wxWidgets/distrib/msw/tmake/vc6app.t

345 lines
11 KiB
Makefile

#!#############################################################################
#! File: vc6app.t
#! Purpose: tmake template file from which the VC++ 6.0 project file for
#! building wxWindows applications are generated by running
#! tmake -t vc6lib wxwin.pro -o wxvc.dsp
#! you may append CONFIG+= to the end of the line, i.e.
#! tmake -t vc6lib wxwin.pro -o wxvc.dsp CONFIG+=unicode
#! tmake -t vc6lib wxwin.pro -o wxvc.dsp CONFIG+=dll
#! Author: Vadim Zeitlin
#! Created: 29.09.01
#! Version: $Id$
#!#############################################################################
#${
#! what kind of app are we building - this is used as prefix for the build
#! output dir
$KIND="";
if ( Config("wx") ) {
Project('CONFIG += windows');
}
if ( Config("wxbase") || Config("wxuniv") ) {
Project('CONFIG += wx');
}
if ( Config("wx") ) {
if ( Config("wxnodir") ) {
$WXDIR = "..\\..";
}
else {
#! VC 6.0 supports env vars in include path
#! $WXDIR = $ENV{'WX'};
if ( $ENV{'wx'} ) {
$WXDIR = "\$(wx)";
}
else {
$WXDIR = "\$(WXWIN)";
}
}
AddIncludePath($WXDIR . "\\include");
}
if ( Config("unicode") ) {
$UNICODE="Unicode";
$UNICODE_SUFFIX="u";
$UNICODE_FLAGS="/D _UNICODE /D UNICODE ";
$project{"TARGET"} .= "Unicode";
$project{"MAKEFILE"} .= "Unicode";
}
else {
$UNICODE="";
$UNICODE_SUFFIX="";
$UNICODE_FLAGS=" ";
}
if ( Config("wx") ) {
if ( Config("wxbase") ) {
$KIND="Base";
$DLL_OR_LIB="wxbase";
}
elsif ( Config("wxuniv") ) {
$KIND="Univ";
$DLL_OR_LIB="wxuniv";
}
else {
$DLL_OR_LIB="wxmsw"
}
if ( Config("dll") ) {
$DLL="Dll";
$DLL_OR_LIB .= "232";
$DLL_FLAGS="/D WXUSINGDLL ";
$EXTRA_LIBS="";
$project{"TARGET"} .= "Dll";
$project{"MAKEFILE"} .= "Dll";
}
else {
$DLL="";
$DLL_FLAGS=" ";
#! actually this should depend on the contents of setup.h!
$EXTRA_LIBS="zlib regex";
if ( !Config("wxbase") ) {
$EXTRA_LIBS.=" png jpeg tiff";
}
}
}
$DEBUG_SUFFIX="d";
#! let's be smart: if no extension is given, add .lib (this allows for
#! LIBS=libname in project files which map either on -l libname.lib under
#! Windows or on -llibname under Unix).
@libs = split(/\s+/, Project('LIBS'));
foreach $lib (@libs) {
if ( $lib !~ "\.lib\$" ) { $lib .= ".lib"; }
Project('TMAKE_LIBS *= ' . $lib);
}
if ( Config("windows") ) {
$project{"VC_PROJ_TYPE"} = 'Win32 (x86) Application';
$project{"VC_PROJ_CODE"} = '0x0101';
$vc_base_libs = 'kernel32.lib user32.lib gdi32.lib winspool.lib ' .
'comdlg32.lib advapi32.lib shell32.lib ole32.lib ' .
'oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ';
if ( Config("wx") ) {
$vc_base_libs .= "comctl32.lib rpcrt4.lib wsock32.lib ";
$vc_link_release = "$WXDIR\\lib\\$DLL_OR_LIB$UNICODE_SUFFIX.lib ";
$vc_link_debug = "$WXDIR\\lib\\$DLL_OR_LIB$UNICODE_SUFFIX$DEBUG_SUFFIX.lib ";
foreach ( split(/ /, $EXTRA_LIBS) ) {
$vc_link_release .= "$WXDIR\\lib\\$_.lib ";
$vc_link_debug .= "$WXDIR\\lib\\$_" . "d.lib ";
}
}
$vc_link_release .= '/nologo /subsystem:windows /machine:I386';
$vc_link_debug .= '/nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept';
$vc_cpp_def_common = '/D "WIN32" /D "_WINDOWS" ' . $UNICODE_FLAGS . $DLL_FLAGS;
$vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common;
$vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common;
} else {
$project{"VC_PROJ_TYPE"} = 'Win32 (x86) Console Application';
$project{"VC_PROJ_CODE"} = '0x0103';
$vc_base_libs = 'kernel32.lib user32.lib advapi32.lib ';
if ( Config("wx") ) {
$vc_base_libs .= 'wsock32.lib ';
$vc_link_release = "$WXDIR\\lib\\$DLL_OR_LIB$UNICODE_SUFFIX.lib ";
$vc_link_debug = "$WXDIR\\lib\\$DLL_OR_LIB$UNICODE_SUFFIX$DEBUG_SUFFIX.lib ";
foreach ( split(/ /, $EXTRA_LIBS) ) {
$vc_link_release .= "$WXDIR\\lib\\$_.lib ";
$vc_link_debug .= "$WXDIR\\lib\\$_" . "d.lib ";
}
}
$vc_link_release .= '/nologo /subsystem:console /machine:I386';
$vc_link_debug .= '/nologo /subsystem:console /debug /machine:I386 /pdbtype:sept';
$vc_cpp_def_common = '/D "WIN32" /D "_CONSOLE" ' . $UNICODE_FLAGS . $DLL_FLAGS;
$vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common;
$vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common;
}
foreach ( split(/ /, Project('LIBPATH')) ) {
$vc_link_release .= " /libpath:$_\\Release";
$vc_link_debug .= " /libpath:$_\\Debug";
}
#! define wxWin debug flags in debug build
if ( Config("wx") ) {
$vc_cpp_def_debug .= '/MDd /D "__WXDEBUG__" /D "WXDEBUG=1" ';
$vc_cpp_def_release .= '/MD '
}
$project{"VC_BASE_LINK_RELEASE"} = $vc_base_libs . $vc_link_release;
$project{"VC_BASE_LINK_DEBUG"} = $vc_base_libs . $vc_link_debug;
$tmake_libs = Project('TMAKE_LIBS') ? (Project('TMAKE_LIBS') . " ") : "";
$project{"VC_LINK_RELEASE"} = $vc_base_libs . $tmake_libs . $vc_link_release;
$project{"VC_LINK_DEBUG"} = $vc_base_libs . $tmake_libs . $vc_link_debug;
$vc_cpp_opt_common1 = '/nologo /W4 ';
$vc_cpp_opt_release = $vc_cpp_opt_common1 . '/O2 ';
$vc_cpp_opt_debug = $vc_cpp_opt_common1 . '/Zi /Od ';
$vc_cpp_opt_common = '/YX /FD /c';
$project{"VC_BASE_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_cpp_def_release . $vc_cpp_opt_common;
$project{"VC_BASE_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_cpp_def_debug . $vc_cpp_opt_common;
ExpandGlue("INCPATH",'/I "','" /I "','"');
if ( $text ne "" ) { $vc_inc = $text . " "; $text = ""; } else { $vc_inc = ""; }
ExpandGlue("DEFINES",'/D "','" /D "','"');
if ( $text ne "" ) { $vc_def = $text . " "; $text = ""; } else { $vc_def = ""; }
if ( Config("wx") ) {
#! define wxWindows compilation flags
$vc_def .= '/D WIN32 /D WINVER=0x400 /D _MT ';
if ( Config("wxbase") ) {
$vc_def .= '/D wxUSE_GUI=0 ';
$vc_inc_debug .= "/I$WXDIR\\lib\\based ";
$vc_inc_release .= "/I$WXDIR\\lib\\base ";
}
else {
$vc_def .= '/D wxUSE_GUI=1 ';
if ( Config("wxuniv") ) {
$vc_def .= '/D "__WXUNIVERSAL__" ';
$vc_inc_debug .= "/I$WXDIR\\lib\\univd ";
$vc_inc_release .= "/I$WXDIR\\lib\\univ ";
}
else {
$vc_inc_debug .= "/I$WXDIR\\lib\\mswd ";
$vc_inc_release .= "/I$WXDIR\\lib\\msw ";
}
}
}
else {
$vc_inc_debug =
$vc_inc_release = "";
}
$project{"VC_CPP_INCLUDE"} = $vc_inc;
$project{"VC_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_inc . $vc_inc_release . $vc_cpp_def_release . $vc_def . $vc_cpp_opt_common;
$project{"VC_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_inc . $vc_inc_debug . $vc_cpp_def_debug . $vc_def . $vc_cpp_opt_common;
if ( Project('RES_FILE') ) {
tmake_error(".res files are not supported, use .rc.");
}
$project{"MAKEFILE"} = $project{"PROJECT"} . ".mak";
$project{"TARGETAPP"} = $project{"TARGET"} . ".exe";
Project('TMAKE_FILETAGS = HEADERS SOURCES TARGET DESTDIR $$FILETAGS');
foreach ( split(/\s/,Project('TMAKE_FILETAGS')) ) {
$project{$_} =~ s-/-\\-g;
}
StdInit();
if ( defined($project{"DESTDIR"}) ) {
$project{"TARGETAPP"} = $project{"DESTDIR"} . "\\" . $project{"TARGETAPP"};
$project{"TARGETAPP"} =~ s/\\+/\\/g;
}
%all_files = ();
@files = split(/\s+/,$project{"HEADERS"});
foreach ( @files ) { $all_files{$_} = "h" };
@files = split(/\s+/,$project{"SOURCES"});
foreach ( @files ) { $all_files{$_} = "s" };
@files = split(/\s+/,$project{"RC_FILE"});
foreach ( @files ) { $all_files{$_} = "r" };
%file_names = ();
foreach $f ( %all_files ) {
$n = $f;
$n =~ s/^.*\\//;
$file_names{$n} = $f;
$file_path{$n} = ".\\" . $f;
$file_path2{$n} = (($f =~ /^\./) ? "" : ".\\") . $f;
}
#$}
# Microsoft Developer Studio Project File - #$ Substitute('Name="$$TARGET" - Package Owner=<4>');
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE #$ Substitute('"$$VC_PROJ_TYPE" $$VC_PROJ_CODE');
CFG=#$ Substitute('$$TARGET - Win32 Debug');
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "#$ ExpandGlue('MAKEFILE','','','".');
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f #$ Substitute('"$$MAKEFILE" CFG="$$TARGET - Win32 Debug"');
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE #$ Substitute('"$$TARGET - Win32 Release" (based on "$$VC_PROJ_TYPE")');
!MESSAGE #$ Substitute('"$$TARGET - Win32 Debug" (based on "$$VC_PROJ_TYPE")');
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
#$ Config("windows") && ($text='MTL=midl.exe');
RSC=rc.exe
!IF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Release"');
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir #$ $text = "\"${KIND}Release$UNICODE$DLL\""
# PROP BASE Intermediate_Dir #$ $text = "\"${KIND}Release$UNICODE$DLL\""
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir #$ $text = "\"${KIND}Release$UNICODE$DLL\""
# PROP Intermediate_Dir #$ $text = "${KIND}Release$UNICODE$DLL\""
#$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0');
# PROP Target_Dir ""
# ADD BASE CPP #$ Expand("VC_BASE_CPP_RELEASE");
# ADD CPP #$ Expand("VC_CPP_RELEASE");
#$ Config("windows") || DisableOutput();
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
#$ Config("windows") || EnableOutput();
# ADD BASE RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE");
# ADD RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE");
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 #$ Expand("VC_BASE_LINK_RELEASE");
# ADD LINK32 #$ Expand("VC_LINK_RELEASE");
!ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Debug"');
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir #$ $text = "\"${KIND}Debug$UNICODE$DLL\""
# PROP BASE Intermediate_Dir #$ $text = "\"${KIND}Debug$UNICODE$DLL\""
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir #$ $text = "\"${KIND}Debug$UNICODE$DLL\""
# PROP Intermediate_Dir #$ $text = "\"${KIND}Debug$UNICODE$DLL\""
#$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0');
# PROP Target_Dir ""
# ADD BASE CPP #$ Expand("VC_BASE_CPP_DEBUG");
# ADD CPP #$ Expand("VC_CPP_DEBUG");
#$ Config("windows") || DisableOutput();
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
#$ Config("windows") || EnableOutput();
# ADD BASE RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE");
# ADD RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE");
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 #$ Expand("VC_BASE_LINK_DEBUG");
# ADD LINK32 #$ Expand("VC_LINK_DEBUG");
!ENDIF
# Begin Target
# Name #$Substitute('"$$TARGET - Win32 Release"');
# Name #$Substitute('"$$TARGET - Win32 Debug"');
#${
foreach $n ( sort keys %file_names ) {
$f = $file_names{$n};
$p = $file_path{$n};
$t = $all_files{$f};
if ( $t eq "s" || $t eq "h" || $t eq "r" ) {
$text .= "# Begin Source File\n\nSOURCE=$file_path{$n}\n";
$text .= "# End Source File\n";
}
}
chop $text;
#$}
# End Target
# End Project
#! vi: set sta ts=8 sw=4 noet nolist tw=0 ft=make: