///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/imaglist.h // Purpose: // Author: Robert Roebling // Created: 01/02/97 // Id: // Copyright: (c) 1998 Robert Roebling and Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __IMAGELISTH_G__ #define __IMAGELISTH_G__ #include "wx/defs.h" #include "wx/list.h" #include "wx/icon.h" class WXDLLEXPORT wxDC; class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxColour; /* * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to * images for their items by an index into an image list. * A wxImageList is capable of creating images with optional masks from * a variety of sources - a single bitmap plus a colour to indicate the mask, * two bitmaps, or an icon. * * Image lists can also create and draw images used for drag and drop functionality. * This is not yet implemented in wxImageList. We need to discuss a generic API * for doing drag and drop and see whether it ties in with the Win95 view of it. * See below for candidate functions and an explanation of how they might be * used. */ #if !defined(wxIMAGELIST_DRAW_NORMAL) // Flags for Draw #define wxIMAGELIST_DRAW_NORMAL 0x0001 #define wxIMAGELIST_DRAW_TRANSPARENT 0x0002 #define wxIMAGELIST_DRAW_SELECTED 0x0004 #define wxIMAGELIST_DRAW_FOCUSED 0x0008 // Flag values for Set/GetImageList enum { wxIMAGE_LIST_NORMAL, // Normal icons wxIMAGE_LIST_SMALL, // Small icons wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation) }; #endif class WXDLLEXPORT wxGenericImageList: public wxObject { public: wxGenericImageList() { m_width = m_height = 0; } wxGenericImageList( int width, int height, bool mask = true, int initialCount = 1 ); ~wxGenericImageList(); bool Create( int width, int height, bool mask = true, int initialCount = 1 ); bool Create(); virtual int GetImageCount() const; virtual bool GetSize( int index, int &width, int &height ) const; int Add( const wxBitmap& bitmap ); int Add( const wxBitmap& bitmap, const wxBitmap& mask ); int Add( const wxBitmap& bitmap, const wxColour& maskColour ); wxBitmap GetBitmap(int index) const; wxIcon GetIcon(int index) const; bool Replace( int index, const wxBitmap &bitmap ); bool Replace( int index, const wxBitmap &bitmap, const wxBitmap& mask ); bool Remove( int index ); bool RemoveAll(); virtual bool Draw(int index, wxDC& dc, int x, int y, int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = false); // Internal use only const wxBitmap *GetBitmapPtr(int index) const; private: wxList m_images; int m_width; int m_height; DECLARE_DYNAMIC_CLASS(wxGenericImageList) }; #if !defined(__WXMSW__) || defined(__WXUNIVERSAL__) /* * wxImageList has to be a real class or we have problems with * the run-time information. */ class WXDLLEXPORT wxImageList: public wxGenericImageList { DECLARE_DYNAMIC_CLASS(wxImageList) public: wxImageList() {} wxImageList( int width, int height, bool mask = true, int initialCount = 1 ) : wxGenericImageList(width, height, mask, initialCount) { } }; #endif // !__WXMSW__ || __WXUNIVERSAL__ #endif // __IMAGELISTH_G__