09d27bb444
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1353 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
434 lines
19 KiB
C++
434 lines
19 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: dynarray.h
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// Purpose: auto-resizable (i.e. dynamic) array support
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 12.09.97
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _DYNARRAY_H
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#define _DYNARRAY_H
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#ifdef __GNUG__
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#pragma interface "dynarray.h"
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#endif
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#include "wx/defs.h"
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#include "wx/debug.h"
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/** @name Dynamic arrays and object arrays (array which own their elements)
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@memo Arrays which grow on demand and do range checking (only in debug)
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*/
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//@{
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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/**
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the initial size by which an array grows when an element is added
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default value avoids allocate one or two bytes when the array is created
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which is rather inefficient
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*/
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#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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/**
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callback compare function for quick sort
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must return negative value, 0 or positive value if pItem1 <, = or > pItem2
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*/
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#ifdef __VISUALC__
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#define CMPFUNC_CONV _cdecl
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#else // !Visual C++
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#define CMPFUNC_CONV
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#endif // compiler
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typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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// ----------------------------------------------------------------------------
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/**
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base class managing data having size of type 'long' (not used directly)
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NB: for efficiency this often used class has no virtual functions (hence no
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VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
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create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
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so it's not too important if it's not called (this happens when you cast
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"SomeArray *" as "BaseArray *" and then delete it)
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@memo Base class for template array classes
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*/
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBaseArray
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{
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public:
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/** @name ctors and dtor */
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//@{
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/// default ctor
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wxBaseArray();
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/// copy ctor
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wxBaseArray(const wxBaseArray& array);
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/// assignment operator
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wxBaseArray& operator=(const wxBaseArray& src);
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/// not virtual, see above
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/// EXCEPT for Gnu compiler to reduce warnings...
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#ifdef __GNUG__
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virtual
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#endif
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~wxBaseArray();
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//@}
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/** @name memory management */
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//@{
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/// empties the array, but doesn't release memory
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void Empty() { m_nCount = 0; }
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/// empties the array and releases memory
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void Clear();
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/// preallocates memory for given number of items
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void Alloc(size_t uiSize);
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/// minimizes the memory used by the array (frees unused memory)
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void Shrink();
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//@}
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/** @name simple accessors */
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//@{
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/// number of elements in the array
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size_t Count() const { return m_nCount; }
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size_t GetCount() const { return m_nCount; }
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/// is it empty?
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bool IsEmpty() const { return m_nCount == 0; }
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//@}
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protected:
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// these methods are protected because if they were public one could
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// mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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// type safe methods
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/** @name items access */
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//@{
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/// get item at position uiIndex (range checking is done in debug version)
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long& Item(size_t uiIndex) const
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{ wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
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/// same as Item()
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long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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//@}
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/** @name item management */
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//@{
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/**
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Search the element in the array, starting from the either side
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@param bFromEnd if TRUE, start from the end
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@return index of the first item matched or NOT_FOUND
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@see NOT_FOUND
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*/
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int Index(long lItem, bool bFromEnd = FALSE) const;
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/// search for an item using binary search in a sorted array
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int Index(long lItem, CMPFUNC fnCompare) const;
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/// add new element at the end
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void Add(long lItem);
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/// add item assuming the array is sorted with fnCompare function
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void Add(long lItem, CMPFUNC fnCompare);
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/// add new element at given position (it becomes Item[uiIndex])
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void Insert(long lItem, size_t uiIndex);
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/// remove first item matching this value
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void Remove(long lItem);
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/// remove item by index
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void Remove(size_t uiIndex);
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//@}
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/// sort array elements using given compare function
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void Sort(CMPFUNC fnCompare);
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private:
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void Grow(); // makes array bigger if needed
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size_t m_nSize, // current size of the array
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m_nCount; // current number of elements
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long *m_pItems; // pointer to data
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};
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// ============================================================================
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// template classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// This macro generates a new array class. It is intended for storage of simple
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// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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//
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// NB: it has only inline functions => takes no space at all
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// ----------------------------------------------------------------------------
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#define _WX_DEFINE_ARRAY(T, name) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
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class WXDLLEXPORTLOCAL name : public wxBaseArray \
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{ \
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public: \
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name() \
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{ wxASSERT( sizeof(T) <= sizeof(long) ); } \
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\
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name& operator=(const name& src) \
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{ ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
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return *this; } \
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\
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T& operator[](size_t uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Item(size_t uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Last() const \
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{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
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\
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int Index(T Item, bool bFromEnd = FALSE) const \
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{ return wxBaseArray::Index((long)Item, bFromEnd); } \
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\
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void Add(T Item) \
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{ wxBaseArray::Add((long)Item); } \
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void Insert(T Item, size_t uiIndex) \
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{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
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\
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void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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void Remove(T Item) \
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{ int iIndex = Index(Item); \
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wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
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"removing inexisting element in wxArray::Remove" ); \
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wxBaseArray::Remove((size_t)iIndex); } \
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\
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void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
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}
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// ----------------------------------------------------------------------------
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// This is the same as the previous macro, but it defines a sorted array.
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// Differences:
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// 1) it must be given a COMPARE function in ctor which takes 2 items of type
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// T* and should return -1, 0 or +1 if the first one is less/greater
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// than/equal to the second one.
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// 2) the Add() method inserts the item in such was that the array is always
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// sorted (it uses the COMPARE function)
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// 3) it has no Sort() method because it's always sorted
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// 4) Index() method is much faster (the sorted arrays use binary search
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// instead of linear one), but Add() is slower.
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//
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// Summary: use this class when the speed of Index() function is important, use
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// the normal arrays otherwise.
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//
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// NB: it has only inline functions => takes no space at all
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// ----------------------------------------------------------------------------
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#define _WX_DEFINE_SORTED_ARRAY(T, name) \
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typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
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class WXDLLEXPORTLOCAL name : public wxBaseArray \
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{ \
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public: \
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name(SCMPFUNC##T fn) \
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{ wxASSERT( sizeof(T) <= sizeof(long) ); m_fnCompare = fn; } \
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\
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name& operator=(const name& src) \
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{ ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
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m_fnCompare = src.m_fnCompare; \
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return *this; } \
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\
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T& operator[](size_t uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Item(size_t uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Last() const \
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{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
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\
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int Index(T Item) const \
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{ return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
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\
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void Add(T Item) \
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{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
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\
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void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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void Remove(T Item) \
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{ int iIndex = Index(Item); \
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wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
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"removing inexisting element in wxArray::Remove" ); \
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wxBaseArray::Remove((size_t)iIndex); } \
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\
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private: \
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SCMPFUNC##T m_fnCompare; \
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}
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// ----------------------------------------------------------------------------
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// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
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// ----------------------------------------------------------------------------
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#define _WX_DECLARE_OBJARRAY(T, name) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
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class WXDLLEXPORTLOCAL name : public wxBaseArray \
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{ \
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public: \
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name() { } \
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name(const name& src); \
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name& operator=(const name& src); \
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\
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~name(); \
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\
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T& operator[](size_t uiIndex) const \
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{ return *(T*)wxBaseArray::Item(uiIndex); } \
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T& Item(size_t uiIndex) const \
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{ return *(T*)wxBaseArray::Item(uiIndex); } \
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T& Last() const \
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{ return *(T*)(wxBaseArray::Item(Count() - 1)); } \
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\
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int Index(const T& Item, bool bFromEnd = FALSE) const; \
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\
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void Add(const T& Item); \
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void Add(const T* pItem) \
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{ wxBaseArray::Add((long)pItem); } \
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\
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void Insert(const T& Item, size_t uiIndex); \
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void Insert(const T* pItem, size_t uiIndex) \
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{ wxBaseArray::Insert((long)pItem, uiIndex); } \
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\
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void Empty(); \
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\
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T* Detach(size_t uiIndex) \
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{ T* p = (T*)wxBaseArray::Item(uiIndex); \
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wxBaseArray::Remove(uiIndex); return p; } \
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void Remove(size_t uiIndex); \
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\
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void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
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\
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private: \
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void DoCopy(const name& src); \
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}
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// ----------------------------------------------------------------------------
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/** @name Macros for definition of dynamic arrays and objarrays
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These macros are ugly (especially if you look in the sources ;-), but they
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allow us to define 'template' classes without actually using templates.
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<BR>
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<BR>
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Range checking is performed in debug build for both arrays and objarrays.
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Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
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they only grow, so loading 10 millions in an array only to delete them 2
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lines below is <I>not</I> recommended. However, it does free memory when
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it's destroyed, so if you destroy array also, it's ok.
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*/
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// ----------------------------------------------------------------------------
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//@{
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/**
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This macro generates a new array class. It is intended for storage of simple
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types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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<BR>
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NB: it has only inline functions => takes no space at all
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<BR>
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@memo declare and define array class 'name' containing elements of type 'T'
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*/
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#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
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_WX_DEFINE_ARRAY(_A##name, name)
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/**
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This macro does the same as WX_DEFINE_ARRAY except that the array will be
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sorted with the specified compare function.
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*/
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#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
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_WX_DEFINE_SORTED_ARRAY(_A##name, name)
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/**
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This macro generates a new objarrays class which owns the objects it
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contains, i.e. it will delete them when it is destroyed. An element is of
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type T*, but arguments of type T& are taken (see below!) and T& is
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returned. <BR>
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Don't use this for simple types such as "int" or "long"!
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You _may_ use it for "double" but it's awfully inefficient.
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<BR>
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<BR>
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Note on Add/Insert functions:
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<BR>
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1) function(T*) gives the object to the array, i.e. it will delete the
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object when it's removed or in the array's dtor
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<BR>
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2) function(T&) will create a copy of the object and work with it
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<BR>
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<BR>
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Also:
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<BR>
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1) Remove() will delete the object after removing it from the array
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<BR>
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2) Detach() just removes the object from the array (returning pointer to it)
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<BR>
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<BR>
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NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
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<BR>
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NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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it will provoke memory leaks
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<BR>
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<BR>
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some functions of this class are not inline, so it takes some space to
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define new class from this template.
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@memo declare objarray class 'name' containing elements of type 'T'
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*/
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#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
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_WX_DECLARE_OBJARRAY(_L##name, name)
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/**
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To use an objarray class you must
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<ll>
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<li>#include "dynarray.h"
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<li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
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<li>#include "arrimpl.cpp"
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<li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
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</ll>
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<BR><BR>
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This is necessary because at the moment of DEFINE_OBJARRAY class
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element_type must be fully defined (i.e. forward declaration is not
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enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
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two allows to break cicrcular dependencies with classes which have member
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variables of objarray type.
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@memo define (must include arrimpl.cpp!) objarray class 'name'
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*/
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#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
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//@}
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// ----------------------------------------------------------------------------
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/** @name Some commonly used predefined arrays */
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// # overhead if not used?
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// ----------------------------------------------------------------------------
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#define WXDLLEXPORTLOCAL WXDLLEXPORT
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//@{
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/** @name ArrayInt */
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WX_DEFINE_ARRAY(int, wxArrayInt);
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/** @name ArrayLong */
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WX_DEFINE_ARRAY(long, wxArrayLong);
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/** @name ArrayPtrVoid */
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WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
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//@}
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//@}
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#undef WXDLLEXPORTLOCAL
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#define WXDLLEXPORTLOCAL
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// -----------------------------------------------------------------------------
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// convinience macros
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// -----------------------------------------------------------------------------
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// delete all array elements
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//
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// NB: the class declaration of the array elements must be visible from the
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// place where you use this macro, otherwise the proper destructor may not
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// be called (a decent compiler should give a warning about it, but don't
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// count on it)!
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#define WX_CLEAR_ARRAY(array) \
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{ \
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size_t count = array.Count(); \
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for ( size_t n = 0; n < count; n++ ) \
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{ \
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delete array[n]; \
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} \
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}
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#endif // _DYNARRAY_H
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