///////////////////////////////////////////////////////////////////////////// // Name: region.h // Purpose: wxRegion class // Author: Vaclav Slavik // Created: 2001/03/12 // RCS-ID: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_REGION_H_ #define _WX_REGION_H_ #include "wx/list.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" class WXDLLEXPORT wxRect; class WXDLLEXPORT wxPoint; class MGLRegion; enum wxRegionContain { wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 }; class WXDLLEXPORT wxRegion : public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxRegion); friend class WXDLLEXPORT wxRegionIterator; public: wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(const MGLRegion& region); wxRegion( const wxBitmap& bmp) { Union(bmp); } wxRegion( const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } wxRegion(); ~wxRegion(); //# Modify region // Clear current region void Clear(void); bool Offset(wxCoord x, wxCoord y); // Union rectangle or region with this. bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height); bool Union(const wxRect& rect) { return Union(rect.x, rect.y, rect.width, rect.height); } bool Union(const wxRegion& region); // Intersect rectangle or region with this. bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height); bool Intersect(const wxRect& rect) { return Intersect(rect.x, rect.y, rect.width, rect.height); } bool Intersect(const wxRegion& region); // Subtract rectangle or region from this: // Combines the parts of 'this' that are not part of the second region. bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height); bool Subtract(const wxRect& rect) { return Subtract(rect.x, rect.y, rect.width, rect.height); } bool Subtract(const wxRegion& region); // XOR: the union of two combined regions except for any overlapping areas. bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height); bool Xor(const wxRect& rect) { return Xor(rect.x, rect.y, rect.width, rect.height); } bool Xor(const wxRegion& region); //# Information on region // Outer bounds of region void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; wxRect GetBox(void) const ; // Is region empty? bool Empty(void) const; inline bool IsEmpty(void) const { return Empty(); } //# Tests // Does the region contain the point (x,y)? wxRegionContain Contains(wxCoord x, wxCoord y) const; // Does the region contain the point pt? wxRegionContain Contains(const wxPoint& pt) const; // Does the region contain the rectangle (x, y, w, h)? wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const; // Does the region contain the rectangle rect? wxRegionContain Contains(const wxRect& rect) const; // Convert the region to a B&W bitmap with the white pixels being inside // the region. wxBitmap ConvertToBitmap() const; // Use the non-transparent pixels of a wxBitmap for the region to combine // with this region. First version takes transparency from bitmap's mask, // second lets the user specify the colour to be treated as transparent // along with an optional tolerance value. // NOTE: implemented in common/rgncmn.cpp bool Union(const wxBitmap& bmp); bool Union(const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0); // implementation from now on: const MGLRegion& GetMGLRegion() const; protected: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; }; WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList); class WXDLLEXPORT wxRegionIterator : public wxObject { DECLARE_DYNAMIC_CLASS(wxRegionIterator); public: wxRegionIterator(void); wxRegionIterator(const wxRegion& region); ~wxRegionIterator(void); void Reset(void) { m_currentNode = NULL; } void Reset(const wxRegion& region); #ifndef __SALFORDC__ operator bool (void) const { return (m_currentNode != NULL); } #endif bool HaveRects(void) const { return (m_currentNode != NULL); } void operator ++ (void); void operator ++ (int); wxCoord GetX(void) const; wxCoord GetY(void) const; wxCoord GetW(void) const; wxCoord GetWidth(void) const { return GetW(); } wxCoord GetH(void) const; wxCoord GetHeight(void) const { return GetH(); } wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); } private: wxRegionRectList m_rects; wxRegionRectList::Node *m_currentNode; }; #endif // _WX_REGION_H_