4e5d2d97e2
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions in order to be able to associate several bitmaps to be used in different resolutions with the button, instead of just a single bitmap.
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/bmpbuttn.h
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// Purpose: wxBitmapButton class for wxUniversal
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 25.08.00
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_BMPBUTTN_H_
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#define _WX_UNIV_BMPBUTTN_H_
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class WXDLLIMPEXP_CORE wxBitmapButton : public wxBitmapButtonBase
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{
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public:
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wxBitmapButton() { }
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wxBitmapButton(wxWindow *parent,
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wxWindowID id,
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const wxBitmapBundle& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxButtonNameStr))
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{
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Create(parent, id, bitmap, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmapBundle& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxButtonNameStr));
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bool CreateCloseButton(wxWindow* parent,
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wxWindowID winid,
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const wxString& name = wxString());
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virtual void SetMargins(int x, int y) wxOVERRIDE
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{
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SetBitmapMargins(x, y);
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wxBitmapButtonBase::SetMargins(x, y);
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}
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virtual bool Enable(bool enable = true) wxOVERRIDE;
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virtual bool SetCurrent(bool doit = true) wxOVERRIDE;
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virtual void Press() wxOVERRIDE;
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virtual void Release() wxOVERRIDE;
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protected:
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void OnSetFocus(wxFocusEvent& event);
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void OnKillFocus(wxFocusEvent& event);
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// called when one of the bitmap is changed by user
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virtual void OnSetBitmap() wxOVERRIDE;
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// set bitmap to the given one if it's ok or to the normal bitmap and
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// return true if the bitmap really changed
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bool ChangeBitmap(const wxBitmap& bmp);
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private:
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_DYNAMIC_CLASS(wxBitmapButton);
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};
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#endif // _WX_UNIV_BMPBUTTN_H_
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