wxWidgets/include/wx/univ/checklst.h
Arrigo Marchiori c86bcf962d Use wxASCII_STR() on string literals
Fix the build with wxNO_IMPLICIT_WXSTRING_ENCODING.
2020-07-17 17:52:16 +02:00

111 lines
4.0 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/checklst.h
// Purpose: wxCheckListBox class for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 12.09.00
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CHECKLST_H_
#define _WX_UNIV_CHECKLST_H_
// ----------------------------------------------------------------------------
// actions
// ----------------------------------------------------------------------------
#define wxACTION_CHECKLISTBOX_TOGGLE wxT("toggle")
// ----------------------------------------------------------------------------
// wxCheckListBox
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxCheckListBox : public wxCheckListBoxBase
{
public:
// ctors
wxCheckListBox() { Init(); }
wxCheckListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxListBoxNameStr))
{
Init();
Create(parent, id, pos, size, nStrings, choices, style, validator, name);
}
wxCheckListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxListBoxNameStr));
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxListBoxNameStr));
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxListBoxNameStr));
// implement check list box methods
virtual bool IsChecked(unsigned int item) const wxOVERRIDE;
virtual void Check(unsigned int item, bool check = true) wxOVERRIDE;
// and input handling
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1l,
const wxString& strArg = wxEmptyString) wxOVERRIDE;
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE
{
return GetStdInputHandler(handlerDef);
}
protected:
// override all methods which add/delete items to update m_checks array as
// well
virtual void OnItemInserted(unsigned int pos) wxOVERRIDE;
virtual void DoDeleteOneItem(unsigned int n) wxOVERRIDE;
virtual void DoClear() wxOVERRIDE;
// draw the check items instead of the usual ones
virtual void DoDrawRange(wxControlRenderer *renderer,
int itemFirst, int itemLast) wxOVERRIDE;
// take them also into account for size calculation
virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
// common part of all ctors
void Init();
private:
// the array containing the checked status of the items
wxArrayInt m_checks;
wxDECLARE_DYNAMIC_CLASS(wxCheckListBox);
};
#endif // _WX_UNIV_CHECKLST_H_