/////////////////////////////////////////////////////////////////////////////// // Name: wx/unix/evtloop.h // Purpose: declares wxEventLoop class // Author: Lukasz Michalski (lm@zork.pl) // Created: 2007-05-07 // RCS-ID: $Id$ // Copyright: (c) 2007 Lukasz Michalski // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIX_EVTLOOP_H_ #define _WX_UNIX_EVTLOOP_H_ #if wxUSE_CONSOLE_EVENTLOOP #include "wx/private/fdiodispatcher.h" #include "wx/unix/pipe.h" // ---------------------------------------------------------------------------- // wxEventLoop // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxEventLoopManual { public: // initialize the event loop, use IsOk() to check if we were successful wxConsoleEventLoop(); // implement base class pure virtuals virtual bool Pending() const; virtual bool Dispatch(); virtual int DispatchTimeout(unsigned long timeout); virtual void WakeUp(); virtual bool IsOk() const { return m_dispatcher != NULL; } protected: virtual void OnNextIteration(); private: // pipe used for wake up messages: when a child thread wants to wake up // the event loop in the main thread it writes to this pipe class PipeIOHandler : public wxFDIOHandler { public: // default ctor does nothing, call Create() to really initialize the // object PipeIOHandler() { } bool Create(); // this method can be, and normally is, called from another thread void WakeUp(); int GetReadFd() { return m_pipe[wxPipe::Read]; } // implement wxFDIOHandler pure virtual methods virtual void OnReadWaiting(); virtual void OnWriteWaiting() { } virtual void OnExceptionWaiting() { } private: wxPipe m_pipe; }; PipeIOHandler m_wakeupPipe; // either wxSelectDispatcher or wxEpollDispatcher wxFDIODispatcher *m_dispatcher; DECLARE_NO_COPY_CLASS(wxConsoleEventLoop) }; #endif // wxUSE_CONSOLE_EVENTLOOP #endif // _WX_UNIX_EVTLOOP_H_