wxWidgets/include/wx/msw/sound.h
Václav Slavík bae90c4cd5 renamed wxWave to wxSound
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25471 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-02-02 13:15:51 +00:00

56 lines
1.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: sound.h
// Purpose: wxSound class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "sound.h"
#endif
#if wxUSE_SOUND
#include "wx/object.h"
class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
wxSound(int size, const wxByte* data);
~wxSound();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = false);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk() const { return (m_waveData ? true : false); };
static void Stop();
protected:
bool Free();
bool DoPlay(unsigned flags) const;
private:
wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
DECLARE_NO_COPY_CLASS(wxSound)
};
#endif
#endif