wxWidgets/include/wx/univ/toolbar.h
Vadim Zeitlin 97f6c85d9b Add first version of wxBitmapBundle and use it in wxToolBar
This first version provides only a generic implementation of
wxBitmapBundle using a collection of bitmaps and only supports using it
in wxToolBar in wxMSW and wxGTK.

More methods of creating wxBitmapBundle will be provided later and more
functions taking wxBitmap will be changed to take wxBitmapBundle later
too and, of course, all the other ports will be updated to use the new
API too.
2021-10-05 15:49:43 +01:00

136 lines
5.0 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/toolbar.h
// Purpose: wxToolBar declaration
// Author: Robert Roebling
// Modified by:
// Created: 10.09.00
// Copyright: (c) Robert Roebling
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_TOOLBAR_H_
#define _WX_UNIV_TOOLBAR_H_
#include "wx/button.h" // for wxStdButtonInputHandler
class WXDLLIMPEXP_FWD_CORE wxToolBarTool;
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
#define wxACTION_TOOLBAR_TOGGLE wxACTION_BUTTON_TOGGLE
#define wxACTION_TOOLBAR_PRESS wxACTION_BUTTON_PRESS
#define wxACTION_TOOLBAR_RELEASE wxACTION_BUTTON_RELEASE
#define wxACTION_TOOLBAR_CLICK wxACTION_BUTTON_CLICK
#define wxACTION_TOOLBAR_ENTER wxT("enter") // highlight the tool
#define wxACTION_TOOLBAR_LEAVE wxT("leave") // unhighlight the tool
// ----------------------------------------------------------------------------
// wxToolBar
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxToolBar : public wxToolBarBase
{
public:
// construction/destruction
wxToolBar() { Init(); }
wxToolBar(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxASCII_STR(wxToolBarNameStr))
{
Init();
Create(parent, id, pos, size, style, name);
}
bool Create( wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxASCII_STR(wxToolBarNameStr) );
virtual ~wxToolBar();
virtual bool Realize() wxOVERRIDE;
virtual void SetWindowStyleFlag( long style ) wxOVERRIDE;
virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const wxOVERRIDE;
virtual void SetToolShortHelp(int id, const wxString& helpString) wxOVERRIDE;
virtual void SetMargins(int x, int y) wxOVERRIDE;
void SetMargins(const wxSize& size)
{ SetMargins((int) size.x, (int) size.y); }
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString) wxOVERRIDE;
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE
{
return GetStdInputHandler(handlerDef);
}
protected:
// common part of all ctors
void Init();
// implement base class pure virtuals
virtual bool DoInsertTool(size_t pos, wxToolBarToolBase *tool) wxOVERRIDE;
virtual bool DoDeleteTool(size_t pos, wxToolBarToolBase *tool) wxOVERRIDE;
virtual void DoEnableTool(wxToolBarToolBase *tool, bool enable) wxOVERRIDE;
virtual void DoToggleTool(wxToolBarToolBase *tool, bool toggle) wxOVERRIDE;
virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle) wxOVERRIDE;
virtual wxToolBarToolBase *CreateTool(int id,
const wxString& label,
const wxBitmapBundle& bmpNormal,
const wxBitmapBundle& bmpDisabled,
wxItemKind kind,
wxObject *clientData,
const wxString& shortHelp,
const wxString& longHelp) wxOVERRIDE;
virtual wxToolBarToolBase *CreateTool(wxControl *control,
const wxString& label) wxOVERRIDE;
virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
virtual void DoDraw(wxControlRenderer *renderer) wxOVERRIDE;
// get the bounding rect for the given tool
wxRect GetToolRect(wxToolBarToolBase *tool) const;
// redraw the given tool
void RefreshTool(wxToolBarToolBase *tool);
// (re)calculate the tool positions, should only be called if it is
// necessary to do it, i.e. m_needsLayout == true
void DoLayout();
// get the rect limits depending on the orientation: top/bottom for a
// vertical toolbar, left/right for a horizontal one
void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;
private:
// have we calculated the positions of our tools?
bool m_needsLayout;
// the width of a separator
wxCoord m_widthSeparator;
// the total size of all toolbar elements
wxCoord m_maxWidth,
m_maxHeight;
private:
wxDECLARE_DYNAMIC_CLASS(wxToolBar);
};
#endif // _WX_UNIV_TOOLBAR_H_