/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/button.h // Purpose: wxButton for wxUniversal // Author: Vadim Zeitlin // Modified by: // Created: 15.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_BUTTON_H_ #define _WX_UNIV_BUTTON_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "univbutton.h" #endif class WXDLLEXPORT wxInputHandler; #include "wx/bitmap.h" // ---------------------------------------------------------------------------- // the actions supported by this control // ---------------------------------------------------------------------------- #define wxACTION_BUTTON_TOGGLE _T("toggle") // press/release the button #define wxACTION_BUTTON_PRESS _T("press") // press the button #define wxACTION_BUTTON_RELEASE _T("release") // release the button #define wxACTION_BUTTON_CLICK _T("click") // generate button click event // ---------------------------------------------------------------------------- // wxButton: a push button // ---------------------------------------------------------------------------- class WXDLLEXPORT wxButton : public wxButtonBase { public: wxButton() { Init(); } wxButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxString& label = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Init(); Create(parent, id, bitmap, label, pos, size, style, validator, name); } wxButton(wxWindow *parent, wxWindowID id, const wxString& label = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Init(); Create(parent, id, label, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& label = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { return Create(parent, id, wxNullBitmap, label, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxString& label = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); virtual ~wxButton(); virtual void SetImageLabel(const wxBitmap& bitmap); virtual void SetImageMargins(wxCoord x, wxCoord y); virtual void SetDefault(); virtual bool IsPressed() const { return m_isPressed; } virtual bool IsDefault() const { return m_isDefault; } // wxButton actions void Toggle(); virtual void Press(); virtual void Release(); virtual void Click(); protected: virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString); virtual wxSize DoGetBestClientSize() const; virtual bool DoDrawBackground(wxDC& dc); virtual void DoDraw(wxControlRenderer *renderer); virtual bool CanBeHighlighted() const { return true; } // common part of all ctors void Init(); // current state bool m_isPressed, m_isDefault; // the (optional) image to show and the margins around it wxBitmap m_bitmap; wxCoord m_marginBmpX, m_marginBmpY; private: DECLARE_DYNAMIC_CLASS(wxButton) }; // ---------------------------------------------------------------------------- // wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse // click into button press/release actions // ---------------------------------------------------------------------------- class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler { public: wxStdButtonInputHandler(wxInputHandler *inphand); virtual bool HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed); virtual bool HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event); virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event); virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event); virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); private: // the window (button) which has capture or NULL and the flag telling if // the mouse is inside the button which captured it or not wxWindow *m_winCapture; bool m_winHasMouse; }; #endif // _WX_UNIV_BUTTON_H_