# ========================================================================= # This makefile was generated by # Bakefile 0.1.1 (http://bakefile.sourceforge.net) # Do not modify, all changes will be overwritten! # ========================================================================= # ------------------------------------------------------------------------- # These are configurable options: # ------------------------------------------------------------------------- # Type of compiled binaries [debug,release] BUILD = release # C compiler CC = cl # Name of your custom configuration. This affects directory # where object files are stored as well as the location of # compiled .lib files and setup.h under the lib/ toplevel directory. CFG = # Standard flags for CC CFLAGS = # Standard preprocessor flags (common for CC and CXX) CPPFLAGS = # C++ compiler CXX = cl # Standard flags for C++ CXXFLAGS = # Should __WXDEBUG__ be defined? The default value "default" means that it will # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] DEBUG_FLAG = default # Should debugging info be included in the executables? The default value # "default" means that debug info will be included if BUILD=debug # and not included if BUILD=release. [0,1,default] DEBUG_INFO = default # Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)? # Acts according to DEBUG_INFO by default. [0,1,default] DEBUG_RUNTIME_LIBS = default # Standard linker flags LDFLAGS = # Multiple libraries or single huge monolithic one? [0,1] MONOLITHIC = 1 # Is this official build by wxWindows developers? [0,1] OFFICIAL_BUILD = 0 # Version of C runtime library to use. You can change this to # static if SHARED=0, but it is highly recommended to not do # it if SHARED=1 unless you know what you are doing. [dynamic,static] RUNTIME_LIBS = dynamic # What type of library to build? [0,1] SHARED = 1 # Compile Unicode build of wxWindows? [0,1] UNICODE = 0 # Build GUI libraries? [0,1] USE_GUI = 1 # Build wxHTML library (USE_GUI must be 1)? [0,1] USE_HTML = 1 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1] USE_OPENGL = 0 # Use this to name your customized DLLs differently VENDOR = custom # Build wxUniversal instead of native port? [0,1] WXUNIV = 0