0847e36eff
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
739 lines
24 KiB
C++
739 lines
24 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/propgrid/propgriddefs.h
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// Purpose: wxPropertyGrid miscellaneous definitions
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// Author: Jaakko Salli
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// Modified by:
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// Created: 2008-08-31
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// RCS-ID: $Id$
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// Copyright: (c) Jaakko Salli
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PROPGRID_PROPGRIDDEFS_H_
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#define _WX_PROPGRID_PROPGRIDDEFS_H_
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#if wxUSE_PROPGRID
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#include "wx/dynarray.h"
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#include "wx/vector.h"
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#include "wx/hashmap.h"
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#include "wx/variant.h"
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#include "wx/longlong.h"
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#include "wx/clntdata.h"
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// -----------------------------------------------------------------------
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//
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// Here are some platform dependent defines
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// NOTE: More in propertygrid.cpp
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//
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#ifndef SWIG
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#if defined(__WXMSW__)
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// space between vertical line and value text
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#define wxPG_XBEFORETEXT 4
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// space between vertical line and value editor control
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#define wxPG_XBEFOREWIDGET 1
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// comment to use bitmap buttons
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#define wxPG_ICON_WIDTH 9
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// 1 if wxRendererNative should be employed
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#define wxPG_USE_RENDERER_NATIVE 0
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// 1 to use double-buffer that guarantees flicker-free painting
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#define wxPG_DOUBLE_BUFFER 1
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// Enable tooltips
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#define wxPG_SUPPORT_TOOLTIPS 1
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// width of optional bitmap/image in front of property
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#define wxPG_CUSTOM_IMAGE_WIDTH 20
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// 1 if splitter drag detect margin and control cannot overlap
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#define wxPG_NO_CHILD_EVT_MOTION 0
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// If 1, then setting empty tooltip actually hides it
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#define wxPG_ALLOW_EMPTY_TOOLTIPS 1
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#define wxPG_NAT_BUTTON_BORDER_ANY 1
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#define wxPG_NAT_BUTTON_BORDER_X 1
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#define wxPG_NAT_BUTTON_BORDER_Y 1
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// If 1 then controls are refreshed after selected was drawn.
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#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
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#elif defined(__WXGTK__)
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// space between vertical line and value text
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#define wxPG_XBEFORETEXT 5
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// space between vertical line and value editor control
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#define wxPG_XBEFOREWIDGET 1
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// x position adjustment for wxTextCtrl (and like)
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// NB: Only define wxPG_TEXTCTRLXADJUST for platforms that do not
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// (yet) support wxTextEntry::SetMargins() for the left margin.
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//#define wxPG_TEXTCTRLXADJUST 3
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// comment to use bitmap buttons
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#define wxPG_ICON_WIDTH 9
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// 1 if wxRendererNative should be employed
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#define wxPG_USE_RENDERER_NATIVE 1
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// 1 to use double-buffer that guarantees flicker-free painting
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#define wxPG_DOUBLE_BUFFER 1
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// Enable tooltips
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#define wxPG_SUPPORT_TOOLTIPS 1
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// width of optional bitmap/image in front of property
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#define wxPG_CUSTOM_IMAGE_WIDTH 20
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// 1 if splitter drag detect margin and control cannot overlap
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#define wxPG_NO_CHILD_EVT_MOTION 1
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// If 1, then setting empty tooltip actually hides it
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#define wxPG_ALLOW_EMPTY_TOOLTIPS 0
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#define wxPG_NAT_BUTTON_BORDER_ANY 1
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#define wxPG_NAT_BUTTON_BORDER_X 1
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#define wxPG_NAT_BUTTON_BORDER_Y 1
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// If 1 then controls are refreshed after selected was drawn.
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#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
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#elif defined(__WXMAC__)
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// space between vertical line and value text
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#define wxPG_XBEFORETEXT 4
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// space between vertical line and value editor widget
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#define wxPG_XBEFOREWIDGET 1
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// x position adjustment for wxTextCtrl (and like)
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#define wxPG_TEXTCTRLXADJUST 0
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// comment to use bitmap buttons
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#define wxPG_ICON_WIDTH 11
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// 1 if wxRendererNative should be employed
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#define wxPG_USE_RENDERER_NATIVE 1
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// 1 to use double-buffer that guarantees flicker-free painting
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#define wxPG_DOUBLE_BUFFER 0
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// Enable tooltips
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#define wxPG_SUPPORT_TOOLTIPS 1
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// width of optional bitmap/image in front of property
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#define wxPG_CUSTOM_IMAGE_WIDTH 20
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// 1 if splitter drag detect margin and control cannot overlap
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#define wxPG_NO_CHILD_EVT_MOTION 0
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// If 1, then setting empty tooltip actually hides it
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#define wxPG_ALLOW_EMPTY_TOOLTIPS 1
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#define wxPG_NAT_BUTTON_BORDER_ANY 0
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#define wxPG_NAT_BUTTON_BORDER_X 0
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#define wxPG_NAT_BUTTON_BORDER_Y 0
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// If 1 then controls are refreshed after selected was drawn.
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#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
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#else // defaults
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// space between vertical line and value text
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#define wxPG_XBEFORETEXT 5
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// space between vertical line and value editor widget
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#define wxPG_XBEFOREWIDGET 1
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// x position adjustment for wxTextCtrl (and like)
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#define wxPG_TEXTCTRLXADJUST 3
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// comment to use bitmap buttons
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#define wxPG_ICON_WIDTH 9
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// 1 if wxRendererNative should be employed
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#define wxPG_USE_RENDERER_NATIVE 0
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// 1 to use double-buffer that guarantees flicker-free painting
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#define wxPG_DOUBLE_BUFFER 0
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// Enable tooltips
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#define wxPG_SUPPORT_TOOLTIPS 0
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// width of optional bitmap/image in front of property
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#define wxPG_CUSTOM_IMAGE_WIDTH 20
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// 1 if splitter drag detect margin and control cannot overlap
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#define wxPG_NO_CHILD_EVT_MOTION 1
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// If 1, then setting empty tooltip actually hides it
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#define wxPG_ALLOW_EMPTY_TOOLTIPS 0
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#define wxPG_NAT_BUTTON_BORDER_ANY 0
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#define wxPG_NAT_BUTTON_BORDER_X 0
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#define wxPG_NAT_BUTTON_BORDER_Y 0
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// If 1 then controls are refreshed after selected was drawn.
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#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
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#endif // platform
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#define wxPG_CONTROL_MARGIN 0 // space between splitter and control
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#define wxCC_CUSTOM_IMAGE_MARGIN1 4 // before image
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#define wxCC_CUSTOM_IMAGE_MARGIN2 5 // after image
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#define DEFAULT_IMAGE_OFFSET_INCREMENT \
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(wxCC_CUSTOM_IMAGE_MARGIN1 + wxCC_CUSTOM_IMAGE_MARGIN2)
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#define wxPG_DRAG_MARGIN 30
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#if wxPG_NO_CHILD_EVT_MOTION
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#define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left
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#define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right
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#else
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#define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left
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#define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right
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#endif
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// Use this macro to generate standard custom image height from
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#define wxPG_STD_CUST_IMAGE_HEIGHT(LINEHEIGHT) (LINEHEIGHT-3)
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#if defined(__WXWINCE__)
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#define wxPG_SMALL_SCREEN 1
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#undef wxPG_DOUBLE_BUFFER
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#define wxPG_DOUBLE_BUFFER 0
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#else
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#define wxPG_SMALL_SCREEN 0
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#endif
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#endif // #ifndef SWIG
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// Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead
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// (for tree buttons)
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//#undef wxPG_ICON_WIDTH
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#if WXWIN_COMPATIBILITY_2_6 || WXWIN_COMPATIBILITY_2_8
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#define wxPG_COMPATIBILITY_1_4 1
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#else
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#define wxPG_COMPATIBILITY_1_4 0
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#endif
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// Need to force disable tooltips?
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#if !wxUSE_TOOLTIPS
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#undef wxPG_SUPPORT_TOOLTIPS
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#define wxPG_SUPPORT_TOOLTIPS 0
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#endif
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// Set 1 to include advanced properties (wxFontProperty, wxColourProperty, etc.)
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#ifndef wxPG_INCLUDE_ADVPROPS
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#define wxPG_INCLUDE_ADVPROPS 1
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#endif
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// Set 1 to include checkbox editor class
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#define wxPG_INCLUDE_CHECKBOX 1
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// -----------------------------------------------------------------------
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class wxPGEditor;
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class wxPGProperty;
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class wxPropertyCategory;
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class wxPGChoices;
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class wxPropertyGridPageState;
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class wxPGCell;
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class wxPGCellRenderer;
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class wxPGChoiceEntry;
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class wxPGPropArgCls;
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class wxPropertyGridInterface;
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class wxPropertyGrid;
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class wxPropertyGridEvent;
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class wxPropertyGridManager;
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class wxPGOwnerDrawnComboBox;
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class wxPGEditorDialogAdapter;
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class wxPGValidationInfo;
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// -----------------------------------------------------------------------
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/** @section propgrid_misc wxPropertyGrid Miscellanous
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This section describes some miscellanous values, types and macros.
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@{
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*/
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#ifndef SWIG
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// Used to tell wxPGProperty to use label as name as well
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#define wxPG_LABEL (*wxPGProperty::sm_wxPG_LABEL)
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// This is the value placed in wxPGProperty::sm_wxPG_LABEL
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#define wxPG_LABEL_STRING wxS("@!")
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#define wxPG_NULL_BITMAP wxNullBitmap
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#define wxPG_COLOUR_BLACK (*wxBLACK)
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#else
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#define wxPG_NULL_BITMAP wxBitmap_NULL
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#define wxPG_COLOUR_BLACK wxColour_BLACK
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#endif // #ifndef SWIG
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/** Convert Red, Green and Blue to a single 32-bit value.
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*/
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#define wxPG_COLOUR(R,G,B) ((wxUint32)(R+(G<<8)+(B<<16)))
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/** If property is supposed to have custom-painted image, then returning
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this in OnMeasureImage() will usually be enough.
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*/
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#define wxPG_DEFAULT_IMAGE_SIZE wxSize(-1, -1)
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/** This callback function is used for sorting properties.
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Call wxPropertyGrid::SetSortFunction() to set it.
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Sort function should return a value greater than 0 if position of p1 is
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after p2. So, for instance, when comparing property names, you can use
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following implementation:
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@code
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int MyPropertySortFunction(wxPropertyGrid* propGrid,
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wxPGProperty* p1,
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wxPGProperty* p2)
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{
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return p1->GetBaseName().compare( p2->GetBaseName() );
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}
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@endcode
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*/
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typedef int (*wxPGSortCallback)(wxPropertyGrid* propGrid,
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wxPGProperty* p1,
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wxPGProperty* p2);
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typedef wxString wxPGCachedString;
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/** @}
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*/
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// -----------------------------------------------------------------------
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// Used to indicate wxPGChoices::Add etc that the value is actually not given
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// by the caller.
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#define wxPG_INVALID_VALUE INT_MAX
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// -----------------------------------------------------------------------
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#ifndef SWIG
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WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty,
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wxBaseArrayPtrVoid,
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class WXDLLIMPEXP_PROPGRID);
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// Always use wxString based hashmap with unicode, stl, swig and GCC 4.0+
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WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*,
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wxPGHashMapS2P,
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class WXDLLIMPEXP_PROPGRID);
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WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxString,
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wxPGHashMapS2S,
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class WXDLLIMPEXP_PROPGRID);
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WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*,
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wxPGHashMapP2P,
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class WXDLLIMPEXP_PROPGRID);
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WX_DECLARE_HASH_MAP_WITH_DECL(wxInt32,
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wxInt32,
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wxIntegerHash,
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wxIntegerEqual,
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wxPGHashMapI2I,
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class WXDLLIMPEXP_PROPGRID);
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#endif // #ifndef SWIG
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// -----------------------------------------------------------------------
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enum wxPG_GETPROPERTYVALUES_FLAGS
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{
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/** Flags for wxPropertyGridInterface::GetPropertyValues */
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wxPG_KEEP_STRUCTURE = 0x00000010,
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/** Flags for wxPropertyGrid::SetPropertyAttribute() etc */
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wxPG_RECURSE = 0x00000020,
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/** Include attributes for GetPropertyValues. */
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wxPG_INC_ATTRIBUTES = 0x00000040,
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/** Used when first starting recursion. */
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wxPG_RECURSE_STARTS = 0x00000080,
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/** Force value change. */
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wxPG_FORCE = 0x00000100,
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/** Only sort categories and their immediate children.
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Sorting done by wxPG_AUTO_SORT option uses this.
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*/
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wxPG_SORT_TOP_LEVEL_ONLY = 0x00000200
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};
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/** Flags for wxPropertyGrid::SetPropertyAttribute() etc */
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#define wxPG_DONT_RECURSE 0x00000000
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// -----------------------------------------------------------------------
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// Misc argument flags.
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enum wxPG_MISC_ARG_FLAGS
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{
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// Get/Store full value instead of displayed value.
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wxPG_FULL_VALUE = 0x00000001,
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wxPG_REPORT_ERROR = 0x00000002,
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wxPG_PROPERTY_SPECIFIC = 0x00000004,
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// Get/Store editable value instead of displayed one (should only be
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// different in the case of common values)
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wxPG_EDITABLE_VALUE = 0x00000008,
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// Used when dealing with fragments of composite string value
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wxPG_COMPOSITE_FRAGMENT = 0x00000010,
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// Means property for which final string value is for can not really be
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// edited.
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wxPG_UNEDITABLE_COMPOSITE_FRAGMENT = 0x00000020,
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// ValueToString() called from GetValueAsString()
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// (guarantees that input wxVariant value is current own value)
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wxPG_VALUE_IS_CURRENT = 0x00000040,
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// Value is being set programmatically (ie. not by user)
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wxPG_PROGRAMMATIC_VALUE = 0x00000080
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};
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// -----------------------------------------------------------------------
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// wxPGProperty::SetValue() flags
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enum wxPG_SETVALUE_FLAGS
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{
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wxPG_SETVAL_REFRESH_EDITOR = 0x0001,
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wxPG_SETVAL_AGGREGATED = 0x0002,
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wxPG_SETVAL_FROM_PARENT = 0x0004,
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wxPG_SETVAL_BY_USER = 0x0008 // Set if value changed by user
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};
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// -----------------------------------------------------------------------
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//
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// Valid constants for wxPG_UINT_BASE attribute
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// (long because of wxVariant constructor)
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#define wxPG_BASE_OCT (long)8
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#define wxPG_BASE_DEC (long)10
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#define wxPG_BASE_HEX (long)16
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#define wxPG_BASE_HEXL (long)32
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//
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// Valid constants for wxPG_UINT_PREFIX attribute
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#define wxPG_PREFIX_NONE (long)0
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#define wxPG_PREFIX_0x (long)1
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#define wxPG_PREFIX_DOLLAR_SIGN (long)2
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// -----------------------------------------------------------------------
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// Editor class.
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#ifndef SWIG
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// Editor accessor (for backwards compatiblity use only).
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#define wxPG_EDITOR(T) wxPGEditor_##T
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// Declare editor class, with optional part.
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#define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \
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extern DECL wxPGEditor* wxPGEditor_##EDITOR; \
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extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
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// Declare editor class.
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#define WX_PG_DECLARE_EDITOR(EDITOR) \
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extern wxPGEditor* wxPGEditor_##EDITOR; \
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extern wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
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// Declare builtin editor classes.
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WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrl,WXDLLIMPEXP_PROPGRID)
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WX_PG_DECLARE_EDITOR_WITH_DECL(Choice,WXDLLIMPEXP_PROPGRID)
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WX_PG_DECLARE_EDITOR_WITH_DECL(ComboBox,WXDLLIMPEXP_PROPGRID)
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WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrlAndButton,WXDLLIMPEXP_PROPGRID)
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#if wxPG_INCLUDE_CHECKBOX
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WX_PG_DECLARE_EDITOR_WITH_DECL(CheckBox,WXDLLIMPEXP_PROPGRID)
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#endif
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WX_PG_DECLARE_EDITOR_WITH_DECL(ChoiceAndButton,WXDLLIMPEXP_PROPGRID)
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#endif // !SWIG
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// -----------------------------------------------------------------------
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#ifndef SWIG
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//
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// Macro WXVARIANT allows creation of wxVariant from any type supported by
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// wxWidgets internally, and of all types created using
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// WX_PG_DECLARE_VARIANT_DATA.
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template<class T>
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wxVariant WXVARIANT( const T& WXUNUSED(value) )
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{
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wxFAIL_MSG("Code should always call specializations of this template");
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return wxVariant();
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}
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template<> inline wxVariant WXVARIANT( const int& value )
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{ return wxVariant((long)value); }
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template<> inline wxVariant WXVARIANT( const long& value )
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{ return wxVariant(value); }
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template<> inline wxVariant WXVARIANT( const bool& value )
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{ return wxVariant(value); }
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template<> inline wxVariant WXVARIANT( const double& value )
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{ return wxVariant(value); }
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template<> inline wxVariant WXVARIANT( const wxArrayString& value )
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{ return wxVariant(value); }
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template<> inline wxVariant WXVARIANT( const wxString& value )
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{ return wxVariant(value); }
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#if wxUSE_LONGLONG
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template<> inline wxVariant WXVARIANT( const wxLongLong& value )
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{ return wxVariant(value); }
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template<> inline wxVariant WXVARIANT( const wxULongLong& value )
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{ return wxVariant(value); }
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#endif
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#if wxUSE_DATETIME
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template<> inline wxVariant WXVARIANT( const wxDateTime& value )
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{ return wxVariant(value); }
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#endif
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//
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// These are modified versions of DECLARE/WX_PG_IMPLEMENT_VARIANT_DATA
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// macros found in variant.h. Difference are as follows:
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// * These support non-wxObject data
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// * These implement classname##RefFromVariant function which returns
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// reference to data within.
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// * const char* classname##_VariantType which equals classname.
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// * WXVARIANT
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//
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#define WX_PG_DECLARE_VARIANT_DATA(classname) \
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WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
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#define WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname,expdecl) \
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expdecl classname& operator << ( classname &object, const wxVariant &variant ); \
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expdecl wxVariant& operator << ( wxVariant &variant, const classname &object ); \
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expdecl const classname& classname##RefFromVariant( const wxVariant& variant ); \
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expdecl classname& classname##RefFromVariant( wxVariant& variant ); \
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template<> inline wxVariant WXVARIANT( const classname& value ) \
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{ \
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wxVariant variant; \
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variant << value; \
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return variant; \
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} \
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extern expdecl const char* classname##_VariantType;
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#define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \
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WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
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// Add getter (ie. classname << variant) separately to allow
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// custom implementations.
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#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,expdecl) \
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const char* classname##_VariantType = #classname; \
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class classname##VariantData: public wxVariantData \
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{ \
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public:\
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classname##VariantData() {} \
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classname##VariantData( const classname &value ) { m_value = value; } \
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\
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classname &GetValue() { return m_value; } \
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\
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const classname &GetValue() const { return m_value; } \
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\
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virtual bool Eq(wxVariantData& data) const; \
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\
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virtual wxString GetType() const; \
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\
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virtual wxVariantData* Clone() const { return new classname##VariantData(m_value); } \
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\
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protected:\
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classname m_value; \
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};\
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\
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wxString classname##VariantData::GetType() const\
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{\
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return wxS(#classname);\
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}\
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\
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expdecl wxVariant& operator << ( wxVariant &variant, const classname &value )\
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{\
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classname##VariantData *data = new classname##VariantData( value );\
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variant.SetData( data );\
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return variant;\
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} \
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expdecl classname& classname##RefFromVariant( wxVariant& variant ) \
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{ \
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wxASSERT_MSG( variant.GetType() == wxS(#classname), \
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wxString::Format("Variant type should have been '%s'" \
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"instead of '%s'", \
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wxS(#classname), \
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variant.GetType().c_str())); \
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classname##VariantData *data = \
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(classname##VariantData*) variant.GetData(); \
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return data->GetValue();\
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} \
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expdecl const classname& classname##RefFromVariant( const wxVariant& variant ) \
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{ \
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wxASSERT_MSG( variant.GetType() == wxS(#classname), \
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wxString::Format("Variant type should have been '%s'" \
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"instead of '%s'", \
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wxS(#classname), \
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variant.GetType().c_str())); \
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classname##VariantData *data = \
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(classname##VariantData*) variant.GetData(); \
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return data->GetValue();\
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}
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#define WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname, expdecl) \
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expdecl classname& operator << ( classname &value, const wxVariant &variant )\
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{\
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wxASSERT( variant.GetType() == #classname );\
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\
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classname##VariantData *data = (classname##VariantData*) variant.GetData();\
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value = data->GetValue();\
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return value;\
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}
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#define WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname, expdecl) \
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bool classname##VariantData::Eq(wxVariantData& data) const \
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{\
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wxASSERT( GetType() == data.GetType() );\
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\
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classname##VariantData & otherData = (classname##VariantData &) data;\
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\
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return otherData.m_value == m_value;\
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}
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// implements a wxVariantData-derived class using for the Eq() method the
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// operator== which must have been provided by "classname"
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#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname,expdecl) \
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WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
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WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
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WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname,wxEMPTY_PARAMETER_VALUE expdecl)
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#define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \
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WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
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// with Eq() implementation that always returns false
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#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname,expdecl) \
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WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
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WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
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\
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bool classname##VariantData::Eq(wxVariantData& WXUNUSED(data)) const \
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{\
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return false; \
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}
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#define WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(classname) \
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WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname, wxEMPTY_PARAMETER_VALUE)
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WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxPoint, WXDLLIMPEXP_PROPGRID)
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WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxSize, WXDLLIMPEXP_PROPGRID)
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WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxArrayInt, WXDLLIMPEXP_PROPGRID)
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DECLARE_VARIANT_OBJECT_EXPORTED(wxFont, WXDLLIMPEXP_PROPGRID)
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template<> inline wxVariant WXVARIANT( const wxFont& value )
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{
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wxVariant variant;
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variant << value;
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return variant;
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}
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template<> inline wxVariant WXVARIANT( const wxColour& value )
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{
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wxVariant variant;
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variant << value;
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return variant;
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}
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// Define constants for common wxVariant type strings
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#define wxPG_VARIANT_TYPE_STRING wxPGGlobalVars->m_strstring
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#define wxPG_VARIANT_TYPE_LONG wxPGGlobalVars->m_strlong
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#define wxPG_VARIANT_TYPE_BOOL wxPGGlobalVars->m_strbool
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#define wxPG_VARIANT_TYPE_LIST wxPGGlobalVars->m_strlist
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#define wxPG_VARIANT_TYPE_DOUBLE wxS("double")
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#define wxPG_VARIANT_TYPE_ARRSTRING wxS("arrstring")
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#define wxPG_VARIANT_TYPE_DATETIME wxS("datetime")
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#define wxPG_VARIANT_TYPE_LONGLONG wxS("longlong")
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#define wxPG_VARIANT_TYPE_ULONGLONG wxS("ulonglong")
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#endif // !SWIG
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// -----------------------------------------------------------------------
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#ifndef SWIG
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//
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// Tokenizer macros.
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// NOTE: I have made two versions - worse ones (performance and consistency
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// wise) use wxStringTokenizer and better ones (may have unfound bugs)
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// use custom code.
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//
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#include "wx/tokenzr.h"
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// TOKENIZER1 can be done with wxStringTokenizer
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#define WX_PG_TOKENIZER1_BEGIN(WXSTRING,DELIMITER) \
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wxStringTokenizer tkz(WXSTRING,DELIMITER,wxTOKEN_RET_EMPTY); \
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while ( tkz.HasMoreTokens() ) \
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{ \
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wxString token = tkz.GetNextToken(); \
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token.Trim(true); \
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token.Trim(false);
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#define WX_PG_TOKENIZER1_END() \
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}
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//
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// 2nd version: tokens are surrounded by DELIMITERs (for example, C-style
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// strings). TOKENIZER2 must use custom code (a class) for full compliance with
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// " surrounded strings with \" inside.
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//
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// class implementation is in propgrid.cpp
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//
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class WXDLLIMPEXP_PROPGRID wxPGStringTokenizer
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{
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public:
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wxPGStringTokenizer( const wxString& str, wxChar delimeter );
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~wxPGStringTokenizer();
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bool HasMoreTokens(); // not const so we can do some stuff in it
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wxString GetNextToken();
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protected:
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const wxString* m_str;
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wxString::const_iterator m_curPos;
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wxString m_readyToken;
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wxUniChar m_delimeter;
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};
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#define WX_PG_TOKENIZER2_BEGIN(WXSTRING,DELIMITER) \
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wxPGStringTokenizer tkz(WXSTRING,DELIMITER); \
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while ( tkz.HasMoreTokens() ) \
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{ \
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wxString token = tkz.GetNextToken();
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#define WX_PG_TOKENIZER2_END() \
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}
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#endif
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// -----------------------------------------------------------------------
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#endif // wxUSE_PROPGRID
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#endif // _WX_PROPGRID_PROPGRIDDEFS_H_
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