///////////////////////////////////////////////////////////////////////////// // Name: wx/mgl/window.h // Purpose: wxWindow class // Author: Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WINDOW_H_ #define _WX_WINDOW_H_ // --------------------------------------------------------------------------- // headers // --------------------------------------------------------------------------- #include "wx/font.h" struct window_t; class MGLDevCtx; // --------------------------------------------------------------------------- // wxWindow declaration for MGL // --------------------------------------------------------------------------- class WXDLLEXPORT wxWindowMGL : public wxWindowBase { public: wxWindowMGL() { Init(); } wxWindowMGL(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxWindowMGL(); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); // implement base class (pure) virtual methods // ------------------------------------------- virtual void SetLabel( const wxString &WXUNUSED(label) ) {} virtual wxString GetLabel() const { return wxEmptyString; } virtual void Raise(); virtual void Lower(); virtual bool Show(bool show = true); virtual void SetFocus(); virtual bool Reparent(wxWindowBase *newParent); virtual void WarpPointer(int x, int y); virtual void Refresh(bool eraseBackground = true, const wxRect *rect = (const wxRect *) NULL); virtual void Update(); virtual void Freeze(); virtual void Thaw(); virtual bool SetCursor(const wxCursor &cursor); virtual bool SetFont(const wxFont &font) { m_font = font; return true; } virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void GetTextExtent(const wxString& string, int *x, int *y, int *descent = (int *) NULL, int *externalLeading = (int *) NULL, const wxFont *theFont = (const wxFont *) NULL) const; #if wxUSE_DRAG_AND_DROP virtual void SetDropTarget(wxDropTarget *dropTarget); #endif // wxUSE_DRAG_AND_DROP // Accept files for dragging virtual void DragAcceptFiles(bool accept); virtual WXWidget GetHandle() const { return m_wnd; } void SetMGLwindow_t(struct window_t *wnd); // implementation from now on // -------------------------- void OnInternalIdle(); protected: // the window handle struct window_t *m_wnd; // whether there should be wxEraseEvent before wxPaintEvent or not // (see wxWindow::Refresh) bool m_frozen:1; bool m_refreshAfterThaw:1; int m_eraseBackground; // implement the base class pure virtuals virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; virtual void DoGetPosition( int *x, int *y ) const; virtual void DoGetSize( int *width, int *height ) const; virtual void DoGetClientSize( int *width, int *height ) const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoSetClientSize(int width, int height); virtual void DoCaptureMouse(); virtual void DoReleaseMouse(); // move the window to the specified location and resize it: this is called // from both DoSetSize() and DoSetClientSize() and would usually just call // ::MoveWindow() except for composite controls which will want to arrange // themselves inside the given rectangle virtual void DoMoveWindow(int x, int y, int width, int height); private: // common part of all ctors void Init(); // counterpart to SetFocus void KillFocus(); MGLDevCtx *m_paintMGLDC; friend class wxPaintDC; DECLARE_DYNAMIC_CLASS(wxWindowMGL) DECLARE_NO_COPY_CLASS(wxWindowMGL) DECLARE_EVENT_TABLE() public: void HandlePaint(MGLDevCtx *dc); // needed by wxWindowPainter MGLDevCtx *GetPaintMGLDC() const { return m_paintMGLDC; } }; #endif // _WX_WINDOW_H_