/////////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/string.h // Purpose: String conversion methods // Author: David Elliott // Modified by: // Created: 2003/04/13 // RCS-ID: $Id$ // Copyright: (c) 2003 David Elliott // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef __WX_COCOA_STRING_H__ #define __WX_COCOA_STRING_H__ #import #include "wx/string.h" // FIXME: In unicode mode we are doing the conversion twice. wxString // converts to UTF-8 and NSString converts from UTF-8. // One possible optimization is to convert to the wxString internal // representation which is an unsigned short (unichar) but unfortunately // there is little documentation on which encoding it uses by default. // Return an autoreleased NSString inline NSString* wxNSStringWithWxString(const wxString &wxstring) { #if wxUSE_UNICODE return [NSString stringWithUTF8String: wxstring.utf8_str()]; #else return [NSString stringWithCString: wxstring.c_str() length:wxstring.Len()]; #endif // wxUSE_UNICODE } // Intialize an NSString which has already been allocated inline NSString* wxInitNSStringWithWxString(NSString *nsstring, const wxString &wxstring) { #if wxUSE_UNICODE return [nsstring initWithUTF8String: wxstring.utf8_str()]; #else return [nsstring initWithCString: wxstring.c_str() length:wxstring.Len()]; #endif // wxUSE_UNICODE } inline wxString wxStringWithNSString(NSString *nsstring) { #if wxUSE_UNICODE return wxString::FromUTF8([nsstring UTF8String]); #else return wxString([nsstring lossyCString]); #endif // wxUSE_UNICODE } #endif // __WX_COCOA_STRING_H__