3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
134 lines
2.7 KiB
C++
134 lines
2.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: bombs1.cpp
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// Purpose: Implementation of the class BombsGame
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// Author: P. Foggia 1996
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// Modified by: Wlodzimierz Skiba (ABX) since 2003
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// Created: 1996
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// Copyright: (c) 1996 P. Foggia
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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# include "wx/wx.h"
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#endif
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#include "game.h"
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#include <stdlib.h>
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#include <limits.h>
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#define PROB 0.2
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#ifndef RAND_MAX
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# define RAND_MAX INT_MAX
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#endif
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BombsGame::~BombsGame()
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{
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if (m_field)
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{
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delete[] m_field;
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}
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}
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// Initialize the play field. Returns false on failure
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bool BombsGame::Init(int aWidth, int aHeight, bool easyCorner)
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{
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m_gridFocusX = m_gridFocusY = -1;
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int x, y;
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int xx, yy;
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if (m_field)
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{
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delete[] m_field;
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}
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m_field = new short[aWidth*aHeight];
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if (!m_field)
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{
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m_width = m_height = 0;
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return false;
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}
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m_width = aWidth;
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m_height = aHeight;
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for(x=0; x<m_width; x++)
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{
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for(y=0; y<m_height; y++)
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{
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m_field[x+y*m_width] = ((float)rand()/RAND_MAX <PROB)
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? BG_HIDDEN | BG_BOMB
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: BG_HIDDEN;
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}
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}
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/* Force (0,0) not to have a bomb for those that don't want to have
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to guess on the first move. Better would be to for the MS rule that
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whatever is picked first isn't a bomb.
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*/
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if(easyCorner)
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{
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m_field[0] = BG_HIDDEN;
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}
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m_numBombCells = 0;
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for(x=0; x<m_width; x++)
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for(y=0; y<m_height; y++)
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if (m_field[x+y*m_width] & BG_BOMB)
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{
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m_numBombCells++;
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for(xx=x-1; xx<=x+1; xx++)
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if (xx>=0 && xx<m_width)
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for(yy=y-1; yy<=y+1; yy++)
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if (yy>=0 && yy<m_height && (yy!=y || xx!=x))
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m_field[xx+yy*m_width]++;
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}
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m_numRemainingCells = m_height*m_width-m_numBombCells;
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m_numMarkedCells = 0;
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return true;
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}
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void BombsGame::Mark(int x, int y)
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{
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m_field[x+y*m_width] ^= BG_MARKED;
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if (IsMarked(x, y))
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m_numMarkedCells++;
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else
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m_numMarkedCells--;
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}
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void BombsGame::Unhide(int x, int y, bool b_selected)
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{
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if (!IsHidden(x,y))
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{
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return;
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}
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if (b_selected)
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m_field[x+y*m_width] |= BG_SELECTED;
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m_field[x+y*m_width] &= ~BG_HIDDEN;
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if (!IsBomb(x,y))
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{
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m_numRemainingCells--;
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}
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}
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void BombsGame::Explode(int x, int y)
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{
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m_field[x+y*m_width] |= BG_EXPLODED;
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}
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