///////////////////////////////////////////////////////////////////////////// // Name: colour.h // Purpose: wxColour class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "colour.h" #endif #include "wx/object.h" // Colour class WXDLLEXPORT wxColour: public wxObject { public: // ctors // default wxColour(); // from RGB wxColour(unsigned char red, unsigned char green, unsigned char blue) { Set(red, green, blue); } wxColour(unsigned long colRGB) { Set(colRGB); } // implicit conversion from the colour name wxColour(const wxString &colourName) { InitFromName(colourName); } wxColour(const char *colourName) { InitFromName(colourName); } // copy ctors and assignment operators wxColour(const wxColour& col); wxColour& operator = (const wxColour& col); // dtor ~wxColour(); // Set() functions void Set(unsigned char red, unsigned char green, unsigned char blue); void Set(unsigned long colRGB) { // we don't need to know sizeof(long) here because we assume that the three // least significant bytes contain the R, G and B values Set((unsigned char)colRGB, (unsigned char)(colRGB >> 8), (unsigned char)(colRGB >> 16)); } // accessors bool Ok() const { return m_isInit; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } // comparison bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue && m_isInit == colour.m_isInit); } bool operator != (const wxColour& colour) const { return !(*this == colour); } void InitFromName(const wxString& colourName); protected: // Helper function void Init(); private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; private: DECLARE_DYNAMIC_CLASS(wxColour) }; #endif // _WX_COLOUR_H_