///////////////////////////////////////////////////////////////////////////// // Name: toolbar.h // Purpose: wxToolBar class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_TOOLBAR_H_ #define _WX_TOOLBAR_H_ #ifdef __GNUG__ #pragma interface "toolbar.h" #endif #if wxUSE_TOOLBAR #include "wx/tbarbase.h" #include "wx/dynarray.h" WXDLLEXPORT_DATA(extern const char*) wxToolBarNameStr; class WXDLLEXPORT wxToolBar: public wxToolBarBase { DECLARE_DYNAMIC_CLASS(wxToolBar) public: /* * Public interface */ wxToolBar(); inline wxToolBar(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxNO_BORDER|wxTB_HORIZONTAL, const wxString& name = wxToolBarNameStr) { Create(parent, id, pos, size, style, name); } ~wxToolBar(); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxNO_BORDER|wxTB_HORIZONTAL, const wxString& name = wxToolBarNameStr); // If pushedBitmap is NULL, a reversed version of bitmap is // created and used as the pushed/toggled image. // If toggle is TRUE, the button toggles between the two states. wxToolBarTool *AddTool(int toolIndex, const wxBitmap& bitmap, const wxBitmap& pushedBitmap = wxNullBitmap, bool toggle = FALSE, long xPos = -1, long yPos = -1, wxObject *clientData = NULL, const wxString& helpString1 = "", const wxString& helpString2 = ""); // Set default bitmap size void SetToolBitmapSize(const wxSize& size); void EnableTool(int toolIndex, bool enable); // additional drawing on enabling void ToggleTool(int toolIndex, bool toggle); // toggle is TRUE if toggled on void ClearTools(); // The button size is bigger than the bitmap size wxSize GetToolSize() const; wxSize GetMaxSize() const; // Add all the buttons virtual bool CreateTools(); virtual void LayoutButtons() {} // The post-tool-addition call. TODO: do here whatever's // necessary for completing the toolbar construction. bool Realize() { return CreateTools(); }; virtual void MacHandleControlClick( ControlHandle control , SInt16 controlpart ) ; protected: wxArrayPtrVoid m_macToolHandles ; DECLARE_EVENT_TABLE() }; #endif // wxUSE_TOOLBAR #endif // _WX_TOOLBAR_H_