wxWidgets/include/wx/motif/font.h
Paul Cornett 896512c732 Change fractional point size from float to double
There doesn't seem to be any compelling reason to use float. Using double
is simpler, and avoids otherwise unnecessary float<->double conversions.
2020-04-21 09:00:04 -07:00

154 lines
5.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/motif/font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
#if __WXMOTIF20__ && !__WXLESSTIF__
#define wxMOTIF_USE_RENDER_TABLE 1
#else
#define wxMOTIF_USE_RENDER_TABLE 0
#endif
#define wxMOTIF_NEW_FONT_HANDLING wxMOTIF_USE_RENDER_TABLE
class wxXFont;
// Font
class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
public:
// ctors and such
wxFont() { }
wxFont(const wxFontInfo& info);
wxFont(const wxString& nativeFontInfoString);
wxFont(const wxNativeFontInfo& info);
wxFont(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(size, family, style, weight, underlined, face, encoding);
}
wxFont(const wxSize& pixelSize,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(10, family, style, weight, underlined, face, encoding);
SetPixelSize(pixelSize);
}
bool Create(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
// wxMOTIF-specific
bool Create(const wxString& fontname,
wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& fontinfo);
virtual ~wxFont();
// implement base class pure virtuals
virtual double GetFractionalPointSize() const;
virtual wxFontStyle GetStyle() const;
virtual int GetNumericWeight() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetFractionalPointSize(double pointSize);
virtual void SetFamily(wxFontFamily family);
virtual void SetStyle(wxFontStyle style);
virtual void SetNumericWeight(int weight);
virtual bool SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
wxDECLARE_COMMON_FONT_METHODS();
wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants")
wxFont(int size,
int family,
int style,
int weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
}
// Implementation
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
// Return font struct, and optionally the Motif font list
wxXFont *GetInternalFont(double scale = 1.0,
WXDisplay* display = NULL) const;
// These two are helper functions for convenient access of the above.
#if wxMOTIF_USE_RENDER_TABLE
WXFontSet GetFontSet(double scale, WXDisplay* display = NULL) const;
WXRenderTable GetRenderTable(WXDisplay* display) const;
#else // if !wxMOTIF_USE_RENDER_TABLE
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
WXFontList GetFontList(double scale = 1.0,
WXDisplay* display = NULL) const;
#endif // !wxMOTIF_USE_RENDER_TABLE
// returns either a XmFontList or XmRenderTable, depending
// on Motif version
WXFontType GetFontType(WXDisplay* display) const;
// like the function above but does a copy for XmFontList
WXFontType GetFontTypeC(WXDisplay* display) const;
static WXString GetFontTag();
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
virtual wxFontFamily DoGetFamily() const;
void Unshare();
private:
wxDECLARE_DYNAMIC_CLASS(wxFont);
};
#endif // _WX_FONT_H_