///////////////////////////////////////////////////////////////////////////// // Name: math.h // Purpose: interface of global functions // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @addtogroup group_funcmacro_math */ //@{ /** Returns a non-zero value if @a x is neither infinite nor NaN (not a number), returns 0 otherwise. @header{wx/math.h} */ int wxFinite(double x); /** Returns the greatest common divisor of the two given numbers. @since 3.1.0 @header{wx/math.h} */ unsigned int wxGCD(unsigned int u, unsigned int v); /** Returns a non-zero value if x is NaN (not a number), returns 0 otherwise. @header{wx/math.h} */ bool wxIsNaN(double x); /** Converts the given array of 10 bytes (corresponding to 80 bits) to a float number according to the IEEE floating point standard format (aka IEEE standard 754). @see wxConvertToIeeeExtended() to perform the opposite operation */ wxFloat64 wxConvertFromIeeeExtended(const wxInt8 *bytes); /** Converts the given floating number @a num in a sequence of 10 bytes which are stored in the given array @a bytes (which must be large enough) according to the IEEE floating point standard format (aka IEEE standard 754). @see wxConvertFromIeeeExtended() to perform the opposite operation */ void wxConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes); /** Convert degrees to radians. This function simply returns its argument multiplied by @c M_PI/180 but is more readable than writing this expression directly. @see wxRadToDeg() @since 3.1.0 */ double wxDegToRad(double deg); /** Convert radians to degrees. This function simply returns its argument multiplied by @c 180/M_PI but is more readable than writing this expression directly. @see wxDegToRad() @since 3.1.0 */ double wxRadToDeg(double rad); /** Small wrapper around round(). */ int wxRound(double x); /** Returns true if both double values are identical. This is only reliable if both values have been assigned the same value. */ bool wxIsSameDouble(double x, double y); /** Return true of @a x is exactly zero. This is only reliable if it has been assigned 0. */ bool wxIsNullDouble(double x); //@}