///////////////////////////////////////////////////////////////////////////// // Name: cocoa/app.h // Purpose: wxApp class // Author: David Elliott // Modified by: // Created: 2002/11/27 // RCS-ID: $Id$ // Copyright: (c) 2002 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COCOA_APP_H_ #define _WX_COCOA_APP_H_ // ======================================================================== // wxApp // ======================================================================== // Represents the application. Derive OnInit and declare // a new App object to start application class WXDLLEXPORT wxApp: public wxAppBase { DECLARE_DYNAMIC_CLASS(wxApp) DECLARE_EVENT_TABLE() // ------------------------------------------------------------------------ // initialization // ------------------------------------------------------------------------ public: wxApp(); virtual ~wxApp() {} // ------------------------------------------------------------------------ // Cocoa specifics // ------------------------------------------------------------------------ public: inline WX_NSApplication GetNSApplication() { return m_cocoaApp; } virtual void CocoaDelegate_applicationWillBecomeActive(); virtual void CocoaDelegate_applicationDidBecomeActive(); virtual void CocoaDelegate_applicationWillResignActive(); virtual void CocoaDelegate_applicationDidResignActive(); protected: WX_NSApplication m_cocoaApp; struct objc_object *m_cocoaAppDelegate; WX_NSThread m_cocoaMainThread; // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: // Implement wxAppBase pure virtuals virtual void Exit(); virtual bool Yield(bool onlyIfNeeded = FALSE); virtual void WakeUpIdle(); virtual bool Initialize(int& argc, wxChar **argv); virtual void CleanUp(); virtual bool CallOnInit(); virtual bool OnInit(); virtual bool OnInitGui(); #ifdef __WXDEBUG__ virtual void OnAssert(const wxChar *file, int line, const wxChar *cond, const wxChar *msg); bool IsInAssert() const { return m_isInAssert; } #endif // __WXDEBUG__ private: #ifdef __WXDEBUG__ bool m_isInAssert; #endif // __WXDEBUG__ }; #endif // _WX_COCOA_APP_H_