233f573883
Consistently use only "wx/foo.h" instead of "include/wx/foo.h" ("include" is always implicit anyhow). Also use "src/osx" instead of "src/mac" for the files in this directory. See #12165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64943 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/carbon/private/overlay.h
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// Purpose: wxOverlayImpl declaration
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// Author: Stefan Csomor
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// Modified by:
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// Created: 2006-10-20
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// RCS-ID: $Id$
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MAC_CARBON_PRIVATE_OVERLAY_H_
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#define _WX_MAC_CARBON_PRIVATE_OVERLAY_H_
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#include "wx/osx/private.h"
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#include "wx/toplevel.h"
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#include "wx/graphics.h"
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class wxOverlayImpl
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{
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public:
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wxOverlayImpl() ;
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~wxOverlayImpl() ;
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// clears the overlay without restoring the former state
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// to be done eg when the window content has been changed and repainted
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void Reset();
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// returns true if it has been setup
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bool IsOk();
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void Init( wxDC* dc, int x , int y , int width , int height );
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void BeginDrawing( wxDC* dc);
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void EndDrawing( wxDC* dc);
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void Clear( wxDC* dc);
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private:
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OSStatus CreateOverlayWindow();
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void MacGetBounds( Rect *bounds );
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WindowRef m_overlayWindow;
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WindowRef m_overlayParentWindow;
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CGContextRef m_overlayContext ;
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// we store the window in case we would have to issue a Refresh()
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wxWindow* m_window ;
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int m_x ;
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int m_y ;
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int m_width ;
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int m_height ;
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} ;
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#endif // _WX_MAC_CARBON_PRIVATE_OVERLAY_H_
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