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557 lines
22 KiB
Plaintext
557 lines
22 KiB
Plaintext
Installing wxWidgets for Windows
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--------------------------------
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This is wxWidgets for Microsoft Windows (XP, Vista, 7, 8, 10, etc)
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including both 32 bit and 64 bit versions.
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Table of Contents:
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- Installation
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- Building wxWidgets
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- Configuring the Build
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- Building Applications Using wxWidgets
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Installation
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============
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If you are using one of the supported compilers, you can download the
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pre-built in binaries from
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https://github.com/wxWidgets/wxWidgets/releases/v3.1.1
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In this case, just uncompress the binaries archive under any directory
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and skip to "Building Applications Using wxWidgets" part.
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Otherwise, or if you want to build a configuration of the library
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different from the default one, you need to build the library from
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sources before using it.
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If you use CMake, please see
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http://docs.wxwidgets.org/trunk/overview_cmake.html
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for building wxWidgets using it.
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The first step, which you may have already performed, unless you are
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reading this file online, is to download the source archive and
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uncompress it in any directory. It is strongly advised to avoid using
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spaces in the name of this directory, i.e. notably do *not* choose a
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location under "C:\Program Files", as this risks creating problems
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with makefiles and other command-line tools.
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After choosing the directory location, please define WXWIN environment
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variable containing the full path to this directory. While this is not
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actually required, this makes using the library more convenient and
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this environment variable is used in the examples below.
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NB: If you checked your sources from version control repository and
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didn't obtain them from a release file, you also need to copy
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include/wx/msw/setup0.h to include/wx/msw/setup.h and to remember
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to update the latter whenever the former changes, otherwise you
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will get compilation errors if any new symbols are added to
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setup0.h file in the repository.
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If you have no intention of modifying setup.h, you may avoid this
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problem by creating a symbolic link to setup0.h instead of making
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a copy of it using mklink, from an admin command prompt:
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cd %WXWIN%\include\wx\msw\
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mklink setup.h setup0.h
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Building wxWidgets
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==================
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The following sections explain how to compile wxWidgets with each supported
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compiler, see the "Building Applications" section about the instructions for
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building your application using wxWidgets.
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All makefiles and project are located in build\msw directory.
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Microsoft Visual C++ Compilation
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----------------------------------------------------------------
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* From command line using the provided makefiles:
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0. Open a "Visual Studio Command Prompt" window shortcut to which
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must have been installed to the "Start" menu or the "Start" screen
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by MSVS installation.
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1. Change directory to %WXWIN%\build\msw and type
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> nmake /f makefile.vc
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to build wxWidgets in the default debug configuration as a static
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library. You can also do
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> nmake /f makefile.vc BUILD=release
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to build a release version or
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> nmake /f makefile.vc BUILD=release SHARED=1
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to build a release DLL version. Finally, you can also add
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"TARGET_CPU=X64" to nmake command line to build Win64 versions
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(this only works if you are using a 64 bit compiler, of course).
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See "Configuring the Build" for more information about the
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additional parameters that can be specified on the command line.
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2. To verify your build, change the directory to %WXWIN%\samples\minimal and
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run the same nmake command (with the same parameters there), this
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should create a working minimal wxWidgets sample.
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3. If you need to rebuild, use "clean" target first or "nmake /a".
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* From the IDE using the provided project files:
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Ready to use project files are provided for VC++ versions 7, 8, 9,
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10, 11, 12, 14 and 15 (also known as MSVS 2003, 2005, 2008, 2010, 2012, 2013,
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2015 and 2017 respectively).
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Simply open wx_vcN.sln (for N=7, 8, 9, 10, 11, 12, 14, or 15) file,
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select the appropriate configuration (Debug or Release, static or DLL)
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and build the solution. Notice that when building a DLL configuration,
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you may need to perform the build several times because the projects
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are not always built in the correct order, and this may result in link
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errors. Simply do the build again, up to 3 times, to fix this.
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Special notes for Visual Studio 2010+:
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For Visual Studio 2010+ solutions it is possible to customize the build by
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creating a wx_local.props file in the build\msw directory which is used, if it
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exists, by the projects. The settings in that file override the default values
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for the properties such as wxCfg (corresponding to the CFG makefile variable
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described below) or wxVendor (corresponding to VENDOR). The typical way to
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make the file is to copy wx_setup.props to wx_local.props and then edit local.
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For example, if you are building wxWidgets libraries using multiple versions
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of Visual Studio you could change wxCompilerPrefix to include the toolset:
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- <wxCompilerPrefix>vc</wxCompilerPrefix>
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+ <wxCompilerPrefix>vc$(PlatformToolsetVersion)</wxCompilerPrefix>
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Following that example if you are using Visual Studio 2013 and open
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wx_vc12.sln it will build using the "vc120" prefix for the build directories
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so to allow its build files to coexist with the files produced by the other
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MSVC versions.
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Keep in mind that by using a separate local props file you ensure that your
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changes won't be lost when updating to a future wxWidgets version. But if
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wx_setup.props is updated in some later commit your wx_local.props is not
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updated with it. For example the version information in wx_setup.props could
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change and the information in your wx_local.props would be outdated. It is
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your responsibility to monitor for such situations.
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Improve debugging for Visual Studio 2012+:
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Debug visualizers for Visual Studio 2012+ are provided which makes inspecting
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various wxWidgets classes easier to view while debugging. To use them:
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1. Open the folder %WXWIN%\misc\msvc
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2. Open the folder %USERPROFILE%\My Documents\Visual Studio 2012\Visualizers\
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(or the corresponding location for newer versions, e.g. ...2013\Visualizers)
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3. Copy wxWidgets.natvis and autoexp.inc
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4. For Visual Studio 2013+ additionally copy wxWidgets.2013.natvis
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Cygwin/MinGW Compilation
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----------------------------------------------------------------
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wxWidgets supports Cygwin, MinGW, MinGW-w64 and TDM-GCC tool chains under
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Windows. They can be downloaded from:
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http://www.cygwin.com/
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http://www.mingw.org/
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http://mingw-w64.sourceforge.net/
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http://tdm-gcc.tdragon.net/
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respectively. Please retrieve and install the latest version of your preferred
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tool chain by following the instructions provided by these packages. Notice
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that Cygwin includes both native Cygwin compiler, which produces binaries that
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require Cygwin during run-time, and MinGW[-w64] cross-compilers which can still
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be used in Cygwin environment themselves but produce plain Windows binaries
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without any special run-time requirements. You will probably want to use the
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latter for developing your applications.
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If using MinGW, you can download the add-on MSYS package to provide Unix-like
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tools that you'll need to build wxWidgets using configure.
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C++11 note: If you want to compile wxWidgets in C++11 mode, you currently have
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to use -std=gnu++11 switch as -std=c++11 disables some extensions
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that wxWidgets relies on. I.e. please use CXXFLAGS="-std=gnu++11".
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All of these tool chains can be used either with Unix-like configure+make build
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process (preferred) or with the provided makefile.gcc makefiles without using
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configure:
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* Using configure
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This method works in exactly the same way as under Unix systems,
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including OS X, and requires a Unix-like environment to work, i.e.
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either MSYS or Cygwin.
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0. Open MSYS or Cygwin shell prompt.
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1. Create a build directory: it is is strongly recommended to not
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build the library in the directory containing the sources ($WXWIN)
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but to create a separate build directory instead. The build
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directory can be placed anywhere (using the fastest available disk
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may be a good idea), but in this example we create it as a
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subdirectory of the source one:
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$ cd $WXWIN
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$ mkdir build-debug
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$ cd build-debug
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2. Run configure passing it any of the options shown by "configure
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--help". Notice that configure builds shared libraries by default,
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use --disable-shared to build static ones. For example:
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$ ../configure --enable-debug
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3. Build the library:
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$ make
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4. Test the library build by building the minimal sample:
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$ cd samples/minimal
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$ make
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5. Optionally install the library in a global location
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$ make install
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Notice that there is not much benefice to installing under Windows
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so this step can usually be omitted.
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* Using plain makefiles:
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NOTE: The makefile.gcc makefiles are for compilation under MinGW using
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Windows command interpreter (command.com/cmd.exe), they won't work
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if you use Unix shell, as is the case with MSYS. Follow the instructions
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for using configure above instead if you prefer to use Unix shell.
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0. Open DOS command line window (cmd.exe, *not* Bash sh.exe).
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1. Change directory to %WXWIN%\build\msw and type
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> mingw32-make -f makefile.gcc
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to build wxWidgets in the default debug configuration as a static
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library. Add "BUILD=release" and/or "SHARED=1" to build the library
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in release configuration and/or as a shared library instead of the
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default static one.
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NOTE: For parallel builds, i.e. using -jN make option, please run
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"mingw32-make -jN ... setup_h" first and then rerun the full
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make command without "setup_h" at the end to work around a bug
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in the current makefiles.
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2. To verify your build, change the directory to samples\minimal and
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run the same mingw32-make command (with the same parameters there),
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this should create a working minimal wxWidgets sample.
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3. If you need to rebuild, use "clean" target first.
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Borland C++ Compilation
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----------------------------------------------------------------
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WARNING: Borland instructions are out of date, please send us your
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corrections if you are using it with wxWidgets 3.0.
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The minimum version required is 5.5 (last version supported by BC++ 5.0 was
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2.4.2), which can be downloaded for free from:
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http://www.borland.com/products/downloads/download_cbuilder.html
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We have found that the free Turbo Explorer and commercial BDS work fine; the
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debugger is very good. To avoid linker errors you will need to add
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-DSHARED=1 to the makefile line for the library
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The version 5.6 included in Borland C++ Builder 2006 works as well after the
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following small change: please remove the test for __WINDOWS__ from line 88
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of the file BCCDIR\include\stl\_threads.h.
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Compiling using the makefiles:
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1. Change directory to build\msw. Type 'make -f makefile.bcc' to
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make the wxWidgets core library. Ignore the compiler warnings.
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This produces a couple of libraries in the lib\bcc_lib directory.
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2. Change directory to a sample or demo such as samples\minimal, and type
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'make -f makefile.bcc'. This produces a windows exe file - by default
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in the bcc_mswd subdirectory.
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Note (1): the wxWidgets makefiles assume dword structure alignment. Please
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make sure that your own project or makefile settings use the
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same alignment, or you could experience mysterious crashes. To
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change the alignment, change CPPFLAGS in build\msw\config.bcc.
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Note (2): If you wish debug messages to be sent to the console in
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debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
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Using the Debugger and IDE in BDS or Turbo Explorer
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---------------------------------------------------
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Doubleclick / open %WXWIN%\samples\minimal\borland.bdsproj. The current version
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is to be used with a dynamic build of wxWidgets-made by running
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make -f Makefile.bcc -DBUILD=debug -DSHARED=1
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in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
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directory in your PATH. The debugger tracks your source and also
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traces into the wxWidgets sources.
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To use this to debug other samples, copy the borland_ide.cpp
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and borland.bdsproj files, then replace all occurrences of
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"minimal" with the name of the new project files
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Compilation succeeds with CBuilderX personal edition and CBuilder6, but
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you may have to copy make.exe from the 5.5 download to the new bin directory.
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Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
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(v1-v6): not supported
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** REMEMBER **
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In all of your wxWidgets applications, your source code should include
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the following preprocessor directive:
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
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more details)
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Configuring the Build
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================================================================
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NOTE: If you use configure to build the library with Cygwin/MinGW, the
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contents of this section does not apply, just pass the arguments
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to configure directly in this case.
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Library configuration
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----------------------------------------------------------------
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While it is never necessary to do it, you may want to change some of
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the options in the %WXWIN%\include\wx\msw\setup.h file before building
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wxWidgets. This file is heavily commented, please read it and enable or disable
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the features you would like to compile wxWidgets with[out].
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Notice that this file is later copied into a directory under lib for
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each of the build configurations which allows to have different
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build options for different configurations too if you edit any
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configuration-specific file.
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Makefile parameters
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----------------------------------------------------------------
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When building using makefiles, you can specify many build settings
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(unlike when using the project files where you are limited to choosing
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just the configuration and platform). This can be done either by
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passing the values as arguments when invoking make or by editing
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build\msw\config.$(compiler) file where $(compiler) is same extension
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as the makefile you use has (see below). The latter is good for
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setting options that never change in your development process (e.g.
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GCC_VERSION or VENDOR). If you want to build several versions of
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wxWidgets and use them side by side, the former method is better.
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Settings in config.* files are shared by all makefiles (including the
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samples), but if you pass the options as arguments, you must use same
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arguments you used for the library when building samples!
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For example, to build the library in release mode you can either
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change the "BUILD" variable definition in build\msw\config.$(compiler)
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or use
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> nmake -f makefile.vc BUILD=debug
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> mingw32-make -f makefile.gcc BUILD=debug
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depending on the compiler used.
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The full list of the build settings follows:
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BUILD=release
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Builds release version of the library. It differs from default 'debug' in
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lack of appended 'd' in name of library and uses the release CRT libraries
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instead of debug ones. Notice that even release builds do include debug
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information by default, see DEBUG_FLAG for more information about it.
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SHARED=1
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Build shared libraries (DLLs). By default, DLLs are not built
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(SHARED=0).
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UNICODE=0
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To completely disable Unicode support (default is UNICODE=1). It should not
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be necessary to do this.
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This option affect name of the library ('u' is appended in the default
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Unicode build) and the directory where the library and setup.h are stored
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(ditto).
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WXUNIV=1
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Build wxUniversal instead of native wxMSW
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MONOLITHIC=1
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Starting with version 2.5.1, wxWidgets has the ability to be built as
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several smaller libraries instead of single big one as used to be the case
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in 2.4 and older versions. This is called "multilib build" and is the
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default behaviour of makefiles. You can still build single library
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("monolithic build") by setting MONOLITHIC variable to 1.
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USE_GUI=0
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Disable building GUI parts of the library, build only wxBase components used
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by console applications. Note that if you leave USE_GUI=1 then both wxBase
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and GUI libraries are built.
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USE_$(LIBRARY)=0
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Do not build the corresponding library (all libraries are built by
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default). Library which can be disabled in this way are: AUI, HTML,
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MEDIA, GL (the option name is USE_OPENGL for this one), PROPGRID,
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QA, RIBBON, RICHTEXT, STC, WEBVIEW, XRC.
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RUNTIME_LIBS=static
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Links static version of C and C++ runtime libraries into the executable, so
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that the program does not depend on DLLs provided with the compiler (e.g.
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Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
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Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
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DEBUG_FLAG=0
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DEBUG_FLAG=1
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DEBUG_FLAG=2
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Specifies the level of debug support in wxWidgets. Notice that
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this is independent from both BUILD and DEBUG_INFO options. By default
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always set to 1 meaning that debug support is enabled: asserts are compiled
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into the code (they are inactive by default in release builds of the
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application but can be enabled), wxLogDebug() and wxLogTrace() are available
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and __WXDEBUG__ is defined. Setting it to 0 completely disables all
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debugging code in wxWidgets while setting it to 2 enables even the time
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consuming assertions and checks which are deemed to be unsuitable for
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production environment.
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DEBUG_INFO=0
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DEBUG_INFO=1
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This option affects whether debugging information is generated. If
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omitted or set to 'default' its value is determined the value of
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the BUILD option.
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DEBUG_RUNTIME_LIBS=0
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DEBUG_RUNTIME_LIBS=1
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(VC++ only.) If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll
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is used. By default msvcrtd.dll is used only if the executable
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contains debug info and msvcrt.dll if it doesn't. It is sometimes
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desirable to build with debug info and still link against msvcrt.dll
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(e.g. when you want to ship the app to customers and still have
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usable .pdb files with debug information) and this setting makes it
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possible.
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TARGET_CPU=X64|IA64
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(VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
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build is performed.
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VENDOR=<your company name>
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Set this to a short string identifying your company if you are planning to
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distribute wxWidgets DLLs with your application. Default value is 'custom'.
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This string is included as part of DLL name. wxWidgets DLLs contain compiler
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name, version information and vendor name in them. For example
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wxmsw311u_core_vc_custom.dll is one of DLLs build using Visual C++ with
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default settings. If you set VENDOR=mycorp, the name will change to
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wxmsw311u_core_vc_mycorp.dll.
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CFG=<configuration name>
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Sets configuration name so that you can have multiple wxWidgets builds with
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different setup.h settings coexisting in same tree. The value of
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this option is appended to the build directories names. This is
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useful for building the library in some non-default configuration,
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e.g. you could change wxUSE_STL to 1 in %WXWIN%\include\wx\msw\setup.h and
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then build with "CFG=-stl". Alternatively, you could build with e.g.
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"RUNTIME_LIBS=static CFG=-mt" when using MSVC.
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COMPILER_PREFIX=<string>
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If you build with multiple versions of the same compiler, you can put
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their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
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"vc_lib" by setting this variable to e.g. "vc6". This is merely a
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convenience variable, you can achieve the same effect (but different
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directory names) with the CFG option.
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CFLAGS
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CXXFLAGS
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CPPFLAGS
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LDFLAGS
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Additional flags to be used with C compiler, C++ compiler, C
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preprocessor (used for both C and C++ compilation) and linker,
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respectively.
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Building Applications Using wxWidgets
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=====================================
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If you want to use CMake for building your project, please see
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http://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_apps
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Otherwise follow the instructions below for "manual" setup of your project.
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We suppose that wxWidgets sources are under the directory $WXWIN (notice that
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different tool chains refer to environment variables such as WXWIN in
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different ways, e.g. MSVC users should use $(WXWIN) instead of just
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$WXWIN). And we will use <wx-lib-dir> as a shortcut for the subdirectory of
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$WXWIN\lib which is composed from several parts separated by underscore:
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first, a compiler-specific prefix (e.g. "vc" for MSVC, "gcc" for g++ or the
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value of COMPILER_PREFIX if you set it explicitly), then optional "x64" if
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building in 64 bits and finally either "lib" or "dll" depending on whether
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static or dynamic wx libraries are being used.
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For example, WXWIN could be "c:\wxWidgets\3.4.5" and <wx-lib-dir> could be
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"c:\wxWidgets\3.4.5\lib\vc_x64_lib" for 64-bit static libraries built with
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MSVC.
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Here is what you need to do:
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* Add $WXWIN\include to the
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- compiler
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- resource compiler
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include paths.
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* If using MSVC, prepend $WXWIN\include\msvc to the include paths too.
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Otherwise, append <wx-lib-dir>\mswu[d] to the include paths, where "d" should
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be used for debug builds only.
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* Define the following symbols for the preprocessor:
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- __WXMSW__ to ensure you use the correct wxWidgets port.
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- _UNICODE unless you want to use deprecated ANSI build of wxWidgets.
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- NDEBUG if you want to build in release mode, i.e. disable asserts.
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- WXUSINGDLL if you are using DLL build of wxWidgets.
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* If using MSVC 7 only (i.e. not for later versions), also define
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wxUSE_RC_MANIFEST=1 and WX_CPU_X86.
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* Add <wx-lib-dir> directory described above to the libraries path.
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When using MSVC, the libraries are linked automatically using "#pragma
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comment(lib)" feature of this compiler. With all the other compilers you also
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need to:
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* Add the list of libraries to link with to the linker input. The exact list
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depends on which libraries you use and whether you built wxWidgets in
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monolithic or default multlib mode and basically should include all the
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relevant libraries from the directory above, e.g. "wxmsw31ud_core.lib
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wxbase31ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib
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wxexpatd.lib" for a debug build of an application using the core library only
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(all wxWidgets applications use the base library).
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Finally, please notice that the makefiles and project files provided with
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wxWidgets samples show which flags should be used when building applications
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using wxWidgets and always work, so in case of a problem, e.g. if the
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instructions here are out of date, you can always simply copy a makefile or
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project file from $WXWIN\samples\minimal or some other sample and adapt it to
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your application.
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