1d497b996f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52815 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
772 lines
25 KiB
Objective-C
772 lines
25 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: aui/aui.h
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// Purpose: interface of wxAuiManager
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@todo TOWRITE
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*/
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enum wxAuiManagerDock
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{
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wxAUI_DOCK_NONE = 0,
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wxAUI_DOCK_TOP = 1,
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wxAUI_DOCK_RIGHT = 2,
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wxAUI_DOCK_BOTTOM = 3,
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wxAUI_DOCK_LEFT = 4,
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wxAUI_DOCK_CENTER = 5,
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wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
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};
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/**
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@todo TOWRITE
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*/
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enum wxAuiManagerOption
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{
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wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
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wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
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wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
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wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
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wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
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wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
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wxAUI_MGR_HINT_FADE = 1 << 6,
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wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
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wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
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wxAUI_MGR_TRANSPARENT_HINT |
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wxAUI_MGR_HINT_FADE |
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wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
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};
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/**
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@class wxAuiManager
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@headerfile aui.h wx/aui/aui.h
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wxAuiManager is the central class of the wxAUI class framework.
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See also @ref overview_aui.
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wxAuiManager manages the panes associated with it for a particular wxFrame,
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using a pane's wxAuiPaneInfo information to determine each pane's docking
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and floating behavior.
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wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each frame.
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It uses a replaceable dock art class to do all drawing, so all drawing is
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localized in one area, and may be customized depending on an application's
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specific needs.
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wxAuiManager works as follows: the programmer adds panes to the class,
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or makes changes to existing pane properties (dock position, floating
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state, show state, etc.). To apply these changes, wxAuiManager's
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Update() function is called. This batch processing can be used to avoid
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flicker, by modifying more than one pane at a time, and then "committing"
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all of the changes at once by calling Update().
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Panes can be added quite easily:
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@code
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wxTextCtrl* text1 = new wxTextCtrl(this, -1);
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wxTextCtrl* text2 = new wxTextCtrl(this, -1);
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m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
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m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
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m_mgr.Update();
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@endcode
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Later on, the positions can be modified easily. The following will float
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an existing pane in a tool window:
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@code
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m_mgr.GetPane(text1).Float();
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@endcode
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@section wxauimanager_layers Layers, Rows and Directions, Positions
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Inside wxAUI, the docking layout is figured out by checking several pane
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parameters. Four of these are important for determining where a pane will end up:
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@li Direction: Each docked pane has a direction, Top, Bottom, Left, Right, or Center.
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This is fairly self-explanatory. The pane will be placed in the location specified
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by this variable.
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@li Position: More than one pane can be placed inside of a dock. Imagine two panes
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being docked on the left side of a window. One pane can be placed over another.
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In proportionally managed docks, the pane position indicates its sequential position,
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starting with zero. So, in our scenario with two panes docked on the left side,
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the top pane in the dock would have position 0, and the second one would occupy
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position 1.
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@li Row: A row can allow for two docks to be placed next to each other. One of the
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most common places for this to happen is in the toolbar. Multiple toolbar rows
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are allowed, the first row being row 0, and the second row 1. Rows can also be
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used on vertically docked panes.
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@li Layer: A layer is akin to an onion. Layer 0 is the very center of the managed pane.
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Thus, if a pane is in layer 0, it will be closest to the center window (also
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sometimes known as the "content window"). Increasing layers "swallow up" all
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layers of a lower value. This can look very similar to multiple rows, but is
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different because all panes in a lower level yield to panes in higher levels.
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The best way to understand layers is by running the wxAUI sample.
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@library{wxbase}
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@category{aui}
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@see wxAuiPaneInfo, wxAuiDockArt
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*/
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class wxAuiManager : public wxEvtHandler
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{
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public:
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/**
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Constructor. @a managed_wnd specifies the wxFrame which should be managed.
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@a flags specifies options which allow the frame management behavior
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to be modified.
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*/
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wxAuiManager(wxWindow* managed_wnd = NULL,
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unsigned int flags = wxAUI_MGR_DEFAULT);
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/**
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Dtor.
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*/
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virtual ~wxAuiManager();
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//@{
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/**
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AddPane() tells the frame manager to start managing a child window.
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There are several versions of this function. The first version allows
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the full spectrum of pane parameter possibilities. The second version is
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used for simpler user interfaces which do not require as much configuration.
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The last version allows a drop position to be specified, which will determine
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where the pane will be added.
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*/
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bool AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info);
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bool AddPane(wxWindow* window, int direction = wxLEFT,
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const wxString& caption = wxEmptyString);
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bool AddPane(wxWindow* window,
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const wxAuiPaneInfo& pane_info,
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const wxPoint& drop_pos);
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//@}
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/**
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Tells the wxAuiManager to stop managing the pane specified by window.
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The window, if in a floated frame, is reparented to the frame managed
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by wxAuiManager.
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*/
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bool DetachPane(wxWindow* window);
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/**
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Returns an array of all panes managed by the frame manager.
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*/
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wxAuiPaneInfoArray& GetAllPanes();
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/**
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Returns the current art provider being used.
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@see wxAuiDockArt.
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*/
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wxAuiDockArt* GetArtProvider() const;
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/**
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Returns the current dock constraint values.
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See SetDockSizeConstraint() for more information.
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*/
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void GetDockSizeConstraint(double* widthpct, double* heightpct) const;
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/**
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Returns the current manager's flags.
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*/
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unsigned int GetFlags() const;
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/**
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Returns the frame currently being managed by wxAuiManager.
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*/
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wxWindow* GetManagedWindow() const;
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/**
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Calling this method will return the wxAuiManager for a given window.
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The @a window parameter should specify any child window or sub-child
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window of the frame or window managed by wxAuiManager.
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The @a window parameter need not be managed by the manager itself, nor does it
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even need to be a child or sub-child of a managed window. It must however
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be inside the window hierarchy underneath the managed window.
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*/
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static wxAuiManager* GetManager(wxWindow* window);
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//@{
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/**
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GetPane() is used to lookup a wxAuiPaneInfo object either by window pointer
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or by pane name, which acts as a unique id for a window pane.
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The returned wxAuiPaneInfo object may then be modified to change a pane's
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look, state or position. After one or more modifications to wxAuiPaneInfo,
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wxAuiManager::Update() should be called to commit the changes to the user
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interface. If the lookup failed (meaning the pane could not be found in the
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manager), a call to the returned wxAuiPaneInfo's IsOk() method will return @false.
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*/
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wxAuiPaneInfo GetPane(wxWindow* window);
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wxAuiPaneInfo GetPane(const wxString& name);
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//@}
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/**
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HideHint() hides any docking hint that may be visible.
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*/
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virtual void HideHint();
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/**
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This method is used to insert either a previously unmanaged pane window
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into the frame manager, or to insert a currently managed pane somewhere
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else. InsertPane() will push all panes, rows, or docks aside and
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insert the window into the position specified by @a insert_location.
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Because @a insert_location can specify either a pane, dock row, or dock
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layer, the @a insert_level parameter is used to disambiguate this.
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The parameter @a insert_level can take a value of wxAUI_INSERT_PANE,
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wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK.
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*/
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bool InsertPane(wxWindow* window,
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const wxAuiPaneInfo& insert_location,
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int insert_level = wxAUI_INSERT_PANE);
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/**
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LoadPaneInfo() is similar to to LoadPerspective, with the exception that it
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only loads information about a single pane. It is used in combination with
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SavePaneInfo().
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*/
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void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo& pane);
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/**
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Loads a saved perspective. If update is @true, wxAuiManager::Update()
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is automatically invoked, thus realizing the saved perspective on screen.
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*/
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bool LoadPerspective(const wxString& perspective,
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bool update = true);
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/**
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SavePaneInfo() is similar to SavePerspective, with the exception that it only
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saves information about a single pane. It is used in combination with
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LoadPaneInfo().
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*/
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wxString SavePaneInfo(wxAuiPaneInfo& pane);
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/**
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Saves the entire user interface layout into an encoded wxString, which
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can then be stored by the application (probably using wxConfig).
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When a perspective is restored using LoadPerspective(), the entire user
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interface will return to the state it was when the perspective was saved.
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*/
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wxString SavePerspective();
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/**
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Instructs wxAuiManager to use art provider specified by parameter
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@a art_provider for all drawing calls.
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This allows plugable look-and-feel features. The previous art provider object,
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if any, will be deleted by wxAuiManager.
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@see wxAuiDockArt.
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*/
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void SetArtProvider(wxAuiDockArt* art_provider);
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/**
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When a user creates a new dock by dragging a window into a docked position,
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often times the large size of the window will create a dock that is unwieldly
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large. wxAuiManager by default limits the size of any new dock to 1/3 of the
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window size. For horizontal docks, this would be 1/3 of the window height.
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For vertical docks, 1/3 of the width.
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Calling this function will adjust this constraint value. The numbers must be
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between 0.0 and 1.0. For instance, calling SetDockSizeContraint with
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0.5, 0.5 will cause new docks to be limited to half of the size of the
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entire managed window.
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*/
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void SetDockSizeConstraint(double widthpct, double heightpct);
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/**
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This method is used to specify wxAuiManager's settings flags. @a flags
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specifies options which allow the frame management behavior to be modified.
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*/
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void SetFlags(unsigned int flags);
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/**
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Called to specify the frame or window which is to be managed by wxAuiManager.
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Frame management is not restricted to just frames. Child windows or custom
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controls are also allowed.
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*/
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void SetManagedWindow(wxWindow* managed_wnd);
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/**
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This function is used by controls to explicitly show a hint window at the
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specified rectangle. It is rarely called, and is mostly used by controls
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implementing custom pane drag/drop behaviour.
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The specified rectangle should be in screen coordinates.
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*/
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virtual void ShowHint(const wxRect& rect);
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/**
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Uninitializes the framework and should be called before a managed frame or
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window is destroyed. UnInit() is usually called in the managed wxFrame's
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destructor. It is necessary to call this function before the managed frame
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or window is destroyed, otherwise the manager cannot remove its custom event
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handlers from a window.
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*/
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void UnInit();
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/**
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This method is called after any number of changes are
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made to any of the managed panes. Update() must be invoked after
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AddPane() or InsertPane() are called in order to "realize" or "commit"
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the changes. In addition, any number of changes may be made to
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wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
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realize the changes, Update() must be called. This construction allows
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pane flicker to be avoided by updating the whole layout at one time.
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*/
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void Update();
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protected:
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/**
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ProcessDockResult() is a protected member of the wxAUI layout manager.
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It can be overridden by derived classes to provide custom docking calculations.
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*/
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virtual bool ProcessDockResult(wxAuiPaneInfo& target,
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const wxAuiPaneInfo& new_pos);
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};
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/**
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@class wxAuiPaneInfo
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@headerfile aui.h wx/aui/aui.h
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wxAuiPaneInfo is part of the wxAUI class framework.
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See also @ref overview_aui.
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wxAuiPaneInfo specifies all the parameters for a pane.
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These parameters specify where the pane is on the screen, whether it is docked
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or floating, or hidden.
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In addition, these parameters specify the pane's docked position, floating
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position, preferred size, minimum size, caption text among many other parameters.
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@library{wxbase}
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@category{aui}
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@see wxAuiManager, wxAuiDockArt
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*/
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class wxAuiPaneInfo
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{
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public:
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wxAuiPaneInfo();
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/**
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Copy constructor.
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*/
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wxAuiPaneInfo(const wxAuiPaneInfo& c);
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//@{
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/**
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BestSize() sets the ideal size for the pane. The docking manager will attempt
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to use this size as much as possible when docking or floating the pane.
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*/
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wxAuiPaneInfo BestSize(const wxSize& size);
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wxAuiPaneInfo BestSize(int x, int y);
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//@}
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/**
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Bottom() sets the pane dock position to the bottom side of the frame. This is
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the same thing as calling Direction(wxAUI_DOCK_BOTTOM).
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*/
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wxAuiPaneInfo& Bottom();
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/**
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BottomDockable() indicates whether a pane can be docked at the bottom of the
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frame.
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*/
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wxAuiPaneInfo& BottomDockable(bool b = true);
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/**
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Caption() sets the caption of the pane.
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*/
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wxAuiPaneInfo& Caption(const wxString& c);
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/**
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CaptionVisible indicates that a pane caption should be visible. If @false, no
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pane caption is drawn.
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*/
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wxAuiPaneInfo& CaptionVisible(bool visible = true);
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//@{
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/**
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Center() sets the pane dock position to the left side of the frame.
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The centre pane is the space in the middle after all border panes (left, top,
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right, bottom) are subtracted from the layout.
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This is the same thing as calling Direction(wxAUI_DOCK_CENTRE).
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*/
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wxAuiPaneInfo Centre();
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wxAuiPaneInfo Center();
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//@}
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//@{
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/**
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CentrePane() specifies that the pane should adopt the default center pane
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settings. Centre panes usually do not have caption bars.
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This function provides an easy way of preparing a pane to be displayed in
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the center dock position.
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*/
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wxAuiPaneInfo CentrePane();
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wxAuiPaneInfo CenterPane();
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//@}
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/**
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CloseButton() indicates that a close button should be drawn for the pane.
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*/
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wxAuiPaneInfo& CloseButton(bool visible = true);
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/**
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DefaultPane() specifies that the pane should adopt the default pane settings.
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*/
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wxAuiPaneInfo& DefaultPane();
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/**
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DestroyOnClose() indicates whether a pane should be detroyed when it is closed.
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Normally a pane is simply hidden when the close button is clicked.
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Setting DestroyOnClose to @true will cause the window to be destroyed when
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the user clicks the pane's close button.
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*/
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wxAuiPaneInfo& DestroyOnClose(bool b = true);
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/**
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Direction() determines the direction of the docked pane. It is functionally the
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same as calling Left(), Right(), Top() or Bottom(), except that docking direction
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may be specified programmatically via the parameter.
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*/
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wxAuiPaneInfo& Direction(int direction);
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/**
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Dock() indicates that a pane should be docked. It is the opposite of Float().
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*/
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wxAuiPaneInfo& Dock();
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/**
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DockFixed() causes the containing dock to have no resize sash. This is useful
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for creating panes that span the entire width or height of a dock, but should
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not be resizable in the other direction.
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*/
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wxAuiPaneInfo& DockFixed(bool b = true);
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/**
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Dockable() specifies whether a frame can be docked or not. It is the same as
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specifying TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b).
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*/
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wxAuiPaneInfo& Dockable(bool b = true);
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/**
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Fixed() forces a pane to be fixed size so that it cannot be resized. After
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calling Fixed(), IsFixed() will return @true.
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*/
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wxAuiPaneInfo& Fixed();
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/**
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Float() indicates that a pane should be floated. It is the opposite of Dock().
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*/
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wxAuiPaneInfo& Float();
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/**
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Floatable() sets whether the user will be able to undock a pane and turn it
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into a floating window.
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*/
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wxAuiPaneInfo& Floatable(bool b = true);
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//@{
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/**
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FloatingPosition() sets the position of the floating pane.
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*/
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wxAuiPaneInfo FloatingPosition(const wxPoint& pos);
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wxAuiPaneInfo FloatingPosition(int x, int y);
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//@}
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//@{
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/**
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FloatingSize() sets the size of the floating pane.
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*/
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wxAuiPaneInfo FloatingSize(const wxSize& size);
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wxAuiPaneInfo FloatingSize(int x, int y);
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//@}
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/**
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Gripper() indicates that a gripper should be drawn for the pane.
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*/
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wxAuiPaneInfo& Gripper(bool visible = true);
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/**
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GripperTop() indicates that a gripper should be drawn at the top of the pane.
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*/
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wxAuiPaneInfo& GripperTop(bool attop = true);
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/**
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HasBorder() returns @true if the pane displays a border.
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*/
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bool HasBorder() const;
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/**
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HasCaption() returns @true if the pane displays a caption.
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*/
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bool HasCaption() const;
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/**
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HasCloseButton() returns @true if the pane displays a button to close the pane.
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*/
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bool HasCloseButton() const;
|
|
|
|
/**
|
|
HasFlag() returns @true if the the property specified by flag is active for the
|
|
pane.
|
|
*/
|
|
bool HasFlag(unsigned int flag) const;
|
|
|
|
/**
|
|
HasGripper() returns @true if the pane displays a gripper.
|
|
*/
|
|
bool HasGripper() const;
|
|
|
|
/**
|
|
HasGripper() returns @true if the pane displays a gripper at the top.
|
|
*/
|
|
bool HasGripperTop() const;
|
|
|
|
/**
|
|
HasMaximizeButton() returns @true if the pane displays a button to maximize the
|
|
pane.
|
|
*/
|
|
bool HasMaximizeButton() const;
|
|
|
|
/**
|
|
HasMinimizeButton() returns @true if the pane displays a button to minimize the
|
|
pane.
|
|
*/
|
|
bool HasMinimizeButton() const;
|
|
|
|
/**
|
|
HasPinButton() returns @true if the pane displays a button to float the pane.
|
|
*/
|
|
bool HasPinButton() const;
|
|
|
|
/**
|
|
Hide() indicates that a pane should be hidden.
|
|
*/
|
|
wxAuiPaneInfo& Hide();
|
|
|
|
/**
|
|
IsBottomDockable() returns @true if the pane can be docked at the bottom of the
|
|
managed frame.
|
|
*/
|
|
bool IsBottomDockable() const;
|
|
|
|
/**
|
|
IsDocked() returns @true if the pane is docked.
|
|
*/
|
|
bool IsDocked() const;
|
|
|
|
/**
|
|
IsFixed() returns @true if the pane cannot be resized.
|
|
*/
|
|
bool IsFixed() const;
|
|
|
|
/**
|
|
IsFloatable() returns @true if the pane can be undocked and displayed as a
|
|
floating window.
|
|
*/
|
|
bool IsFloatable() const;
|
|
|
|
/**
|
|
IsFloating() returns @true if the pane is floating.
|
|
*/
|
|
bool IsFloating() const;
|
|
|
|
/**
|
|
IsLeftDockable() returns @true if the pane can be docked on the left of the
|
|
managed frame.
|
|
*/
|
|
bool IsLeftDockable() const;
|
|
|
|
/**
|
|
IsMoveable() returns @true if the docked frame can be undocked or moved to
|
|
another dock position.
|
|
*/
|
|
bool IsMovable() const;
|
|
|
|
/**
|
|
IsOk() returns @true if the wxAuiPaneInfo structure is valid. A pane structure
|
|
is valid if it has an associated window.
|
|
*/
|
|
bool IsOk() const;
|
|
|
|
/**
|
|
IsResizable() returns @true if the pane can be resized.
|
|
*/
|
|
bool IsResizable() const;
|
|
|
|
/**
|
|
IsRightDockable() returns @true if the pane can be docked on the right of the
|
|
managed frame.
|
|
*/
|
|
bool IsRightDockable() const;
|
|
|
|
/**
|
|
IsShown() returns @true if the pane is currently shown.
|
|
*/
|
|
bool IsShown() const;
|
|
|
|
/**
|
|
IsToolbar() returns @true if the pane contains a toolbar.
|
|
*/
|
|
bool IsToolbar() const;
|
|
|
|
/**
|
|
IsTopDockable() returns @true if the pane can be docked at the top of the
|
|
managed frame.
|
|
*/
|
|
bool IsTopDockable() const;
|
|
|
|
/**
|
|
Layer() determines the layer of the docked pane. The dock layer is similar to
|
|
an onion, the inner-most layer being layer 0. Each shell moving in the outward
|
|
direction has a higher layer number. This allows for more complex docking layout
|
|
formation.
|
|
*/
|
|
wxAuiPaneInfo& Layer(int layer);
|
|
|
|
/**
|
|
Left() sets the pane dock position to the left side of the frame. This is the
|
|
same thing as calling Direction(wxAUI_DOCK_LEFT).
|
|
*/
|
|
wxAuiPaneInfo& Left();
|
|
|
|
/**
|
|
LeftDockable() indicates whether a pane can be docked on the left of the frame.
|
|
*/
|
|
wxAuiPaneInfo& LeftDockable(bool b = true);
|
|
|
|
//@{
|
|
/**
|
|
MaxSize() sets the maximum size of the pane.
|
|
*/
|
|
wxAuiPaneInfo MaxSize(const wxSize& size);
|
|
wxAuiPaneInfo MaxSize(int x, int y);
|
|
//@}
|
|
|
|
/**
|
|
MaximizeButton() indicates that a maximize button should be drawn for the pane.
|
|
*/
|
|
wxAuiPaneInfo& MaximizeButton(bool visible = true);
|
|
|
|
//@{
|
|
/**
|
|
MinSize() sets the minimum size of the pane. Please note that this is only
|
|
partially supported as of this writing.
|
|
*/
|
|
wxAuiPaneInfo MinSize(const wxSize& size);
|
|
wxAuiPaneInfo MinSize(int x, int y);
|
|
//@}
|
|
|
|
/**
|
|
MinimizeButton() indicates that a minimize button should be drawn for the pane.
|
|
*/
|
|
wxAuiPaneInfo& MinimizeButton(bool visible = true);
|
|
|
|
/**
|
|
Movable indicates whether a frame can be moved.
|
|
*/
|
|
wxAuiPaneInfo& Movable(bool b = true);
|
|
|
|
/**
|
|
Name() sets the name of the pane so it can be referenced in lookup functions.
|
|
If a name is not specified by the user, a random name is assigned to the pane
|
|
when it is added to the manager.
|
|
*/
|
|
wxAuiPaneInfo& Name(const wxString& n);
|
|
|
|
/**
|
|
PaneBorder indicates that a border should be drawn for the pane.
|
|
*/
|
|
wxAuiPaneInfo& PaneBorder(bool visible = true);
|
|
|
|
/**
|
|
PinButton() indicates that a pin button should be drawn for the pane.
|
|
*/
|
|
wxAuiPaneInfo& PinButton(bool visible = true);
|
|
|
|
/**
|
|
Position() determines the position of the docked pane.
|
|
*/
|
|
wxAuiPaneInfo& Position(int pos);
|
|
|
|
/**
|
|
Resizable() allows a pane to be resized if the parameter is @true, and forces it
|
|
to be a fixed size if the parameter is @false. This is simply an antonym for Fixed().
|
|
*/
|
|
wxAuiPaneInfo& Resizable(bool resizable = true);
|
|
|
|
/**
|
|
Right() sets the pane dock position to the right side of the frame.
|
|
*/
|
|
wxAuiPaneInfo& Right();
|
|
|
|
/**
|
|
RightDockable() indicates whether a pane can be docked on the right of the
|
|
frame.
|
|
*/
|
|
wxAuiPaneInfo& RightDockable(bool b = true);
|
|
|
|
/**
|
|
Row() determines the row of the docked pane.
|
|
*/
|
|
wxAuiPaneInfo& Row(int row);
|
|
|
|
/**
|
|
Write the safe parts of a newly loaded PaneInfo structure "source" into "this"
|
|
used on loading perspectives etc.
|
|
*/
|
|
void SafeSet(wxAuiPaneInfo source);
|
|
|
|
/**
|
|
SetFlag() turns the property given by flag on or off with the option_state
|
|
parameter.
|
|
*/
|
|
wxAuiPaneInfo& SetFlag(unsigned int flag, bool option_state);
|
|
|
|
/**
|
|
Show() indicates that a pane should be shown.
|
|
*/
|
|
wxAuiPaneInfo& Show(bool show = true);
|
|
|
|
/**
|
|
ToolbarPane() specifies that the pane should adopt the default toolbar pane
|
|
settings.
|
|
*/
|
|
wxAuiPaneInfo& ToolbarPane();
|
|
|
|
/**
|
|
Top() sets the pane dock position to the top of the frame.
|
|
*/
|
|
wxAuiPaneInfo& Top();
|
|
|
|
/**
|
|
TopDockable() indicates whether a pane can be docked at the top of the frame.
|
|
*/
|
|
wxAuiPaneInfo& TopDockable(bool b = true);
|
|
|
|
/**
|
|
Window() assigns the window pointer that the wxAuiPaneInfo should use.
|
|
This normally does not need to be specified, as the window pointer is
|
|
automatically assigned to the wxAuiPaneInfo structure as soon as it is added
|
|
to the manager.
|
|
*/
|
|
wxAuiPaneInfo& Window(wxWindow* w);
|
|
|
|
/**
|
|
Makes a copy of the wxAuiPaneInfo object.
|
|
*/
|
|
wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c);
|
|
};
|
|
|