8f884a0dcc
wxGDIObject::Create/CloneGDIRefData() and implemented them for (almost) all ports git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50727 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: bitmap.h
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// Author: Vaclav Slavik
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// RCS-ID: $Id$
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// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_BITMAP_H__
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#define __WX_BITMAP_H__
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_FWD_CORE wxMemoryDC;
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class MGLDevCtx;
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struct bitmap_t;
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//-----------------------------------------------------------------------------
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase
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{
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DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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};
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class WXDLLEXPORT wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap() {}
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(const char* const* bits);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
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wxBitmap(const wxImage& image, int depth = -1);
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virtual ~wxBitmap() {}
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bool Create(int width, int height, int depth = -1);
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virtual int GetHeight() const;
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virtual int GetWidth() const;
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virtual int GetDepth() const;
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virtual wxImage ConvertToImage() const;
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virtual wxMask *GetMask() const;
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virtual void SetMask(wxMask *mask);
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virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
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virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
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virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
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virtual wxPalette *GetPalette() const;
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virtual void SetPalette(const wxPalette& palette);
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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static void InitStandardHandlers();
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// implementation:
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virtual void SetHeight(int height);
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virtual void SetWidth(int width);
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virtual void SetDepth(int depth);
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virtual wxColour QuantizeColour(const wxColour& colour) const;
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// get underlying native representation:
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bitmap_t *GetMGLbitmap_t() const;
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protected:
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// creates temporary DC for access to bitmap's data:
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MGLDevCtx *CreateTmpDC() const;
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// sets fg & bg colours for 1bit bitmaps:
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void SetMonoPalette(const wxColour& fg, const wxColour& bg);
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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friend class wxDC;
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friend class wxMemoryDC;
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};
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#endif // __WX_BITMAP_H__
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