///////////////////////////////////////////////////////////////////////////// // Name: wx/glcanvas.h // Purpose: wxGLCanvas base header // Author: Julian Smart // Modified by: // Created: // Copyright: (c) Julian Smart // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GLCANVAS_H_BASE_ #define _WX_GLCANVAS_H_BASE_ #include "wx/defs.h" #if wxUSE_GLCANVAS #include "wx/app.h" #include "wx/palette.h" #include "wx/window.h" class WXDLLIMPEXP_FWD_GL wxGLCanvas; class WXDLLIMPEXP_FWD_GL wxGLContext; // ---------------------------------------------------------------------------- // Constants for attributes list // ---------------------------------------------------------------------------- // The generic OpenGL implementation doesn't support most of these options, // such as stereo, auxiliary buffers, alpha channel, and accumulator buffer. // Other implementations may actually support them. enum { WX_GL_RGBA=1, /* use true color palette */ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ WX_GL_DOUBLEBUFFER, /* use doublebuffer */ WX_GL_STEREO, /* use stereoscopic display */ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ WX_GL_MIN_ALPHA, /* use alpha buffer with most bits (> MIN_ALPHA bits) */ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ WX_GL_MIN_ACCUM_ALPHA /* use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits) */ }; #define wxGLCanvasName _T("GLCanvas") // ---------------------------------------------------------------------------- // wxGLContextBase: OpenGL rendering context // ---------------------------------------------------------------------------- class WXDLLIMPEXP_GL wxGLContextBase : public wxObject { public: /* The derived class should provide a ctor with this signature: wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL); */ // set this context as the current one virtual bool SetCurrent(const wxGLCanvas& win) const = 0; }; // ---------------------------------------------------------------------------- // wxGLCanvasBase: window which can be used for OpenGL rendering // ---------------------------------------------------------------------------- class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow { public: // default ctor doesn't initialize the window, use Create() later wxGLCanvasBase(); virtual ~wxGLCanvasBase(); /* The derived class should provide a ctor with this signature: wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, int* attribList = 0, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, const wxPalette& palette = wxNullPalette); */ // operations // ---------- // set the given context associated with this window as the current one bool SetCurrent(const wxGLContext& context) const; // flush the back buffer (if we have it) virtual bool SwapBuffers() = 0; // accessors // --------- // check if the given attributes are supported without creating a canvas static bool IsDisplaySupported(const int *attribList); const wxPalette *GetPalette() const { return &m_palette; } // miscellaneous helper functions // ------------------------------ // call glcolor() for the colour with the given name, return false if // colour not found bool SetColour(const wxString& colour); // deprecated methods using the implicit wxGLContext #if WXWIN_COMPATIBILITY_2_8 wxDEPRECATED( wxGLContext* GetContext() const ); wxDEPRECATED( void SetCurrent() ); wxDEPRECATED( void OnSize(wxSizeEvent& event) ); #endif // WXWIN_COMPATIBILITY_2_8 #ifdef __WXUNIVERSAL__ // resolve the conflict with wxWindowUniv::SetCurrent() virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }; #endif protected: // override this to implement SetColour() in GL_INDEX_MODE // (currently only implemented in wxX11 and wxMotif ports) virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; } // create default palette if we're not using RGBA mode // (not supported in most ports) virtual wxPalette CreateDefaultPalette() { return wxNullPalette; } wxPalette m_palette; #if WXWIN_COMPATIBILITY_2_8 wxGLContext *m_glContext; #endif // WXWIN_COMPATIBILITY_2_8 }; // ---------------------------------------------------------------------------- // wxGLApp: a special wxApp subclass for OpenGL applications which must be used // to select a visual compatible with the given attributes // ---------------------------------------------------------------------------- class WXDLLIMPEXP_GL wxGLAppBase : public wxApp { public: wxGLAppBase() : wxApp() { } // use this in the constructor of the user-derived wxGLApp class to // determine if an OpenGL rendering context with these attributes // is available - returns true if so, false if not. virtual bool InitGLVisual(const int *attribList) = 0; }; #if defined(__WXMSW__) #include "wx/msw/glcanvas.h" #elif defined(__WXMOTIF__) || defined(__WXX11__) #include "wx/x11/glcanvas.h" #elif defined(__WXGTK20__) #include "wx/gtk/glcanvas.h" #elif defined(__WXGTK__) #include "wx/gtk1/glcanvas.h" #elif defined(__WXMAC__) #include "wx/mac/glcanvas.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/glcanvas.h" #else #error "wxGLCanvas not supported in this wxWidgets port" #endif // wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here #ifndef wxGL_APP_DEFINED class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase { public: wxGLApp() : wxGLAppBase() { } virtual bool InitGLVisual(const int *attribList); private: DECLARE_DYNAMIC_CLASS(wxGLApp) }; #endif // !wxGL_APP_DEFINED #endif // wxUSE_GLCANVAS #endif // _WX_GLCANVAS_H_BASE_