///////////////////////////////////////////////////////////////////////////// // Name: wx/motif/button.h // Purpose: wxButton class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BUTTON_H_ #define _WX_BUTTON_H_ // Pushbutton class WXDLLEXPORT wxButton: public wxButtonBase { public: wxButton() { } wxButton(wxWindow *parent, wxWindowID id, const wxString& label = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Create(parent, id, label, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& label = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); virtual wxWindow *SetDefault(); virtual void Command(wxCommandEvent& event); static wxSize GetDefaultSize(); // Implementation virtual wxSize GetMinSize() const; protected: virtual wxSize DoGetBestSize() const; private: wxSize OldGetBestSize() const; wxSize OldGetMinSize() const; void SetDefaultShadowThicknessAndResize(); DECLARE_DYNAMIC_CLASS(wxButton) }; #endif // _WX_BUTTON_H_