///////////////////////////////////////////////////////////////////////////// // Name: socket.h // Purpose: Socket handling classes // Author: Guilhem Lavaux // Modified by: // Created: April 1997 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_NETWORK_SOCKET_H #define _WX_NETWORK_SOCKET_H #ifdef __GNUG__ #pragma interface "socket.h" #endif #include "wx/defs.h" #if wxUSE_SOCKETS // --------------------------------------------------------------------------- // wxSocket headers (generic) // --------------------------------------------------------------------------- #ifdef WXPREC #include "wx/wxprec.h" #else #include "wx/event.h" #include "wx/string.h" #endif #include "wx/sckaddr.h" #include "wx/gsocket.h" class WXDLLEXPORT wxSocketEvent; class WXDLLEXPORT wxSocketBase : public wxEvtHandler { DECLARE_CLASS(wxSocketBase) public: enum { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 }; typedef int wxSockFlags; // Type of request enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT }; typedef void (*wxSockCbk)(wxSocketBase& sock,GSocketEvent evt,char *cdata); protected: GSocket *m_socket; // wxSocket socket wxSockFlags m_flags; // wxSocket flags wxSockType m_type; // wxSocket type GSocketEventFlags m_neededreq; // Specify which requet signals we need size_t m_lcount; // Last IO request size unsigned long m_timeout; // IO timeout value char *m_unread; // Pushback buffer size_t m_unrd_size; // Pushback buffer size size_t m_unrd_cur; // Pushback pointer wxSockCbk m_cbk; // C callback char *m_cdata; // C callback data bool m_connected; // Connected ? bool m_notify_state; // Notify state int m_id; // Socket id (for event handler) enum { DEFER_READ, DEFER_WRITE, NO_DEFER } m_defering; // Defering state char *m_defer_buffer; // Defering target buffer size_t m_defer_nbytes; // Defering buffer size wxList m_states; // Stack of states public: wxSocketBase(); virtual ~wxSocketBase(); virtual bool Close(); // Base IO wxSocketBase& Peek(char* buffer, size_t nbytes); wxSocketBase& Read(char* buffer, size_t nbytes); wxSocketBase& Write(const char *buffer, size_t nbytes); wxSocketBase& Unread(const char *buffer, size_t nbytes); wxSocketBase& ReadMsg(char *buffer, size_t nbytes); wxSocketBase& WriteMsg(const char *buffer, size_t nbytes); void Discard(); // Try not to use this two methods (they sould be protected) void CreatePushbackAfter(const char *buffer, size_t size); void CreatePushbackBefore(const char *buffer, size_t size); // Status inline bool Ok() const { return (m_socket != NULL); }; inline bool Error() const { return (GSocket_GetError(m_socket) != GSOCK_NOERROR); }; inline bool IsConnected() const { return m_connected; }; inline bool IsDisconnected() const { return !IsConnected(); }; inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); }; bool IsData() const; inline size_t LastCount() const { return m_lcount; } inline GSocketError LastError() const { return GSocket_GetError(m_socket); } inline wxSockType GetType() const { return m_type; } void SetFlags(wxSockFlags _flags); wxSockFlags GetFlags() const; inline void SetTimeout(unsigned long sec) { m_timeout = sec; } // seconds = -1 means infinite wait // seconds = 0 means no wait // seconds > 0 means specified wait bool Wait(long seconds = -1, long microseconds = 0); bool WaitForRead(long seconds = -1, long microseconds = 0); bool WaitForWrite(long seconds = -1, long microseconds = 0); bool WaitForLost(long seconds = -1, long microseconds = 0); // Save the current state of Socket void SaveState(); void RestoreState(); // Setup external callback wxSockCbk Callback(wxSockCbk cbk_); char *CallbackData(char *data); // Setup event handler void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1); // Method called when it happens something on the socket void SetNotify(GSocketEventFlags flags); virtual void OnRequest(GSocketEvent req_evt); // Public internal callback virtual void OldOnNotify(GSocketEvent WXUNUSED(evt)); // Some info on the socket... virtual bool GetPeer(wxSockAddress& addr_man) const; virtual bool GetLocal(wxSockAddress& addr_man) const; // Install or uninstall callbacks void Notify(bool notify); // So you can know what the socket driver is looking for ... inline GSocketEventFlags NeededReq() const { return m_neededreq; } static GSocketEventFlags EventToNotify(GSocketEvent evt); protected: friend class wxSocketServer; friend class wxSocketHandler; friend class wxSocketInternal; #ifdef __SALFORDC__ public: #endif wxSocketBase(wxSockFlags flags, wxSockType type); #ifdef __SALFORDC__ protected: #endif bool _Wait(long seconds, long microseconds, int type); int DeferRead(char *buffer, size_t nbytes); int DeferWrite(const char *buffer, size_t nbytes); void DoDefer(GSocketEvent evt); // Pushback library size_t GetPushback(char *buffer, size_t size, bool peek); }; //////////////////////////////////////////////////////////////////////// class WXDLLEXPORT wxSocketServer : public wxSocketBase { DECLARE_CLASS(wxSocketServer) public: // 'service' can be a name or a port-number wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE); wxSocketBase* Accept(); bool AcceptWith(wxSocketBase& sock); }; //////////////////////////////////////////////////////////////////////// class WXDLLEXPORT wxSocketClient : public wxSocketBase { DECLARE_CLASS(wxSocketClient) public: wxSocketClient(wxSockFlags flags = wxSocketBase::NONE); virtual ~wxSocketClient(); virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE); bool WaitOnConnect(long seconds = -1, long microseconds = 0); virtual void OnRequest(GSocketEvent flags); }; class WXDLLEXPORT wxSocketEvent : public wxEvent { DECLARE_DYNAMIC_CLASS(wxSocketEvent) public: wxSocketEvent(int id = 0); GSocketEvent SocketEvent() const { return m_skevt; } wxSocketBase *Socket() const { return m_socket; } void CopyObject(wxObject& obj_d) const; public: GSocketEvent m_skevt; wxSocketBase *m_socket; }; typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&); #define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \ (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \ (wxObject *) NULL }, #endif // wxUSE_SOCKETS #endif // _WX_NETWORK_SOCKET_H