///////////////////////////////////////////////////////////////////////////// // Name: wx/sizer.h // Purpose: provide wxSizer class for layout // Author: Robert Roebling and Robin Dunn // Modified by: Ron Lee, Vadim Zeitlin (wxSizerFlags) // Created: // Copyright: (c) Robin Dunn, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WXSIZER_H__ #define __WXSIZER_H__ #include "wx/defs.h" #include "wx/window.h" //--------------------------------------------------------------------------- // classes //--------------------------------------------------------------------------- class WXDLLIMPEXP_FWD_CORE wxButton; class WXDLLIMPEXP_FWD_CORE wxBoxSizer; class WXDLLIMPEXP_FWD_CORE wxSizerItem; class WXDLLIMPEXP_FWD_CORE wxSizer; #ifndef wxUSE_BORDER_BY_DEFAULT #define wxUSE_BORDER_BY_DEFAULT 1 #endif // ---------------------------------------------------------------------------- // wxSizerFlags: flags used for an item in the sizer // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxSizerFlags { public: // construct the flags object initialized with the given proportion (0 by // default) wxSizerFlags(int proportion = 0) : m_proportion(proportion) { m_flags = 0; m_borderInPixels = 0; } // setters for all sizer flags, they all return the object itself so that // calls to them can be chained wxSizerFlags& Proportion(int proportion) { m_proportion = proportion; return *this; } wxSizerFlags& Expand() { m_flags |= wxEXPAND; return *this; } // notice that Align() replaces the current alignment flags, use specific // methods below such as Top(), Left() &c if you want to set just the // vertical or horizontal alignment wxSizerFlags& Align(int alignment) // combination of wxAlignment values { m_flags &= ~wxALIGN_MASK; m_flags |= alignment; return *this; } // some shortcuts for Align() wxSizerFlags& Centre() { return Align(wxALIGN_CENTRE); } wxSizerFlags& Center() { return Centre(); } wxSizerFlags& CentreVertical() { return Align(wxALIGN_CENTRE_VERTICAL); } wxSizerFlags& CenterVertical() { return CentreVertical(); } wxSizerFlags& CentreHorizontal() { return Align(wxALIGN_CENTRE_HORIZONTAL); } wxSizerFlags& CenterHorizontal() { return CentreHorizontal(); } wxSizerFlags& Top() { m_flags &= ~(wxALIGN_BOTTOM | wxALIGN_CENTRE_VERTICAL); return *this; } wxSizerFlags& Left() { m_flags &= ~(wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL); return *this; } wxSizerFlags& Right() { m_flags = (m_flags & ~wxALIGN_CENTRE_HORIZONTAL) | wxALIGN_RIGHT; return *this; } wxSizerFlags& Bottom() { m_flags = (m_flags & ~wxALIGN_CENTRE_VERTICAL) | wxALIGN_BOTTOM; return *this; } // default border size used by Border() below static int GetDefaultBorder() { return wxRound(GetDefaultBorderFractional()); } static float GetDefaultBorderFractional() { #if wxUSE_BORDER_BY_DEFAULT #ifdef __WXGTK20__ // GNOME HIG says to use 6px as the base unit: // http://library.gnome.org/devel/hig-book/stable/design-window.html.en return 6; #elif defined(__WXMAC__) // Not sure if this is really the correct size for the border. return 5; #else // For the other platforms, we need to scale raw pixel values using the // current DPI, do it once (and cache the result) in another function. #define wxNEEDS_BORDER_IN_PX return DoGetDefaultBorderInPx(); #endif #else return 0; #endif } wxSizerFlags& Border(int direction, int borderInPixels) { wxCHECK_MSG( !(direction & ~wxALL), *this, wxS("direction must be a combination of wxDirection ") wxS("enum values.") ); m_flags &= ~wxALL; m_flags |= direction; m_borderInPixels = borderInPixels; return *this; } wxSizerFlags& Border(int direction = wxALL) { #if wxUSE_BORDER_BY_DEFAULT return Border(direction, wxRound(GetDefaultBorderFractional())); #else // no borders by default on limited size screen wxUnusedVar(direction); return *this; #endif } wxSizerFlags& DoubleBorder(int direction = wxALL) { #if wxUSE_BORDER_BY_DEFAULT return Border(direction, wxRound(2 * GetDefaultBorderFractional())); #else wxUnusedVar(direction); return *this; #endif } wxSizerFlags& TripleBorder(int direction = wxALL) { #if wxUSE_BORDER_BY_DEFAULT return Border(direction, wxRound(3 * GetDefaultBorderFractional())); #else wxUnusedVar(direction); return *this; #endif } wxSizerFlags& HorzBorder() { #if wxUSE_BORDER_BY_DEFAULT return Border(wxLEFT | wxRIGHT, wxRound(GetDefaultBorderFractional())); #else return *this; #endif } wxSizerFlags& DoubleHorzBorder() { #if wxUSE_BORDER_BY_DEFAULT return Border(wxLEFT | wxRIGHT, wxRound(2 * GetDefaultBorderFractional())); #else return *this; #endif } // setters for the others flags wxSizerFlags& Shaped() { m_flags |= wxSHAPED; return *this; } wxSizerFlags& FixedMinSize() { m_flags |= wxFIXED_MINSIZE; return *this; } // makes the item ignore window's visibility status wxSizerFlags& ReserveSpaceEvenIfHidden() { m_flags |= wxRESERVE_SPACE_EVEN_IF_HIDDEN; return *this; } // accessors for wxSizer only int GetProportion() const { return m_proportion; } int GetFlags() const { return m_flags; } int GetBorderInPixels() const { return m_borderInPixels; } private: #ifdef wxNEEDS_BORDER_IN_PX static float DoGetDefaultBorderInPx(); #endif // wxNEEDS_BORDER_IN_PX int m_proportion; int m_flags; int m_borderInPixels; }; // ---------------------------------------------------------------------------- // wxSizerSpacer: used by wxSizerItem to represent a spacer // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxSizerSpacer { public: wxSizerSpacer(const wxSize& size) : m_size(size), m_isShown(true) { } void SetSize(const wxSize& size) { m_size = size; } const wxSize& GetSize() const { return m_size; } void Show(bool show) { m_isShown = show; } bool IsShown() const { return m_isShown; } private: // the size, in pixel wxSize m_size; // is the spacer currently shown? bool m_isShown; }; // ---------------------------------------------------------------------------- // wxSizerItem // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxSizerItem : public wxObject { public: // window wxSizerItem( wxWindow *window, int proportion=0, int flag=0, int border=0, wxObject* userData=NULL ); // window with flags wxSizerItem(wxWindow *window, const wxSizerFlags& flags) { Init(flags); DoSetWindow(window); } // subsizer wxSizerItem( wxSizer *sizer, int proportion=0, int flag=0, int border=0, wxObject* userData=NULL ); // sizer with flags wxSizerItem(wxSizer *sizer, const wxSizerFlags& flags) { Init(flags); DoSetSizer(sizer); } // spacer wxSizerItem( int width, int height, int proportion=0, int flag=0, int border=0, wxObject* userData=NULL); // spacer with flags wxSizerItem(int width, int height, const wxSizerFlags& flags) { Init(flags); DoSetSpacer(wxSize(width, height)); } wxSizerItem(); virtual ~wxSizerItem(); virtual void DeleteWindows(); // Enable deleting the SizerItem without destroying the contained sizer. void DetachSizer() { m_sizer = NULL; } virtual wxSize GetSize() const; virtual wxSize CalcMin(); virtual void SetDimension( const wxPoint& pos, const wxSize& size ); wxSize GetMinSize() const { return m_minSize; } wxSize GetMinSizeWithBorder() const; wxSize GetMaxSize() const { return IsWindow() ? m_window->GetMaxSize() : wxDefaultSize; } wxSize GetMaxSizeWithBorder() const; void SetMinSize(const wxSize& size) { if ( IsWindow() ) m_window->SetMinSize(size); m_minSize = size; } void SetMinSize( int x, int y ) { SetMinSize(wxSize(x, y)); } void SetInitSize( int x, int y ) { SetMinSize(wxSize(x, y)); } // if either of dimensions is zero, ratio is assumed to be 1 // to avoid "divide by zero" errors void SetRatio(int width, int height) { m_ratio = (width && height) ? ((float) width / (float) height) : 1; } void SetRatio(const wxSize& size) { SetRatio(size.x, size.y); } void SetRatio(float ratio) { m_ratio = ratio; } float GetRatio() const { return m_ratio; } virtual wxRect GetRect() { return m_rect; } // set a sizer item id (different from a window id, all sizer items, // including spacers, can have an associated id) void SetId(int id) { m_id = id; } int GetId() const { return m_id; } bool IsWindow() const { return m_kind == Item_Window; } bool IsSizer() const { return m_kind == Item_Sizer; } bool IsSpacer() const { return m_kind == Item_Spacer; } void SetProportion( int proportion ) { m_proportion = proportion; } int GetProportion() const { return m_proportion; } void SetFlag( int flag ) { m_flag = flag; } int GetFlag() const { return m_flag; } void SetBorder( int border ) { m_border = border; } int GetBorder() const { return m_border; } wxWindow *GetWindow() const { return m_kind == Item_Window ? m_window : NULL; } wxSizer *GetSizer() const { return m_kind == Item_Sizer ? m_sizer : NULL; } wxSize GetSpacer() const; // This function behaves obviously for the windows and spacers but for the // sizers it returns true if any sizer element is shown and only returns // false if all of them are hidden. Also, it always returns true if // wxRESERVE_SPACE_EVEN_IF_HIDDEN flag was used. bool IsShown() const; void Show(bool show); void SetUserData(wxObject* userData) { delete m_userData; m_userData = userData; } wxObject* GetUserData() const { return m_userData; } wxPoint GetPosition() const { return m_pos; } // Called once the first component of an item has been decided. This is // used in algorithms that depend on knowing the size in one direction // before the min size in the other direction can be known. // Returns true if it made use of the information (and min size was changed). bool InformFirstDirection( int direction, int size, int availableOtherDir=-1 ); // these functions delete the current contents of the item if it's a sizer // or a spacer but not if it is a window void AssignWindow(wxWindow *window) { Free(); DoSetWindow(window); } void AssignSizer(wxSizer *sizer) { Free(); DoSetSizer(sizer); } void AssignSpacer(const wxSize& size) { Free(); DoSetSpacer(size); } void AssignSpacer(int w, int h) { AssignSpacer(wxSize(w, h)); } #if WXWIN_COMPATIBILITY_2_8 // these functions do not free the old sizer/spacer and so can easily // provoke the memory leaks and so shouldn't be used, use Assign() instead wxDEPRECATED( void SetWindow(wxWindow *window) ); wxDEPRECATED( void SetSizer(wxSizer *sizer) ); wxDEPRECATED( void SetSpacer(const wxSize& size) ); wxDEPRECATED( void SetSpacer(int width, int height) ); #endif // WXWIN_COMPATIBILITY_2_8 protected: // common part of several ctors void Init() { m_userData = NULL; m_kind = Item_None; } // common part of ctors taking wxSizerFlags void Init(const wxSizerFlags& flags); // free current contents void Free(); // common parts of Set/AssignXXX() void DoSetWindow(wxWindow *window); void DoSetSizer(wxSizer *sizer); void DoSetSpacer(const wxSize& size); // Add the border specified for this item to the given size // if it's != wxDefaultSize, just return wxDefaultSize otherwise. wxSize AddBorderToSize(const wxSize& size) const; // discriminated union: depending on m_kind one of the fields is valid enum { Item_None, Item_Window, Item_Sizer, Item_Spacer, Item_Max } m_kind; union { wxWindow *m_window; wxSizer *m_sizer; wxSizerSpacer *m_spacer; }; wxPoint m_pos; wxSize m_minSize; int m_proportion; int m_border; int m_flag; int m_id; // on screen rectangle of this item (not including borders) wxRect m_rect; // Aspect ratio can always be calculated from m_size, // but this would cause precision loss when the window // is shrunk. It is safer to preserve the initial value. float m_ratio; wxObject *m_userData; private: wxDECLARE_CLASS(wxSizerItem); wxDECLARE_NO_COPY_CLASS(wxSizerItem); }; WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList ); //--------------------------------------------------------------------------- // wxSizer //--------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxSizer: public wxObject, public wxClientDataContainer { public: wxSizer() { m_containingWindow = NULL; } virtual ~wxSizer(); // methods for adding elements to the sizer: there are Add/Insert/Prepend // overloads for each of window/sizer/spacer/wxSizerItem wxSizerItem* Add(wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Add(wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Add(int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Add( wxWindow *window, const wxSizerFlags& flags); wxSizerItem* Add( wxSizer *sizer, const wxSizerFlags& flags); wxSizerItem* Add( int width, int height, const wxSizerFlags& flags); wxSizerItem* Add( wxSizerItem *item); virtual wxSizerItem *AddSpacer(int size); wxSizerItem* AddStretchSpacer(int prop = 1); wxSizerItem* Insert(size_t index, wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Insert(size_t index, wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Insert(size_t index, int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Insert(size_t index, wxWindow *window, const wxSizerFlags& flags); wxSizerItem* Insert(size_t index, wxSizer *sizer, const wxSizerFlags& flags); wxSizerItem* Insert(size_t index, int width, int height, const wxSizerFlags& flags); // NB: do _not_ override this function in the derived classes, this one is // virtual for compatibility reasons only to allow old code overriding // it to continue to work, override DoInsert() instead in the new code virtual wxSizerItem* Insert(size_t index, wxSizerItem *item); wxSizerItem* InsertSpacer(size_t index, int size); wxSizerItem* InsertStretchSpacer(size_t index, int prop = 1); wxSizerItem* Prepend(wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Prepend(wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Prepend(int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Prepend(wxWindow *window, const wxSizerFlags& flags); wxSizerItem* Prepend(wxSizer *sizer, const wxSizerFlags& flags); wxSizerItem* Prepend(int width, int height, const wxSizerFlags& flags); wxSizerItem* Prepend(wxSizerItem *item); wxSizerItem* PrependSpacer(int size); wxSizerItem* PrependStretchSpacer(int prop = 1); // set (or possibly unset if window is NULL) or get the window this sizer // is used in void SetContainingWindow(wxWindow *window); wxWindow *GetContainingWindow() const { return m_containingWindow; } virtual bool Remove( wxSizer *sizer ); virtual bool Remove( int index ); virtual bool Detach( wxWindow *window ); virtual bool Detach( wxSizer *sizer ); virtual bool Detach( int index ); virtual bool Replace( wxWindow *oldwin, wxWindow *newwin, bool recursive = false ); virtual bool Replace( wxSizer *oldsz, wxSizer *newsz, bool recursive = false ); virtual bool Replace( size_t index, wxSizerItem *newitem ); virtual void Clear( bool delete_windows = false ); virtual void DeleteWindows(); // Inform sizer about the first direction that has been decided (by parent item) // Returns true if it made use of the information (and recalculated min size) // // Note that while this method doesn't do anything by default, it should // almost always be overridden in the derived classes and should have been // pure virtual if not for backwards compatibility constraints. virtual bool InformFirstDirection( int WXUNUSED(direction), int WXUNUSED(size), int WXUNUSED(availableOtherDir) ) { return false; } void SetMinSize( int width, int height ) { DoSetMinSize( width, height ); } void SetMinSize( const wxSize& size ) { DoSetMinSize( size.x, size.y ); } // Searches recursively bool SetItemMinSize( wxWindow *window, int width, int height ) { return DoSetItemMinSize( window, width, height ); } bool SetItemMinSize( wxWindow *window, const wxSize& size ) { return DoSetItemMinSize( window, size.x, size.y ); } // Searches recursively bool SetItemMinSize( wxSizer *sizer, int width, int height ) { return DoSetItemMinSize( sizer, width, height ); } bool SetItemMinSize( wxSizer *sizer, const wxSize& size ) { return DoSetItemMinSize( sizer, size.x, size.y ); } bool SetItemMinSize( size_t index, int width, int height ) { return DoSetItemMinSize( index, width, height ); } bool SetItemMinSize( size_t index, const wxSize& size ) { return DoSetItemMinSize( index, size.x, size.y ); } wxSize GetSize() const { return m_size; } wxPoint GetPosition() const { return m_position; } // Calculate the minimal size or return m_minSize if bigger. wxSize GetMinSize(); // These virtual functions are used by the layout algorithm: first // CalcMin() is called to calculate the minimal size of the sizer and // prepare for laying it out and then RepositionChildren() is called with // this size to really update all the sizer items. virtual wxSize CalcMin() = 0; // This method should be overridden but isn't pure virtual for backwards // compatibility. virtual void RepositionChildren(const wxSize& WXUNUSED(minSize)) { RecalcSizes(); } // This is a deprecated version of RepositionChildren() which doesn't take // the minimal size parameter which is not needed for very simple sizers // but typically is for anything more complicated, so prefer to override // RepositionChildren() in new code. // // If RepositionChildren() is not overridden, this method must be // overridden, calling the base class version results in an assertion // failure. virtual void RecalcSizes(); virtual void Layout(); wxSize ComputeFittingClientSize(wxWindow *window); wxSize ComputeFittingWindowSize(wxWindow *window); wxSize Fit( wxWindow *window ); void FitInside( wxWindow *window ); void SetSizeHints( wxWindow *window ); #if WXWIN_COMPATIBILITY_2_8 // This only calls FitInside() since 2.9 wxDEPRECATED( void SetVirtualSizeHints( wxWindow *window ) ); #endif wxSizerItemList& GetChildren() { return m_children; } const wxSizerItemList& GetChildren() const { return m_children; } void SetDimension(const wxPoint& pos, const wxSize& size) { m_position = pos; m_size = size; Layout(); // This call is required for wxWrapSizer to be able to calculate its // minimal size correctly. InformFirstDirection(wxHORIZONTAL, size.x, size.y); } void SetDimension(int x, int y, int width, int height) { SetDimension(wxPoint(x, y), wxSize(width, height)); } size_t GetItemCount() const { return m_children.GetCount(); } bool IsEmpty() const { return m_children.IsEmpty(); } wxSizerItem* GetItem( wxWindow *window, bool recursive = false ); wxSizerItem* GetItem( wxSizer *sizer, bool recursive = false ); wxSizerItem* GetItem( size_t index ); wxSizerItem* GetItemById( int id, bool recursive = false ); // Manage whether individual scene items are considered // in the layout calculations or not. bool Show( wxWindow *window, bool show = true, bool recursive = false ); bool Show( wxSizer *sizer, bool show = true, bool recursive = false ); bool Show( size_t index, bool show = true ); bool Hide( wxSizer *sizer, bool recursive = false ) { return Show( sizer, false, recursive ); } bool Hide( wxWindow *window, bool recursive = false ) { return Show( window, false, recursive ); } bool Hide( size_t index ) { return Show( index, false ); } bool IsShown( wxWindow *window ) const; bool IsShown( wxSizer *sizer ) const; bool IsShown( size_t index ) const; // Recursively call wxWindow::Show () on all sizer items. virtual void ShowItems (bool show); void Show(bool show) { ShowItems(show); } // This is the ShowItems() counterpart and returns true if any of the sizer // items are shown. virtual bool AreAnyItemsShown() const; protected: wxSize m_size; wxSize m_minSize; wxPoint m_position; wxSizerItemList m_children; // the window this sizer is used in, can be NULL wxWindow *m_containingWindow; wxSize GetMaxClientSize( wxWindow *window ) const; wxSize GetMinClientSize( wxWindow *window ); wxSize VirtualFitSize( wxWindow *window ); virtual void DoSetMinSize( int width, int height ); virtual bool DoSetItemMinSize( wxWindow *window, int width, int height ); virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height ); virtual bool DoSetItemMinSize( size_t index, int width, int height ); // insert a new item into m_children at given index and return the item // itself virtual wxSizerItem* DoInsert(size_t index, wxSizerItem *item); private: wxDECLARE_CLASS(wxSizer); }; //--------------------------------------------------------------------------- // wxGridSizer //--------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGridSizer: public wxSizer { public: // ctors specifying the number of columns only: number of rows will be // deduced automatically depending on the number of sizer elements wxGridSizer( int cols, int vgap, int hgap ); wxGridSizer( int cols, const wxSize& gap = wxSize(0, 0) ); // ctors specifying the number of rows and columns wxGridSizer( int rows, int cols, int vgap, int hgap ); wxGridSizer( int rows, int cols, const wxSize& gap ); virtual void RepositionChildren(const wxSize& minSize) wxOVERRIDE; virtual wxSize CalcMin() wxOVERRIDE; void SetCols( int cols ) { wxASSERT_MSG( cols >= 0, "Number of columns must be non-negative"); m_cols = cols; } void SetRows( int rows ) { wxASSERT_MSG( rows >= 0, "Number of rows must be non-negative"); m_rows = rows; } void SetVGap( int gap ) { m_vgap = gap; } void SetHGap( int gap ) { m_hgap = gap; } int GetCols() const { return m_cols; } int GetRows() const { return m_rows; } int GetVGap() const { return m_vgap; } int GetHGap() const { return m_hgap; } int GetEffectiveColsCount() const { return m_cols ? m_cols : CalcCols(); } int GetEffectiveRowsCount() const { return m_rows ? m_rows : CalcRows(); } // return the number of total items and the number of columns and rows // (for internal use only) int CalcRowsCols(int& rows, int& cols) const; protected: // the number of rows/columns in the sizer, if 0 then it is determined // dynamically depending on the total number of items int m_rows; int m_cols; // gaps between rows and columns int m_vgap; int m_hgap; virtual wxSizerItem *DoInsert(size_t index, wxSizerItem *item) wxOVERRIDE; void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h ); // returns the number of columns/rows needed for the current total number // of children (and the fixed number of rows/columns) int CalcCols() const { wxCHECK_MSG ( m_rows, 0, "Can't calculate number of cols if number of rows is not specified" ); return int(m_children.GetCount() + m_rows - 1) / m_rows; } int CalcRows() const { wxCHECK_MSG ( m_cols, 0, "Can't calculate number of cols if number of rows is not specified" ); return int(m_children.GetCount() + m_cols - 1) / m_cols; } private: wxDECLARE_CLASS(wxGridSizer); }; //--------------------------------------------------------------------------- // wxFlexGridSizer //--------------------------------------------------------------------------- // values which define the behaviour for resizing wxFlexGridSizer cells in the // "non-flexible" direction enum wxFlexSizerGrowMode { // don't resize the cells in non-flexible direction at all wxFLEX_GROWMODE_NONE, // uniformly resize only the specified ones (default) wxFLEX_GROWMODE_SPECIFIED, // uniformly resize all cells wxFLEX_GROWMODE_ALL }; class WXDLLIMPEXP_CORE wxFlexGridSizer: public wxGridSizer { public: // ctors specifying the number of columns only: number of rows will be // deduced automatically depending on the number of sizer elements wxFlexGridSizer( int cols, int vgap, int hgap ); wxFlexGridSizer( int cols, const wxSize& gap = wxSize(0, 0) ); // ctors specifying the number of rows and columns wxFlexGridSizer( int rows, int cols, int vgap, int hgap ); wxFlexGridSizer( int rows, int cols, const wxSize& gap ); // dtor virtual ~wxFlexGridSizer(); // set the rows/columns which will grow (the others will remain of the // constant initial size) void AddGrowableRow( size_t idx, int proportion = 0 ); void RemoveGrowableRow( size_t idx ); void AddGrowableCol( size_t idx, int proportion = 0 ); void RemoveGrowableCol( size_t idx ); bool IsRowGrowable( size_t idx ); bool IsColGrowable( size_t idx ); // the sizer cells may grow in both directions, not grow at all or only // grow in one direction but not the other // the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default) void SetFlexibleDirection(int direction) { m_flexDirection = direction; } int GetFlexibleDirection() const { return m_flexDirection; } // note that the grow mode only applies to the direction which is not // flexible void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; } wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; } // Read-only access to the row heights and col widths arrays const wxArrayInt& GetRowHeights() const { return m_rowHeights; } const wxArrayInt& GetColWidths() const { return m_colWidths; } // implementation virtual void RepositionChildren(const wxSize& minSize) wxOVERRIDE; virtual wxSize CalcMin() wxOVERRIDE; protected: void AdjustForFlexDirection(); void AdjustForGrowables(const wxSize& sz, const wxSize& minSize); wxSize FindWidthsAndHeights(int nrows, int ncols); // the heights/widths of all rows/columns wxArrayInt m_rowHeights, m_colWidths; // indices of the growable columns and rows wxArrayInt m_growableRows, m_growableCols; // proportion values of the corresponding growable rows and columns wxArrayInt m_growableRowsProportions, m_growableColsProportions; // parameters describing whether the growable cells should be resized in // both directions or only one int m_flexDirection; wxFlexSizerGrowMode m_growMode; private: wxDECLARE_CLASS(wxFlexGridSizer); wxDECLARE_NO_COPY_CLASS(wxFlexGridSizer); }; //--------------------------------------------------------------------------- // wxBoxSizer //--------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBoxSizer: public wxSizer { public: wxBoxSizer(int orient) { m_orient = orient; m_totalProportion = 0; wxASSERT_MSG( m_orient == wxHORIZONTAL || m_orient == wxVERTICAL, wxT("invalid value for wxBoxSizer orientation") ); } virtual wxSizerItem *AddSpacer(int size) wxOVERRIDE; int GetOrientation() const { return m_orient; } bool IsVertical() const { return m_orient == wxVERTICAL; } void SetOrientation(int orient) { m_orient = orient; } // implementation of our resizing logic virtual wxSize CalcMin() wxOVERRIDE; virtual void RepositionChildren(const wxSize& minSize) wxOVERRIDE; virtual bool InformFirstDirection(int direction, int size, int availableOtherDir) wxOVERRIDE; protected: // Only overridden to perform extra debugging checks. virtual wxSizerItem *DoInsert(size_t index, wxSizerItem *item) wxOVERRIDE; // helpers for our code: this returns the component of the given wxSize in // the direction of the sizer and in the other direction, respectively int GetSizeInMajorDir(const wxSize& sz) const { return m_orient == wxHORIZONTAL ? sz.x : sz.y; } int& SizeInMajorDir(wxSize& sz) { return m_orient == wxHORIZONTAL ? sz.x : sz.y; } int& PosInMajorDir(wxPoint& pt) { return m_orient == wxHORIZONTAL ? pt.x : pt.y; } int GetSizeInMinorDir(const wxSize& sz) const { return m_orient == wxHORIZONTAL ? sz.y : sz.x; } int& SizeInMinorDir(wxSize& sz) { return m_orient == wxHORIZONTAL ? sz.y : sz.x; } int& PosInMinorDir(wxPoint& pt) { return m_orient == wxHORIZONTAL ? pt.y : pt.x; } // another helper: creates wxSize from major and minor components wxSize SizeFromMajorMinor(int major, int minor) const { if ( m_orient == wxHORIZONTAL ) { return wxSize(major, minor); } else // wxVERTICAL { return wxSize(minor, major); } } // either wxHORIZONTAL or wxVERTICAL int m_orient; // the sum of proportion of all of our elements int m_totalProportion; private: wxDECLARE_CLASS(wxBoxSizer); }; //--------------------------------------------------------------------------- // wxStaticBoxSizer //--------------------------------------------------------------------------- #if wxUSE_STATBOX class WXDLLIMPEXP_FWD_CORE wxStaticBox; class WXDLLIMPEXP_CORE wxStaticBoxSizer: public wxBoxSizer { public: wxStaticBoxSizer(wxStaticBox *box, int orient); wxStaticBoxSizer(int orient, wxWindow *win, const wxString& label = wxEmptyString); virtual ~wxStaticBoxSizer(); virtual wxSize CalcMin() wxOVERRIDE; virtual void RepositionChildren(const wxSize& minSize) wxOVERRIDE; wxStaticBox *GetStaticBox() const { return m_staticBox; } // override to hide/show the static box as well virtual void ShowItems (bool show) wxOVERRIDE; virtual bool AreAnyItemsShown() const wxOVERRIDE; virtual bool Detach( wxWindow *window ) wxOVERRIDE; virtual bool Detach( wxSizer *sizer ) wxOVERRIDE { return wxBoxSizer::Detach(sizer); } virtual bool Detach( int index ) wxOVERRIDE { return wxBoxSizer::Detach(index); } protected: wxStaticBox *m_staticBox; private: wxDECLARE_CLASS(wxStaticBoxSizer); wxDECLARE_NO_COPY_CLASS(wxStaticBoxSizer); }; #endif // wxUSE_STATBOX //--------------------------------------------------------------------------- // wxStdDialogButtonSizer //--------------------------------------------------------------------------- #if wxUSE_BUTTON class WXDLLIMPEXP_CORE wxStdDialogButtonSizer: public wxBoxSizer { public: // Constructor just creates a new wxBoxSizer, not much else. // Box sizer orientation is automatically determined here: // vertical for PDAs, horizontal for everything else? wxStdDialogButtonSizer(); // Checks button ID against system IDs and sets one of the pointers below // to this button. Does not do any sizer-related things here. void AddButton(wxButton *button); // Use these if no standard ID can/should be used void SetAffirmativeButton( wxButton *button ); void SetNegativeButton( wxButton *button ); void SetCancelButton( wxButton *button ); // All platform-specific code here, checks which buttons exist and add // them to the sizer accordingly. // Note - one potential hack on Mac we could use here, // if m_buttonAffirmative is wxID_SAVE then ensure wxID_SAVE // is set to _("Save") and m_buttonNegative is set to _("Don't Save") // I wouldn't add any other hacks like that into here, // but this one I can see being useful. void Realize(); wxButton *GetAffirmativeButton() const { return m_buttonAffirmative; } wxButton *GetApplyButton() const { return m_buttonApply; } wxButton *GetNegativeButton() const { return m_buttonNegative; } wxButton *GetCancelButton() const { return m_buttonCancel; } wxButton *GetHelpButton() const { return m_buttonHelp; } protected: wxButton *m_buttonAffirmative; // wxID_OK, wxID_YES, wxID_SAVE go here wxButton *m_buttonApply; // wxID_APPLY wxButton *m_buttonNegative; // wxID_NO wxButton *m_buttonCancel; // wxID_CANCEL, wxID_CLOSE wxButton *m_buttonHelp; // wxID_HELP, wxID_CONTEXT_HELP private: wxDECLARE_CLASS(wxStdDialogButtonSizer); wxDECLARE_NO_COPY_CLASS(wxStdDialogButtonSizer); }; #endif // wxUSE_BUTTON // ---------------------------------------------------------------------------- // inline functions implementation // ---------------------------------------------------------------------------- #if WXWIN_COMPATIBILITY_2_8 inline void wxSizerItem::SetWindow(wxWindow *window) { DoSetWindow(window); } inline void wxSizerItem::SetSizer(wxSizer *sizer) { DoSetSizer(sizer); } inline void wxSizerItem::SetSpacer(const wxSize& size) { DoSetSpacer(size); } inline void wxSizerItem::SetSpacer(int width, int height) { DoSetSpacer(wxSize(width, height)); } #endif // WXWIN_COMPATIBILITY_2_8 inline wxSizerItem* wxSizer::Insert(size_t index, wxSizerItem *item) { return DoInsert(index, item); } inline wxSizerItem* wxSizer::Add( wxSizerItem *item ) { return Insert( m_children.GetCount(), item ); } inline wxSizerItem* wxSizer::Add( wxWindow *window, int proportion, int flag, int border, wxObject* userData ) { return Add( new wxSizerItem( window, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Add( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData ) { return Add( new wxSizerItem( sizer, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Add( int width, int height, int proportion, int flag, int border, wxObject* userData ) { return Add( new wxSizerItem( width, height, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Add( wxWindow *window, const wxSizerFlags& flags ) { return Add( new wxSizerItem(window, flags) ); } inline wxSizerItem* wxSizer::Add( wxSizer *sizer, const wxSizerFlags& flags ) { return Add( new wxSizerItem(sizer, flags) ); } inline wxSizerItem* wxSizer::Add( int width, int height, const wxSizerFlags& flags ) { return Add( new wxSizerItem(width, height, flags) ); } inline wxSizerItem* wxSizer::AddSpacer(int size) { return Add(size, size); } inline wxSizerItem* wxSizer::AddStretchSpacer(int prop) { return Add(0, 0, prop); } inline wxSizerItem* wxSizer::Prepend( wxSizerItem *item ) { return Insert( 0, item ); } inline wxSizerItem* wxSizer::Prepend( wxWindow *window, int proportion, int flag, int border, wxObject* userData ) { return Prepend( new wxSizerItem( window, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Prepend( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData ) { return Prepend( new wxSizerItem( sizer, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Prepend( int width, int height, int proportion, int flag, int border, wxObject* userData ) { return Prepend( new wxSizerItem( width, height, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::PrependSpacer(int size) { return Prepend(size, size); } inline wxSizerItem* wxSizer::PrependStretchSpacer(int prop) { return Prepend(0, 0, prop); } inline wxSizerItem* wxSizer::Prepend( wxWindow *window, const wxSizerFlags& flags ) { return Prepend( new wxSizerItem(window, flags) ); } inline wxSizerItem* wxSizer::Prepend( wxSizer *sizer, const wxSizerFlags& flags ) { return Prepend( new wxSizerItem(sizer, flags) ); } inline wxSizerItem* wxSizer::Prepend( int width, int height, const wxSizerFlags& flags ) { return Prepend( new wxSizerItem(width, height, flags) ); } inline wxSizerItem* wxSizer::Insert( size_t index, wxWindow *window, int proportion, int flag, int border, wxObject* userData ) { return Insert( index, new wxSizerItem( window, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Insert( size_t index, wxSizer *sizer, int proportion, int flag, int border, wxObject* userData ) { return Insert( index, new wxSizerItem( sizer, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Insert( size_t index, int width, int height, int proportion, int flag, int border, wxObject* userData ) { return Insert( index, new wxSizerItem( width, height, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Insert( size_t index, wxWindow *window, const wxSizerFlags& flags ) { return Insert( index, new wxSizerItem(window, flags) ); } inline wxSizerItem* wxSizer::Insert( size_t index, wxSizer *sizer, const wxSizerFlags& flags ) { return Insert( index, new wxSizerItem(sizer, flags) ); } inline wxSizerItem* wxSizer::Insert( size_t index, int width, int height, const wxSizerFlags& flags ) { return Insert( index, new wxSizerItem(width, height, flags) ); } inline wxSizerItem* wxSizer::InsertSpacer(size_t index, int size) { return Insert(index, size, size); } inline wxSizerItem* wxSizer::InsertStretchSpacer(size_t index, int prop) { return Insert(index, 0, 0, prop); } #endif // __WXSIZER_H__