7738c2e59a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27965 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
674 lines
25 KiB
C++
674 lines
25 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
||
// Name: wx/app.h
|
||
// Purpose: wxAppBase class and macros used for declaration of wxApp
|
||
// derived class in the user code
|
||
// Author: Julian Smart
|
||
// Modified by:
|
||
// Created: 01/02/97
|
||
// RCS-ID: $Id$
|
||
// Copyright: (c) Julian Smart
|
||
// Licence: wxWindows licence
|
||
/////////////////////////////////////////////////////////////////////////////
|
||
|
||
#ifndef _WX_APP_H_BASE_
|
||
#define _WX_APP_H_BASE_
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// headers we have to include here
|
||
// ----------------------------------------------------------------------------
|
||
|
||
#include "wx/event.h" // for the base class
|
||
|
||
#if wxUSE_GUI
|
||
#include "wx/window.h" // for wxTopLevelWindows
|
||
|
||
#include "wx/vidmode.h"
|
||
#endif // wxUSE_GUI
|
||
|
||
#include "wx/build.h"
|
||
#include "wx/init.h" // we must declare wxEntry()
|
||
|
||
class WXDLLIMPEXP_BASE wxAppConsole;
|
||
class WXDLLIMPEXP_BASE wxAppTraits;
|
||
class WXDLLIMPEXP_BASE wxCmdLineParser;
|
||
class WXDLLIMPEXP_BASE wxLog;
|
||
class WXDLLIMPEXP_BASE wxMessageOutput;
|
||
|
||
// wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
|
||
// to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
|
||
// disappear a.s.a.p.
|
||
#ifdef __WXMAC__
|
||
#define wxUSE_EVTLOOP_IN_APP 0
|
||
#else
|
||
#define wxUSE_EVTLOOP_IN_APP 1
|
||
class WXDLLEXPORT wxEventLoop;
|
||
#endif
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// typedefs
|
||
// ----------------------------------------------------------------------------
|
||
|
||
// the type of the function used to create a wxApp object on program start up
|
||
typedef wxAppConsole* (*wxAppInitializerFunction)();
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// constants
|
||
// ----------------------------------------------------------------------------
|
||
|
||
enum
|
||
{
|
||
wxPRINT_WINDOWS = 1,
|
||
wxPRINT_POSTSCRIPT = 2
|
||
};
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// wxAppConsole: wxApp for non-GUI applications
|
||
// ----------------------------------------------------------------------------
|
||
|
||
class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
|
||
{
|
||
public:
|
||
// ctor and dtor
|
||
wxAppConsole();
|
||
virtual ~wxAppConsole();
|
||
|
||
|
||
// the virtual functions which may/must be overridden in the derived class
|
||
// -----------------------------------------------------------------------
|
||
|
||
// This is the very first function called for a newly created wxApp object,
|
||
// it is used by the library to do the global initialization. If, for some
|
||
// reason, you must override it (instead of just overriding OnInit(), as
|
||
// usual, for app-specific initializations), do not forget to call the base
|
||
// class version!
|
||
virtual bool Initialize(int& argc, wxChar **argv);
|
||
|
||
// This gives wxCocoa a chance to call OnInit() with a memory pool in place
|
||
virtual bool CallOnInit() { return OnInit(); }
|
||
|
||
// Called before OnRun(), this is a good place to do initialization -- if
|
||
// anything fails, return false from here to prevent the program from
|
||
// continuing. The command line is normally parsed here, call the base
|
||
// class OnInit() to do it.
|
||
virtual bool OnInit();
|
||
|
||
// this is here only temproary hopefully (FIXME)
|
||
virtual bool OnInitGui() { return true; }
|
||
|
||
// This is the replacement for the normal main(): all program work should
|
||
// be done here. When OnRun() returns, the programs starts shutting down.
|
||
virtual int OnRun() = 0;
|
||
|
||
// This is only called if OnInit() returned true so it's a good place to do
|
||
// any cleanup matching the initializations done there.
|
||
virtual int OnExit();
|
||
|
||
// This is the very last function called on wxApp object before it is
|
||
// destroyed. If you override it (instead of overriding OnExit() as usual)
|
||
// do not forget to call the base class version!
|
||
virtual void CleanUp();
|
||
|
||
// Called when a fatal exception occurs, this function should take care not
|
||
// to do anything which might provoke a nested exception! It may be
|
||
// overridden if you wish to react somehow in non-default way (core dump
|
||
// under Unix, application crash under Windows) to fatal program errors,
|
||
// however extreme care should be taken if you don't want this function to
|
||
// crash.
|
||
virtual void OnFatalException() { }
|
||
|
||
#if wxUSE_EXCEPTIONS
|
||
// function called if an uncaught exception is caught inside the main
|
||
// event loop: it may return true to continue running the event loop or
|
||
// false to stop it (in the latter case it may rethrow the exception as
|
||
// well)
|
||
virtual bool OnExceptionInMainLoop();
|
||
|
||
// Called when an unhandled C++ exception occurs inside OnRun(): note that
|
||
// the exception type is lost by now, so if you really want to handle the
|
||
// exception you should override OnRun() and put a try/catch around
|
||
// MainLoop() call there
|
||
virtual void OnUnhandledException() { }
|
||
#endif // wxUSE_EXCEPTIONS
|
||
|
||
// Called from wxExit() function, should terminate the application a.s.a.p.
|
||
virtual void Exit();
|
||
|
||
|
||
// application info: name, description, vendor
|
||
// -------------------------------------------
|
||
|
||
// NB: all these should be set by the application itself, there are no
|
||
// reasonable default except for the application name which is taken to
|
||
// be argv[0]
|
||
|
||
// set/get the application name
|
||
wxString GetAppName() const
|
||
{
|
||
return m_appName.empty() ? m_className : m_appName;
|
||
}
|
||
void SetAppName(const wxString& name) { m_appName = name; }
|
||
|
||
// set/get the app class name
|
||
wxString GetClassName() const { return m_className; }
|
||
void SetClassName(const wxString& name) { m_className = name; }
|
||
|
||
// set/get the vendor name
|
||
const wxString& GetVendorName() const { return m_vendorName; }
|
||
void SetVendorName(const wxString& name) { m_vendorName = name; }
|
||
|
||
|
||
// cmd line parsing stuff
|
||
// ----------------------
|
||
|
||
// all of these methods may be overridden in the derived class to
|
||
// customize the command line parsing (by default only a few standard
|
||
// options are handled)
|
||
//
|
||
// you also need to call wxApp::OnInit() from YourApp::OnInit() for all
|
||
// this to work
|
||
|
||
#if wxUSE_CMDLINE_PARSER
|
||
// this one is called from OnInit() to add all supported options
|
||
// to the given parser (don't forget to call the base class version if you
|
||
// override it!)
|
||
virtual void OnInitCmdLine(wxCmdLineParser& parser);
|
||
|
||
// called after successfully parsing the command line, return TRUE
|
||
// to continue and FALSE to exit (don't forget to call the base class
|
||
// version if you override it!)
|
||
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
|
||
|
||
// called if "--help" option was specified, return TRUE to continue
|
||
// and FALSE to exit
|
||
virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
|
||
|
||
// called if incorrect command line options were given, return
|
||
// FALSE to abort and TRUE to continue
|
||
virtual bool OnCmdLineError(wxCmdLineParser& parser);
|
||
#endif // wxUSE_CMDLINE_PARSER
|
||
|
||
|
||
// miscellaneous customization functions
|
||
// -------------------------------------
|
||
|
||
// create the app traits object to which we delegate for everything which
|
||
// either should be configurable by the user (then he can change the
|
||
// default behaviour simply by overriding CreateTraits() and returning his
|
||
// own traits object) or which is GUI/console dependent as then wxAppTraits
|
||
// allows us to abstract the differences behind the common fa<66>ade
|
||
wxAppTraits *GetTraits();
|
||
|
||
// the functions below shouldn't be used now that we have wxAppTraits
|
||
#if WXWIN_COMPATIBILITY_2_4
|
||
|
||
#if wxUSE_LOG
|
||
// override this function to create default log target of arbitrary
|
||
// user-defined class (default implementation creates a wxLogGui
|
||
// object) -- this log object is used by default by all wxLogXXX()
|
||
// functions.
|
||
virtual wxLog *CreateLogTarget();
|
||
#endif // wxUSE_LOG
|
||
|
||
// similar to CreateLogTarget() but for the global wxMessageOutput
|
||
// object
|
||
virtual wxMessageOutput *CreateMessageOutput();
|
||
|
||
#endif // WXWIN_COMPATIBILITY_2_4
|
||
|
||
|
||
// event processing functions
|
||
// --------------------------
|
||
|
||
// this method allows to filter all the events processed by the program, so
|
||
// you should try to return quickly from it to avoid slowing down the
|
||
// program to the crawl
|
||
//
|
||
// return value should be -1 to continue with the normal event processing,
|
||
// or TRUE or FALSE to stop further processing and pretend that the event
|
||
// had been already processed or won't be processed at all, respectively
|
||
virtual int FilterEvent(wxEvent& event);
|
||
|
||
#if wxUSE_EXCEPTIONS
|
||
// call the specified handler on the given object with the given event
|
||
//
|
||
// this method only exists to allow catching the exceptions thrown by any
|
||
// event handler, it would lead to an extra (useless) virtual function call
|
||
// if the exceptions were not used, so it doesn't even exist in that case
|
||
virtual void HandleEvent(wxEvtHandler *handler,
|
||
wxEventFunction func,
|
||
wxEvent& event) const;
|
||
#endif // wxUSE_EXCEPTIONS
|
||
|
||
// process all events in the wxPendingEvents list -- it is necessary to
|
||
// call this function to process posted events. This happens during each
|
||
// event loop iteration in GUI mode but if there is no main loop, it may be
|
||
// also called directly.
|
||
virtual void ProcessPendingEvents();
|
||
|
||
// doesn't do anything in this class, just a hook for GUI wxApp
|
||
virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
|
||
|
||
// make sure that idle events are sent again
|
||
virtual void WakeUpIdle() { }
|
||
|
||
|
||
// debugging support
|
||
// -----------------
|
||
|
||
// this function is called when an assert failure occurs, the base class
|
||
// version does the normal processing (i.e. shows the usual assert failure
|
||
// dialog box)
|
||
//
|
||
// the arguments are the place where the assert occured, the text of the
|
||
// assert itself and the user-specified message
|
||
#ifdef __WXDEBUG__
|
||
virtual void OnAssert(const wxChar *file,
|
||
int line,
|
||
const wxChar *cond,
|
||
const wxChar *msg);
|
||
#endif // __WXDEBUG__
|
||
|
||
// check that the wxBuildOptions object (constructed in the application
|
||
// itself, usually the one from IMPLEMENT_APP() macro) matches the build
|
||
// options of the library and abort if it doesn't
|
||
static bool CheckBuildOptions(const char *optionsSignature,
|
||
const char *componentName);
|
||
#if WXWIN_COMPATIBILITY_2_4
|
||
static bool CheckBuildOptions(const wxBuildOptions& buildOptions)
|
||
{
|
||
return CheckBuildOptions(buildOptions.m_signature, "your program");
|
||
}
|
||
#endif
|
||
|
||
// implementation only from now on
|
||
// -------------------------------
|
||
|
||
// helpers for dynamic wxApp construction
|
||
static void SetInitializerFunction(wxAppInitializerFunction fn)
|
||
{ ms_appInitFn = fn; }
|
||
static wxAppInitializerFunction GetInitializerFunction()
|
||
{ return ms_appInitFn; }
|
||
|
||
// accessors for ms_appInstance field (external code might wish to modify
|
||
// it, this is why we provide a setter here as well, but you should really
|
||
// know what you're doing if you call it), wxTheApp is usually used instead
|
||
// of GetInstance()
|
||
static wxAppConsole *GetInstance() { return ms_appInstance; }
|
||
static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
|
||
|
||
|
||
// command line arguments (public for backwards compatibility)
|
||
int argc;
|
||
wxChar **argv;
|
||
|
||
protected:
|
||
// the function which creates the traits object when GetTraits() needs it
|
||
// for the first time
|
||
virtual wxAppTraits *CreateTraits();
|
||
|
||
|
||
// function used for dynamic wxApp creation
|
||
static wxAppInitializerFunction ms_appInitFn;
|
||
|
||
// the one and only global application object
|
||
static wxAppConsole *ms_appInstance;
|
||
|
||
|
||
// application info (must be set from the user code)
|
||
wxString m_vendorName, // vendor name (ACME Inc)
|
||
m_appName, // app name
|
||
m_className; // class name
|
||
|
||
// the class defining the application behaviour, NULL initially and created
|
||
// by GetTraits() when first needed
|
||
wxAppTraits *m_traits;
|
||
|
||
|
||
// the application object is a singleton anyhow, there is no sense in
|
||
// copying it
|
||
DECLARE_NO_COPY_CLASS(wxAppConsole)
|
||
};
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// wxAppBase: the common part of wxApp implementations for all platforms
|
||
// ----------------------------------------------------------------------------
|
||
|
||
#if wxUSE_GUI
|
||
|
||
class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
|
||
{
|
||
public:
|
||
wxAppBase();
|
||
virtual ~wxAppBase();
|
||
|
||
// the virtual functions which may/must be overridden in the derived class
|
||
// -----------------------------------------------------------------------
|
||
|
||
// very first initialization function
|
||
//
|
||
// Override: very rarely
|
||
virtual bool Initialize(int& argc, wxChar **argv);
|
||
|
||
// a platform-dependent version of OnInit(): the code here is likely to
|
||
// depend on the toolkit. default version does nothing.
|
||
//
|
||
// Override: rarely.
|
||
virtual bool OnInitGui();
|
||
|
||
// called to start program execution - the default version just enters
|
||
// the main GUI loop in which events are received and processed until
|
||
// the last window is not deleted (if GetExitOnFrameDelete) or
|
||
// ExitMainLoop() is called. In console mode programs, the execution
|
||
// of the program really starts here
|
||
//
|
||
// Override: rarely in GUI applications, always in console ones.
|
||
virtual int OnRun();
|
||
|
||
// a matching function for OnInit()
|
||
virtual int OnExit();
|
||
|
||
// very last clean up function
|
||
//
|
||
// Override: very rarely
|
||
virtual void CleanUp();
|
||
|
||
|
||
// the worker functions - usually not used directly by the user code
|
||
// -----------------------------------------------------------------
|
||
|
||
// execute the main GUI loop, the function returns when the loop ends
|
||
virtual int MainLoop();
|
||
|
||
// exit the main loop thus terminating the application
|
||
virtual void Exit();
|
||
|
||
// exit the main GUI loop during the next iteration (i.e. it does not
|
||
// stop the program immediately!)
|
||
virtual void ExitMainLoop();
|
||
|
||
// returns TRUE if there are unprocessed events in the event queue
|
||
virtual bool Pending();
|
||
|
||
// process the first event in the event queue (blocks until an event
|
||
// appears if there are none currently, use Pending() if this is not
|
||
// wanted), returns false if the event loop should stop and true
|
||
// otherwise
|
||
virtual bool Dispatch();
|
||
|
||
// process all currently pending events right now
|
||
//
|
||
// it is an error to call Yield() recursively unless the value of
|
||
// onlyIfNeeded is TRUE
|
||
//
|
||
// WARNING: this function is dangerous as it can lead to unexpected
|
||
// reentrancies (i.e. when called from an event handler it
|
||
// may result in calling the same event handler again), use
|
||
// with _extreme_ care or, better, don't use at all!
|
||
virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
|
||
|
||
// this virtual function is called in the GUI mode when the application
|
||
// becomes idle and normally just sends wxIdleEvent to all interested
|
||
// parties
|
||
//
|
||
// it should return TRUE if more idle events are needed, FALSE if not
|
||
virtual bool ProcessIdle();
|
||
|
||
// Send idle event to window and all subwindows
|
||
// Returns TRUE if more idle time is requested.
|
||
virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
|
||
|
||
// Perform standard OnIdle behaviour: call from port's OnIdle
|
||
void OnIdle(wxIdleEvent& event);
|
||
|
||
|
||
// top level window functions
|
||
// --------------------------
|
||
|
||
// return TRUE if our app has focus
|
||
virtual bool IsActive() const { return m_isActive; }
|
||
|
||
// set the "main" top level window
|
||
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
|
||
|
||
// return the "main" top level window (if it hadn't been set previously
|
||
// with SetTopWindow(), will return just some top level window and, if
|
||
// there are none, will return NULL)
|
||
virtual wxWindow *GetTopWindow() const
|
||
{
|
||
if (m_topWindow)
|
||
return m_topWindow;
|
||
else if (wxTopLevelWindows.GetCount() > 0)
|
||
return wxTopLevelWindows.GetFirst()->GetData();
|
||
else
|
||
return (wxWindow *)NULL;
|
||
}
|
||
|
||
// control the exit behaviour: by default, the program will exit the
|
||
// main loop (and so, usually, terminate) when the last top-level
|
||
// program window is deleted. Beware that if you disable this behaviour
|
||
// (with SetExitOnFrameDelete(FALSE)), you'll have to call
|
||
// ExitMainLoop() explicitly from somewhere.
|
||
void SetExitOnFrameDelete(bool flag)
|
||
{ m_exitOnFrameDelete = flag ? Yes : No; }
|
||
bool GetExitOnFrameDelete() const
|
||
{ return m_exitOnFrameDelete == Yes; }
|
||
|
||
|
||
// display mode, visual, printing mode, ...
|
||
// ------------------------------------------------------------------------
|
||
|
||
// Get display mode that is used use. This is only used in framebuffer
|
||
// wxWin ports (such as wxMGL).
|
||
virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); }
|
||
// Set display mode to use. This is only used in framebuffer wxWin
|
||
// ports (such as wxMGL). This method should be called from
|
||
// wxApp::OnInitGui
|
||
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return TRUE; }
|
||
|
||
// set use of best visual flag (see below)
|
||
void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
|
||
bool GetUseBestVisual() const { return m_useBestVisual; }
|
||
|
||
// set/get printing mode: see wxPRINT_XXX constants.
|
||
//
|
||
// default behaviour is the normal one for Unix: always use PostScript
|
||
// printing.
|
||
virtual void SetPrintMode(int WXUNUSED(mode)) { }
|
||
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
|
||
|
||
|
||
// command line parsing (GUI-specific)
|
||
// ------------------------------------------------------------------------
|
||
|
||
#if wxUSE_CMDLINE_PARSER
|
||
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
|
||
virtual void OnInitCmdLine(wxCmdLineParser& parser);
|
||
#endif
|
||
|
||
// miscellaneous other stuff
|
||
// ------------------------------------------------------------------------
|
||
|
||
// called by toolkit-specific code to set the app status: active (we have
|
||
// focus) or not and also the last window which had focus before we were
|
||
// deactivated
|
||
virtual void SetActive(bool isActive, wxWindow *lastFocus);
|
||
|
||
// OBSOLETE: don't use, always returns true
|
||
//
|
||
// returns true if the program is successfully initialized
|
||
bool Initialized() { return true; }
|
||
|
||
|
||
protected:
|
||
// delete all objects in wxPendingDelete list
|
||
void DeletePendingObjects();
|
||
|
||
// override base class method to use GUI traits
|
||
virtual wxAppTraits *CreateTraits();
|
||
|
||
|
||
#if wxUSE_EVTLOOP_IN_APP
|
||
// the main event loop of the application (may be NULL if the loop hasn't
|
||
// been started yet or has already terminated)
|
||
wxEventLoop *m_mainLoop;
|
||
#endif // wxUSE_EVTLOOP_IN_APP
|
||
|
||
// the main top level window (may be NULL)
|
||
wxWindow *m_topWindow;
|
||
|
||
// if Yes, exit the main loop when the last top level window is deleted, if
|
||
// No don't do it and if Later -- only do it once we reach our OnRun()
|
||
//
|
||
// the explanation for using this strange scheme is given in appcmn.cpp
|
||
enum
|
||
{
|
||
Later = -1,
|
||
No,
|
||
Yes
|
||
} m_exitOnFrameDelete;
|
||
|
||
// TRUE if the apps whats to use the best visual on systems where
|
||
// more than one are available (Sun, SGI, XFree86 4.0 ?)
|
||
bool m_useBestVisual;
|
||
|
||
// does any of our windows has focus?
|
||
bool m_isActive;
|
||
|
||
|
||
DECLARE_NO_COPY_CLASS(wxAppBase)
|
||
};
|
||
|
||
#endif // wxUSE_GUI
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// now include the declaration of the real class
|
||
// ----------------------------------------------------------------------------
|
||
|
||
#if wxUSE_GUI
|
||
#if defined(__WXMSW__)
|
||
#include "wx/msw/app.h"
|
||
#elif defined(__WXMOTIF__)
|
||
#include "wx/motif/app.h"
|
||
#elif defined(__WXMGL__)
|
||
#include "wx/mgl/app.h"
|
||
#elif defined(__WXGTK__)
|
||
#include "wx/gtk/app.h"
|
||
#elif defined(__WXX11__)
|
||
#include "wx/x11/app.h"
|
||
#elif defined(__WXMAC__)
|
||
#include "wx/mac/app.h"
|
||
#elif defined(__WXCOCOA__)
|
||
#include "wx/cocoa/app.h"
|
||
#elif defined(__WXPM__)
|
||
#include "wx/os2/app.h"
|
||
#endif
|
||
#else // !GUI
|
||
// allow using just wxApp (instead of wxAppConsole) in console programs
|
||
typedef wxAppConsole wxApp;
|
||
#endif // GUI/!GUI
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// the global data
|
||
// ----------------------------------------------------------------------------
|
||
|
||
// for compatibility, we define this macro to access the global application
|
||
// object of type wxApp
|
||
//
|
||
// note that instead of using of wxTheApp in application code you should
|
||
// consider using DECLARE_APP() after which you may call wxGetApp() which will
|
||
// return the object of the correct type (i.e. MyApp and not wxApp)
|
||
//
|
||
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
|
||
// console mode it does nothing at all
|
||
#define wxTheApp ((wxApp *)wxApp::GetInstance())
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// global functions
|
||
// ----------------------------------------------------------------------------
|
||
|
||
// event loop related functions only work in GUI programs
|
||
// ------------------------------------------------------
|
||
|
||
// Force an exit from main loop
|
||
extern void WXDLLIMPEXP_BASE wxExit();
|
||
|
||
// Yield to other apps/messages
|
||
extern bool WXDLLIMPEXP_BASE wxYield();
|
||
|
||
// Yield to other apps/messages
|
||
extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
|
||
|
||
// ----------------------------------------------------------------------------
|
||
// macros for dynamic creation of the application object
|
||
// ----------------------------------------------------------------------------
|
||
|
||
// Having a global instance of this class allows wxApp to be aware of the app
|
||
// creator function. wxApp can then call this function to create a new app
|
||
// object. Convoluted, but necessary.
|
||
|
||
class WXDLLIMPEXP_BASE wxAppInitializer
|
||
{
|
||
public:
|
||
wxAppInitializer(wxAppInitializerFunction fn)
|
||
{ wxApp::SetInitializerFunction(fn); }
|
||
};
|
||
|
||
// the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
|
||
// your compiler really, really wants main() to be in your main program (e.g.
|
||
// hello.cpp). Now IMPLEMENT_APP should add this code if required.
|
||
|
||
#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
|
||
int main(int argc, char **argv) { return wxEntry(argc, argv); }
|
||
|
||
// port-specific header could have defined it already in some special wau
|
||
#ifndef IMPLEMENT_WXWIN_MAIN
|
||
#define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
|
||
#endif // defined(IMPLEMENT_WXWIN_MAIN)
|
||
|
||
#ifdef __WXUNIVERSAL__
|
||
#include "wx/univ/theme.h"
|
||
|
||
#define IMPLEMENT_WX_THEME_SUPPORT \
|
||
WX_USE_THEME(win32); \
|
||
WX_USE_THEME(gtk);
|
||
#else
|
||
#define IMPLEMENT_WX_THEME_SUPPORT
|
||
#endif
|
||
|
||
// Use this macro if you want to define your own main() or WinMain() function
|
||
// and call wxEntry() from there.
|
||
#define IMPLEMENT_APP_NO_MAIN(appname) \
|
||
wxAppConsole *wxCreateApp() \
|
||
{ \
|
||
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
|
||
"your program"); \
|
||
return new appname; \
|
||
} \
|
||
wxAppInitializer \
|
||
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
|
||
appname& wxGetApp() { return *(appname *)wxTheApp; }
|
||
|
||
// Same as IMPLEMENT_APP() normally but doesn't include themes support in
|
||
// wxUniversal builds
|
||
#define IMPLEMENT_APP_NO_THEMES(appname) \
|
||
IMPLEMENT_APP_NO_MAIN(appname) \
|
||
IMPLEMENT_WXWIN_MAIN
|
||
|
||
// Use this macro exactly once, the argument is the name of the wxApp-derived
|
||
// class which is the class of your application.
|
||
#define IMPLEMENT_APP(appname) \
|
||
IMPLEMENT_APP_NO_THEMES(appname) \
|
||
IMPLEMENT_WX_THEME_SUPPORT
|
||
|
||
// Same as IMPLEMENT_APP(), but for console applications.
|
||
#define IMPLEMENT_APP_CONSOLE(appname) \
|
||
IMPLEMENT_APP_NO_MAIN(appname) \
|
||
IMPLEMENT_WXWIN_MAIN_CONSOLE
|
||
|
||
// this macro can be used multiple times and just allows you to use wxGetApp()
|
||
// function
|
||
#define DECLARE_APP(appname) extern appname& wxGetApp();
|
||
|
||
#endif // _WX_APP_H_BASE_
|
||
|