///////////////////////////////////////////////////////////////////////////// // Name: wx/glcanvas.h // Purpose: wxGLCanvas base header // Author: Julian Smart // Modified by: // Created: // Copyright: (c) Julian Smart // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GLCANVAS_H_BASE_ #define _WX_GLCANVAS_H_BASE_ #include "wx/defs.h" #if wxUSE_GLCANVAS #define wxGLCanvasName _T("GLCanvas") #if defined(__WXMSW__) #include "wx/msw/glcanvas.h" #elif defined(__WXMOTIF__) #include "wx/x11/glcanvas.h" #elif defined(__WXGTK20__) #include "wx/gtk/glcanvas.h" #elif defined(__WXGTK__) #include "wx/gtk1/glcanvas.h" #elif defined(__WXX11__) #include "wx/x11/glcanvas.h" #elif defined(__WXMAC__) #include "wx/mac/glcanvas.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/glcanvas.h" #elif defined(__WXPM__) #include "wx/os2/glcanvas.h" #endif #include "wx/app.h" class WXDLLIMPEXP_GL wxGLApp : public wxApp { public: wxGLApp() : wxApp() { } virtual ~wxGLApp(); // use this in the constructor of the user-derived wxGLApp class to // determine if an OpenGL rendering context with these attributes // is available - returns true if so, false if not. bool InitGLVisual(int *attribList); private: DECLARE_DYNAMIC_CLASS(wxGLApp) }; #endif // wxUSE_GLCANVAS #endif // _WX_GLCANVAS_H_BASE_