wxWidgets/include/wx/dfb/dc.h
Robert Roebling 04ab8b6ddf Moved all the coordinate system calculation to wxDCBase
and thus removed all the duplicated code in all wxDC
   classes.
  Problematic is that wxSVGFileDC and wxPostscriptDC inherit
   from wxDC and therefore include platform specific code
   (also before this change) so I chose to override all
   SetLogicalOrigin() etc. methods in these classes and
   call their wxDCBase methods thereby circumventing the
   platform dependent code.
  I'm afraid the Mac code will require updating, too.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45752 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-05-02 11:05:45 +00:00

163 lines
6.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/dfb/dc.h
// Purpose: wxDC class
// Author: Vaclav Slavik
// Created: 2006-08-07
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DFB_DC_H_
#define _WX_DFB_DC_H_
#include "wx/defs.h"
#include "wx/region.h"
#include "wx/dfb/dfbptr.h"
wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
//-----------------------------------------------------------------------------
// wxDC
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxDC : public wxDCBase
{
public:
wxDC();
// Ctor.
wxDC(const wxIDirectFBSurfacePtr& surface);
public:
// implement base class pure virtuals
// ----------------------------------
virtual void Clear();
virtual bool StartDoc(const wxString& message);
virtual void EndDoc();
virtual void StartPage();
virtual void EndPage();
virtual void SetFont(const wxFont& font);
virtual void SetPen(const wxPen& pen);
virtual void SetBrush(const wxBrush& brush);
virtual void SetBackground(const wxBrush& brush);
virtual void SetBackgroundMode(int mode);
#if wxUSE_PALETTE
virtual void SetPalette(const wxPalette& palette);
#endif
virtual void DestroyClippingRegion();
virtual wxCoord GetCharHeight() const;
virtual wxCoord GetCharWidth() const;
virtual void DoGetTextExtent(const wxString& string,
wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
const wxFont *theFont = NULL) const;
virtual bool CanDrawBitmap() const { return true; }
virtual bool CanGetTextExtent() const { return true; }
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
// Returns the surface (and increases its ref count)
wxIDirectFBSurfacePtr GetDirectFBSurface() const { return m_surface; }
protected:
// implementation
wxCoord XDEV2LOG(wxCoord x) const { return DeviceToLogicalX(x); }
wxCoord XDEV2LOGREL(wxCoord x) const { return DeviceToLogicalXRel(x); }
wxCoord YDEV2LOG(wxCoord y) const { return DeviceToLogicalY(y); }
wxCoord YDEV2LOGREL(wxCoord y) const { return DeviceToLogicalYRel(y); }
wxCoord XLOG2DEV(wxCoord x) const { return LogicalToDeviceX(x); }
wxCoord XLOG2DEVREL(wxCoord x) const { return LogicalToDeviceXRel(x); }
wxCoord YLOG2DEV(wxCoord y) const { return LogicalToDeviceY(y); }
wxCoord YLOG2DEVREL(wxCoord y) const { return LogicalToDeviceYRel(y); }
// initializes the DC from a surface, must be called if default ctor
// was used
void DFBInit(const wxIDirectFBSurfacePtr& surface);
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
virtual void DoDrawPoint(wxCoord x, wxCoord y);
virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
virtual void DoDrawArc(wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
wxCoord xc, wxCoord yc);
virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
double sa, double ea);
virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
wxCoord width, wxCoord height,
double radius);
virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoCrossHair(wxCoord x, wxCoord y);
virtual void DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y);
virtual void DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
bool useMask = false);
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
double angle);
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
// this is gnarly - we can't even call this function DoSetClippingRegion()
// because of virtual function hiding
virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
virtual void DoGetSize(int *width, int *height) const;
virtual void DoGetSizeMM(int* width, int* height) const;
virtual void DoDrawLines(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle = wxODDEVEN_RULE);
// implementation from now on:
protected:
wxIDirectFBFontPtr GetCurrentFont() const;
private:
// Unified implementation of DrawIcon, DrawBitmap and Blit:
void DoDrawSubBitmap(const wxBitmap &bmp,
wxCoord x, wxCoord y, wxCoord w, wxCoord h,
wxCoord destx, wxCoord desty, int rop, bool useMask);
bool DoBlitFromSurface(const wxIDirectFBSurfacePtr& src,
wxCoord srcx, wxCoord srcy,
wxCoord w, wxCoord h,
wxCoord dstx, wxCoord dsty);
// selects colour into surface's state
void SelectColour(const wxColour& clr);
protected:
wxIDirectFBSurfacePtr m_surface;
double m_mm_to_pix_x, m_mm_to_pix_y;
friend class WXDLLIMPEXP_CORE wxOverlayImpl; // for Init
DECLARE_DYNAMIC_CLASS(wxDC)
};
#endif // _WX_DFB_DC_H_