wxWidgets/demos/forty/scoredg.cpp
Mattia Barbon f37c24e078 Unicode compilation fixes.
wxpoem now compiles with default settings (making it compilable with
Unicode is a lost cause).


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18396 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-12-22 19:57:17 +00:00

181 lines
3.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: scoredg.cpp
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWindows 2.0
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "scorefil.h"
#include "scoredg.h"
class ScoreCanvas : public wxScrolledWindow
{
public:
ScoreCanvas(wxWindow* parent, ScoreFile* scoreFile);
virtual ~ScoreCanvas();
void OnDraw(wxDC& dc);
private:
wxFont* m_font;
wxString m_text;
};
ScoreCanvas::ScoreCanvas(wxWindow* parent, ScoreFile* scoreFile) :
wxScrolledWindow(parent)
{
#ifdef __WXGTK__
m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
#else
m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
#endif
wxArrayString players;
scoreFile->GetPlayerList( players);
wxString os;
os << _T("Player\tWins\tGames\tScore\n");
for (unsigned int i = 0; i < players.Count(); i++)
{
int wins, games, score;
scoreFile->ReadPlayersScore(players[i], wins, games, score);
int average = 0;
if (games > 0)
{
average = (2 * score + games) / (2 * games);
}
os << players[i] << _T('\t')
<< wins << _T('\t')
<< games << _T('\t')
<< average << _T('\n');
}
os << _T('\0');
m_text = os;
}
ScoreCanvas::~ScoreCanvas()
{
}
void ScoreCanvas::OnDraw(wxDC& dc)
{
dc.SetFont(* m_font);
const wxChar* str = m_text;
unsigned int tab = 0;
unsigned int tabstops[] = { 5, 100, 150, 200 };
// get the line spacing for the current font
int lineSpacing;
{
long w, h;
dc.GetTextExtent(_T("Testing"), &w, &h);
lineSpacing = (int)h;
}
int y = 0;
while (*str)
{
wxChar text[256];
wxChar* dest = text;
while (*str && *str >= _T(' ')) *dest++ = *str++;
*dest = _T('\0');
dc.DrawText(text, tabstops[tab], y);
if (*str == _T('\t'))
{
if (tab < sizeof(tabstops) / sizeof(tabstops[0]) - 1)
{
tab++;
}
}
else if (*str == _T('\n'))
{
tab = 0;
y += lineSpacing;
}
if (*str) str++;
}
}
BEGIN_EVENT_TABLE(ScoreDialog, wxDialog)
EVT_CLOSE(ScoreDialog::OnCloseWindow)
END_EVENT_TABLE()
ScoreDialog::ScoreDialog(
wxWindow* parent,
ScoreFile* file
) :
wxDialog(parent, -1, _T("Scores"),
wxDefaultPosition, wxSize(310, 200),
wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE),
m_scoreFile(file)
{
// enable constraints
SetAutoLayout (TRUE);
ScoreCanvas* list = new ScoreCanvas(this, m_scoreFile);
m_OK = new wxButton(this, wxID_OK, _T("OK"));
wxLayoutConstraints* layout;
// Constrain the OK button
layout = new wxLayoutConstraints;
layout->left.SameAs (this, wxLeft, 10);
layout->bottom.SameAs (this, wxBottom, 10);
layout->height.AsIs();
layout->width.AsIs();
m_OK->SetConstraints(layout);
// Constrain the list of players
layout = new wxLayoutConstraints;
layout->left.SameAs (this, wxLeft, 10);
layout->right.SameAs (this, wxRight, 10);
layout->top.SameAs (this, wxTop, 10);
layout->bottom.SameAs (m_OK, wxTop, 10);
list->SetConstraints(layout);
Layout();
}
ScoreDialog::~ScoreDialog()
{
}
void ScoreDialog::Display()
{
Show(TRUE);
}
void ScoreDialog::OnCloseWindow(wxCloseEvent& event)
{
EndModal(wxID_OK);
}