///////////////////////////////////////////////////////////////////////////// // Name: wx/motif/statbmp.h // Purpose: wxStaticBitmap class // Author: Julian Smart // Modified by: // Created: 17/09/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_STATBMP_H_ #define _WX_STATBMP_H_ #include "wx/motif/bmpmotif.h" #include "wx/icon.h" class WXDLLIMPEXP_CORE wxStaticBitmap : public wxStaticBitmapBase { DECLARE_DYNAMIC_CLASS(wxStaticBitmap) public: wxStaticBitmap() { } virtual ~wxStaticBitmap(); wxStaticBitmap(wxWindow *parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxStaticBitmapNameStr) { Create(parent, id, label, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxStaticBitmapNameStr); virtual void SetBitmap(const wxBitmap& bitmap); virtual bool ProcessCommand(wxCommandEvent& WXUNUSED(event)) { return false; } wxBitmap GetBitmap() const { return m_messageBitmap; } // for compatibility with wxMSW wxIcon GetIcon() const { // don't use wxDynamicCast, icons and bitmaps are really the same thing return *(wxIcon*)&m_messageBitmap; } // for compatibility with wxMSW void SetIcon(const wxIcon& icon) { SetBitmap( icon ); } // Implementation virtual void ChangeBackgroundColour(); virtual void ChangeForegroundColour(); protected: void DoSetBitmap(); protected: wxBitmap m_messageBitmap; wxBitmap m_messageBitmapOriginal; wxBitmapCache m_bitmapCache; }; #endif // _WX_STATBMP_H_