///////////////////////////////////////////////////////////////////////////// // Name: wx/motif/window.h // Purpose: wxWindow class // Author: Julian Smart // Modified by: // Created: 17/09/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WINDOW_H_ #define _WX_WINDOW_H_ #include "wx/region.h" // ---------------------------------------------------------------------------- // wxWindow class for Motif - see also wxWindowBase // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxWindow : public wxWindowBase { friend class WXDLLIMPEXP_FWD_CORE wxDC; friend class WXDLLIMPEXP_FWD_CORE wxWindowDC; public: wxWindow() { Init(); } wxWindow(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxWindow(); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); // implement base class pure virtuals virtual void SetLabel(const wxString& label); virtual wxString GetLabel() const; virtual void Raise(); virtual void Lower(); virtual bool Show( bool show = true ); virtual bool Enable( bool enable = true ); virtual void SetFocus(); virtual void WarpPointer(int x, int y); virtual void Refresh( bool eraseBackground = true, const wxRect *rect = (const wxRect *) NULL ); virtual bool SetBackgroundColour( const wxColour &colour ); virtual bool SetForegroundColour( const wxColour &colour ); virtual bool SetCursor( const wxCursor &cursor ); virtual bool SetFont( const wxFont &font ); virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void SetScrollbar( int orient, int pos, int thumbVisible, int range, bool refresh = true ); virtual void SetScrollPos( int orient, int pos, bool refresh = true ); virtual int GetScrollPos( int orient ) const; virtual int GetScrollThumb( int orient ) const; virtual int GetScrollRange( int orient ) const; virtual void ScrollWindow( int dx, int dy, const wxRect* rect = NULL ); #if wxUSE_DRAG_AND_DROP virtual void SetDropTarget( wxDropTarget *dropTarget ); #endif // wxUSE_DRAG_AND_DROP // Accept files for dragging virtual void DragAcceptFiles(bool accept); // Get the unique identifier of a window virtual WXWidget GetHandle() const { return GetMainWidget(); } // implementation from now on // -------------------------- // accessors // --------- // Get main widget for this window, e.g. a text widget virtual WXWidget GetMainWidget() const; // Get the widget that corresponds to the label (for font setting, // label setting etc.) virtual WXWidget GetLabelWidget() const; // Get the client widget for this window (something we can create other // windows on) virtual WXWidget GetClientWidget() const; // Get the top widget for this window, e.g. the scrolled widget parent of a // multi-line text widget. Top means, top in the window hierarchy that // implements this window. virtual WXWidget GetTopWidget() const; // Get the underlying X window and display WXWindow GetClientXWindow() const; WXWindow GetXWindow() const; WXDisplay *GetXDisplay() const; void SetLastClick(int button, long timestamp) { m_lastButton = button; m_lastTS = timestamp; } int GetLastClickedButton() const { return m_lastButton; } long GetLastClickTime() const { return m_lastTS; } // Gives window a chance to do something in response to a size message, // e.g. arrange status bar, toolbar etc. virtual bool PreResize(); // Generates a paint event virtual void DoPaint(); // update rectangle/region manipulation // (for wxWindowDC and Motif callbacks only) // ----------------------------------------- // Adds a recangle to the updates list void AddUpdateRect(int x, int y, int w, int h); void ClearUpdateRegion() { m_updateRegion.Clear(); } void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; } // post-creation activities void PostCreation(); // pre-creation activities void PreCreation(); protected: // Responds to colour changes: passes event on to children. void OnSysColourChanged(wxSysColourChangedEvent& event); // Motif-specific void SetMainWidget(WXWidget w) { m_mainWidget = w; } // See src/motif/window.cpp, near the top, for an explanation // why this is necessary void CanvasSetSizeIntr(int x, int y, int width, int height, int sizeFlags, bool fromCtor); void DoSetSizeIntr(int x, int y, int width, int height, int sizeFlags, bool fromCtor); // for DoMoveWindowIntr flags enum { wxMOVE_X = 1, wxMOVE_Y = 2, wxMOVE_WIDTH = 4, wxMOVE_HEIGHT = 8 }; void DoMoveWindowIntr(int x, int y, int width, int height, int flags); // helper function, to remove duplicate code, used in wxScrollBar WXWidget DoCreateScrollBar(WXWidget parent, wxOrientation orientation, void (*callback)()); public: WXPixmap GetBackingPixmap() const { return m_backingPixmap; } void SetBackingPixmap(WXPixmap pixmap) { m_backingPixmap = pixmap; } int GetPixmapWidth() const { return m_pixmapWidth; } int GetPixmapHeight() const { return m_pixmapHeight; } void SetPixmapWidth(int w) { m_pixmapWidth = w; } void SetPixmapHeight(int h) { m_pixmapHeight = h; } // Change properties // Change to the current font (often overridden) virtual void ChangeFont(bool keepOriginalSize = true); // Change background and foreground colour using current background colour // setting (Motif generates foreground based on background) virtual void ChangeBackgroundColour(); // Change foreground colour using current foreground colour setting virtual void ChangeForegroundColour(); protected: // Adds the widget to the hash table and adds event handlers. bool AttachWidget(wxWindow* parent, WXWidget mainWidget, WXWidget formWidget, int x, int y, int width, int height); bool DetachWidget(WXWidget widget); // How to implement accelerators. If we find a key event, translate to // wxWidgets wxKeyEvent form. Find a widget for the window. Now find a // wxWindow for the widget. If there isn't one, go up the widget hierarchy // trying to find one. Once one is found, call ProcessAccelerator for the // window. If it returns true (processed the event), skip the X event, // otherwise carry on up the wxWidgets window hierarchy calling // ProcessAccelerator. If all return false, process the X event as normal. // Eventually we can implement OnCharHook the same way, but concentrate on // accelerators for now. ProcessAccelerator must look at the current // accelerator table, and try to find what menu id or window (beneath it) // has this ID. Then construct an appropriate command // event and send it. public: virtual bool ProcessAccelerator(wxKeyEvent& event); protected: // unmanage and destroy an X widget f it's !NULL (passing NULL is ok) void UnmanageAndDestroy(WXWidget widget); // map or unmap an X widget (passing NULL is ok), // returns true if widget was mapped/unmapped bool MapOrUnmap(WXWidget widget, bool map); // scrolling stuff // --------------- // create/destroy window scrollbars void CreateScrollbar(wxOrientation orientation); void DestroyScrollbar(wxOrientation orientation); // get either hor or vert scrollbar widget WXWidget GetScrollbar(wxOrientation orient) const { return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; } // set the scroll pos void SetInternalScrollPos(wxOrientation orient, int pos) { if ( orient == wxHORIZONTAL ) m_scrollPosX = pos; else m_scrollPosY = pos; } // Motif-specific flags // -------------------- bool m_needsRefresh:1; // repaint backing store? // For double-click detection long m_lastTS; // last timestamp unsigned m_lastButton:2; // last pressed button protected: WXWidget m_mainWidget; WXWidget m_hScrollBar; WXWidget m_vScrollBar; WXWidget m_borderWidget; WXWidget m_scrolledWindow; WXWidget m_drawingArea; bool m_winCaptured:1; WXPixmap m_backingPixmap; int m_pixmapWidth; int m_pixmapHeight; int m_pixmapOffsetX; int m_pixmapOffsetY; // Store the last scroll pos, since in wxWin the pos isn't set // automatically by system int m_scrollPosX; int m_scrollPosY; // implement the base class pure virtuals virtual void DoGetTextExtent(const wxString& string, int *x, int *y, int *descent = NULL, int *externalLeading = NULL, const wxFont *font = NULL) const; virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; virtual void DoGetPosition( int *x, int *y ) const; virtual void DoGetSize( int *width, int *height ) const; virtual void DoGetClientSize( int *width, int *height ) const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoSetClientSize(int width, int height); virtual void DoMoveWindow(int x, int y, int width, int height); virtual bool DoPopupMenu(wxMenu *menu, int x, int y); virtual void DoCaptureMouse(); virtual void DoReleaseMouse(); #if wxUSE_TOOLTIPS virtual void DoSetToolTip( wxToolTip *tip ); #endif // wxUSE_TOOLTIPS private: // common part of all ctors void Init(); DECLARE_DYNAMIC_CLASS(wxWindow) wxDECLARE_NO_COPY_CLASS(wxWindow); DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // A little class to switch off `size optimization' while an instance of the // object exists: this may be useful to temporarily disable the optimisation // which consists to do nothing when the new size is equal to the old size - // although quite useful usually to avoid flicker, sometimes it leads to // undesired effects. // // Usage: create an instance of this class on the stack to disable the size // optimisation, it will be reenabled as soon as the object goes out // from scope. // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxNoOptimize { public: wxNoOptimize() { ms_count++; } ~wxNoOptimize() { ms_count--; } static bool CanOptimize() { return ms_count == 0; } protected: static int ms_count; }; #endif // _WX_WINDOW_H_