///////////////////////////////////////////////////////////////////////////// // Name: string.h // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @page overview_string wxString Overview Classes: wxString, wxArrayString, wxStringTokenizer @li @ref overview_string_intro @li @ref overview_string_internal @li @ref overview_string_binary @li @ref overview_string_comparison @li @ref overview_string_advice @li @ref overview_string_related @li @ref overview_string_tuning @li @ref overview_string_settings
@section overview_string_intro Introduction wxString is a class which represents a Unicode string of arbitrary length and containing arbitrary Unicode characters. This class has all the standard operations you can expect to find in a string class: dynamic memory management (string extends to accommodate new characters), construction from other strings, compatibility with C strings and wide character C strings, assignment operators, access to individual characters, string concatenation and comparison, substring extraction, case conversion, trimming and padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf) and stream-like insertion functions as well as much more - see wxString for a list of all functions. The wxString class has been completely rewritten for wxWidgets 3.0 but much work has been done to make existing code using ANSI string literals work as it did in previous versions. @section overview_string_internal Internal wxString encoding Since wxWidgets 3.0 wxString internally uses UTF-16 (with Unicode code units stored in @c wchar_t) under Windows and UTF-8 (with Unicode code units stored in @c char) under Unix, Linux and Mac OS X to store its content. For definitions of code units and code points terms, please see the @ref overview_unicode_encodings paragraph. For simplicity of implementation, wxString when wxUSE_UNICODE_WCHAR==1 (e.g. on Windows) uses per code unit indexing instead of per code point indexing and doesn't know anything about surrogate pairs; in other words it always considers code points to be composed by 1 code point, while this is really true only for characters in the @e BMP (Basic Multilingual Plane). Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user code has to take care of surrogate pairs himself. (Note however that Windows itself has built-in support for surrogate pairs in UTF-16, such as for drawing strings on screen.) @remarks Note that while the behaviour of wxString when wxUSE_UNICODE_WCHAR==1 resembles UCS-2 encoding, it's not completely correct to refer to wxString as UCS-2 encoded since you can encode characters outside the @e BMP in a wxString. When instead wxUSE_UNICODE_UTF8==1 (e.g. on Linux and Mac OS X) wxString handles UTF8 multi-bytes sequences just fine also for characters outside the BMP (it implements per code point indexing), so that you can use UTF8 in a completely transparent way: Example: @code // first test, using exotic characters outside of the Unicode BMP: wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80"); // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1 // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80 // it's a single Unicode code-point encoded as: // - a UTF16 surrogate pair under Windows // - a UTF8 multiple-bytes sequence under Linux // (without considering the final NULL) wxPrintf("wxString reports a length of %d character(s)", test.length()); // prints "wxString reports a length of 1 character(s)" on Linux // prints "wxString reports a length of 2 character(s)" on Windows // since wxString on Windows doesn't have surrogate pairs support! // second test, this time using characters part of the Unicode BMP: wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC"); // this is the UTF8 encoding of capital letter A followed by // 'small case letter a with grave' followed by the 'euro sign' // they are 3 Unicode code-points encoded as: // - 3 UTF16 code units under Windows // - 6 UTF8 code units under Linux // (without considering the final NULL) wxPrintf("wxString reports a length of %d character(s)", test2.length()); // prints "wxString reports a length of 3 character(s)" on Linux // prints "wxString reports a length of 3 character(s)" on Windows @endcode To better explain what stated above, consider the second string of the example above; it's composed by 3 characters and the final @c NULL: @image html overview_wxstring_encoding.png As you can see, UTF16 encoding is straightforward (for characters in the @e BMP) and in this example the UTF16-encoded wxString takes 8 bytes. UTF8 encoding is more elaborated and in this example takes 7 bytes. In general, for strings containing many latin characters UTF8 provides a big advantage with regards to the memory footprint respect UTF16, but requires some more processing for common operations like e.g. length calculation. Finally, note that the type used by wxString to store Unicode code units (@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType. @section overview_string_binary Using wxString to store binary data wxString can be used to store binary data (even if it contains @c NULs) using the functions wxString::To8BitData and wxString::From8BitData. Beware that even if @c NUL character is allowed, in the current string implementation some methods might not work correctly with them. Note however that other classes like wxMemoryBuffer are more suited to this task. For handling binary data you may also want to look at the wxStreamBuffer, wxMemoryOutputStream, wxMemoryInputStream classes. @section overview_string_comparison Comparison to Other String Classes The advantages of using a special string class instead of working directly with C strings are so obvious that there is a huge number of such classes available. The most important advantage is the need to always remember to allocate/free memory for C strings; working with fixed size buffers almost inevitably leads to buffer overflows. At last, C++ has a standard string class (@c std::string). So why the need for wxString? There are several advantages: @li Efficiency: Since wxWidgets 3.0 wxString uses @c std::string (in UTF8 mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows) internally by default to store its contents. wxString will therefore inherit the performance characteristics from @c std::string. @li Compatibility: This class tries to combine almost full compatibility with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's CString class and 90% of the functionality of @c std::string class. @li Rich set of functions: Some of the functions present in wxString are very useful but don't exist in most of other string classes: for example, wxString::AfterFirst, wxString::BeforeLast, wxString::Printf. Of course, all the standard string operations are supported as well. @li wxString is Unicode friendly: it allows to easily convert to and from ANSI and Unicode strings (see @ref overview_unicode for more details) and maps to @c std::wstring transparently. @li Used by wxWidgets: And, of course, this class is used everywhere inside wxWidgets so there is no performance loss which would result from conversions of objects of any other string class (including @c std::string) to wxString internally by wxWidgets. However, there are several problems as well. The most important one is probably that there are often several functions to do exactly the same thing: for example, to get the length of the string either one of wxString::length(), wxString::Len() or wxString::Length() may be used. The first function, as almost all the other functions in lowercase, is @c std::string compatible. The second one is the "native" wxString version and the last one is the wxWidgets 1.xx way. So which is better to use? The usage of the @c std::string compatible functions is strongly advised! It will both make your code more familiar to other C++ programmers (who are supposed to have knowledge of @c std::string but not of wxString), let you reuse the same code in both wxWidgets and other programs (by just typedefing wxString as @c std::string when used outside wxWidgets) and by staying compatible with future versions of wxWidgets which will probably start using @c std::string sooner or later too. In the situations where there is no corresponding @c std::string function, please try to use the new wxString methods and not the old wxWidgets 1.xx variants which are deprecated and may disappear in future versions. @section overview_string_advice Advice About Using wxString @subsection overview_string_implicitconv Implicit conversions Probably the main trap with using this class is the implicit conversion operator to const char*. It is advised that you use wxString::c_str() instead to clearly indicate when the conversion is done. Specifically, the danger of this implicit conversion may be seen in the following code fragment: @code // this function converts the input string to uppercase, // output it to the screen and returns the result const char *SayHELLO(const wxString& input) { wxString output = input.Upper(); printf("Hello, %s!\n", output); return output; } @endcode There are two nasty bugs in these three lines. The first is in the call to the @c printf() function. Although the implicit conversion to C strings is applied automatically by the compiler in the case of @code puts(output); @endcode because the argument of @c puts() is known to be of the type const char*, this is @b not done for @c printf() which is a function with variable number of arguments (and whose arguments are of unknown types). So this call may do any number of things (including displaying the correct string on screen), although the most likely result is a program crash. The solution is to use wxString::c_str(). Just replace this line with this: @code printf("Hello, %s!\n", output.c_str()); @endcode The second bug is that returning @c output doesn't work. The implicit cast is used again, so the code compiles, but as it returns a pointer to a buffer belonging to a local variable which is deleted as soon as the function exits, its contents are completely arbitrary. The solution to this problem is also easy, just make the function return wxString instead of a C string. This leads us to the following general advice: all functions taking string arguments should take const wxString& (this makes assignment to the strings inside the function faster) and all functions returning strings should return wxString - this makes it safe to return local variables. Finally note that wxString uses the current locale encoding to convert any C string literal to Unicode. The same is done for converting to and from @c std::string and for the return value of c_str(). For this conversion, the @a wxConvLibc class instance is used. See wxCSConv and wxMBConv. @subsection overview_string_iterating Iterating wxString's characters As previously described, when wxUSE_UNICODE_UTF8==1, wxString internally uses the variable-length UTF8 encoding. Accessing a UTF-8 string by index can be very @b inefficient because a single character is represented by a variable number of bytes so that the entire string has to be parsed in order to find the character. Since iterating over a string by index is a common programming technique and was also possible and encouraged by wxString using the access operator[]() wxString implements caching of the last used index so that iterating over a string is a linear operation even in UTF-8 mode. It is nonetheless recommended to use @b iterators (instead of index based access) like this: @code wxString s = "hello"; wxString::const_iterator i; for (i = s.begin(); i != s.end(); ++i) { wxUniChar uni_ch = *i; // do something with it } @endcode @section overview_string_related String Related Functions and Classes As most programs use character strings, the standard C library provides quite a few functions to work with them. Unfortunately, some of them have rather counter-intuitive behaviour (like @c strncpy() which doesn't always terminate the resulting string with a @NULL) and are in general not very safe (passing @NULL to them will probably lead to program crash). Moreover, some very useful functions are not standard at all. This is why in addition to all wxString functions, there are also a few global string functions which try to correct these problems: wxIsEmpty() verifies whether the string is empty (returning @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns 0 for them and wxStricmp() is just a platform-independent version of case-insensitive string comparison function known either as @c stricmp() or @c strcasecmp() on different platforms. The @ header also defines ::wxSnprintf and ::wxVsnprintf functions which should be used instead of the inherently dangerous standard @c sprintf() and which use @c snprintf() instead which does buffer size checks whenever possible. Of course, you may also use wxString::Printf which is also safe. There is another class which might be useful when working with wxString: wxStringTokenizer. It is helpful when a string must be broken into tokens and replaces the standard C library @c strtok() function. And the very last string-related class is wxArrayString: it is just a version of the "template" dynamic array class which is specialized to work with strings. Please note that this class is specially optimized (using its knowledge of the internal structure of wxString) for storing strings and so it is vastly better from a performance point of view than a wxObjectArray of wxStrings. @section overview_string_tuning Tuning wxString for Your Application @note This section is strictly about performance issues and is absolutely not necessary to read for using wxString class. Please skip it unless you feel familiar with profilers and relative tools. For the performance reasons wxString doesn't allocate exactly the amount of memory needed for each string. Instead, it adds a small amount of space to each allocated block which allows it to not reallocate memory (a relatively expensive operation) too often as when, for example, a string is constructed by subsequently adding one character at a time to it, as for example in: @code // delete all vowels from the string wxString DeleteAllVowels(const wxString& original) { wxString vowels( "aeuioAEIOU" ); wxString result; wxString::const_iterator i; for ( i = original.begin(); i != original.end(); ++i ) { if (vowels.Find( *i ) == wxNOT_FOUND) result += *i; } return result; } @endcode This is quite a common situation and not allocating extra memory at all would lead to very bad performance in this case because there would be as many memory (re)allocations as there are consonants in the original string. Allocating too much extra memory would help to improve the speed in this situation, but due to a great number of wxString objects typically used in a program would also increase the memory consumption too much. The very best solution in precisely this case would be to use wxString::Alloc() function to preallocate, for example, len bytes from the beginning - this will lead to exactly one memory allocation being performed (because the result is at most as long as the original string). However, using wxString::Alloc() is tedious and so wxString tries to do its best. The default algorithm assumes that memory allocation is done in granularity of at least 16 bytes (which is the case on almost all of wide-spread platforms) and so nothing is lost if the amount of memory to allocate is rounded up to the next multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the example above won't allocate memory but use the already allocated pool. The default approach is quite conservative. Allocating more memory may bring important performance benefits for programs using (relatively) few very long strings. The amount of memory allocated is configured by the setting of @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand why its default value is what it is before modifying it!). You may try setting it to greater amount (say twice nLen) or to 0 (to see performance degradation which will follow) and analyse the impact of it on your program. If you do it, you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol which tells the wxString class to collect performance statistics and to show them on stderr on program termination. This will show you the average length of strings your program manipulates, their average initial length and also the percent of times when memory wasn't reallocated when string concatenation was done but the already preallocated memory was used (this value should be about 98% for the default allocation policy, if it is less than 90% you should really consider fine tuning wxString for your application). It goes without saying that a profiler should be used to measure the precise difference the change to @c EXTRA_ALLOC makes to your program. @section overview_string_settings wxString Related Compilation Settings Much work has been done to make existing code using ANSI string literals work as before version 3.0. If you nonetheless need to have a wxString that uses @c wchar_t on Unix and Linux, too, you can specify this on the command line with the @c configure @c --disable-utf8 switch or you can consider using wxUString or @c std::wstring instead. @c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support. If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is also defined, otherwise @c wxUSE_UNICODE_WCHAR is. See also @ref page_wxusedef_important. */