wxWidgets/include/wx/msw/glcanvas.h

129 lines
3.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include "wx/palette.h"
#include "wx/scrolwin.h"
#include "wx/msw/wrapwin.h"
#include <GL/gl.h>
class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
public:
wxGLContext(wxGLCanvas *win, const wxGLContext* other=NULL /* for sharing display lists */ );
virtual ~wxGLContext();
void SetCurrent(const wxGLCanvas& win) const;
inline HGLRC GetGLRC() const { return m_glContext; }
protected:
HGLRC m_glContext;
private:
DECLARE_CLASS(wxGLContext)
};
class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
{
public:
// This ctor is identical to the next, except for the fact that it
// doesn't create an implicit wxGLContext.
// The attribList parameter has been moved to avoid overload clashes.
wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
int* attribList = 0,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxGLCanvasName, int *attribList = 0,
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
const wxGLContext *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
int *attribList = (int *) NULL,
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
const wxGLCanvas *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
int *attribList = 0,
const wxPalette& palette = wxNullPalette);
virtual ~wxGLCanvas();
// Replaces wxWindow::Create functionality, since
// we need to use a different window class
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size,
long style, const wxString& name);
void SetCurrent(const wxGLContext& RC) const;
void SetCurrent();
#ifdef __WXUNIVERSAL__
virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
#endif
void SetColour(const wxChar *colour);
void SwapBuffers();
void OnSize(wxSizeEvent& event);
void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
void OnPaletteChanged(wxPaletteChangedEvent& event);
inline wxGLContext* GetContext() const { return m_glContext; }
inline WXHDC GetHDC() const { return m_hDC; }
void SetupPixelFormat(int *attribList = (int *) NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
protected:
wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
wxPalette m_palette;
WXHDC m_hDC;
private:
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxGLCanvas)
};
#endif
// _WX_GLCANVAS_H_