wxWidgets/include/wx/univ/button.h
Vadim Zeitlin 4e5d2d97e2 Allow using wxBitmapBundle for wxButton bitmaps
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions
in order to be able to associate several bitmaps to be used in different
resolutions with the button, instead of just a single bitmap.
2021-10-18 11:50:10 +02:00

111 lines
3.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/button.h
// Purpose: wxButton for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.08.00
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_BUTTON_H_
#define _WX_UNIV_BUTTON_H_
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
//checkbox.cpp needed it, so not move it to anybutton.h
#define wxACTION_BUTTON_TOGGLE wxT("toggle") // press/release the button
#define wxACTION_BUTTON_PRESS wxT("press") // press the button
#define wxACTION_BUTTON_RELEASE wxT("release") // release the button
#define wxACTION_BUTTON_CLICK wxT("click") // generate button click event
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
{
public:
wxButton() { Init(); }
wxButton(wxWindow *parent,
wxWindowID id,
const wxBitmapBundle& bitmap,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxButtonNameStr))
{
Init();
Create(parent, id, bitmap, label, pos, size, style, validator, name);
}
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxButtonNameStr))
{
Init();
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxButtonNameStr))
{
return Create(parent, id, wxNullBitmap, label,
pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmapBundle& bitmap,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxButtonNameStr));
virtual ~wxButton();
virtual wxWindow *SetDefault() wxOVERRIDE;
virtual bool IsPressed() const wxOVERRIDE { return m_isPressed; }
virtual bool IsDefault() const wxOVERRIDE { return m_isDefault; }
// wxButton actions
virtual void Click() wxOVERRIDE;
virtual bool CanBeHighlighted() const wxOVERRIDE { return true; }
protected:
virtual void DoSetBitmap(const wxBitmapBundle& bitmap, State which) wxOVERRIDE;
virtual wxBitmap DoGetBitmap(State which) const wxOVERRIDE;
virtual void DoSetBitmapMargins(wxCoord x, wxCoord y) wxOVERRIDE;
// common part of all ctors
void Init();
private:
wxDECLARE_DYNAMIC_CLASS(wxButton);
};
#endif // _WX_UNIV_BUTTON_H_