///////////////////////////////////////////////////////////////////////////// // Name: listctrl.h // Purpose: Generic list control // Author: Robert Roebling // Created: 01/02/97 // Id: // Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __LISTCTRLH_G__ #define __LISTCTRLH_G__ #ifdef __GNUG__ #pragma interface "listctrl.h" #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/generic/imaglist.h" #include "wx/control.h" #include "wx/timer.h" #include "wx/textctrl.h" #include "wx/dcclient.h" #include "wx/scrolwin.h" #include "wx/settings.h" #if wxUSE_DRAG_AND_DROP class WXDLLEXPORT wxDropTarget; #endif //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxListItem; class WXDLLEXPORT wxListEvent; class WXDLLEXPORT wxListCtrl; //----------------------------------------------------------------------------- // internal classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxListHeaderData; class WXDLLEXPORT wxListItemData; class WXDLLEXPORT wxListLineData; class WXDLLEXPORT wxListHeaderWindow; class WXDLLEXPORT wxListMainWindow; class WXDLLEXPORT wxListRenameTimer; class WXDLLEXPORT wxListTextCtrl; //----------------------------------------------------------------------------- // types //----------------------------------------------------------------------------- // type of compare function for wxListCtrl sort operation typedef int (*wxListCtrlCompare)(long item1, long item2, long sortData); //----------------------------------------------------------------------------- // wxListCtrl flags //----------------------------------------------------------------------------- #define wxLC_ICON 0x0004 #define wxLC_SMALL_ICON 0x0008 #define wxLC_LIST 0x0010 #define wxLC_REPORT 0x0020 #define wxLC_ALIGN_TOP 0x0040 #define wxLC_ALIGN_LEFT 0x0080 #define wxLC_AUTOARRANGE 0x0100 // not supported in wxGLC #define wxLC_USER_TEXT 0x0200 // not supported in wxGLC (how does it work?) #define wxLC_EDIT_LABELS 0x0400 #define wxLC_NO_HEADER 0x0800 #define wxLC_NO_SORT_HEADER 0x1000 // not supported in wxGLC #define wxLC_SINGLE_SEL 0x2000 #define wxLC_SORT_ASCENDING 0x4000 #define wxLC_SORT_DESCENDING 0x8000 // not supported in wxGLC #define wxLC_MASK_TYPE (wxLC_ICON | wxLC_SMALL_ICON | wxLC_LIST | wxLC_REPORT) #define wxLC_MASK_ALIGN (wxLC_ALIGN_TOP | wxLC_ALIGN_LEFT) #define wxLC_MASK_SORT (wxLC_SORT_ASCENDING | wxLC_SORT_DESCENDING) // Omitted because (a) too much detail (b) not enough style flags // #define wxLC_NO_SCROLL // #define wxLC_NO_LABEL_WRAP // #define wxLC_OWNERDRAW_FIXED // #define wxLC_SHOW_SEL_ALWAYS // Mask flags to tell app/GUI what fields of wxListItem are valid #define wxLIST_MASK_STATE 0x0001 #define wxLIST_MASK_TEXT 0x0002 #define wxLIST_MASK_IMAGE 0x0004 #define wxLIST_MASK_DATA 0x0008 #define wxLIST_SET_ITEM 0x0010 #define wxLIST_MASK_WIDTH 0x0020 #define wxLIST_MASK_FORMAT 0x0040 // State flags for indicating the state of an item #define wxLIST_STATE_DONTCARE 0x0000 #define wxLIST_STATE_DROPHILITED 0x0001 // not supported in wxGLC #define wxLIST_STATE_FOCUSED 0x0002 #define wxLIST_STATE_SELECTED 0x0004 #define wxLIST_STATE_CUT 0x0008 // not supported in wxGLC // Hit test flags, used in HitTest // wxGLC suppots 20 and 80 #define wxLIST_HITTEST_ABOVE 0x0001 // Above the client area. #define wxLIST_HITTEST_BELOW 0x0002 // Below the client area. #define wxLIST_HITTEST_NOWHERE 0x0004 // In the client area but below the last item. #define wxLIST_HITTEST_ONITEMICON 0x0020 // On the bitmap associated with an item. #define wxLIST_HITTEST_ONITEMLABEL 0x0080 // On the label (string) associated with an item. #define wxLIST_HITTEST_ONITEMRIGHT 0x0100 // In the area to the right of an item. #define wxLIST_HITTEST_ONITEMSTATEICON 0x0200 // On the state icon for a tree view item that is in a user-defined state. #define wxLIST_HITTEST_TOLEFT 0x0400 // To the right of the client area. #define wxLIST_HITTEST_TORIGHT 0x0800 // To the left of the client area. #define wxLIST_HITTEST_ONITEM (wxLIST_HITTEST_ONITEMICON | wxLIST_HITTEST_ONITEMLABEL | wxLIST_HITTEST_ONITEMSTATEICON) // Flags for GetNextItem // always wxLIST_NEXT_ALL in wxGLC enum { wxLIST_NEXT_ABOVE, // Searches for an item above the specified item wxLIST_NEXT_ALL, // Searches for subsequent item by index wxLIST_NEXT_BELOW, // Searches for an item below the specified item wxLIST_NEXT_LEFT, // Searches for an item to the left of the specified item wxLIST_NEXT_RIGHT // Searches for an item to the right of the specified item }; // Alignment flags for Arrange // always wxLIST_ALIGN_LEFT in wxGLC enum { wxLIST_ALIGN_DEFAULT, wxLIST_ALIGN_LEFT, wxLIST_ALIGN_TOP, wxLIST_ALIGN_SNAP_TO_GRID }; // Column format // always wxLIST_FORMAT_LEFT in wxGLC enum { wxLIST_FORMAT_LEFT, wxLIST_FORMAT_RIGHT, wxLIST_FORMAT_CENTRE, wxLIST_FORMAT_CENTER = wxLIST_FORMAT_CENTRE }; // Autosize values for SetColumnWidth enum { wxLIST_AUTOSIZE = -1, // width of longest item wxLIST_AUTOSIZE_USEHEADER = -2 // always 80 in wxGLC }; // Flag values for GetItemRect enum { wxLIST_RECT_BOUNDS, wxLIST_RECT_ICON, wxLIST_RECT_LABEL }; // Flag values for FindItem // not supported by wxGLC enum { wxLIST_FIND_UP, wxLIST_FIND_DOWN, wxLIST_FIND_LEFT, wxLIST_FIND_RIGHT }; //----------------------------------------------------------------------------- // wxListItem //----------------------------------------------------------------------------- class WXDLLEXPORT wxListItem: public wxObject { DECLARE_DYNAMIC_CLASS(wxListItem) public: long m_mask; // Indicates what fields are valid long m_itemId; // The zero-based item position int m_col; // Zero-based column, if in report mode long m_state; // The state of the item long m_stateMask; // Which flags of m_state are valid (uses same flags) wxString m_text; // The label/header text int m_image; // The zero-based index into an image list long m_data; // App-defined data wxColour *m_colour; // only wxGLC, not supported by Windows ;-> // For columns only int m_format; // left, right, centre int m_width; // width of column wxListItem(); }; //----------------------------------------------------------------------------- // wxListItemData (internal) //----------------------------------------------------------------------------- class WXDLLEXPORT wxListItemData : public wxObject { public: wxString m_text; int m_image; long m_data; int m_xpos,m_ypos; int m_width,m_height; wxColour *m_colour; public: wxListItemData(); wxListItemData( const wxListItem &info ); void SetItem( const wxListItem &info ); void SetText( const wxString &s ); void SetImage( int image ); void SetData( long data ); void SetPosition( int x, int y ); void SetSize( int width, int height ); void SetColour( wxColour *col ); bool HasImage() const; bool HasText() const; bool IsHit( int x, int y ) const; void GetText( wxString &s ); int GetX( void ) const; int GetY( void ) const; int GetWidth() const; int GetHeight() const; int GetImage() const; void GetItem( wxListItem &info ); wxColour *GetColour(); private: DECLARE_DYNAMIC_CLASS(wxListItemData); }; //----------------------------------------------------------------------------- // wxListHeaderData (internal) //----------------------------------------------------------------------------- class WXDLLEXPORT wxListHeaderData : public wxObject { DECLARE_DYNAMIC_CLASS(wxListHeaderData); protected: long m_mask; int m_image; wxString m_text; int m_format; int m_width; int m_xpos,m_ypos; int m_height; public: wxListHeaderData(); wxListHeaderData( const wxListItem &info ); void SetItem( const wxListItem &item ); void SetPosition( int x, int y ); void SetWidth( int w ); void SetFormat( int format ); void SetHeight( int h ); bool HasImage() const; bool HasText() const; bool IsHit( int x, int y ) const; void GetItem( wxListItem &item ); void GetText( wxString &s ); int GetImage() const; int GetWidth() const; int GetFormat() const; }; //----------------------------------------------------------------------------- // wxListLineData (internal) //----------------------------------------------------------------------------- class WXDLLEXPORT wxListLineData : public wxObject { DECLARE_DYNAMIC_CLASS(wxListLineData); public: wxList m_items; wxRect m_bound_all; wxRect m_bound_label; wxRect m_bound_icon; wxRect m_bound_hilight; int m_mode; bool m_hilighted; wxBrush *m_hilightBrush; int m_spacing; wxListMainWindow *m_owner; void DoDraw( wxDC *dc, bool hilight, bool paintBG ); public: wxListLineData() {}; wxListLineData( wxListMainWindow *owner, int mode, wxBrush *hilightBrush ); void CalculateSize( wxDC *dc, int spacing ); void SetPosition( wxDC *dc, int x, int y, int window_width ); void SetColumnPosition( int index, int x ); void GetSize( int &width, int &height ); void GetExtent( int &x, int &y, int &width, int &height ); void GetLabelExtent( int &x, int &y, int &width, int &height ); long IsHit( int x, int y ); void InitItems( int num ); void SetItem( int index, const wxListItem &info ); void GetItem( int index, wxListItem &info ); void GetText( int index, wxString &s ); void SetText( int index, const wxString s ); int GetImage( int index ); void GetRect( wxRect &rect ); void Hilight( bool on ); void ReverseHilight(); void DrawRubberBand( wxDC *dc, bool on ); void Draw( wxDC *dc ); bool IsInRect( int x, int y, const wxRect &rect ); bool IsHilighted(); void AssignRect( wxRect &dest, int x, int y, int width, int height ); void AssignRect( wxRect &dest, const wxRect &source ); }; //----------------------------------------------------------------------------- // wxListHeaderWindow (internal) //----------------------------------------------------------------------------- class WXDLLEXPORT wxListHeaderWindow : public wxWindow { DECLARE_DYNAMIC_CLASS(wxListHeaderWindow) protected: wxListMainWindow *m_owner; wxCursor *m_currentCursor; wxCursor *m_resizeCursor; bool m_isDragging; int m_column; int m_minX; int m_currentX; public: wxListHeaderWindow(); ~wxListHeaderWindow(); wxListHeaderWindow( wxWindow *win, wxWindowID id, wxListMainWindow *owner, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = 0, const wxString &name = "columntitles" ); void DoDrawRect( wxDC *dc, int x, int y, int w, int h ); void OnPaint( wxPaintEvent &event ); void DrawCurrent(); void OnMouse( wxMouseEvent &event ); void OnSetFocus( wxFocusEvent &event ); DECLARE_EVENT_TABLE() }; //----------------------------------------------------------------------------- // wxListRenameTimer (internal) //----------------------------------------------------------------------------- class WXDLLEXPORT wxListRenameTimer: public wxTimer { private: wxListMainWindow *m_owner; public: wxListRenameTimer( wxListMainWindow *owner ); void Notify(); }; //----------------------------------------------------------------------------- // wxListTextCtrl (internal) //----------------------------------------------------------------------------- class WXDLLEXPORT wxListTextCtrl: public wxTextCtrl { DECLARE_DYNAMIC_CLASS(wxListTextCtrl); private: bool *m_accept; wxString *m_res; wxListMainWindow *m_owner; wxString m_startValue; public: wxListTextCtrl() {}; wxListTextCtrl( wxWindow *parent, const wxWindowID id, bool *accept, wxString *res, wxListMainWindow *owner, const wxString &value = "", const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, int style = 0, const wxValidator& validator = wxDefaultValidator, const wxString &name = "wxListTextCtrlText" ); void OnChar( wxKeyEvent &event ); void OnKillFocus( wxFocusEvent &event ); DECLARE_EVENT_TABLE() }; //----------------------------------------------------------------------------- // wxListMainWindow (internal) //----------------------------------------------------------------------------- class WXDLLEXPORT wxListMainWindow: public wxScrolledWindow { DECLARE_DYNAMIC_CLASS(wxListMainWindow); public: long m_mode; wxList m_lines; wxList m_columns; wxListLineData *m_current; wxListLineData *m_currentEdit; int m_visibleLines; wxBrush *m_hilightBrush; wxColour *m_hilightColour; int m_xScroll,m_yScroll; bool m_dirty; wxImageList *m_small_image_list; wxImageList *m_normal_image_list; int m_small_spacing; int m_normal_spacing; bool m_hasFocus; bool m_usedKeys; bool m_lastOnSame; wxTimer *m_renameTimer; bool m_renameAccept; wxString m_renameRes; bool m_isCreated; int m_dragCount; wxPoint m_dragStart; public: wxListMainWindow(); wxListMainWindow( wxWindow *parent, wxWindowID id, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = 0, const wxString &name = "listctrl" ); ~wxListMainWindow(); void RefreshLine( wxListLineData *line ); void OnPaint( wxPaintEvent &event ); void HilightAll( bool on ); void SendNotify( wxListLineData *line, wxEventType command ); void FocusLine( wxListLineData *line ); void UnfocusLine( wxListLineData *line ); void SelectLine( wxListLineData *line ); void DeselectLine( wxListLineData *line ); void DeleteLine( wxListLineData *line ); void EditLabel( long item ); void Edit( long item ) { EditLabel(item); } // deprecated void OnRenameTimer(); void OnRenameAccept(); void OnMouse( wxMouseEvent &event ); void MoveToFocus(); void OnArrowChar( wxListLineData *newCurrent, bool shiftDown ); void OnChar( wxKeyEvent &event ); void OnKeyDown( wxKeyEvent &event ); void OnSetFocus( wxFocusEvent &event ); void OnKillFocus( wxFocusEvent &event ); void OnSize( wxSizeEvent &event ); void DrawImage( int index, wxDC *dc, int x, int y ); void GetImageSize( int index, int &width, int &height ); int GetIndexOfLine( const wxListLineData *line ); int GetTextLength( wxString &s ); // should be const void SetImageList( wxImageList *imageList, int which ); void SetItemSpacing( int spacing, bool isSmall = FALSE ); int GetItemSpacing( bool isSmall = FALSE ); void SetColumn( int col, wxListItem &item ); void SetColumnWidth( int col, int width ); void GetColumn( int col, wxListItem &item ); int GetColumnWidth( int vol ); int GetColumnCount(); int GetCountPerPage(); void SetItem( wxListItem &item ); void GetItem( wxListItem &item ); void SetItemState( long item, long state, long stateMask ); int GetItemState( long item, long stateMask ); int GetItemCount(); void GetItemRect( long index, wxRect &rect ); bool GetItemPosition( long item, wxPoint& pos ); int GetSelectedItemCount(); void SetMode( long mode ); long GetMode() const; void CalculatePositions(); void RealizeChanges(); long GetNextItem( long item, int geometry, int state ); void DeleteItem( long index ); void DeleteAllItems(); void DeleteColumn( int col ); void DeleteEverything(); void EnsureVisible( long index ); long FindItem( long start, const wxString& str, bool partial = FALSE ); long FindItem( long start, long data); long HitTest( int x, int y, int &flags ); void InsertItem( wxListItem &item ); // void AddItem( wxListItem &item ); void InsertColumn( long col, wxListItem &item ); // void AddColumn( wxListItem &item ); void SortItems( wxListCtrlCompare fn, long data ); DECLARE_EVENT_TABLE() }; //----------------------------------------------------------------------------- // wxListCtrl //----------------------------------------------------------------------------- class WXDLLEXPORT wxListCtrl: public wxControl { DECLARE_DYNAMIC_CLASS(wxListCtrl); public: wxListCtrl(); wxListCtrl( wxWindow *parent, wxWindowID id = -1, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString &name = "listctrl" ) { Create(parent, id, pos, size, style, validator, name); } ~wxListCtrl(); bool Create( wxWindow *parent, wxWindowID id = -1, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString &name = "listctrl" ); void OnSize( wxSizeEvent &event ); bool GetColumn( int col, wxListItem& item ) const; bool SetColumn( int col, wxListItem& item ); int GetColumnWidth( int col ) const; bool SetColumnWidth( int col, int width); int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think bool GetItem( wxListItem& info ) const; bool SetItem( wxListItem& info ) ; long SetItem( long index, int col, const wxString& label, int imageId = -1 ); int GetItemState( long item, long stateMask ) const; bool SetItemState( long item, long state, long stateMask); bool SetItemImage( long item, int image, int selImage); wxString GetItemText( long item ) const; void SetItemText( long item, const wxString& str ); long GetItemData( long item ) const; bool SetItemData( long item, long data ); bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const; bool GetItemPosition( long item, wxPoint& pos ) const; bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC int GetItemCount() const; int GetColumnCount() const; void SetItemSpacing( int spacing, bool isSmall = FALSE ); int GetItemSpacing( bool isSmall ) const; int GetSelectedItemCount() const; // wxColour GetTextColour() const; // wxGLC has colours for every Item (see wxListItem) // void SetTextColour(const wxColour& col); long GetTopItem() const; void SetSingleStyle( long style, bool add = TRUE ) ; void SetWindowStyleFlag( long style ); void RecreateWindow() {} long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const; wxImageList *GetImageList( int which ) const; void SetImageList( wxImageList *imageList, int which ); bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC void ClearAll(); bool DeleteItem( long item ); bool DeleteAllItems(); bool DeleteAllColumns(); bool DeleteColumn( int col ); void EditLabel( long item ) { Edit(item); } void Edit( long item ); bool EnsureVisible( long item ); long FindItem( long start, const wxString& str, bool partial = FALSE ); long FindItem( long start, long data ); long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC long HitTest( const wxPoint& point, int& flags); long InsertItem(wxListItem& info); long InsertItem( long index, const wxString& label ); long InsertItem( long index, int imageIndex ); long InsertItem( long index, const wxString& label, int imageIndex ); long InsertColumn( long col, wxListItem& info ); long InsertColumn( long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT, int width = -1 ); bool ScrollList( int dx, int dy ); bool SortItems( wxListCtrlCompare fn, long data ); bool Update( long item ); void OnIdle( wxIdleEvent &event ); // We have to hand down a few functions bool SetBackgroundColour( const wxColour &colour ); bool SetForegroundColour( const wxColour &colour ); bool SetFont( const wxFont &font ); #if wxUSE_DRAG_AND_DROP void SetDropTarget( wxDropTarget *dropTarget ) { m_mainWin->SetDropTarget( dropTarget ); } wxDropTarget *GetDropTarget() const { return m_mainWin->GetDropTarget(); } #endif bool SetCursor( const wxCursor &cursor ) { return m_mainWin ? m_mainWin->wxWindow::SetCursor(cursor) : FALSE; } wxColour GetBackgroundColour() const { return m_mainWin ? m_mainWin->GetBackgroundColour() : wxColour(); } wxColour GetForegroundColour() const { return m_mainWin ? m_mainWin->GetForegroundColour() : wxColour(); } bool DoPopupMenu( wxMenu *menu, int x, int y ) { return m_mainWin->PopupMenu( menu, x, y ); } void SetFocus() { m_mainWin->SetFocus(); } // implementation wxImageList *m_imageListNormal; wxImageList *m_imageListSmall; wxImageList *m_imageListState; // what's that ? wxListHeaderWindow *m_headerWin; wxListMainWindow *m_mainWin; DECLARE_EVENT_TABLE() }; #endif // __LISTCTRLH_G__