wxWidgets/include/wx/univ/bmpbuttn.h
Vadim Zeitlin 4e5d2d97e2 Allow using wxBitmapBundle for wxButton bitmaps
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions
in order to be able to associate several bitmaps to be used in different
resolutions with the button, instead of just a single bitmap.
2021-10-18 11:50:10 +02:00

77 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/bmpbuttn.h
// Purpose: wxBitmapButton class for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_BMPBUTTN_H_
#define _WX_UNIV_BMPBUTTN_H_
class WXDLLIMPEXP_CORE wxBitmapButton : public wxBitmapButtonBase
{
public:
wxBitmapButton() { }
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmapBundle& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxButtonNameStr))
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmapBundle& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxButtonNameStr));
bool CreateCloseButton(wxWindow* parent,
wxWindowID winid,
const wxString& name = wxString());
virtual void SetMargins(int x, int y) wxOVERRIDE
{
SetBitmapMargins(x, y);
wxBitmapButtonBase::SetMargins(x, y);
}
virtual bool Enable(bool enable = true) wxOVERRIDE;
virtual bool SetCurrent(bool doit = true) wxOVERRIDE;
virtual void Press() wxOVERRIDE;
virtual void Release() wxOVERRIDE;
protected:
void OnSetFocus(wxFocusEvent& event);
void OnKillFocus(wxFocusEvent& event);
// called when one of the bitmap is changed by user
virtual void OnSetBitmap() wxOVERRIDE;
// set bitmap to the given one if it's ok or to the normal bitmap and
// return true if the bitmap really changed
bool ChangeBitmap(const wxBitmap& bmp);
private:
wxDECLARE_EVENT_TABLE();
wxDECLARE_DYNAMIC_CLASS(wxBitmapButton);
};
#endif // _WX_UNIV_BMPBUTTN_H_