/////////////////////////////////////////////////////////////////////////////// // Name: wx/bitmap.h // Purpose: wxBitmap class interface // Author: Vaclav Slavik // Modified by: // Created: 22.04.01 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_BASE_ #define _WX_BITMAP_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/string.h" #include "wx/gdicmn.h" // for wxBitmapType #include "wx/colour.h" class WXDLLIMPEXP_FWD_CORE wxBitmap; class WXDLLIMPEXP_FWD_CORE wxBitmapHandler; class WXDLLIMPEXP_FWD_CORE wxIcon; class WXDLLIMPEXP_FWD_CORE wxImage; class WXDLLIMPEXP_FWD_CORE wxMask; class WXDLLIMPEXP_FWD_CORE wxPalette; // ---------------------------------------------------------------------------- // wxVariant support // ---------------------------------------------------------------------------- #if wxUSE_VARIANT #include "wx/variant.h" DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLEXPORT) #endif // ---------------------------------------------------------------------------- // wxMask represents the transparent area of the bitmap // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMaskBase : public wxObject { public: // create the mask from bitmap pixels of the given colour bool Create(const wxBitmap& bitmap, const wxColour& colour); #if wxUSE_PALETTE // create the mask from bitmap pixels with the given palette index bool Create(const wxBitmap& bitmap, int paletteIndex); #endif // wxUSE_PALETTE // create the mask from the given mono bitmap bool Create(const wxBitmap& bitmap); protected: // this function is called from Create() to free the existing mask data virtual void FreeData() = 0; // these functions must be overridden to implement the corresponding public // Create() methods, they shouldn't call FreeData() as it's already called // by the public wrappers virtual bool InitFromColour(const wxBitmap& bitmap, const wxColour& colour) = 0; virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0; }; #if defined(__WXMGL__) || \ defined(__WXDFB__) || \ defined(__WXMAC__) || \ defined(__WXGTK__) || \ defined(__WXCOCOA__) || \ defined(__WXMOTIF__) || \ defined(__WXX11__) #define wxUSE_BITMAP_BASE 1 #else #define wxUSE_BITMAP_BASE 0 #endif // Only used by some ports // FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes #if wxUSE_BITMAP_BASE // ---------------------------------------------------------------------------- // wxBitmapHandler: class which knows how to create/load/save bitmaps in // different formats // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmapHandlerBase : public wxObject { public: wxBitmapHandlerBase() { m_type = wxBITMAP_TYPE_INVALID; } virtual ~wxBitmapHandlerBase() { } virtual bool Create(wxBitmap *bitmap, const void* data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); void SetName(const wxString& name) { m_name = name; } void SetExtension(const wxString& ext) { m_extension = ext; } void SetType(wxBitmapType type) { m_type = type; } const wxString& GetName() const { return m_name; } const wxString& GetExtension() const { return m_extension; } wxBitmapType GetType() const { return m_type; } private: wxString m_name; wxString m_extension; wxBitmapType m_type; DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase) }; class WXDLLEXPORT wxBitmapBase : public wxGDIObject { public: /* Derived class must implement these: wxBitmap(); wxBitmap(int width, int height, int depth = -1); wxBitmap(const char bits[], int width, int height, int depth = 1); wxBitmap(const char* const* bits); wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM); wxBitmap(const wxImage& image, int depth = -1); bool Create(int width, int height, int depth = -1); static void InitStandardHandlers(); */ virtual int GetHeight() const = 0; virtual int GetWidth() const = 0; virtual int GetDepth() const = 0; #if wxUSE_IMAGE virtual wxImage ConvertToImage() const = 0; #endif // wxUSE_IMAGE virtual wxMask *GetMask() const = 0; virtual void SetMask(wxMask *mask) = 0; virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0; virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *)NULL) const = 0; virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0; /* If raw bitmap access is supported (see wx/rawbmp.h), the following methods should be implemented: virtual bool GetRawData(wxRawBitmapData *data) = 0; virtual void UngetRawData(wxRawBitmapData *data) = 0; */ #if wxUSE_PALETTE virtual wxPalette *GetPalette() const = 0; virtual void SetPalette(const wxPalette& palette) = 0; #endif // wxUSE_PALETTE // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon) = 0; // implementation: virtual void SetHeight(int height) = 0; virtual void SetWidth(int width) = 0; virtual void SetDepth(int depth) = 0; // Format handling static inline wxList& GetHandlers() { return sm_handlers; } static void AddHandler(wxBitmapHandlerBase *handler); static void InsertHandler(wxBitmapHandlerBase *handler); static bool RemoveHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType); static wxBitmapHandler *FindHandler(wxBitmapType bitmapType); //static void InitStandardHandlers(); // (wxBitmap must implement this one) static void CleanUpHandlers(); // this method is only used by the generic implementation of wxMask // currently but could be useful elsewhere in the future: it can be // overridden to quantize the colour to correspond to bitmap colour depth // if necessary; default implementation simply returns the colour as is virtual wxColour QuantizeColour(const wxColour& colour) const { return colour; } protected: static wxList sm_handlers; DECLARE_ABSTRACT_CLASS(wxBitmapBase) }; #endif // wxUSE_BITMAP_BASE #if defined(__WXPALMOS__) #include "wx/palmos/bitmap.h" #elif defined(__WXMSW__) #include "wx/msw/bitmap.h" #elif defined(__WXMOTIF__) #include "wx/x11/bitmap.h" #elif defined(__WXGTK20__) #include "wx/gtk/bitmap.h" #elif defined(__WXGTK__) #include "wx/gtk1/bitmap.h" #elif defined(__WXX11__) #include "wx/x11/bitmap.h" #elif defined(__WXMGL__) #include "wx/mgl/bitmap.h" #elif defined(__WXDFB__) #include "wx/dfb/bitmap.h" #elif defined(__WXMAC__) #include "wx/mac/bitmap.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/bitmap.h" #elif defined(__WXPM__) #include "wx/os2/bitmap.h" #endif // we must include generic mask.h after wxBitmap definition #if defined(__WXMGL__) || defined(__WXDFB__) #define wxUSE_GENERIC_MASK 1 #else #define wxUSE_GENERIC_MASK 0 #endif #if wxUSE_GENERIC_MASK #include "wx/generic/mask.h" #endif #endif // _WX_BITMAP_H_BASE_