/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/theme.h // Purpose: wxTheme class manages all configurable aspects of the // application including the look (wxRenderer), feel // (wxInputHandler) and the colours (wxColourScheme) // Author: Vadim Zeitlin // Modified by: // Created: 06.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_THEME_H_ #define _WX_UNIV_THEME_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "theme.h" #endif // ---------------------------------------------------------------------------- // wxTheme // ---------------------------------------------------------------------------- class WXDLLEXPORT wxRenderer; class WXDLLEXPORT wxColourScheme; class WXDLLEXPORT wxInputHandler; class WXDLLEXPORT wxArtProvider; struct WXDLLEXPORT wxThemeInfo; class WXDLLEXPORT wxTheme { public: // static methods // -------------- // create the default theme static bool CreateDefault(); // create the theme by name (will return NULL if not found) static wxTheme *Create(const wxString& name); // change the current scheme static wxTheme *Set(wxTheme *theme); // get the current theme (never NULL) static wxTheme *Get() { return ms_theme; } // the theme methods // ----------------- // get the renderer implementing all the control-drawing operations in // this theme virtual wxRenderer *GetRenderer() = 0; // get the art provider to be used together with this theme virtual wxArtProvider *GetArtProvider() = 0; // get the input handler of the given type virtual wxInputHandler *GetInputHandler(const wxString& handlerType) = 0; // get the colour scheme for the control with this name virtual wxColourScheme *GetColourScheme() = 0; // implementation only from now on // ------------------------------- virtual ~wxTheme(); private: // the list of descriptions of all known themes static wxThemeInfo *ms_allThemes; // the current theme static wxTheme *ms_theme; friend struct WXDLLEXPORT wxThemeInfo; }; // ---------------------------------------------------------------------------- // dynamic theme creation helpers // ---------------------------------------------------------------------------- struct WXDLLEXPORT wxThemeInfo { typedef wxTheme *(*Constructor)(); // theme name and (user readable) description wxString name, desc; // the function to create a theme object Constructor ctor; // next node in the linked list or NULL wxThemeInfo *next; // constructor for the struct itself wxThemeInfo(Constructor ctor, const wxChar *name, const wxChar *desc); }; // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- // to use a standard theme insert this macro into one of the application files: // without it, an over optimizing linker may discard the object module // containing the theme implementation entirely #define WX_USE_THEME(themename) \ WXDLLEXPORT_DATA(extern bool) wxThemeUse##themename; \ static struct wxThemeUserFor##themename \ { \ wxThemeUserFor##themename() { wxThemeUse##themename = true; } \ } wxThemeDoUse##themename // to declare a new theme, this macro must be used in the class declaration #define WX_DECLARE_THEME(themename) \ private: \ static wxThemeInfo ms_info##themename; \ public: \ const wxThemeInfo *GetThemeInfo() const \ { return &ms_info##themename; } // and this one must be inserted in the source file #define WX_IMPLEMENT_THEME(classname, themename, themedesc) \ WXDLLEXPORT_DATA(bool) wxThemeUse##themename = true; \ wxTheme *wxCtorFor##themename() { return new classname; } \ wxThemeInfo classname::ms_info##themename(wxCtorFor##themename, \ wxT( #themename ), themedesc) #endif // _WX_UNIV_THEME_H_