27d0e7804c
We accidentally ended up with two functions doing the same thing, since DoGetBorderSize() was added in743b426605
(Added DoGetClientBestSize() and use it for a couple of controls in wxMSW., 2009-06-22), as we already had GetWindowBorderSize() added even earlier in333d70525c
(added wxWindow::GetWindowBorderSize(), 2006-11-25), so remove the redundant non-public function and use GetWindowBorderSize() everywhere. This does change the behaviour of GetWindowBorderSize() in wxMSW, wxGTK and wxUniv, as it now does what DoGetBorderSize() used to do, but this should be an improvement, as DoGetBorderSize() implementation was more precise.
291 lines
9.3 KiB
C++
291 lines
9.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/window.h
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// Purpose: wxWindow class which is the base class for all
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// wxUniv port controls, it supports the customization of the
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// window drawing and input processing.
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 06.08.00
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_WINDOW_H_
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#define _WX_UNIV_WINDOW_H_
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#include "wx/bitmap.h" // for m_bitmapBg
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class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
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class WXDLLIMPEXP_FWD_CORE wxEventLoop;
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#if wxUSE_MENUS
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class WXDLLIMPEXP_FWD_CORE wxMenu;
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class WXDLLIMPEXP_FWD_CORE wxMenuBar;
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#endif // wxUSE_MENUS
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class WXDLLIMPEXP_FWD_CORE wxRenderer;
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#if wxUSE_SCROLLBAR
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class WXDLLIMPEXP_FWD_CORE wxScrollBar;
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#endif // wxUSE_SCROLLBAR
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#ifdef __WXX11__
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#define wxUSE_TWO_WINDOWS 1
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#else
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#define wxUSE_TWO_WINDOWS 0
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#endif
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// ----------------------------------------------------------------------------
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// wxWindow
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// ----------------------------------------------------------------------------
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#if defined(__WXMSW__)
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#define wxWindowNative wxWindowMSW
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#elif defined(__WXGTK__)
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#define wxWindowNative wxWindowGTK
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#elif defined(__WXX11__)
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#define wxWindowNative wxWindowX11
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#elif defined(__WXMAC__)
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#define wxWindowNative wxWindowMac
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#endif
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class WXDLLIMPEXP_CORE wxWindow : public wxWindowNative
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{
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public:
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// ctors and create functions
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// ---------------------------
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wxWindow() { Init(); }
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wxWindow(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxASCII_STR(wxPanelNameStr))
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: wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
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{ Init(); }
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxASCII_STR(wxPanelNameStr));
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virtual ~wxWindow();
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// background pixmap support
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// -------------------------
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virtual void SetBackground(const wxBitmap& bitmap,
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int alignment = wxALIGN_CENTRE,
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wxStretch stretch = wxSTRETCH_NOT);
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const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
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wxStretch *stretch = NULL) const;
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// scrollbars: we (re)implement it ourselves using our own scrollbars
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// instead of the native ones
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// ------------------------------------------------------------------
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virtual void SetScrollbar(int orient,
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int pos,
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int page,
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int range,
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bool refresh = true ) wxOVERRIDE;
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virtual void SetScrollPos(int orient, int pos, bool refresh = true) wxOVERRIDE;
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virtual int GetScrollPos(int orient) const wxOVERRIDE;
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virtual int GetScrollThumb(int orient) const wxOVERRIDE;
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virtual int GetScrollRange(int orient) const wxOVERRIDE;
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virtual void ScrollWindow(int dx, int dy,
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const wxRect* rect = NULL) wxOVERRIDE;
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// take into account the borders here
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virtual wxPoint GetClientAreaOrigin() const wxOVERRIDE;
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// popup menu support
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// ------------------
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// NB: all menu related functions are implemented in menu.cpp
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#if wxUSE_MENUS
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// this is wxUniv-specific private method to be used only by wxMenu
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void DismissPopupMenu();
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#endif // wxUSE_MENUS
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// miscellaneous other methods
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// ---------------------------
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// get the state information
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virtual bool IsFocused() const;
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virtual bool IsCurrent() const;
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virtual bool IsPressed() const;
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virtual bool IsDefault() const;
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// return all state flags at once (combination of wxCONTROL_XXX values)
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int GetStateFlags() const;
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// set the "highlighted" flag and return true if it changed
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virtual bool SetCurrent(bool doit = true);
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#if wxUSE_SCROLLBAR
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// get the scrollbar (may be NULL) for the given orientation
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wxScrollBar *GetScrollbar(int orient) const
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{
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return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
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}
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#endif // wxUSE_SCROLLBAR
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// methods used by wxColourScheme to choose the colours for this window
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// --------------------------------------------------------------------
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// return true if this is a panel/canvas window which contains other
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// controls only
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virtual bool IsCanvasWindow() const { return false; }
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// return true if this control can be highlighted when the mouse is over
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// it (the theme decides itself whether it is really highlighted or not)
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virtual bool CanBeHighlighted() const { return false; }
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// return true if we should use the colours/fonts returned by the
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// corresponding GetXXX() methods instead of the default ones
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bool UseFgCol() const { return m_hasFgCol; }
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bool UseFont() const { return m_hasFont; }
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// return true if this window serves as a container for the other windows
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// only and doesn't get any input itself
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virtual bool IsStaticBox() const { return false; }
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// returns the (low level) renderer to use for drawing the control by
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// querying the current theme
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wxRenderer *GetRenderer() const { return m_renderer; }
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// scrolling helper: like ScrollWindow() except that it doesn't refresh the
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// uncovered window areas but returns the rectangle to update (don't call
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// this with both dx and dy non zero)
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wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
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// after scrollbars are added or removed they must be refreshed by calling
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// this function
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void RefreshScrollbars();
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// erase part of the control
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virtual void EraseBackground(wxDC& dc, const wxRect& rect);
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// overridden base class methods
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// -----------------------------
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// the rect coordinates are, for us, in client coords, but if no rect is
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// specified, the entire window is refreshed
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virtual void Refresh(bool eraseBackground = true,
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const wxRect *rect = (const wxRect *) NULL) wxOVERRIDE;
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// we refresh the window when it is dis/enabled
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virtual bool Enable(bool enable = true) wxOVERRIDE;
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// should we use the standard control colours or not?
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virtual bool ShouldInheritColours() const wxOVERRIDE { return false; }
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virtual bool IsClientAreaChild(const wxWindow *child) const wxOVERRIDE
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{
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#if wxUSE_SCROLLBAR
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if ( child == (wxWindow*)m_scrollbarHorz ||
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child == (wxWindow*)m_scrollbarVert )
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return false;
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#endif
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return wxWindowNative::IsClientAreaChild(child);
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}
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virtual wxSize GetWindowBorderSize() const wxOVERRIDE;
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protected:
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// common part of all ctors
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void Init();
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#if wxUSE_MENUS
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virtual bool DoPopupMenu(wxMenu *menu, int x, int y) wxOVERRIDE;
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#endif // wxUSE_MENUS
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// we deal with the scrollbars in these functions
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virtual void DoSetClientSize(int width, int height) wxOVERRIDE;
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virtual void DoGetClientSize(int *width, int *height) const wxOVERRIDE;
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virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const wxOVERRIDE;
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// event handlers
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void OnSize(wxSizeEvent& event);
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void OnNcPaint(wxNcPaintEvent& event);
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void OnPaint(wxPaintEvent& event);
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void OnErase(wxEraseEvent& event);
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#if wxUSE_ACCEL || wxUSE_MENUS
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void OnKeyDown(wxKeyEvent& event);
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#endif // wxUSE_ACCEL
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#if wxUSE_MENUS
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void OnChar(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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#endif // wxUSE_MENUS
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// draw the control background, return true if done
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virtual bool DoDrawBackground(wxDC& dc);
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// draw the controls border
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virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
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// draw the controls contents
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virtual void DoDraw(wxControlRenderer *renderer);
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// adjust the size of the window to take into account its borders
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wxSize AdjustSize(const wxSize& size) const;
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// put the scrollbars along the edges of the window
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void PositionScrollbars();
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#if wxUSE_MENUS
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// return the menubar of the parent frame or NULL
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wxMenuBar *GetParentFrameMenuBar() const;
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#endif // wxUSE_MENUS
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// the renderer we use
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wxRenderer *m_renderer;
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// background bitmap info
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wxBitmap m_bitmapBg;
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int m_alignBgBitmap;
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wxStretch m_stretchBgBitmap;
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// old size
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wxSize m_oldSize;
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// is the mouse currently inside the window?
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bool m_isCurrent:1;
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#ifdef __WXMSW__
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public:
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// override MSWWindowProc() to process WM_NCHITTEST
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WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
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#endif // __WXMSW__
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private:
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#if wxUSE_SCROLLBAR
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// the window scrollbars
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wxScrollBar *m_scrollbarHorz,
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*m_scrollbarVert;
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#endif // wxUSE_SCROLLBAR
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#if wxUSE_MENUS
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// the current modal event loop for the popup menu we show or NULL
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static wxEventLoop *ms_evtLoopPopup;
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// the last window over which Alt was pressed (used by OnKeyUp)
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static wxWindow *ms_winLastAltPress;
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#endif // wxUSE_MENUS
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wxDECLARE_DYNAMIC_CLASS(wxWindow);
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wxDECLARE_EVENT_TABLE();
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};
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#endif // _WX_UNIV_WINDOW_H_
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