wxWidgets/build/osx
2019-03-20 00:14:36 -05:00
..
wxcocoa_in.xcodeproj
wxcocoa.xcodeproj Modify xcode project to use PlatWXcocoa.mm 2019-03-20 00:14:36 -05:00
wxiphone_in.xcodeproj
wxiphone.xcodeproj Implement wxDisplaySize() and wxClientDisplayRect() via wxDisplay 2018-09-30 23:07:45 +02:00
fix_xcode_ids.py
makeprojects.applescript
readme.txt
wx.xcconfig turning of undefined macros warning, force to using gnu++11 and libc++ as we do in command line builds 2018-08-08 08:04:02 +02:00
wxcocoa_ml3rd.xcconfig
wxcocoa_ml.xcconfig
wxcocoa_mlbase.xcconfig
wxcocoa_mlgui.xcconfig
wxcocoa.xcconfig properly support weak_linking AVKit when compiling under 10.9 + SDK, even when deployment can be lower, removing QTKit 2017-06-08 10:37:58 +02:00
wxdebug.xcconfig
wxiphone.xcconfig
wxrelease.xcconfig
wxvers.xcconfig Increment version number to 3.1.3 2018-12-10 19:06:18 +01:00

Updating Library Version Info
-----------------------------

for a new release the wxvers.xcconfig has to be updated accordingly

Building Projects
-----------------

makeprojects is an AppleScript that uses the XML Tools from 
http://www.latenightsw.com/freeware/xml-tools/

the reason for this script is to support a single place of definition for the files needed
for a certain platform by building Xcode projects from the bakefiles files.bkl file list.

it creates new projects from the ..._in.xcodeproj templates in this folder and then
reads in the files lists from the files.bkl in the build/bakefiles directory, evaluates the
conditions in these definitions and then adds the correct files to the newly created Xcode
projects

if you only need a specific target and not all of them (cocoa, iphone) then you can 
comment the unneeded makeProject calls.

Prerequisites
-------------

you need the xml scripting additions from latenightsw, 

http://www.latenightsw.com/freeware/xml-tools/

Stefan Csomor