/* ------------------------------------------------------------------------- * Project: GSocket (Generic Socket) for WX * Name: gsockunx.h * Copyright: (c) Guilhem Lavaux * Licence: wxWindows Licence * Purpose: GSocket Unix header * CVSID: $Id$ * ------------------------------------------------------------------------- */ #ifndef _WX_UNIX_GSOCKUNX_H_ #define _WX_UNIX_GSOCKUNX_H_ class wxGSocketIOHandler; class GSocket { public: GSocket(); virtual ~GSocket(); bool IsOk() { return m_ok; } void Close(); void Shutdown(); GSocketError SetLocal(GAddress *address); GSocketError SetPeer(GAddress *address); GAddress *GetLocal(); GAddress *GetPeer(); GSocketError SetServer(); GSocket *WaitConnection(); bool SetReusable(); bool SetBroadcast(); bool DontDoBind(); GSocketError Connect(GSocketStream stream); GSocketError SetNonOriented(); int Read(char *buffer, int size); int Write(const char *buffer, int size); GSocketEventFlags Select(GSocketEventFlags flags); void SetNonBlocking(bool non_block); void SetTimeout(unsigned long millisec); GSocketError WXDLLIMPEXP_NET GetError(); void SetCallback(GSocketEventFlags flags, GSocketCallback callback, char *cdata); void UnsetCallback(GSocketEventFlags flags); GSocketError GetSockOpt(int level, int optname, void *optval, int *optlen); GSocketError SetSockOpt(int level, int optname, const void *optval, int optlen); //attach or detach from main loop void Notify(bool flag); virtual void Detected_Read(); virtual void Detected_Write(); void SetInitialSocketBuffers(int recv, int send) { m_initialRecvBufferSize = recv; m_initialSendBufferSize = send; } protected: //enable or disable event callback using gsocket gui callback table void EnableEvents(bool flag = true); void DisableEvents() { EnableEvents(false); } void Enable(GSocketEvent event); void Disable(GSocketEvent event); GSocketError Input_Timeout(); GSocketError Output_Timeout(); int Recv_Stream(char *buffer, int size); int Recv_Dgram(char *buffer, int size); int Send_Stream(const char *buffer, int size); int Send_Dgram(const char *buffer, int size); bool m_ok; int m_initialRecvBufferSize; int m_initialSendBufferSize; public: /* DFE: We can't protect these data member until the GUI code is updated */ /* protected: */ int m_fd; wxGSocketIOHandler *m_handler; GAddress *m_local; GAddress *m_peer; GSocketError m_error; bool m_non_blocking; bool m_server; bool m_stream; bool m_establishing; bool m_reusable; bool m_broadcast; bool m_dobind; unsigned long m_timeout; // true if socket should fire events bool m_use_events; /* Callbacks */ GSocketEventFlags m_detected; GSocketCallback m_cbacks[GSOCK_MAX_EVENT]; char *m_data[GSOCK_MAX_EVENT]; // pointer for storing extra (usually GUI-specific) data void *m_gui_dependent; }; // A version of GSocketManager which uses FDs for socket IO // // This class uses GSocket::m_gui_dependent field to store the 2 (for input and // output) FDs associated with the socket. class GSocketFDBasedManager : public GSocketManager { public: // no special initialization/cleanup needed when using FDs virtual bool OnInit() { return true; } virtual void OnExit() { } // allocate/free the storage we need virtual bool Init_Socket(GSocket *socket) { socket->m_gui_dependent = malloc(sizeof(int)*2); int * const fds = wx_static_cast(int *, socket->m_gui_dependent); fds[0] = -1; fds[1] = -1; return true; } virtual void Destroy_Socket(GSocket *socket) { free(socket->m_gui_dependent); } virtual void Enable_Events(GSocket *socket) { Install_Callback(socket, GSOCK_INPUT); Install_Callback(socket, GSOCK_OUTPUT); } virtual void Disable_Events(GSocket *socket) { Uninstall_Callback(socket, GSOCK_INPUT); Uninstall_Callback(socket, GSOCK_OUTPUT); } protected: // identifies either input or output direction // // NB: the values of this enum shouldn't change enum SocketDir { FD_INPUT, FD_OUTPUT }; // get the FD index corresponding to the given GSocketEvent SocketDir GetDirForEvent(GSocket *socket, GSocketEvent event) { switch ( event ) { default: wxFAIL_MSG( "unexpected socket event" ); // fall through case GSOCK_LOST: // fall through case GSOCK_INPUT: return FD_INPUT; case GSOCK_OUTPUT: return FD_OUTPUT; case GSOCK_CONNECTION: // FIXME: explain this? return socket->m_server ? FD_INPUT : FD_OUTPUT; } } // access the FDs we store int& FD(GSocket *socket, SocketDir d) { return wx_static_cast(int *, socket->m_gui_dependent)[d]; } }; // Common base class for all ports using X11-like (and hence implemented in // X11, Motif and GTK) AddInput() and RemoveInput() functions class GSocketInputBasedManager : public GSocketFDBasedManager { public: virtual void Install_Callback(GSocket *socket, GSocketEvent event) { wxCHECK_RET( socket->m_fd != -1, "shouldn't be called on invalid socket" ); const SocketDir d = GetDirForEvent(socket, event); int& fd = FD(socket, d); if ( fd != -1 ) RemoveInput(fd); fd = AddInput(socket, d); } virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event) { const SocketDir d = GetDirForEvent(socket, event); int& fd = FD(socket, d); if ( fd != -1 ) { RemoveInput(fd); fd = -1; } } private: // these functions map directly to XtAdd/RemoveInput() or // gdk_input_add/remove() virtual int AddInput(GSocket *socket, SocketDir d) = 0; virtual void RemoveInput(int fd) = 0; }; #endif /* _WX_UNIX_GSOCKUNX_H_ */