wxWidgets/include/wx/dynarray.h

912 lines
38 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/dynarray.h
// Purpose: auto-resizable (i.e. dynamic) array support
// Author: Vadim Zeitlin
// Modified by:
// Created: 12.09.97
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _DYNARRAY_H
#define _DYNARRAY_H
#include "wx/defs.h"
#include "wx/vector.h"
/*
This header defines legacy dynamic arrays and object arrays (i.e. arrays
which own their elements) classes.
Do *NOT* use them in the new code, these classes exist for compatibility
only. Simply use standard container, e.g. std::vector<>, in your own code.
*/
#define _WX_ERROR_REMOVE "removing inexistent element in wxArray::Remove"
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
/*
Callback compare function for quick sort.
It must return negative value, 0 or positive value if the first item is
less than, equal to or greater than the second one.
*/
extern "C"
{
typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
}
// ----------------------------------------------------------------------------
// Array class providing legacy dynamic arrays API on top of wxVector<>
// ----------------------------------------------------------------------------
// For some reasons lost in the depths of time, sort functions with different
// signatures are used to sort normal arrays and to keep sorted arrays sorted.
// These two functors can be used as predicates with std::sort() adapting the
// sort function to it, whichever signature it uses.
template<class T>
class wxArray_SortFunction
{
public:
typedef int (wxCMPFUNC_CONV *CMPFUNC)(T* pItem1, T* pItem2);
wxArray_SortFunction(CMPFUNC f) : m_f(f) { }
bool operator()(const T& i1, const T& i2)
{ return m_f(const_cast<T*>(&i1), const_cast<T*>(&i2)) < 0; }
private:
CMPFUNC m_f;
};
template<class T>
class wxSortedArray_SortFunction
{
public:
typedef int (wxCMPFUNC_CONV *CMPFUNC)(T, T);
wxSortedArray_SortFunction(CMPFUNC f) : m_f(f) { }
bool operator()(const T& i1, const T& i2)
{ return m_f(i1, i2) < 0; }
private:
CMPFUNC m_f;
};
template <typename T, typename Sorter = wxSortedArray_SortFunction<T> >
class wxBaseArray : public wxVector<T>
{
public:
typedef typename Sorter::CMPFUNC SCMPFUNC;
typedef typename wxArray_SortFunction<T>::CMPFUNC CMPFUNC;
typedef wxVector<T> base_vec;
typedef typename base_vec::value_type value_type;
typedef typename base_vec::reference reference;
typedef typename base_vec::const_reference const_reference;
typedef typename base_vec::iterator iterator;
typedef typename base_vec::const_iterator const_iterator;
typedef typename base_vec::const_reverse_iterator const_reverse_iterator;
typedef typename base_vec::difference_type difference_type;
typedef typename base_vec::size_type size_type;
public:
typedef T base_type;
wxBaseArray() : base_vec() { }
explicit wxBaseArray(size_t n) : base_vec(n) { }
wxBaseArray(size_t n, const_reference v) : base_vec(n, v) { }
template <class InputIterator>
wxBaseArray(InputIterator first, InputIterator last)
: base_vec(first, last)
{ }
void Empty() { this->clear(); }
void Clear() { this->clear(); }
void Alloc(size_t uiSize) { this->reserve(uiSize); }
void Shrink()
{
wxShrinkToFit(*this);
}
size_t GetCount() const { return this->size(); }
void SetCount(size_t n, T v = T()) { this->resize(n, v); }
bool IsEmpty() const { return this->empty(); }
size_t Count() const { return this->size(); }
T& Item(size_t uiIndex) const
{
wxASSERT( uiIndex < this->size() );
return const_cast<T&>((*this)[uiIndex]);
}
T& Last() const { return Item(this->size() - 1); }
int Index(T item, bool bFromEnd = false) const
{
if ( bFromEnd )
{
const const_reverse_iterator b = this->rbegin(),
e = this->rend();
for ( const_reverse_iterator i = b; i != e; ++i )
if ( *i == item )
return (int)(e - i - 1);
}
else
{
const const_iterator b = this->begin(),
e = this->end();
for ( const_iterator i = b; i != e; ++i )
if ( *i == item )
return (int)(i - b);
}
return wxNOT_FOUND;
}
int Index(T lItem, SCMPFUNC fnCompare) const
{
Sorter p(fnCompare);
const_iterator i = std::lower_bound(this->begin(), this->end(), lItem, p);
return i != this->end() && !p(lItem, *i) ? (int)(i - this->begin())
: wxNOT_FOUND;
}
size_t IndexForInsert(T lItem, SCMPFUNC fnCompare) const
{
Sorter p(fnCompare);
const_iterator i = std::lower_bound(this->begin(), this->end(), lItem, p);
return i - this->begin();
}
void Add(T lItem, size_t nInsert = 1)
{
this->insert(this->end(), nInsert, lItem);
}
size_t Add(T lItem, SCMPFUNC fnCompare)
{
size_t n = IndexForInsert(lItem, fnCompare);
Insert(lItem, n);
return n;
}
void Insert(T lItem, size_t uiIndex, size_t nInsert = 1)
{
this->insert(this->begin() + uiIndex, nInsert, lItem);
}
void Remove(T lItem)
{
int n = Index(lItem);
wxCHECK_RET( n != wxNOT_FOUND, _WX_ERROR_REMOVE );
RemoveAt((size_t)n);
}
void RemoveAt(size_t uiIndex, size_t nRemove = 1)
{
this->erase(this->begin() + uiIndex, this->begin() + uiIndex + nRemove);
}
void Sort(CMPFUNC fCmp)
{
wxArray_SortFunction<T> p(fCmp);
std::sort(this->begin(), this->end(), p);
}
void Sort(SCMPFUNC fCmp)
{
Sorter p(fCmp);
std::sort(this->begin(), this->end(), p);
}
};
// ============================================================================
// The private helper macros containing the core of the array classes
// ============================================================================
// ----------------------------------------------------------------------------
// _WX_DEFINE_SORTED_TYPEARRAY: sorted array for simple data types
// cannot handle types with size greater than pointer because of sorting
// ----------------------------------------------------------------------------
// Note that "classdecl" here is intentionally not used because this class has
// only inline methods and so never needs to be exported from a DLL.
#define _WX_DEFINE_SORTED_TYPEARRAY_2(T, name, base, defcomp, classdecl) \
typedef wxBaseSortedArray<T> wxBaseSortedArrayFor##name; \
class name : public wxBaseSortedArrayFor##name \
{ \
public: \
name(wxBaseSortedArrayFor##name::SCMPFUNC fn defcomp) \
: wxBaseSortedArrayFor##name(fn) { } \
}
template <typename T, typename Sorter = wxSortedArray_SortFunction<T> >
class wxBaseSortedArray : public wxBaseArray<T, Sorter>
{
public:
typedef typename Sorter::CMPFUNC SCMPFUNC;
explicit wxBaseSortedArray(SCMPFUNC fn) : m_fnCompare(fn) { }
size_t IndexForInsert(T item) const
{
return this->wxBaseArray<T, Sorter>::IndexForInsert(item, m_fnCompare);
}
void AddAt(T item, size_t index)
{
this->insert(this->begin() + index, item);
}
size_t Add(T item)
{
return this->wxBaseArray<T, Sorter>::Add(item, m_fnCompare);
}
void push_back(T item)
{
Add(item);
}
protected:
SCMPFUNC GetCompareFunction() const wxNOEXCEPT { return m_fnCompare; }
private:
SCMPFUNC m_fnCompare;
};
// ----------------------------------------------------------------------------
// _WX_DECLARE_OBJARRAY: an array for pointers to type T with owning semantics
// ----------------------------------------------------------------------------
// This class must be able to be declared with incomplete types, so it doesn't
// actually use type T in its definition, and relies on a helper template
// parameter, which is declared by WX_DECLARE_OBJARRAY() and defined by
// WX_DEFINE_OBJARRAY(), for providing a way to create and destroy objects of
// type T
template <typename T, typename Traits>
class wxBaseObjectArray : private wxBaseArray<T*>
{
typedef wxBaseArray<T*> base;
public:
typedef T value_type;
typedef int (wxCMPFUNC_CONV *CMPFUNC)(T **pItem1, T **pItem2);
wxBaseObjectArray()
{
}
wxBaseObjectArray(const wxBaseObjectArray& src) : base()
{
DoCopy(src);
}
wxBaseObjectArray& operator=(const wxBaseObjectArray& src)
{
Empty();
DoCopy(src);
return *this;
}
~wxBaseObjectArray()
{
Empty();
}
void Alloc(size_t count) { base::reserve(count); }
void reserve(size_t count) { base::reserve(count); }
size_t GetCount() const { return base::size(); }
size_t size() const { return base::size(); }
bool IsEmpty() const { return base::empty(); }
bool empty() const { return base::empty(); }
size_t Count() const { return base::size(); }
void Shrink() { base::Shrink(); }
T& operator[](size_t uiIndex) const
{
return *base::operator[](uiIndex);
}
T& Item(size_t uiIndex) const
{
return *base::operator[](uiIndex);
}
T& Last() const
{
return *(base::operator[](size() - 1));
}
int Index(const T& item, bool bFromEnd = false) const
{
if ( bFromEnd )
{
if ( size() > 0 )
{
size_t ui = size() - 1;
do
{
if ( base::operator[](ui) == &item )
return static_cast<int>(ui);
ui--;
}
while ( ui != 0 );
}
}
else
{
for ( size_t ui = 0; ui < size(); ++ui )
{
if( base::operator[](ui) == &item )
return static_cast<int>(ui);
}
}
return wxNOT_FOUND;
}
void Add(const T& item, size_t nInsert = 1)
{
if ( nInsert == 0 )
return;
T* const pItem = Traits::Clone(item);
const size_t nOldSize = size();
if ( pItem != NULL )
base::insert(this->end(), nInsert, pItem);
for ( size_t i = 1; i < nInsert; i++ )
base::operator[](nOldSize + i) = Traits::Clone(item);
}
void Add(const T* pItem)
{
base::push_back(const_cast<T*>(pItem));
}
void push_back(const T* pItem) { Add(pItem); }
void push_back(const T& item) { Add(item); }
void Insert(const T& item, size_t uiIndex, size_t nInsert = 1)
{
if ( nInsert == 0 )
return;
T* const pItem = Traits::Clone(item);
if ( pItem != NULL )
base::insert(this->begin() + uiIndex, nInsert, pItem);
for ( size_t i = 1; i < nInsert; ++i )
base::operator[](uiIndex + i) = Traits::Clone(item);
}
void Insert(const T* pItem, size_t uiIndex)
{
base::insert(this->begin() + uiIndex, const_cast<T*>(pItem));
}
void Empty() { DoEmpty(); base::clear(); }
void Clear() { DoEmpty(); base::clear(); }
T* Detach(size_t uiIndex)
{
T* const p = base::operator[](uiIndex);
base::erase(this->begin() + uiIndex);
return p;
}
void RemoveAt(size_t uiIndex, size_t nRemove = 1)
{
wxCHECK_RET( uiIndex < size(), "bad index in RemoveAt()" );
for ( size_t i = 0; i < nRemove; ++i )
Traits::Free(base::operator[](uiIndex + i));
base::erase(this->begin() + uiIndex, this->begin() + uiIndex + nRemove);
}
void Sort(CMPFUNC fCmp) { base::Sort(fCmp); }
private:
void DoEmpty()
{
for ( size_t n = 0; n < size(); ++n )
Traits::Free(base::operator[](n));
}
void DoCopy(const wxBaseObjectArray& src)
{
reserve(src.size());
for ( size_t n = 0; n < src.size(); ++n )
Add(src[n]);
}
};
// ============================================================================
// The public macros for declaration and definition of the dynamic arrays
// ============================================================================
// Please note that for each macro WX_FOO_ARRAY we also have
// WX_FOO_EXPORTED_ARRAY and WX_FOO_USER_EXPORTED_ARRAY which are exactly the
// same except that they use an additional __declspec(dllexport) or equivalent
// under Windows if needed.
//
// The first (just EXPORTED) macros do it if wxWidgets was compiled as a DLL
// and so must be used used inside the library. The second kind (USER_EXPORTED)
// allow the user code to do it when it wants. This is needed if you have a dll
// that wants to export a wxArray daubed with your own import/export goo.
//
// Finally, you can define the macro below as something special to modify the
// arrays defined by a simple WX_FOO_ARRAY as well. By default is empty.
#define wxARRAY_DEFAULT_EXPORT
// ----------------------------------------------------------------------------
// WX_DECLARE_BASEARRAY(T, name): now is the same as WX_DEFINE_TYPEARRAY()
// below, only preserved for compatibility.
// ----------------------------------------------------------------------------
#define wxARRAY_DUMMY_BASE
#define WX_DECLARE_BASEARRAY(T, name) \
WX_DEFINE_TYPEARRAY(T, name)
#define WX_DECLARE_EXPORTED_BASEARRAY(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY(T, name, WXDLLIMPEXP_CORE)
#define WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, wxARRAY_DUMMY_BASE, class expmode)
// ----------------------------------------------------------------------------
// WX_DEFINE_TYPEARRAY(T, name, base) define an array class named "name"
// containing the elements of type T. Note that the argument "base" is unused
// and is preserved for compatibility only. Also, macros with and without
// "_PTR" suffix are identical, and the latter ones are also kept only for
// compatibility.
// ----------------------------------------------------------------------------
#define WX_DEFINE_TYPEARRAY(T, name, base) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_TYPEARRAY_PTR(T, name, base) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_EXPORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class WXDLLIMPEXP_CORE)
#define WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, base) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class WXDLLIMPEXP_CORE)
#define WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, expdecl) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class expdecl)
#define WX_DEFINE_USER_EXPORTED_TYPEARRAY_PTR(T, name, base, expdecl) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class expdecl)
// This is the only non-trivial macro, which actually defines the array class
// with the given name containing the elements of the specified type.
//
// Note that "name" must be a class and not just a typedef because it can be
// (and is) forward declared in the existing code.
//
// As mentioned above, "base" is unused and so is "classdecl" as this class has
// only inline methods and so never needs to be exported from MSW DLLs.
//
// Note about apparently redundant wxBaseArray##name typedef: this is needed to
// avoid clashes between T and symbols defined in wxBaseArray<> scope, e.g. if
// we didn't do this, we would have compilation problems with arrays of type
// "Item" (which is also the name of a method in wxBaseArray<>).
#define WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, classdecl) \
typedef wxBaseArray<T> wxBaseArrayFor##name; \
class name : public wxBaseArrayFor##name \
{ \
typedef wxBaseArrayFor##name Base; \
public: \
name() : Base() { } \
explicit name(size_t n) : Base(n) { } \
name(size_t n, Base::const_reference v) : Base(n, v) { } \
template <class InputIterator> \
name(InputIterator first, InputIterator last) : Base(first, last) { } \
}
#define WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, classdecl) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, classdecl)
// ----------------------------------------------------------------------------
// WX_DEFINE_SORTED_TYPEARRAY: this is the same as the previous macro, but it
// defines a sorted array.
//
// Differences:
// 1) it must be given a COMPARE function in ctor which takes 2 items of type
// T* and should return -1, 0 or +1 if the first one is less/greater
// than/equal to the second one.
// 2) the Add() method inserts the item in such was that the array is always
// sorted (it uses the COMPARE function)
// 3) it has no Sort() method because it's always sorted
// 4) Index() method is much faster (the sorted arrays use binary search
// instead of linear one), but Add() is slower.
// 5) there is no Insert() method because you can't insert an item into the
// given position in a sorted array but there is IndexForInsert()/AddAt()
// pair which may be used to optimize a common operation of "insert only if
// not found"
//
// Note that you have to specify the comparison function when creating the
// objects of this array type. If, as in 99% of cases, the comparison function
// is the same for all objects of a class, WX_DEFINE_SORTED_TYPEARRAY_CMP below
// is more convenient.
//
// Summary: use this class when the speed of Index() function is important, use
// the normal arrays otherwise.
// ----------------------------------------------------------------------------
// we need a macro which expands to nothing to pass correct number of
// parameters to a nested macro invocation even when we don't have anything to
// pass it
#define wxARRAY_EMPTY
#define WX_DEFINE_SORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, \
wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, WXDLLIMPEXP_CORE)
#define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, expmode) \
typedef T _wxArray##name; \
_WX_DEFINE_SORTED_TYPEARRAY_2(_wxArray##name, name, base, \
wxARRAY_EMPTY, class expmode)
// ----------------------------------------------------------------------------
// WX_DEFINE_SORTED_TYPEARRAY_CMP: exactly the same as above but the comparison
// function is provided by this macro and the objects of this class have a
// default constructor which just uses it.
//
// The arguments are: the element type, the comparison function and the array
// name
//
// NB: this is, of course, how WX_DEFINE_SORTED_TYPEARRAY() should have worked
// from the very beginning - unfortunately I didn't think about this earlier
// ----------------------------------------------------------------------------
#define WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
WXDLLIMPEXP_CORE)
#define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
expmode) \
typedef T _wxArray##name; \
_WX_DEFINE_SORTED_TYPEARRAY_2(_wxArray##name, name, base, = cmpfunc, \
class expmode)
// ----------------------------------------------------------------------------
// WX_DECLARE_OBJARRAY(T, name): this macro generates a new array class
// named "name" which owns the objects of type T it contains, i.e. it will
// delete them when it is destroyed.
//
// An element is of type T*, but arguments of type T& are taken (see below!)
// and T& is returned.
//
// Don't use this for simple types such as "int" or "long"!
//
// Note on Add/Insert functions:
// 1) function(T*) gives the object to the array, i.e. it will delete the
// object when it's removed or in the array's dtor
// 2) function(T&) will create a copy of the object and work with it
//
// Also:
// 1) Remove() will delete the object after removing it from the array
// 2) Detach() just removes the object from the array (returning pointer to it)
//
// NB1: Base type T should have an accessible copy ctor if Add(T&) is used
// NB2: Never ever cast a array to it's base type: as dtor is not virtual
// and so you risk having at least the memory leaks and probably worse
//
// Some functions of this class are not inline, so it takes some space to
// define new class from this template even if you don't use it - which is not
// the case for the simple (non-object) array classes
//
// To use an objarray class you must
// #include "dynarray.h"
// WX_DECLARE_OBJARRAY(element_type, list_class_name)
// #include "arrimpl.cpp"
// WX_DEFINE_OBJARRAY(list_class_name) // name must be the same as above!
//
// This is necessary because at the moment of DEFINE_OBJARRAY class parsing the
// element_type must be fully defined (i.e. forward declaration is not
// enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
// two allows to break cicrcular dependencies with classes which have member
// variables of objarray type.
// ----------------------------------------------------------------------------
#define WX_DECLARE_OBJARRAY(T, name) \
WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, WXDLLIMPEXP_CORE)
#define WX_DECLARE_OBJARRAY_WITH_DECL(T, name, classdecl) \
classdecl wxObjectArrayTraitsFor##name \
{ \
public: \
static T* Clone(T const& item); \
static void Free(T* p); \
}; \
typedef wxBaseObjectArray<T, wxObjectArrayTraitsFor##name> \
wxBaseObjectArrayFor##name; \
classdecl name : public wxBaseObjectArrayFor##name \
{ \
}
#define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, expmode) \
WX_DECLARE_OBJARRAY_WITH_DECL(T, name, class expmode)
// WX_DEFINE_OBJARRAY is going to be redefined when arrimpl.cpp is included,
// try to provoke a human-understandable error if it used incorrectly.
//
// there is no real need for 3 different macros in the DEFINE case but do it
// anyhow for consistency
#define WX_DEFINE_OBJARRAY(name) DidYouIncludeArrimplCpp
#define WX_DEFINE_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
#define WX_DEFINE_USER_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
// ----------------------------------------------------------------------------
// Some commonly used predefined base arrays
// ----------------------------------------------------------------------------
WX_DECLARE_USER_EXPORTED_BASEARRAY(const void *, wxBaseArrayPtrVoid,
WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(char, wxBaseArrayChar, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(short, wxBaseArrayShort, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(int, wxBaseArrayInt, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(long, wxBaseArrayLong, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(size_t, wxBaseArraySizeT, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(double, wxBaseArrayDouble, WXDLLIMPEXP_BASE);
// ----------------------------------------------------------------------------
// Convenience macros to define arrays from base arrays
// ----------------------------------------------------------------------------
#define WX_DEFINE_ARRAY(T, name) \
WX_DEFINE_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_ARRAY_PTR(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_EXPORTED_ARRAY_PTR(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_ARRAY_WITH_DECL_PTR(T, name, decl) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayPtrVoid, decl)
#define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode)
#define WX_DEFINE_USER_EXPORTED_ARRAY_PTR(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_CHAR(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayChar)
#define WX_DEFINE_EXPORTED_ARRAY_CHAR(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayChar)
#define WX_DEFINE_USER_EXPORTED_ARRAY_CHAR(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayChar, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_SHORT(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayShort)
#define WX_DEFINE_EXPORTED_ARRAY_SHORT(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayShort)
#define WX_DEFINE_USER_EXPORTED_ARRAY_SHORT(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayShort, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_INT(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayInt)
#define WX_DEFINE_EXPORTED_ARRAY_INT(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayInt)
#define WX_DEFINE_USER_EXPORTED_ARRAY_INT(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayInt, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_LONG(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayLong)
#define WX_DEFINE_EXPORTED_ARRAY_LONG(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayLong)
#define WX_DEFINE_USER_EXPORTED_ARRAY_LONG(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayLong, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_SIZE_T(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArraySizeT)
#define WX_DEFINE_EXPORTED_ARRAY_SIZE_T(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArraySizeT)
#define WX_DEFINE_USER_EXPORTED_ARRAY_SIZE_T(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArraySizeT, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_DOUBLE(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayDouble)
#define WX_DEFINE_EXPORTED_ARRAY_DOUBLE(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayDouble)
#define WX_DEFINE_USER_EXPORTED_ARRAY_DOUBLE(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayDouble, wxARRAY_EMPTY expmode)
// ----------------------------------------------------------------------------
// Convenience macros to define sorted arrays from base arrays
// ----------------------------------------------------------------------------
#define WX_DEFINE_SORTED_ARRAY(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CHAR(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayChar)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CHAR(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayChar)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CHAR(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayChar, wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_SHORT(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayShort)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_SHORT(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_SHORT(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort, wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_INT(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayInt)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_INT(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt, expmode)
#define WX_DEFINE_SORTED_ARRAY_LONG(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayLong)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_LONG(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_LONG(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong, expmode)
#define WX_DEFINE_SORTED_ARRAY_SIZE_T(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArraySizeT)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_SIZE_T(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArraySizeT)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_SIZE_T(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArraySizeT, wxARRAY_EMPTY expmode)
// ----------------------------------------------------------------------------
// Convenience macros to define sorted arrays from base arrays
// ----------------------------------------------------------------------------
#define WX_DEFINE_SORTED_ARRAY_CMP(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayPtrVoid, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_CHAR(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayChar)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_CHAR(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayChar)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_CHAR(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayChar, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_SHORT(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayShort)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SHORT(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayShort)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_SHORT(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayShort, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_INT(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayInt)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayInt)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_INT(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayInt, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_LONG(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayLong)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_LONG(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayLong)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_LONG(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayLong, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArraySizeT)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArraySizeT)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArraySizeT, \
wxARRAY_EMPTY expmode)
// ----------------------------------------------------------------------------
// Some commonly used predefined arrays
// ----------------------------------------------------------------------------
WX_DEFINE_USER_EXPORTED_ARRAY_SHORT(short, wxArrayShort, class WXDLLIMPEXP_BASE);
WX_DEFINE_USER_EXPORTED_ARRAY_INT(int, wxArrayInt, class WXDLLIMPEXP_BASE);
WX_DEFINE_USER_EXPORTED_ARRAY_DOUBLE(double, wxArrayDouble, class WXDLLIMPEXP_BASE);
WX_DEFINE_USER_EXPORTED_ARRAY_LONG(long, wxArrayLong, class WXDLLIMPEXP_BASE);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(void *, wxArrayPtrVoid, class WXDLLIMPEXP_BASE);
// -----------------------------------------------------------------------------
// convenience functions: they used to be macros, hence the naming convention
// -----------------------------------------------------------------------------
// prepend all element of one array to another one; e.g. if first array contains
// elements X,Y,Z and the second contains A,B,C (in those orders), then the
// first array will be result as A,B,C,X,Y,Z
template <typename A1, typename A2>
inline void WX_PREPEND_ARRAY(A1& array, const A2& other)
{
const size_t size = other.size();
array.reserve(size);
for ( size_t n = 0; n < size; n++ )
{
array.Insert(other[n], n);
}
}
// append all element of one array to another one
template <typename A1, typename A2>
inline void WX_APPEND_ARRAY(A1& array, const A2& other)
{
size_t size = other.size();
array.reserve(size);
for ( size_t n = 0; n < size; n++ )
{
array.push_back(other[n]);
}
}
// delete all array elements
//
// NB: the class declaration of the array elements must be visible from the
// place where you use this macro, otherwise the proper destructor may not
// be called (a decent compiler should give a warning about it, but don't
// count on it)!
template <typename A>
inline void WX_CLEAR_ARRAY(A& array)
{
size_t size = array.size();
for ( size_t n = 0; n < size; n++ )
{
delete array[n];
}
array.clear();
}
#endif // _DYNARRAY_H