210 lines
7.6 KiB
Objective-C
210 lines
7.6 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: dcsvg.h
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// Purpose: interface of wxSVGFileDC
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxSVGFileDC
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A wxSVGFileDC is a device context onto which graphics and text can be
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drawn, and the output produced as a vector file, in SVG format.
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This format can be read by a range of programs, including a Netscape plugin
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(Adobe) and the open source Inkscape program (http://inkscape.org/). Full
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details are given in the W3C SVG recommendation (http://www.w3.org/TR/SVG/).
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The intention behind wxSVGFileDC is that it can be used to produce a file
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corresponding to the screen display context, wxSVGFileDC, by passing the
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wxSVGFileDC as a parameter instead of a wxDC. Thus the wxSVGFileDC
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is a write-only class.
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As the wxSVGFileDC is a vector format, raster operations like GetPixel()
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are unlikely to be supported. However, the SVG specification allows for
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raster files to be embedded in the SVG, and so bitmaps, icons and blit
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operations in wxSVGFileDC are supported. By default only PNG format bitmaps
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are supported and these are saved as separate files in the same folder
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as the SVG file, however it is possible to change this behaviour by
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replacing the built in bitmap handler using wxSVGFileDC::SetBitmapHandler().
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More substantial SVG libraries (for reading and writing) are available at
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<a href="http://wxart2d.sourceforge.net/" target="_blank">wxArt2D</a> and
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<a href="http://wxsvg.sourceforge.net/" target="_blank">wxSVG</a>.
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@library{wxcore}
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@category{dc}
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*/
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class wxSVGFileDC : public wxDC
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{
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public:
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/**
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Initializes a wxSVGFileDC with the given @a filename, @a width and
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@a height at @a dpi resolution, and an optional @a title.
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The title provides a readable name for the SVG document.
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*/
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wxSVGFileDC(const wxString& filename, int width = 320, int height = 240,
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double dpi = 72, const wxString& title = wxString());
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/**
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Draws a rectangle the size of the SVG using the wxDC::SetBackground() brush.
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*/
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void Clear();
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/**
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Replaces the default bitmap handler with @a handler.
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By default, an object of wxSVGBitmapFileHandler class is used as bitmap
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handler. You may want to replace it with an object of predefined
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wxSVGBitmapEmbedHandler class to embed the bitmaps in the generated SVG
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instead of storing them in separate files like this:
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@code
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mySVGFileDC->SetBitmapHandler(new wxSVGBitmapEmbedHandler());
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@endcode
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or derive your own bitmap handler class and use it if you need to
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customize the bitmap handling further.
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@param handler The new bitmap handler. If non-NULL, this object takes
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ownership of this handler and will delete it when it is not needed
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any more.
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@since 3.1.0
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*/
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void SetBitmapHandler(wxSVGBitmapHandler* handler);
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/**
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Sets the clipping region for this device context to the intersection of
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the given region described by the parameters of this method and the previously
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set clipping region.
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Clipping is implemented in the SVG output using SVG group elements (\<g\>), with
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nested group elements being used to represent clipping region intersections when
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two or more calls are made to SetClippingRegion().
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*/
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void SetClippingRegion(wxCoord x, wxCoord y, wxCoord width,
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wxCoord height);
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/**
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Destroys the current clipping region so that none of the DC is clipped.
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Since intersections arising from sequential calls to SetClippingRegion are represented
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with nested SVG group elements (\<g\>), all such groups are closed when
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DestroyClippingRegion is called.
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*/
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void DestroyClippingRegion();
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//@{
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/**
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Function not implemented in this DC class.
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*/
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void CrossHair(wxCoord x, wxCoord y);
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bool FloodFill(wxCoord x, wxCoord y, const wxColour& colour,
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wxFloodFillStyle style = wxFLOOD_SURFACE);
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bool GetPixel(wxCoord x, wxCoord y, wxColour* colour) const;
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void SetPalette(const wxPalette& palette);
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int GetDepth() const;
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void SetLogicalFunction(wxRasterOperationMode function);
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wxRasterOperationMode GetLogicalFunction() const;
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bool StartDoc(const wxString& message);
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void EndDoc();
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void StartPage();
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void EndPage();
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//@}
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};
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/**
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Abstract base class for handling bitmaps inside a wxSVGFileDC.
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To use it you need to derive a new class from it and override
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ProcessBitmap() to generate a properly a formed SVG image element (see
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http://www.w3.org/TR/SVG/struct.html#ImageElement).
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Two example bitmap handlers are provided in wx/dcsvg.h. The first (default)
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handler will create PNG files in the same folder as the SVG file and uses
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links to them in the SVG. The second handler (wxSVGBitmapEmbedHandler) will
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embed the PNG image in the SVG file using base 64 encoding.
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The handler can be changed by calling wxSVGFileDC::SetBitmapHandler().
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@library{wxcore}
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@category{dc}
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@since 3.1.0
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*/
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class wxSVGBitmapHandler
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{
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public:
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/**
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Writes the bitmap representation as SVG to the given stream.
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The XML generated by this function will be inserted into the SVG file
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inline with the XML generated by the main wxSVGFileDC class so it is
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important that the XML is properly formed.
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@param bitmap A valid bitmap to add to SVG.
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@param x Horizontal position of the bitmap.
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@param y Vertical position of the bitmap.
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@param stream The stream to write SVG contents to.
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*/
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virtual bool ProcessBitmap(const wxBitmap& bitmap,
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wxCoord x, wxCoord y,
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wxOutputStream& stream) const = 0;
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};
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/**
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Handler embedding bitmaps as base64-encoded PNGs into the SVG.
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@see wxSVGFileDC::SetBitmapHandler().
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@library{wxcore}
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@category{dc}
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@since 3.1.0
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*/
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class wxSVGBitmapEmbedHandler : public wxSVGBitmapHandler
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{
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public:
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virtual bool ProcessBitmap(const wxBitmap& bitmap,
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wxCoord x, wxCoord y,
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wxOutputStream& stream) const;
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};
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/**
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Handler saving bitmaps to external PNG files and linking to it from the
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SVG.
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This handler is used by default by wxSVGFileDC. PNG files are created in
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the same folder as the SVG file and are named using the SVG filename
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appended with ``_image#.png``.
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When using wxSVGFileDC::SetBitmapHandler() to set this handler with the
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default constructor, the PNG files are created in the runtime location of
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the application. The save location can be customized by using the
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wxSVGBitmapFileHandler(const wxFileName&) constructor.
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@see wxSVGFileDC::SetBitmapHandler().
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@library{wxcore}
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@category{dc}
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@since 3.1.0
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*/
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class wxSVGBitmapFileHandler : public wxSVGBitmapHandler
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{
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public:
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/**
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Create a wxSVGBitmapFileHandler and specify the location where the file
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will be saved.
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@param path The path of the save location. If @a path contains a
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filename, the autogenerated filename will be appended to this name.
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@since 3.1.3
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*/
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wxSVGBitmapFileHandler(const wxFileName& path);
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virtual bool ProcessBitmap(const wxBitmap& bitmap,
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wxCoord x, wxCoord y,
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wxOutputStream& stream) const;
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};
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