updates in milliseconds.
|
|
-1 disables updates, 0 updates as frequently as possible.
|
|
See SetUpdateInterval().
|
|
*/
|
|
static long GetUpdateInterval();
|
|
|
|
/**
|
|
Used internally to reset the last-updated time to the
|
|
current time. It is assumed that update events are
|
|
normally sent in idle time, so this is called at the end of
|
|
idle processing.
|
|
|
|
@see CanUpdate(), SetUpdateInterval(),
|
|
SetMode()
|
|
*/
|
|
static void ResetUpdateTime();
|
|
|
|
/**
|
|
Specify how wxWidgets will send update events: to
|
|
all windows, or only to those which specify that they
|
|
will process the events.
|
|
@a mode may be one of the following values.
|
|
The default is wxUPDATE_UI_PROCESS_ALL.
|
|
*/
|
|
static void SetMode(wxUpdateUIMode mode);
|
|
|
|
/**
|
|
Sets the text for this UI element.
|
|
*/
|
|
void SetText(const wxString& text);
|
|
|
|
/**
|
|
Sets the interval between updates in milliseconds.
|
|
Set to -1 to disable updates, or to 0 to update as frequently as possible.
|
|
The default is 0.
|
|
Use this to reduce the overhead of UI update events if your application
|
|
has a lot of windows. If you set the value to -1 or greater than 0,
|
|
you may also need to call wxWindow::UpdateWindowUI
|
|
at appropriate points in your application, such as when a dialog
|
|
is about to be shown.
|
|
*/
|
|
static void SetUpdateInterval(long updateInterval);
|
|
|
|
/**
|
|
Show or hide the UI element.
|
|
*/
|
|
void Show(bool show);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxClipboardTextEvent
|
|
@wxheader{event.h}
|
|
|
|
This class represents the events generated by a control (typically a
|
|
wxTextCtrl but other windows can generate these events as
|
|
well) when its content gets copied or cut to, or pasted from the clipboard.
|
|
There are three types of corresponding events wxEVT_COMMAND_TEXT_COPY,
|
|
wxEVT_COMMAND_TEXT_CUT and wxEVT_COMMAND_TEXT_PASTE.
|
|
|
|
If any of these events is processed (without being skipped) by an event
|
|
handler, the corresponding operation doesn't take place which allows to
|
|
prevent the text from being copied from or pasted to a control. It is also
|
|
possible to examine the clipboard contents in the PASTE event handler and
|
|
transform it in some way before inserting in a control -- for example,
|
|
changing its case or removing invalid characters.
|
|
|
|
Finally notice that a CUT event is always preceded by the COPY event which
|
|
makes it possible to only process the latter if it doesn't matter if the
|
|
text was copied or cut.
|
|
|
|
@beginEventTable{wxClipboardTextEvent}
|
|
@event{EVT_TEXT_COPY(id, func)}:
|
|
Some or all of the controls content was copied to the clipboard.
|
|
@event{EVT_TEXT_CUT(id, func)}:
|
|
Some or all of the controls content was cut (i.e. copied and
|
|
deleted).
|
|
@event{EVT_TEXT_PASTE(id, func)}:
|
|
Clipboard content was pasted into the control.
|
|
@endEventTable
|
|
|
|
@note
|
|
These events are currently only generated by wxTextCtrl under GTK+. They
|
|
are generated by all controls under Windows.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxClipboard
|
|
*/
|
|
class wxClipboardTextEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxClipboardTextEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMouseEvent
|
|
@wxheader{event.h}
|
|
|
|
This event class contains information about the events generated by the mouse:
|
|
they include mouse buttons press and release events and mouse move events.
|
|
|
|
All mouse events involving the buttons use @c wxMOUSE_BTN_LEFT for the
|
|
left mouse button, @c wxMOUSE_BTN_MIDDLE for the middle one and
|
|
@c wxMOUSE_BTN_RIGHT for the right one. And if the system supports more
|
|
buttons, the @c wxMOUSE_BTN_AUX1 and @c wxMOUSE_BTN_AUX2 events
|
|
can also be generated. Note that not all mice have even a middle button so a
|
|
portable application should avoid relying on the events from it (but the right
|
|
button click can be emulated using the left mouse button with the control key
|
|
under Mac platforms with a single button mouse).
|
|
|
|
For the @c wxEVT_ENTER_WINDOW and @c wxEVT_LEAVE_WINDOW events
|
|
purposes, the mouse is considered to be inside the window if it is in the
|
|
window client area and not inside one of its children. In other words, the
|
|
parent window receives @c wxEVT_LEAVE_WINDOW event not only when the
|
|
mouse leaves the window entirely but also when it enters one of its children.
|
|
|
|
@note Note that under Windows CE mouse enter and leave events are not natively
|
|
supported
|
|
by the system but are generated by wxWidgets itself. This has several
|
|
drawbacks: the LEAVE_WINDOW event might be received some time after the mouse
|
|
left the window and the state variables for it may have changed during this
|
|
time.
|
|
|
|
@note Note the difference between methods like
|
|
wxMouseEvent::LeftDown and
|
|
wxMouseEvent::LeftIsDown: the former returns @true
|
|
when the event corresponds to the left mouse button click while the latter
|
|
returns @true if the left mouse button is currently being pressed. For
|
|
example, when the user is dragging the mouse you can use
|
|
wxMouseEvent::LeftIsDown to test
|
|
whether the left mouse button is (still) depressed. Also, by convention, if
|
|
wxMouseEvent::LeftDown returns @true,
|
|
wxMouseEvent::LeftIsDown will also return @true in
|
|
wxWidgets whatever the underlying GUI behaviour is (which is
|
|
platform-dependent). The same applies, of course, to other mouse buttons as
|
|
well.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxKeyEvent::CmdDown
|
|
*/
|
|
class wxMouseEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor. Valid event types are:
|
|
|
|
@b wxEVT_ENTER_WINDOW
|
|
@b wxEVT_LEAVE_WINDOW
|
|
@b wxEVT_LEFT_DOWN
|
|
@b wxEVT_LEFT_UP
|
|
@b wxEVT_LEFT_DCLICK
|
|
@b wxEVT_MIDDLE_DOWN
|
|
@b wxEVT_MIDDLE_UP
|
|
@b wxEVT_MIDDLE_DCLICK
|
|
@b wxEVT_RIGHT_DOWN
|
|
@b wxEVT_RIGHT_UP
|
|
@b wxEVT_RIGHT_DCLICK
|
|
@b wxEVT_MOUSE_AUX1_DOWN
|
|
@b wxEVT_MOUSE_AUX1_UP
|
|
@b wxEVT_MOUSE_AUX1_DCLICK
|
|
@b wxEVT_MOUSE_AUX2_DOWN
|
|
@b wxEVT_MOUSE_AUX2_UP
|
|
@b wxEVT_MOUSE_AUX2_DCLICK
|
|
@b wxEVT_MOTION
|
|
@b wxEVT_MOUSEWHEEL
|
|
*/
|
|
wxMouseEvent(wxEventType mouseEventType = 0);
|
|
|
|
/**
|
|
Returns @true if the Alt key was down at the time of the event.
|
|
*/
|
|
bool AltDown() const;
|
|
|
|
/**
|
|
Returns @true if the event was a first extra button double click.
|
|
*/
|
|
bool Aux1DClick() const;
|
|
|
|
/**
|
|
Returns @true if the first extra button mouse button changed to down.
|
|
*/
|
|
bool Aux1Down() const;
|
|
|
|
/**
|
|
Returns @true if the first extra button mouse button is currently down,
|
|
independent
|
|
of the current event type.
|
|
*/
|
|
bool Aux1IsDown() const;
|
|
|
|
/**
|
|
Returns @true if the first extra button mouse button changed to up.
|
|
*/
|
|
bool Aux1Up() const;
|
|
|
|
/**
|
|
Returns @true if the event was a second extra button double click.
|
|
*/
|
|
bool Aux2DClick() const;
|
|
|
|
/**
|
|
Returns @true if the second extra button mouse button changed to down.
|
|
*/
|
|
bool Aux2Down() const;
|
|
|
|
/**
|
|
Returns @true if the second extra button mouse button is currently down,
|
|
independent
|
|
of the current event type.
|
|
*/
|
|
bool Aux2IsDown() const;
|
|
|
|
/**
|
|
Returns @true if the second extra button mouse button changed to up.
|
|
*/
|
|
bool Aux2Up() const;
|
|
|
|
/**
|
|
Returns @true if the identified mouse button is changing state. Valid
|
|
values of @a button are:
|
|
|
|
@c wxMOUSE_BTN_LEFT
|
|
|
|
check if left button was pressed
|
|
|
|
@c wxMOUSE_BTN_MIDDLE
|
|
|
|
check if middle button was pressed
|
|
|
|
@c wxMOUSE_BTN_RIGHT
|
|
|
|
check if right button was pressed
|
|
|
|
@c wxMOUSE_BTN_AUX1
|
|
|
|
check if the first extra button was pressed
|
|
|
|
@c wxMOUSE_BTN_AUX2
|
|
|
|
check if the second extra button was pressed
|
|
|
|
@c wxMOUSE_BTN_ANY
|
|
|
|
check if any button was pressed
|
|
*/
|
|
bool Button(int button) const;
|
|
|
|
/**
|
|
If the argument is omitted, this returns @true if the event was a mouse
|
|
double click event. Otherwise the argument specifies which double click event
|
|
was generated (see Button() for the possible
|
|
values).
|
|
*/
|
|
bool ButtonDClick(int but = wxMOUSE_BTN_ANY) const;
|
|
|
|
/**
|
|
If the argument is omitted, this returns @true if the event was a mouse
|
|
button down event. Otherwise the argument specifies which button-down event
|
|
was generated (see Button() for the possible
|
|
values).
|
|
*/
|
|
bool ButtonDown(int = wxMOUSE_BTN_ANY) const;
|
|
|
|
/**
|
|
If the argument is omitted, this returns @true if the event was a mouse
|
|
button up event. Otherwise the argument specifies which button-up event
|
|
was generated (see Button() for the possible
|
|
values).
|
|
*/
|
|
bool ButtonUp(int = wxMOUSE_BTN_ANY) const;
|
|
|
|
/**
|
|
Same as MetaDown() under Mac, same as
|
|
ControlDown() elsewhere.
|
|
|
|
@see wxKeyEvent::CmdDown
|
|
*/
|
|
bool CmdDown() const;
|
|
|
|
/**
|
|
Returns @true if the control key was down at the time of the event.
|
|
*/
|
|
bool ControlDown() const;
|
|
|
|
/**
|
|
Returns @true if this was a dragging event (motion while a button is depressed).
|
|
|
|
@see Moving()
|
|
*/
|
|
bool Dragging() const;
|
|
|
|
/**
|
|
Returns @true if the mouse was entering the window.
|
|
See also Leaving().
|
|
*/
|
|
bool Entering() const;
|
|
|
|
/**
|
|
Returns the mouse button which generated this event or @c wxMOUSE_BTN_NONE
|
|
if no button is involved (for mouse move, enter or leave event, for example).
|
|
Otherwise @c wxMOUSE_BTN_LEFT is returned for the left button down, up and
|
|
double click events, @c wxMOUSE_BTN_MIDDLE and @c wxMOUSE_BTN_RIGHT
|
|
for the same events for the middle and the right buttons respectively.
|
|
*/
|
|
int GetButton() const;
|
|
|
|
/**
|
|
Returns the number of mouse clicks for this event: 1 for a simple click, 2
|
|
for a double-click, 3 for a triple-click and so on.
|
|
Currently this function is implemented only in wxMac and returns -1 for the
|
|
other platforms (you can still distinguish simple clicks from double-clicks as
|
|
they generate different kinds of events however).
|
|
|
|
@wxsince{2.9.0}
|
|
*/
|
|
int GetClickCount() const;
|
|
|
|
/**
|
|
Returns the configured number of lines (or whatever) to be scrolled per
|
|
wheel action. Defaults to three.
|
|
*/
|
|
int GetLinesPerAction() const;
|
|
|
|
/**
|
|
Returns the logical mouse position in pixels (i.e. translated according to the
|
|
translation set for the DC, which usually indicates that the window has been
|
|
scrolled).
|
|
*/
|
|
wxPoint GetLogicalPosition(const wxDC& dc) const;
|
|
|
|
//@{
|
|
/**
|
|
Sets *x and *y to the position at which the event occurred.
|
|
Returns the physical mouse position in pixels.
|
|
Note that if the mouse event has been artificially generated from a special
|
|
keyboard combination (e.g. under Windows when the "menu'' key is pressed), the
|
|
returned position is @c wxDefaultPosition.
|
|
*/
|
|
wxPoint GetPosition() const;
|
|
const void GetPosition(wxCoord* x, wxCoord* y) const;
|
|
const void GetPosition(long* x, long* y) const;
|
|
//@}
|
|
|
|
/**
|
|
Get wheel delta, normally 120. This is the threshold for action to be
|
|
taken, and one such action (for example, scrolling one increment)
|
|
should occur for each delta.
|
|
*/
|
|
int GetWheelDelta() const;
|
|
|
|
/**
|
|
Get wheel rotation, positive or negative indicates direction of
|
|
rotation. Current devices all send an event when rotation is at least
|
|
+/-WheelDelta, but finer resolution devices can be created in the future.
|
|
Because of this you shouldn't assume that one event is equal to 1 line, but you
|
|
should be able to either do partial line scrolling or wait until several
|
|
events accumulate before scrolling.
|
|
*/
|
|
int GetWheelRotation() const;
|
|
|
|
/**
|
|
Returns X coordinate of the physical mouse event position.
|
|
*/
|
|
wxCoord GetX() const;
|
|
|
|
/**
|
|
Returns Y coordinate of the physical mouse event position.
|
|
*/
|
|
wxCoord GetY() const;
|
|
|
|
/**
|
|
Returns @true if the event was a mouse button event (not necessarily a button
|
|
down event -
|
|
that may be tested using @e ButtonDown).
|
|
*/
|
|
bool IsButton() const;
|
|
|
|
/**
|
|
Returns @true if the system has been setup to do page scrolling with
|
|
the mouse wheel instead of line scrolling.
|
|
*/
|
|
bool IsPageScroll() const;
|
|
|
|
/**
|
|
Returns @true if the mouse was leaving the window.
|
|
See also Entering().
|
|
*/
|
|
bool Leaving() const;
|
|
|
|
/**
|
|
Returns @true if the event was a left double click.
|
|
*/
|
|
bool LeftDClick() const;
|
|
|
|
/**
|
|
Returns @true if the left mouse button changed to down.
|
|
*/
|
|
bool LeftDown() const;
|
|
|
|
/**
|
|
Returns @true if the left mouse button is currently down, independent
|
|
of the current event type.
|
|
Please notice that it is not the same as
|
|
LeftDown() which returns @true if the event was
|
|
generated by the left mouse button being pressed. Rather, it simply describes
|
|
the state of the left mouse button at the time when the event was generated
|
|
(so while it will be @true for a left click event, it can also be @true for
|
|
a right click if it happened while the left mouse button was pressed).
|
|
This event is usually used in the mouse event handlers which process "move
|
|
mouse" messages to determine whether the user is (still) dragging the mouse.
|
|
*/
|
|
bool LeftIsDown() const;
|
|
|
|
/**
|
|
Returns @true if the left mouse button changed to up.
|
|
*/
|
|
bool LeftUp() const;
|
|
|
|
/**
|
|
Returns @true if the Meta key was down at the time of the event.
|
|
*/
|
|
bool MetaDown() const;
|
|
|
|
/**
|
|
Returns @true if the event was a middle double click.
|
|
*/
|
|
bool MiddleDClick() const;
|
|
|
|
/**
|
|
Returns @true if the middle mouse button changed to down.
|
|
*/
|
|
bool MiddleDown() const;
|
|
|
|
/**
|
|
Returns @true if the middle mouse button is currently down, independent
|
|
of the current event type.
|
|
*/
|
|
bool MiddleIsDown() const;
|
|
|
|
/**
|
|
Returns @true if the middle mouse button changed to up.
|
|
*/
|
|
bool MiddleUp() const;
|
|
|
|
/**
|
|
Returns @true if this was a motion event and no mouse buttons were pressed.
|
|
If any mouse button is held pressed, then this method returns @false and
|
|
Dragging() returns @true.
|
|
*/
|
|
bool Moving() const;
|
|
|
|
/**
|
|
Returns @true if the event was a right double click.
|
|
*/
|
|
bool RightDClick() const;
|
|
|
|
/**
|
|
Returns @true if the right mouse button changed to down.
|
|
*/
|
|
bool RightDown() const;
|
|
|
|
/**
|
|
Returns @true if the right mouse button is currently down, independent
|
|
of the current event type.
|
|
*/
|
|
bool RightIsDown() const;
|
|
|
|
/**
|
|
Returns @true if the right mouse button changed to up.
|
|
*/
|
|
bool RightUp() const;
|
|
|
|
/**
|
|
Returns @true if the shift key was down at the time of the event.
|
|
*/
|
|
bool ShiftDown() const;
|
|
|
|
/**
|
|
bool m_altDown
|
|
@true if the Alt key is pressed down.
|
|
*/
|
|
|
|
|
|
/**
|
|
bool m_controlDown
|
|
@true if control key is pressed down.
|
|
*/
|
|
|
|
|
|
/**
|
|
bool m_leftDown
|
|
@true if the left mouse button is currently pressed down.
|
|
*/
|
|
|
|
|
|
/**
|
|
int m_linesPerAction
|
|
The configured number of lines (or whatever) to be scrolled per wheel
|
|
action.
|
|
*/
|
|
|
|
|
|
/**
|
|
bool m_metaDown
|
|
@true if the Meta key is pressed down.
|
|
*/
|
|
|
|
|
|
/**
|
|
bool m_middleDown
|
|
@true if the middle mouse button is currently pressed down.
|
|
*/
|
|
|
|
|
|
/**
|
|
bool m_rightDown
|
|
@true if the right mouse button is currently pressed down.
|
|
*/
|
|
|
|
|
|
/**
|
|
bool m_shiftDown
|
|
@true if shift is pressed down.
|
|
*/
|
|
|
|
|
|
/**
|
|
int m_wheelDelta
|
|
The wheel delta, normally 120.
|
|
*/
|
|
|
|
|
|
/**
|
|
int m_wheelRotation
|
|
The distance the mouse wheel is rotated.
|
|
*/
|
|
|
|
|
|
/**
|
|
long m_x
|
|
X-coordinate of the event.
|
|
*/
|
|
|
|
|
|
/**
|
|
long m_y
|
|
Y-coordinate of the event.
|
|
*/
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxDropFilesEvent
|
|
@wxheader{event.h}
|
|
|
|
This class is used for drop files events, that is, when files have been dropped
|
|
onto the window. This functionality is currently only available under Windows.
|
|
The window must have previously been enabled for dropping by calling
|
|
wxWindow::DragAcceptFiles.
|
|
|
|
Important note: this is a separate implementation to the more general
|
|
drag and drop implementation documented here(). It uses the
|
|
older, Windows message-based approach of dropping files.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling
|
|
*/
|
|
class wxDropFilesEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxDropFilesEvent(wxEventType id = 0, int noFiles = 0,
|
|
wxString* files = NULL);
|
|
|
|
/**
|
|
Returns an array of filenames.
|
|
*/
|
|
wxString* GetFiles() const;
|
|
|
|
/**
|
|
Returns the number of files dropped.
|
|
*/
|
|
int GetNumberOfFiles() const;
|
|
|
|
/**
|
|
Returns the position at which the files were dropped.
|
|
Returns an array of filenames.
|
|
*/
|
|
wxPoint GetPosition() const;
|
|
|
|
/**
|
|
wxString* m_files
|
|
An array of filenames.
|
|
*/
|
|
|
|
|
|
/**
|
|
int m_noFiles
|
|
The number of files dropped.
|
|
*/
|
|
|
|
|
|
/**
|
|
wxPoint m_pos
|
|
The point at which the drop took place.
|
|
*/
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxCommandEvent
|
|
@wxheader{event.h}
|
|
|
|
This event class contains information about command events, which originate
|
|
from a variety of
|
|
simple controls. More complex controls, such as wxTreeCtrl, have separate
|
|
command event classes.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
*/
|
|
class wxCommandEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxCommandEvent(wxEventType commandEventType = 0, int id = 0);
|
|
|
|
/**
|
|
Deprecated, use IsChecked() instead.
|
|
*/
|
|
bool Checked() const;
|
|
|
|
/**
|
|
Returns client data pointer for a listbox or choice selection event
|
|
(not valid for a deselection).
|
|
*/
|
|
void* GetClientData() const;
|
|
|
|
/**
|
|
Returns client object pointer for a listbox or choice selection event
|
|
(not valid for a deselection).
|
|
*/
|
|
wxClientData* GetClientObject() const;
|
|
|
|
/**
|
|
Returns extra information dependant on the event objects type.
|
|
If the event comes from a listbox selection, it is a boolean
|
|
determining whether the event was a selection (@true) or a
|
|
deselection (@false). A listbox deselection only occurs for
|
|
multiple-selection boxes, and in this case the index and string values
|
|
are indeterminate and the listbox must be examined by the application.
|
|
*/
|
|
long GetExtraLong() const;
|
|
|
|
/**
|
|
Returns the integer identifier corresponding to a listbox, choice or
|
|
radiobox selection (only if the event was a selection, not a
|
|
deselection), or a boolean value representing the value of a checkbox.
|
|
*/
|
|
int GetInt() const;
|
|
|
|
/**
|
|
Returns item index for a listbox or choice selection event (not valid for
|
|
a deselection).
|
|
*/
|
|
int GetSelection() const;
|
|
|
|
/**
|
|
Returns item string for a listbox or choice selection event (not valid for
|
|
a deselection).
|
|
*/
|
|
wxString GetString() const;
|
|
|
|
/**
|
|
This method can be used with checkbox and menu events: for the checkboxes, the
|
|
method returns @true for a selection event and @false for a
|
|
deselection one. For the menu events, this method indicates if the menu item
|
|
just has become checked or unchecked (and thus only makes sense for checkable
|
|
menu items).
|
|
Notice that this method can not be used with
|
|
wxCheckListBox currently.
|
|
*/
|
|
bool IsChecked() const;
|
|
|
|
/**
|
|
For a listbox or similar event, returns @true if it is a selection, @false if it
|
|
is a deselection.
|
|
*/
|
|
bool IsSelection() const;
|
|
|
|
/**
|
|
Sets the client data for this event.
|
|
*/
|
|
void SetClientData(void* clientData);
|
|
|
|
/**
|
|
Sets the client object for this event. The client object is not owned by the
|
|
event
|
|
object and the event object will not delete the client object in its destructor.
|
|
The client object must be owned and deleted by another object (e.g. a control)
|
|
that has longer life time than the event object.
|
|
*/
|
|
void SetClientObject(wxClientData* clientObject);
|
|
|
|
/**
|
|
Sets the @b m_extraLong member.
|
|
*/
|
|
void SetExtraLong(long extraLong);
|
|
|
|
/**
|
|
Sets the @b m_commandInt member.
|
|
*/
|
|
void SetInt(int intCommand);
|
|
|
|
/**
|
|
Sets the @b m_commandString member.
|
|
*/
|
|
void SetString(const wxString& string);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxActivateEvent
|
|
@wxheader{event.h}
|
|
|
|
An activate event is sent when a window or application is being activated
|
|
or deactivated.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling, wxApp::IsActive
|
|
*/
|
|
class wxActivateEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxActivateEvent(wxEventType eventType = wxEVT_NULL, bool active = true,
|
|
int id = 0);
|
|
|
|
/**
|
|
Returns @true if the application or window is being activated, @false otherwise.
|
|
*/
|
|
bool GetActive() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxContextMenuEvent
|
|
@wxheader{event.h}
|
|
|
|
This class is used for context menu events, sent to give
|
|
the application a chance to show a context (popup) menu.
|
|
|
|
Note that if wxContextMenuEvent::GetPosition returns wxDefaultPosition, this
|
|
means that the event originated
|
|
from a keyboard context button event, and you should compute a suitable
|
|
position yourself,
|
|
for example by calling wxGetMousePosition().
|
|
|
|
When a keyboard context menu button is pressed on Windows, a right-click event
|
|
with default position is sent first,
|
|
and if this event is not processed, the context menu event is sent. So if you
|
|
process mouse events and you find your context menu event handler
|
|
is not being called, you could call wxEvent::Skip for mouse right-down events.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_wxcommandevent "Command events", @ref
|
|
overview_eventhandling
|
|
*/
|
|
class wxContextMenuEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxContextMenuEvent(wxEventType id = 0, int id = 0,
|
|
const wxPoint& pos = wxDefaultPosition);
|
|
|
|
/**
|
|
Returns the position in screen coordinates at which the menu should be shown.
|
|
Use wxWindow::ScreenToClient to
|
|
convert to client coordinates. You can also omit a position from
|
|
wxWindow::PopupMenu in order to use
|
|
the current mouse pointer position.
|
|
If the event originated from a keyboard event, the value returned from this
|
|
function will be wxDefaultPosition.
|
|
*/
|
|
const wxPoint& GetPosition() const;
|
|
|
|
/**
|
|
Sets the position at which the menu should be shown.
|
|
*/
|
|
void SetPosition(const wxPoint& point);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxEraseEvent
|
|
@wxheader{event.h}
|
|
|
|
An erase event is sent when a window's background needs to be repainted.
|
|
|
|
On some platforms, such as GTK+, this event is simulated (simply generated just
|
|
before the
|
|
paint event) and may cause flicker. It is therefore recommended that
|
|
you set the text background colour explicitly in order to prevent flicker.
|
|
The default background colour under GTK+ is grey.
|
|
|
|
To intercept this event, use the EVT_ERASE_BACKGROUND macro in an event table
|
|
definition.
|
|
|
|
You must call wxEraseEvent::GetDC and use the returned device context if it is
|
|
non-@NULL.
|
|
If it is @NULL, create your own temporary wxClientDC object.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling
|
|
*/
|
|
class wxEraseEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxEraseEvent(int id = 0, wxDC* dc = NULL);
|
|
|
|
/**
|
|
Returns the device context associated with the erase event to draw on.
|
|
*/
|
|
wxDC* GetDC() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxFocusEvent
|
|
@wxheader{event.h}
|
|
|
|
A focus event is sent when a window's focus changes. The window losing focus
|
|
receives a "kill focus'' event while the window gaining it gets a "set
|
|
focus'' one.
|
|
|
|
Notice that the set focus event happens both when the user gives focus to the
|
|
window (whether using the mouse or keyboard) and when it is done from the
|
|
program itself using wxWindow::SetFocus.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling
|
|
*/
|
|
class wxFocusEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxFocusEvent(wxEventType eventType = 0, int id = 0);
|
|
|
|
/**
|
|
Returns the window associated with this event, that is the window which had the
|
|
focus before for the @c wxEVT_SET_FOCUS event and the window which is
|
|
going to receive focus for the @c wxEVT_KILL_FOCUS one.
|
|
Warning: the window pointer may be @NULL!
|
|
*/
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxChildFocusEvent
|
|
@wxheader{event.h}
|
|
|
|
A child focus event is sent to a (parent-)window when one of its child windows
|
|
gains focus,
|
|
so that the window could restore the focus back to its corresponding child
|
|
if it loses it now and regains later.
|
|
|
|
Notice that child window is the direct child of the window receiving event.
|
|
Use wxWindow::FindFocus to retreive the window which is actually getting focus.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling
|
|
*/
|
|
class wxChildFocusEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
|
|
@param win
|
|
The direct child which is (or which contains the window which is) receiving
|
|
the focus.
|
|
*/
|
|
wxChildFocusEvent(wxWindow* win = NULL);
|
|
|
|
/**
|
|
Returns the direct child which receives the focus, or a (grand-)parent of the
|
|
control receiving the focus.
|
|
To get the actually focused control use wxWindow::FindFocus.
|
|
*/
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMouseCaptureLostEvent
|
|
@wxheader{event.h}
|
|
|
|
An mouse capture lost event is sent to a window that obtained mouse capture,
|
|
which was subsequently loss due to "external" event, for example when a dialog
|
|
box is shown or if another application captures the mouse.
|
|
|
|
If this happens, this event is sent to all windows that are on capture stack
|
|
(i.e. called CaptureMouse, but didn't call ReleaseMouse yet). The event is
|
|
not sent if the capture changes because of a call to CaptureMouse or
|
|
ReleaseMouse.
|
|
|
|
This event is currently emitted under Windows only.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxMouseCaptureChangedEvent, @ref overview_eventhandling,
|
|
wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
|
|
*/
|
|
class wxMouseCaptureLostEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxMouseCaptureLostEvent(wxWindowID windowId = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxNotifyEvent
|
|
@wxheader{event.h}
|
|
|
|
This class is not used by the event handlers by itself, but is a base class
|
|
for other event classes (such as wxNotebookEvent).
|
|
|
|
It (or an object of a derived class) is sent when the controls state is being
|
|
changed and allows the program to wxNotifyEvent::Veto this
|
|
change if it wants to prevent it from happening.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxNotebookEvent
|
|
*/
|
|
class wxNotifyEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor (used internally by wxWidgets only).
|
|
*/
|
|
wxNotifyEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
|
|
|
|
/**
|
|
This is the opposite of Veto(): it explicitly
|
|
allows the event to be processed. For most events it is not necessary to call
|
|
this method as the events are allowed anyhow but some are forbidden by default
|
|
(this will be mentioned in the corresponding event description).
|
|
*/
|
|
void Allow();
|
|
|
|
/**
|
|
Returns @true if the change is allowed (Veto()
|
|
hasn't been called) or @false otherwise (if it was).
|
|
*/
|
|
bool IsAllowed() const;
|
|
|
|
/**
|
|
Prevents the change announced by this event from happening.
|
|
It is in general a good idea to notify the user about the reasons for vetoing
|
|
the change because otherwise the applications behaviour (which just refuses to
|
|
do what the user wants) might be quite surprising.
|
|
*/
|
|
void Veto();
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxHelpEvent
|
|
@wxheader{event.h}
|
|
|
|
A help event is sent when the user has requested context-sensitive help.
|
|
This can either be caused by the application requesting
|
|
context-sensitive help mode via wxContextHelp, or
|
|
(on MS Windows) by the system generating a WM_HELP message when the user
|
|
pressed F1 or clicked
|
|
on the query button in a dialog caption.
|
|
|
|
A help event is sent to the window that the user clicked on, and is propagated
|
|
up the
|
|
window hierarchy until the event is processed or there are no more event
|
|
handlers.
|
|
The application should call wxEvent::GetId to check the identity of the
|
|
clicked-on window,
|
|
and then either show some suitable help or call wxEvent::Skip if the identifier
|
|
is unrecognised.
|
|
Calling Skip is important because it allows wxWidgets to generate further
|
|
events for ancestors
|
|
of the clicked-on window. Otherwise it would be impossible to show help for
|
|
container windows,
|
|
since processing would stop after the first window found.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxContextHelp, wxDialog, @ref overview_eventhandling
|
|
*/
|
|
class wxHelpEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
// how was this help event generated?
|
|
enum Origin
|
|
{
|
|
Origin_Unknown, // unrecognized event source
|
|
Origin_Keyboard, // event generated from F1 key press
|
|
Origin_HelpButton // event from [?] button on the title bar (Windows)
|
|
};
|
|
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxHelpEvent(wxEventType type = wxEVT_NULL,
|
|
wxWindowID winid = 0,
|
|
const wxPoint& pt = wxDefaultPosition,
|
|
Origin origin = Origin_Unknown);
|
|
|
|
/**
|
|
Returns the origin of the help event which is one of the following values:
|
|
|
|
@b Origin_Unknown
|
|
|
|
Unrecognized event source.
|
|
|
|
@b Origin_Keyboard
|
|
|
|
Event generated by @c F1 key press.
|
|
|
|
@b Origin_HelpButton
|
|
|
|
Event generated by
|
|
wxContextHelp or using the "?" title bur button under
|
|
MS Windows.
|
|
|
|
The application may handle events generated using the keyboard or mouse
|
|
differently, e.g. by using wxGetMousePosition()
|
|
for the mouse events.
|
|
|
|
@see SetOrigin()
|
|
*/
|
|
Origin GetOrigin() const;
|
|
|
|
/**
|
|
Returns the left-click position of the mouse, in screen coordinates. This allows
|
|
the application to position the help appropriately.
|
|
*/
|
|
const wxPoint& GetPosition() const;
|
|
|
|
/**
|
|
Set the help event origin, only used internally by wxWidgets normally.
|
|
|
|
@see GetOrigin()
|
|
*/
|
|
void SetOrigin(Origin);
|
|
|
|
/**
|
|
Sets the left-click position of the mouse, in screen coordinates.
|
|
*/
|
|
void SetPosition(const wxPoint& pt);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxScrollEvent
|
|
@wxheader{event.h}
|
|
|
|
A scroll event holds information about events sent from stand-alone
|
|
scrollbars() and sliders(). Note that
|
|
starting from wxWidgets 2.1, scrolled windows send the
|
|
wxScrollWinEvent which does not derive from
|
|
wxCommandEvent, but from wxEvent directly - don't confuse these two kinds of
|
|
events and use the event table macros mentioned below only for the
|
|
scrollbar-like controls.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxScrollBar, wxSlider, wxSpinButton, , wxScrollWinEvent, @ref
|
|
overview_eventhandling
|
|
*/
|
|
class wxScrollEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxScrollEvent(wxEventType commandType = 0, int id = 0, int pos = 0,
|
|
int orientation = 0);
|
|
|
|
/**
|
|
Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
|
|
scrollbar.
|
|
*/
|
|
int GetOrientation() const;
|
|
|
|
/**
|
|
Returns the position of the scrollbar.
|
|
*/
|
|
int GetPosition() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxIdleEvent
|
|
@wxheader{event.h}
|
|
|
|
This class is used for idle events, which are generated when the system becomes
|
|
idle. Note that, unless you do something specifically, the idle events are not
|
|
sent if the system remains idle once it has become it, e.g. only a single idle
|
|
event will be generated until something else resulting in more normal events
|
|
happens and only then is the next idle event sent again. If you need to ensure
|
|
a continuous stream of idle events, you can either use
|
|
wxIdleEvent::RequestMore method in your handler or call
|
|
wxWakeUpIdle() periodically (for example from timer
|
|
event), but note that both of these approaches (and especially the first one)
|
|
increase the system load and so should be avoided if possible.
|
|
|
|
By default, idle events are sent to all windows (and also
|
|
wxApp, as usual). If this is causing a significant
|
|
overhead in your application, you can call wxIdleEvent::SetMode with
|
|
the value wxIDLE_PROCESS_SPECIFIED, and set the wxWS_EX_PROCESS_IDLE extra
|
|
window style for every window which should receive idle events.
|
|
|
|
@library{wxbase}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling, wxUpdateUIEvent,
|
|
wxWindow::OnInternalIdle
|
|
*/
|
|
class wxIdleEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxIdleEvent();
|
|
|
|
/**
|
|
Returns @true if it is appropriate to send idle events to
|
|
this window.
|
|
This function looks at the mode used (see wxIdleEvent::SetMode),
|
|
and the wxWS_EX_PROCESS_IDLE style in @a window to determine whether idle
|
|
events should be sent to
|
|
this window now. By default this will always return @true because
|
|
the update mode is initially wxIDLE_PROCESS_ALL. You can change the mode
|
|
to only send idle events to windows with the wxWS_EX_PROCESS_IDLE extra window
|
|
style set.
|
|
|
|
@see SetMode()
|
|
*/
|
|
static bool CanSend(wxWindow* window);
|
|
|
|
/**
|
|
Static function returning a value specifying how wxWidgets
|
|
will send idle events: to all windows, or only to those which specify that they
|
|
will process the events.
|
|
See SetMode().
|
|
*/
|
|
static wxIdleMode GetMode();
|
|
|
|
/**
|
|
Returns @true if the OnIdle function processing this event requested more
|
|
processing time.
|
|
|
|
@see RequestMore()
|
|
*/
|
|
bool MoreRequested() const;
|
|
|
|
/**
|
|
Tells wxWidgets that more processing is required. This function can be called
|
|
by an OnIdle
|
|
handler for a window or window event handler to indicate that wxApp::OnIdle
|
|
should
|
|
forward the OnIdle event once more to the application windows. If no window
|
|
calls this function
|
|
during OnIdle, then the application will remain in a passive event loop (not
|
|
calling OnIdle) until a
|
|
new event is posted to the application by the windowing system.
|
|
|
|
@see MoreRequested()
|
|
*/
|
|
void RequestMore(bool needMore = true);
|
|
|
|
/**
|
|
Static function for specifying how wxWidgets will send idle events: to
|
|
all windows, or only to those which specify that they
|
|
will process the events.
|
|
@a mode can be one of the following values.
|
|
The default is wxIDLE_PROCESS_ALL.
|
|
*/
|
|
static void SetMode(wxIdleMode mode);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxInitDialogEvent
|
|
@wxheader{event.h}
|
|
|
|
A wxInitDialogEvent is sent as a dialog or panel is being initialised.
|
|
Handlers for this event can transfer data to the window.
|
|
The default handler calls wxWindow::TransferDataToWindow.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling
|
|
*/
|
|
class wxInitDialogEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxInitDialogEvent(int id = 0);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxWindowDestroyEvent
|
|
@wxheader{event.h}
|
|
|
|
This event is sent from the wxWindow destructor wxWindow::~wxWindow() when a
|
|
window is destroyed.
|
|
|
|
When a class derived from wxWindow is destroyed its destructor will have
|
|
already run by the time this event is sent. Therefore this event will not
|
|
usually be received at all.
|
|
|
|
To receive this event wxEvtHandler::Connect
|
|
must be used (using an event table macro will not work). Since it is
|
|
received after the destructor has run, an object should not handle its
|
|
own wxWindowDestroyEvent, but it can be used to get notification of the
|
|
destruction of another window.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling, wxWindowCreateEvent
|
|
*/
|
|
class wxWindowDestroyEvent : public wxCommandEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxWindowDestroyEvent(wxWindow* win = NULL);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxNavigationKeyEvent
|
|
@wxheader{event.h}
|
|
|
|
This event class contains information about navigation events,
|
|
generated by navigation keys such as tab and page down.
|
|
|
|
This event is mainly used by wxWidgets implementations. A
|
|
wxNavigationKeyEvent handler is automatically provided by wxWidgets
|
|
when you make a class into a control container with the macro
|
|
WX_DECLARE_CONTROL_CONTAINER.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxWindow::Navigate, wxWindow::NavigateIn
|
|
*/
|
|
class wxNavigationKeyEvent
|
|
{
|
|
public:
|
|
//@{
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxNavigationKeyEvent();
|
|
wxNavigationKeyEvent(const wxNavigationKeyEvent& event);
|
|
//@}
|
|
|
|
/**
|
|
Returns the child that has the focus, or @NULL.
|
|
*/
|
|
wxWindow* GetCurrentFocus() const;
|
|
|
|
/**
|
|
Returns @true if the navigation was in the forward direction.
|
|
*/
|
|
bool GetDirection() const;
|
|
|
|
/**
|
|
Returns @true if the navigation event was from a tab key. This is required
|
|
for proper navigation over radio buttons.
|
|
*/
|
|
bool IsFromTab() const;
|
|
|
|
/**
|
|
Returns @true if the navigation event represents a window change (for
|
|
example, from Ctrl-Page Down
|
|
in a notebook).
|
|
*/
|
|
bool IsWindowChange() const;
|
|
|
|
/**
|
|
Sets the current focus window member.
|
|
*/
|
|
void SetCurrentFocus(wxWindow* currentFocus);
|
|
|
|
/**
|
|
Sets the direction to forward if @a direction is @true, or backward if @c
|
|
@false.
|
|
*/
|
|
void SetDirection(bool direction);
|
|
|
|
/**
|
|
Sets the flags.
|
|
*/
|
|
void SetFlags(long flags);
|
|
|
|
/**
|
|
Marks the navigation event as from a tab key.
|
|
*/
|
|
void SetFromTab(bool fromTab);
|
|
|
|
/**
|
|
Marks the event as a window change event.
|
|
*/
|
|
void SetWindowChange(bool windowChange);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMouseCaptureChangedEvent
|
|
@wxheader{event.h}
|
|
|
|
An mouse capture changed event is sent to a window that loses its
|
|
mouse capture. This is called even if wxWindow::ReleaseCapture
|
|
was called by the application code. Handling this event allows
|
|
an application to cater for unexpected capture releases which
|
|
might otherwise confuse mouse handling code.
|
|
|
|
This event is implemented under Windows only.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxMouseCaptureLostEvent, @ref overview_eventhandling,
|
|
wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
|
|
*/
|
|
class wxMouseCaptureChangedEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxMouseCaptureChangedEvent(wxWindowID windowId = 0,
|
|
wxWindow* gainedCapture = NULL);
|
|
|
|
/**
|
|
Returns the window that gained the capture, or @NULL if it was a non-wxWidgets
|
|
window.
|
|
*/
|
|
wxWindow* GetCapturedWindow() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxCloseEvent
|
|
@wxheader{event.h}
|
|
|
|
This event class contains information about window and session close events.
|
|
|
|
The handler function for EVT_CLOSE is called when the user has tried to close a
|
|
a frame
|
|
or dialog box using the window manager (X) or system menu (Windows). It can
|
|
also be invoked by the application itself programmatically, for example by
|
|
calling the wxWindow::Close function.
|
|
|
|
You should check whether the application is forcing the deletion of the window
|
|
using wxCloseEvent::CanVeto. If this is @false,
|
|
you @e must destroy the window using wxWindow::Destroy.
|
|
If the return value is @true, it is up to you whether you respond by destroying
|
|
the window.
|
|
|
|
If you don't destroy the window, you should call wxCloseEvent::Veto to
|
|
let the calling code know that you did not destroy the window. This allows the
|
|
wxWindow::Close function
|
|
to return @true or @false depending on whether the close instruction was
|
|
honoured or not.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxWindow::Close, @ref overview_windowdeletionoverview "Window deletion
|
|
overview"
|
|
*/
|
|
class wxCloseEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxCloseEvent(wxEventType commandEventType = 0, int id = 0);
|
|
|
|
/**
|
|
Returns @true if you can veto a system shutdown or a window close event.
|
|
Vetoing a window close event is not possible if the calling code wishes to
|
|
force the application to exit, and so this function must be called to check
|
|
this.
|
|
*/
|
|
bool CanVeto() const;
|
|
|
|
/**
|
|
Returns @true if the user is just logging off or @false if the system is
|
|
shutting down. This method can only be called for end session and query end
|
|
session events, it doesn't make sense for close window event.
|
|
*/
|
|
bool GetLoggingOff() const;
|
|
|
|
/**
|
|
Sets the 'can veto' flag.
|
|
*/
|
|
void SetCanVeto(bool canVeto);
|
|
|
|
/**
|
|
Sets the 'force' flag.
|
|
*/
|
|
void SetForce(bool force) const;
|
|
|
|
/**
|
|
Sets the 'logging off' flag.
|
|
*/
|
|
void SetLoggingOff(bool loggingOff);
|
|
|
|
/**
|
|
Call this from your event handler to veto a system shutdown or to signal
|
|
to the calling application that a window close did not happen.
|
|
You can only veto a shutdown if CanVeto() returns
|
|
@true.
|
|
*/
|
|
void Veto(bool veto = true);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMenuEvent
|
|
@wxheader{event.h}
|
|
|
|
This class is used for a variety of menu-related events. Note that
|
|
these do not include menu command events, which are
|
|
handled using wxCommandEvent objects.
|
|
|
|
The default handler for wxEVT_MENU_HIGHLIGHT displays help
|
|
text in the first field of the status bar.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_wxcommandevent "Command events", @ref
|
|
overview_eventhandling
|
|
*/
|
|
class wxMenuEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxMenuEvent(wxEventType id = 0, int id = 0, wxMenu* menu = NULL);
|
|
|
|
/**
|
|
Returns the menu which is being opened or closed. This method should only be
|
|
used with the @c OPEN and @c CLOSE events and even for them the
|
|
returned pointer may be @NULL in some ports.
|
|
*/
|
|
wxMenu* GetMenu() const;
|
|
|
|
/**
|
|
Returns the menu identifier associated with the event. This method should be
|
|
only used with the @c HIGHLIGHT events.
|
|
*/
|
|
int GetMenuId() const;
|
|
|
|
/**
|
|
Returns @true if the menu which is being opened or closed is a popup menu,
|
|
@false if it is a normal one.
|
|
This method should only be used with the @c OPEN and @c CLOSE events.
|
|
*/
|
|
bool IsPopup() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxEventBlocker
|
|
@wxheader{event.h}
|
|
|
|
This class is a special event handler which allows to discard
|
|
any event (or a set of event types) directed to a specific window.
|
|
|
|
Example:
|
|
|
|
@code
|
|
{
|
|
// block all events directed to this window while
|
|
// we do the 1000 FuncWhichSendsEvents() calls
|
|
wxEventBlocker blocker(this);
|
|
|
|
for ( int i = 0; i 1000; i++ )
|
|
FuncWhichSendsEvents(i);
|
|
|
|
} // ~wxEventBlocker called, old event handler is restored
|
|
|
|
// the event generated by this call will be processed
|
|
FuncWhichSendsEvents(0)
|
|
@endcode
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling, wxEvtHandler
|
|
*/
|
|
class wxEventBlocker : public wxEvtHandler
|
|
{
|
|
public:
|
|
/**
|
|
Constructs the blocker for the given window and for the given event type.
|
|
If @a type is @c wxEVT_ANY, then all events for that window are
|
|
blocked. You can call Block() after creation to
|
|
add other event types to the list of events to block.
|
|
Note that the @a win window @b must remain alive until the
|
|
wxEventBlocker object destruction.
|
|
*/
|
|
wxEventBlocker(wxWindow* win, wxEventType = -0x000000001);
|
|
|
|
/**
|
|
Destructor. The blocker will remove itself from the chain of event handlers for
|
|
the window provided in the constructor, thus restoring normal processing of
|
|
events.
|
|
*/
|
|
virtual ~wxEventBlocker();
|
|
|
|
/**
|
|
Adds to the list of event types which should be blocked the given @e eventType.
|
|
*/
|
|
void Block(wxEventType eventType);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxEvtHandler
|
|
@wxheader{event.h}
|
|
|
|
A class that can handle events from the windowing system.
|
|
wxWindow (and therefore all window classes) are derived from
|
|
this class.
|
|
|
|
When events are received, wxEvtHandler invokes the method listed in the
|
|
event table using itself as the object. When using multiple inheritance
|
|
it is imperative that the wxEvtHandler(-derived) class be the first
|
|
class inherited such that the "this" pointer for the overall object
|
|
will be identical to the "this" pointer for the wxEvtHandler portion.
|
|
|
|
@library{wxbase}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling
|
|
*/
|
|
class wxEvtHandler : public wxObject
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxEvtHandler();
|
|
|
|
/**
|
|
Destructor. If the handler is part of a chain, the destructor will
|
|
unlink itself and restore the previous and next handlers so that they point to
|
|
each other.
|
|
*/
|
|
virtual ~wxEvtHandler();
|
|
|
|
/**
|
|
This function posts an event to be processed later.
|
|
|
|
@param event
|
|
Event to add to process queue.
|
|
|
|
@remarks The difference between sending an event (using the ProcessEvent
|
|
method) and posting it is that in the first case the
|
|
event is processed before the function returns, while
|
|
in the second case, the function returns immediately
|
|
and the event will be processed sometime later (usually
|
|
during the next event loop iteration).
|
|
*/
|
|
virtual void AddPendingEvent(const wxEvent& event);
|
|
|
|
//@{
|
|
/**
|
|
Connects the given function dynamically with the event handler, id and event
|
|
type. This
|
|
is an alternative to the use of static event tables. See the 'event' or the old
|
|
'dynamic' sample for usage.
|
|
|
|
@param id
|
|
The identifier (or first of the identifier range) to be
|
|
associated with the event handler function. For the version not taking this
|
|
argument, it defaults to wxID_ANY.
|
|
@param lastId
|
|
The second part of the identifier range to be associated with the event
|
|
handler function.
|
|
@param eventType
|
|
The event type to be associated with this event handler.
|
|
@param function
|
|
The event handler function. Note that this function should
|
|
be explicitly converted to the correct type which can be done using a macro
|
|
called wxFooEventHandler for the handler for any wxFooEvent.
|
|
@param userData
|
|
Data to be associated with the event table entry.
|
|
@param eventSink
|
|
Object whose member function should be called. If this is @NULL,
|
|
this will be used.
|
|
*/
|
|
void Connect(int id, int lastId, wxEventType eventType,
|
|
wxObjectEventFunction function,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
void Connect(int id, wxEventType eventType,
|
|
wxObjectEventFunction function,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
void Connect(wxEventType eventType,
|
|
wxObjectEventFunction function,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
Disconnects the given function dynamically from the event handler, using the
|
|
specified
|
|
parameters as search criteria and returning @true if a matching function has been
|
|
found and removed. This method can only disconnect functions which have been
|
|
added
|
|
using the Connect() method. There is no way
|
|
to disconnect functions connected using the (static) event tables.
|
|
|
|
@param id
|
|
The identifier (or first of the identifier range) associated with the event
|
|
handler function.
|
|
@param lastId
|
|
The second part of the identifier range associated with the event handler
|
|
function.
|
|
@param eventType
|
|
The event type associated with this event handler.
|
|
@param function
|
|
The event handler function.
|
|
@param userData
|
|
Data associated with the event table entry.
|
|
@param eventSink
|
|
Object whose member function should be called.
|
|
*/
|
|
bool Disconnect(wxEventType eventType = wxEVT_NULL,
|
|
wxObjectEventFunction function = NULL,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
bool Disconnect(int id = wxID_ANY,
|
|
wxEventType eventType = wxEVT_NULL,
|
|
wxObjectEventFunction function = NULL,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
bool Disconnect(int id, int lastId = wxID_ANY,
|
|
wxEventType eventType = wxEVT_NULL,
|
|
wxObjectEventFunction function = NULL,
|
|
wxObject* userData = NULL,
|
|
wxEvtHandler* eventSink = NULL);
|
|
//@}
|
|
|
|
/**
|
|
Gets user-supplied client data.
|
|
|
|
@remarks Normally, any extra data the programmer wishes to associate with
|
|
the object should be made available by deriving a new
|
|
class with new data members.
|
|
|
|
@see SetClientData()
|
|
*/
|
|
void* GetClientData() const;
|
|
|
|
/**
|
|
Get a pointer to the user-supplied client data object.
|
|
|
|
@see SetClientObject(), wxClientData
|
|
*/
|
|
wxClientData* GetClientObject() const;
|
|
|
|
/**
|
|
Returns @true if the event handler is enabled, @false otherwise.
|
|
|
|
@see SetEvtHandlerEnabled()
|
|
*/
|
|
bool GetEvtHandlerEnabled() const;
|
|
|
|
/**
|
|
Gets the pointer to the next handler in the chain.
|
|
|
|
@see SetNextHandler(), GetPreviousHandler(),
|
|
SetPreviousHandler(), wxWindow::PushEventHandler,
|
|
wxWindow::PopEventHandler
|
|
*/
|
|
wxEvtHandler* GetNextHandler() const;
|
|
|
|
/**
|
|
Gets the pointer to the previous handler in the chain.
|
|
|
|
@see SetPreviousHandler(), GetNextHandler(),
|
|
SetNextHandler(), wxWindow::PushEventHandler,
|
|
wxWindow::PopEventHandler
|
|
*/
|
|
wxEvtHandler* GetPreviousHandler() const;
|
|
|
|
/**
|
|
Processes an event, searching event tables and calling zero or more suitable
|
|
event handler function(s).
|
|
|
|
@param event
|
|
Event to process.
|
|
|
|
@returns @true if a suitable event handler function was found and
|
|
executed, and the function did not call wxEvent::Skip.
|
|
|
|
@remarks Normally, your application would not call this function: it is
|
|
called in the wxWidgets implementation to dispatch
|
|
incoming user interface events to the framework (and
|
|
application).
|
|
|
|
@see SearchEventTable()
|
|
*/
|
|
virtual bool ProcessEvent(wxEvent& event);
|
|
|
|
/**
|
|
Processes an event by calling ProcessEvent()
|
|
and handles any exceptions that occur in the process. If an exception is
|
|
thrown in event handler, wxApp::OnExceptionInMainLoop
|
|
is called.
|
|
|
|
@param event
|
|
Event to process.
|
|
|
|
@returns @true if the event was processed, @false if no handler was found
|
|
or an exception was thrown.
|
|
|
|
@see wxWindow::HandleWindowEvent
|
|
*/
|
|
bool SafelyProcessEvent(wxEvent& event);
|
|
|
|
/**
|
|
Searches the event table, executing an event handler function if an appropriate
|
|
one
|
|
is found.
|
|
|
|
@param table
|
|
Event table to be searched.
|
|
@param event
|
|
Event to be matched against an event table entry.
|
|
|
|
@returns @true if a suitable event handler function was found and
|
|
executed, and the function did not call wxEvent::Skip.
|
|
|
|
@remarks This function looks through the object's event table and tries
|
|
to find an entry that will match the event.
|
|
|
|
@see ProcessEvent()
|
|
*/
|
|
virtual bool SearchEventTable(wxEventTable& table,
|
|
wxEvent& event);
|
|
|
|
/**
|
|
Sets user-supplied client data.
|
|
|
|
@param data
|
|
Data to be associated with the event handler.
|
|
|
|
@remarks Normally, any extra data the programmer wishes to associate with
|
|
the object should be made available by deriving a new
|
|
class with new data members. You must not call this
|
|
method and SetClientObject on the same class - only one
|
|
of them.
|
|
|
|
@see GetClientData()
|
|
*/
|
|
void SetClientData(void* data);
|
|
|
|
/**
|
|
Set the client data object. Any previous object will be deleted.
|
|
|
|
@see GetClientObject(), wxClientData
|
|
*/
|
|
void SetClientObject(wxClientData* data);
|
|
|
|
/**
|
|
Enables or disables the event handler.
|
|
|
|
@param enabled
|
|
@true if the event handler is to be enabled, @false if it is to be disabled.
|
|
|
|
@remarks You can use this function to avoid having to remove the event
|
|
handler from the chain, for example when implementing a
|
|
dialog editor and changing from edit to test mode.
|
|
|
|
@see GetEvtHandlerEnabled()
|
|
*/
|
|
void SetEvtHandlerEnabled(bool enabled);
|
|
|
|
/**
|
|
Sets the pointer to the next handler.
|
|
|
|
@param handler
|
|
Event handler to be set as the next handler.
|
|
|
|
@see GetNextHandler(), SetPreviousHandler(),
|
|
GetPreviousHandler(), wxWindow::PushEventHandler,
|
|
wxWindow::PopEventHandler
|
|
*/
|
|
void SetNextHandler(wxEvtHandler* handler);
|
|
|
|
/**
|
|
Sets the pointer to the previous handler.
|
|
|
|
@param handler
|
|
Event handler to be set as the previous handler.
|
|
*/
|
|
void SetPreviousHandler(wxEvtHandler* handler);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxIconizeEvent
|
|
@wxheader{event.h}
|
|
|
|
An event being sent when the frame is iconized (minimized) or restored.
|
|
|
|
Currently only wxMSW and wxGTK generate such events.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see @ref overview_eventhandling, wxTopLevelWindow::Iconize,
|
|
wxTopLevelWindow::IsIconized
|
|
*/
|
|
class wxIconizeEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxIconizeEvent(int id = 0, bool iconized = true);
|
|
|
|
/**
|
|
Returns @true if the frame has been iconized, @false if it has been
|
|
restored.
|
|
*/
|
|
bool Iconized() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxMoveEvent
|
|
@wxheader{event.h}
|
|
|
|
A move event holds information about move change events.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxPoint, @ref overview_eventhandling
|
|
*/
|
|
class wxMoveEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxMoveEvent(const wxPoint& pt, int id = 0);
|
|
|
|
/**
|
|
Returns the position of the window generating the move change event.
|
|
*/
|
|
wxPoint GetPosition() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxEvent
|
|
@wxheader{event.h}
|
|
|
|
An event is a structure holding information about an event passed to a
|
|
callback or member function. @b wxEvent used to be a multipurpose
|
|
event object, and is an abstract base class for other event classes (see below).
|
|
|
|
For more information about events, see the @ref overview_eventhandling.
|
|
|
|
@b wxPerl note: In wxPerl custom event classes should be derived from
|
|
@c Wx::PlEvent and @c Wx::PlCommandEvent.
|
|
|
|
@library{wxbase}
|
|
@category{events}
|
|
|
|
@see wxCommandEvent, wxMouseEvent
|
|
*/
|
|
class wxEvent : public wxObject
|
|
{
|
|
public:
|
|
/**
|
|
Constructor. Should not need to be used directly by an application.
|
|
*/
|
|
wxEvent(int id = 0, wxEventType eventType = wxEVT_NULL);
|
|
|
|
/**
|
|
Returns a copy of the event.
|
|
Any event that is posted to the wxWidgets event system for later action (via
|
|
wxEvtHandler::AddPendingEvent or
|
|
wxPostEvent()) must implement this method. All wxWidgets
|
|
events fully implement this method, but any derived events implemented by the
|
|
user should also implement this method just in case they (or some event
|
|
derived from them) are ever posted.
|
|
All wxWidgets events implement a copy constructor, so the easiest way of
|
|
implementing the Clone function is to implement a copy constructor for
|
|
a new event (call it MyEvent) and then define the Clone function like this:
|
|
*/
|
|
virtual wxEvent* Clone() const = 0;
|
|
|
|
/**
|
|
Returns the object (usually a window) associated with the
|
|
event, if any.
|
|
*/
|
|
wxObject* GetEventObject() const;
|
|
|
|
/**
|
|
Returns the identifier of the given event type,
|
|
such as @c wxEVT_COMMAND_BUTTON_CLICKED.
|
|
*/
|
|
wxEventType GetEventType() const;
|
|
|
|
/**
|
|
Returns the identifier associated with this event, such as a button command id.
|
|
*/
|
|
int GetId() const;
|
|
|
|
/**
|
|
Returns @true if the event handler should be skipped, @false otherwise.
|
|
*/
|
|
bool GetSkipped() const;
|
|
|
|
/**
|
|
Gets the timestamp for the event. The timestamp is the time in milliseconds
|
|
since some fixed moment (not necessarily the standard Unix Epoch, so
|
|
only differences between the timestamps and not their absolute values usually
|
|
make sense).
|
|
*/
|
|
long GetTimestamp() const;
|
|
|
|
/**
|
|
Returns @true if the event is or is derived from
|
|
wxCommandEvent else it returns @false.
|
|
Note: Exists only for optimization purposes.
|
|
*/
|
|
bool IsCommandEvent() const;
|
|
|
|
/**
|
|
Sets the propagation level to the given value (for example returned from an
|
|
earlier call to wxEvent::StopPropagation).
|
|
*/
|
|
void ResumePropagation(int propagationLevel);
|
|
|
|
/**
|
|
Sets the originating object.
|
|
*/
|
|
void SetEventObject(wxObject* object);
|
|
|
|
/**
|
|
Sets the event type.
|
|
*/
|
|
void SetEventType(wxEventType type);
|
|
|
|
/**
|
|
Sets the identifier associated with this event, such as a button command id.
|
|
*/
|
|
void SetId(int id);
|
|
|
|
/**
|
|
Sets the timestamp for the event.
|
|
*/
|
|
void SetTimestamp(long = 0);
|
|
|
|
/**
|
|
Test if this event should be propagated or not, i.e. if the propagation level
|
|
is currently greater than 0.
|
|
*/
|
|
bool ShouldPropagate() const;
|
|
|
|
/**
|
|
This method can be used inside an event handler to control whether further
|
|
event handlers bound to this event will be called after the current one
|
|
returns. Without Skip() (or equivalently if Skip(@false) is used),
|
|
the event will not be processed any more. If Skip(@true) is called, the event
|
|
processing system continues searching for a further handler function for this
|
|
event, even though it has been processed already in the current handler.
|
|
In general, it is recommended to skip all non-command events to allow the
|
|
default handling to take place. The command events are, however, normally not
|
|
skipped as usually a single command such as a button click or menu item
|
|
selection must only be processed by one handler.
|
|
*/
|
|
void Skip(bool skip = true);
|
|
|
|
/**
|
|
Stop the event from propagating to its parent window.
|
|
Returns the old propagation level value which may be later passed to
|
|
ResumePropagation() to allow propagating the
|
|
event again.
|
|
*/
|
|
int StopPropagation();
|
|
|
|
/**
|
|
int m_propagationLevel
|
|
Indicates how many levels the event can propagate. This member is protected and
|
|
should typically only be set in the constructors of the derived classes. It
|
|
may be temporarily changed by StopPropagation()
|
|
and ResumePropagation() and tested with
|
|
ShouldPropagate().
|
|
The initial value is set to either @c wxEVENT_PROPAGATE_NONE (by
|
|
default) meaning that the event shouldn't be propagated at all or to
|
|
@c wxEVENT_PROPAGATE_MAX (for command events) meaning that it should be
|
|
propagated as much as necessary.
|
|
Any positive number means that the event should be propagated but no more than
|
|
the given number of times. E.g. the propagation level may be set to 1 to
|
|
propagate the event to its parent only, but not to its grandparent.
|
|
*/
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxSizeEvent
|
|
@wxheader{event.h}
|
|
|
|
A size event holds information about size change events.
|
|
|
|
The EVT_SIZE handler function will be called when the window has been resized.
|
|
|
|
You may wish to use this for frames to resize their child windows as
|
|
appropriate.
|
|
|
|
Note that the size passed is of
|
|
the whole window: call wxWindow::GetClientSize for the area which may be
|
|
used by the application.
|
|
|
|
When a window is resized, usually only a small part of the window is damaged
|
|
and you
|
|
may only need to repaint that area. However, if your drawing depends on the
|
|
size of the window,
|
|
you may need to clear the DC explicitly and repaint the whole window. In which
|
|
case, you
|
|
may need to call wxWindow::Refresh to invalidate the entire window.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see wxSize, @ref overview_eventhandling
|
|
*/
|
|
class wxSizeEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor.
|
|
*/
|
|
wxSizeEvent(const wxSize& sz, int id = 0);
|
|
|
|
/**
|
|
Returns the entire size of the window generating the size change event.
|
|
*/
|
|
wxSize GetSize() const;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxSetCursorEvent
|
|
@wxheader{event.h}
|
|
|
|
A SetCursorEvent is generated when the mouse cursor is about to be set as a
|
|
result of mouse motion. This event gives the application the chance to perform
|
|
specific mouse cursor processing based on the current position of the mouse
|
|
within the window. Use wxSetCursorEvent::SetCursor to
|
|
specify the cursor you want to be displayed.
|
|
|
|
@library{wxcore}
|
|
@category{events}
|
|
|
|
@see ::wxSetCursor, wxWindow::wxSetCursor
|
|
*/
|
|
class wxSetCursorEvent : public wxEvent
|
|
{
|
|
public:
|
|
/**
|
|
Constructor, used by the library itself internally to initialize the event
|
|
object.
|
|
*/
|
|
wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0);
|
|
|
|
/**
|
|
Returns a reference to the cursor specified by this event.
|
|
*/
|
|
const wxCursor& GetCursor() const;
|
|
|
|
/**
|
|
Returns the X coordinate of the mouse in client coordinates.
|
|
*/
|
|
wxCoord GetX() const;
|
|
|
|
/**
|
|
Returns the Y coordinate of the mouse in client coordinates.
|
|
*/
|
|
wxCoord GetY() const;
|
|
|
|
/**
|
|
Returns @true if the cursor specified by this event is a valid cursor.
|
|
|
|
@remarks You cannot specify wxNullCursor with this event, as it is not
|
|
considered a valid cursor.
|
|
*/
|
|
bool HasCursor() const;
|
|
|
|
/**
|
|
Sets the cursor associated with this event.
|
|
*/
|
|
void SetCursor(const wxCursor& cursor);
|
|
};
|
|
|
|
|
|
|
|
// ============================================================================
|
|
// Global functions/macros
|
|
// ============================================================================
|
|
|
|
/** @ingroup group_funcmacro_misc */
|
|
//@{
|
|
|
|
/**
|
|
In a GUI application, this function posts @a event to the specified @e dest
|
|
object using wxEvtHandler::AddPendingEvent().
|
|
|
|
Otherwise, it dispatches @a event immediately using
|
|
wxEvtHandler::ProcessEvent(). See the respective documentation for details
|
|
(and caveats).
|
|
|
|
@header{wx/event.h}
|
|
*/
|
|
void wxPostEvent(wxEvtHandler* dest, wxEvent& event);
|
|
|
|
//@}
|
|
|