4e5d2d97e2
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions in order to be able to associate several bitmaps to be used in different resolutions with the button, instead of just a single bitmap.
111 lines
3.9 KiB
C++
111 lines
3.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/button.h
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// Purpose: wxButton for wxUniversal
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 15.08.00
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_BUTTON_H_
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#define _WX_UNIV_BUTTON_H_
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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//checkbox.cpp needed it, so not move it to anybutton.h
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#define wxACTION_BUTTON_TOGGLE wxT("toggle") // press/release the button
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#define wxACTION_BUTTON_PRESS wxT("press") // press the button
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#define wxACTION_BUTTON_RELEASE wxT("release") // release the button
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#define wxACTION_BUTTON_CLICK wxT("click") // generate button click event
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// ----------------------------------------------------------------------------
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
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{
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public:
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wxButton() { Init(); }
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxBitmapBundle& bitmap,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxButtonNameStr))
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{
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Init();
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Create(parent, id, bitmap, label, pos, size, style, validator, name);
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}
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxButtonNameStr))
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{
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Init();
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxButtonNameStr))
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{
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return Create(parent, id, wxNullBitmap, label,
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pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmapBundle& bitmap,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxButtonNameStr));
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virtual ~wxButton();
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virtual wxWindow *SetDefault() wxOVERRIDE;
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virtual bool IsPressed() const wxOVERRIDE { return m_isPressed; }
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virtual bool IsDefault() const wxOVERRIDE { return m_isDefault; }
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// wxButton actions
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virtual void Click() wxOVERRIDE;
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virtual bool CanBeHighlighted() const wxOVERRIDE { return true; }
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protected:
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virtual void DoSetBitmap(const wxBitmapBundle& bitmap, State which) wxOVERRIDE;
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virtual wxBitmap DoGetBitmap(State which) const wxOVERRIDE;
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virtual void DoSetBitmapMargins(wxCoord x, wxCoord y) wxOVERRIDE;
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// common part of all ctors
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void Init();
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private:
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wxDECLARE_DYNAMIC_CLASS(wxButton);
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};
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#endif // _WX_UNIV_BUTTON_H_
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